import { StandardSprite3DMaterial } from '../material/sprite3d_std.js';
import { Sprite } from './sprite.js';

/**
 * 3D Sprite node
 * @public
 */ class Sprite3D extends Sprite {
    constructor(scene, material){
        super(scene);
        this.material = material ?? new StandardSprite3DMaterial();
    }
    isSprite3D() {
        return true;
    }
}

export { Sprite3D };
//# sourceMappingURL=sprite3d.js.map
