(function () {
'use strict';
/**
* The ButtonUnderline class provides functionality for underlying a text selection.
*
* @uses ButtonCommand
* @uses ButtonKeystroke
* @uses ButtonStateClasses
* @uses ButtonStyle
*
* @class ButtonUnderline
*/
var ButtonUnderline = React.createClass({
mixins: [AlloyEditor.ButtonStyle, AlloyEditor.ButtonStateClasses, AlloyEditor.ButtonCommand, AlloyEditor.ButtonKeystroke],
// Allows validating props being passed to the component.
propTypes: {
/**
* The editor instance where the component is being used.
*
* @property {Object} editor
*/
editor: React.PropTypes.object.isRequired,
/**
* The label that should be used for accessibility purposes.
*
* @property {String} label
*/
label: React.PropTypes.string,
/**
* The tabIndex of the button in its toolbar current state. A value other than -1
* means that the button has focus and is the active element.
*
* @property {Number} tabIndex
*/
tabIndex: React.PropTypes.number
},
// Lifecycle. Provides static properties to the widget.
statics: {
/**
* The name which will be used as an alias of the button in the configuration.
*
* @static
* @property {String} key
* @default underline
*/
key: 'underline'
},
/**
* Lifecycle. Returns the default values of the properties used in the widget.
*
* @method getDefaultProps
* @return {Object} The default properties.
*/
getDefaultProps: function() {
return {
command: 'underline',
keystroke: {
fn: 'execCommand',
keys: CKEDITOR.CTRL + 85 /*U*/
},
style: 'coreStyles_underline'
};
},
/**
* Lifecycle. Renders the UI of the button.
*
* @method render
* @return {Object} The content which should be rendered.
*/
render: function() {
var cssClass = 'ae-button ' + this.getStateClasses();
return (
<button aria-label={AlloyEditor.Strings.underline} aria-pressed={cssClass.indexOf('pressed') !== -1} className={cssClass} data-type="button-underline" onClick={this.execCommand} tabIndex={this.props.tabIndex} title={AlloyEditor.Strings.underline}>
<span className="ae-icon-underline"></span>
</button>
);
}
});
AlloyEditor.Buttons[ButtonUnderline.key] = AlloyEditor.ButtonUnderline = ButtonUnderline;
}());