Show: Inherited Protected Private Deprecated

# File `src/ui/react/src/uibridge/button.jsx`

                                (function() {
                                    'use strict';

                                    /* istanbul ignore if */
                                    if (CKEDITOR.plugins.get('ae_buttonbridge')) {
                                        return;
                                    }

                                    /* istanbul ignore next */
                                    function noop() {}

                                    // API not yet implemented inside the button bridge. By mocking the unsupported methods, we
                                    // prevent plugins from crashing if they make use of them.
                                    //
                                    // Some methods like `getState` and `setState` clash with React's own state methods. For them,
                                    // unsupported means that we don't account for the different meaning in the passed or returned
                                    // arguments.
                                    var UNSUPPORTED_BUTTON_API = {
                                        //getState: function() {},
                                        //setState: function(state) {},
                                        toFeature: noop
                                    };

                                    var BUTTON_DEFS = {};

                                    /**
                                     * Generates a ButtonBridge React class for a given button definition if it has not been
                                     * already created based on the button name and definition.
                                     *
                                     * @private
                                     * @method generateButtonBridge
                                     * @param {String} buttonName The button's name
                                     * @param {Object} buttonDefinition The button's definition
                                     * @return {Object} The generated or already existing React Button Class
                                     */

                                    function generateButtonBridge(buttonName, buttonDefinition, editor) {
                                        var ButtonBridge = AlloyEditor.Buttons[buttonName];

                                        BUTTON_DEFS[editor.name] = BUTTON_DEFS[editor.name] || {};
                                        BUTTON_DEFS[editor.name][buttonName] = BUTTON_DEFS[editor.name][buttonName] || buttonDefinition;

                                        if (!ButtonBridge) {
                                            ButtonBridge = React.createClass(
                                                CKEDITOR.tools.merge(UNSUPPORTED_BUTTON_API, {
                                                    displayName: buttonName,

                                                    propTypes: {
                                                        editor: React.PropTypes.object.isRequired,
                                                        tabIndex: React.PropTypes.number
                                                    },

                                                    statics: {
                                                        key: buttonName
                                                    },

                                                    render: function() {
                                                        var editor = this.props.editor.get('nativeEditor');

                                                        var buttonClassName = 'ae-button ae-button-bridge';

                                                        var buttonDisplayName = BUTTON_DEFS[editor.name][buttonName].name || BUTTON_DEFS[editor.name][buttonName].command || buttonName;

                                                        var buttonLabel = BUTTON_DEFS[editor.name][buttonName].label;

                                                        var buttonType = 'button-' + buttonDisplayName;

                                                        var iconClassName = 'ae-icon-' + buttonDisplayName;

                                                        var iconStyle = {};

                                                        var cssStyle = CKEDITOR.skin.getIconStyle(buttonDisplayName);

                                                        if (cssStyle) {
                                                            var cssStyleParts = cssStyle.split(';');

                                                            iconStyle.backgroundImage = cssStyleParts[0].substring(cssStyleParts[0].indexOf(':') + 1);
                                                            iconStyle.backgroundPosition = cssStyleParts[1].substring(cssStyleParts[1].indexOf(':') + 1);
                                                            iconStyle.backgroundSize = cssStyleParts[2].substring(cssStyleParts[2].indexOf(':') + 1);
                                                        }

                                                        return (
                                                            <button aria-label={buttonLabel} className={buttonClassName} data-type={buttonType} onClick={this._handleClick} tabIndex={this.props.tabIndex} title={buttonLabel}>
                                                                <span className={iconClassName} style={iconStyle}></span>
                                                            </button>
                                                        );
                                                    },

                                                    _handleClick: function(event) {
                                                        var editor = this.props.editor.get('nativeEditor');

                                                        var buttonCommand = BUTTON_DEFS[editor.name][buttonName].command;

                                                        var buttonOnClick = BUTTON_DEFS[editor.name][buttonName].onClick;

                                                        if (buttonOnClick) {
                                                            buttonOnClick.call(this);
                                                        } else {
                                                            editor.execCommand(buttonCommand);
                                                        }

                                                        editor.fire('actionPerformed', this);
                                                    }
                                                })
                                            );

                                            AlloyEditor.Buttons[buttonName] = ButtonBridge;
                                        }

                                        return ButtonBridge;
                                    }

                                    /* istanbul ignore else */
                                    if (!CKEDITOR.plugins.get('button')) {
                                        CKEDITOR.UI_BUTTON = 'button';

                                        CKEDITOR.plugins.add('button', {});
                                    }

                                    /**
                                     * CKEditor plugin that bridges the support offered by CKEditor Button plugin. It takes over the
                                     * responsibility of registering and creating buttons via:
                                     * - editor.ui.addButton(name, definition)
                                     * - editor.ui.add(name, CKEDITOR.UI_BUTTON, definition)
                                     *
                                     * @class CKEDITOR.plugins.ae_buttonbridge
                                     * @requires CKEDITOR.plugins.ae_uibridge
                                     * @constructor
                                     */
                                    CKEDITOR.plugins.add('ae_buttonbridge', {
                                        requires: ['ae_uibridge'],

                                        /**
                                         * Set the add handler for UI_BUTTON to our own. We do this in the init phase to override
                                         * the one in the native plugin in case it's present.
                                         *
                                         * @method init
                                         * @param {Object} editor The CKEditor instance being initialized
                                         */
                                        beforeInit: function(editor) {
                                            editor.ui.addButton = function(buttonName, buttonDefinition) {
                                                this.add(buttonName, CKEDITOR.UI_BUTTON, buttonDefinition);
                                                AlloyEditor.registerBridgeButton(buttonName, editor.__processingPlugin__.plugin.name);
                                            };

                                            editor.ui.addHandler(CKEDITOR.UI_BUTTON, {
                                                add: generateButtonBridge,
                                                create: function(buttonDefinition) {
                                                    var buttonName = 'buttonBridge' + ((Math.random() * 1e9) >>> 0);
                                                    var ButtonBridge = generateButtonBridge(buttonName, buttonDefinition);

                                                    return new ButtonBridge();
                                                }
                                            });
                                        }
                                    });
                                }());