(function () {
'use strict';
/**
* The ButtonTable class provides functionality for creating and editing a table in a document. ButtonTable
* renders in two different modes:
*
* - Normal: Just a button that allows to switch to the edition mode
* - Exclusive: The ButtonTableEdit UI with all the table edition controls.
*
* @class ButtonTable
*/
var ButtonTable = React.createClass({
// Allows validating props being passed to the component.
propTypes: {
/**
* The editor instance where the component is being used.
*
* @property {Object} editor
*/
editor: React.PropTypes.object.isRequired,
/**
* The label that should be used for accessibility purposes.
*
* @property {String} label
*/
label: React.PropTypes.string,
/**
* The tabIndex of the button in its toolbar current state. A value other than -1
* means that the button has focus and is the active element.
*
* @property {Number} tabIndex
*/
tabIndex: React.PropTypes.number
},
// Lifecycle. Provides static properties to the widget.
statics: {
/**
* The name which will be used as an alias of the button in the configuration.
*
* @static
* @property {String} key
* @default table
*/
key: 'table'
},
/**
* Lifecycle. Renders the UI of the button.
*
* @method render
* @return {Object} The content which should be rendered.
*/
render: function() {
if (this.props.renderExclusive) {
return (
<AlloyEditor.ButtonTableEdit {...this.props} />
);
} else {
return (
<button aria-label={AlloyEditor.Strings.table} className="ae-button" data-type="button-table" onClick={this.props.requestExclusive} tabIndex={this.props.tabIndex} title={AlloyEditor.Strings.table}>
<span className="ae-icon-table"></span>
</button>
);
}
}
});
AlloyEditor.Buttons[ButtonTable.key] = AlloyEditor.ButtonTable = ButtonTable;
}());