(function () {
'use strict';
/**
* The ButtonCode class provides wraps a selection in `pre` element.
*
* @class ButtonCode
* @uses ButtonActionStyle
* @uses ButtonStateClasses
* @uses ButtonStyle
*/
var ButtonCode = createReactClass({
mixins: [AlloyEditor.ButtonStyle, AlloyEditor.ButtonStateClasses, AlloyEditor.ButtonActionStyle],
// Allows validating props being passed to the component.
propTypes: {
/**
* The editor instance where the component is being used.
*
* @instance
* @memberof ButtonCode
* @property {Object} editor
*/
editor: PropTypes.object.isRequired,
/**
* The label that should be used for accessibility purposes.
*
* @instance
* @memberof ButtonCode
* @property {String} label
*/
label: PropTypes.string,
/**
* The tabIndex of the button in its toolbar current state. A value other than -1
* means that the button has focus and is the active element.
*
* @instance
* @memberof ButtonCode
* @property {Number} tabIndex
*/
tabIndex: PropTypes.number
},
// Lifecycle. Provides static properties to the widget.
statics: {
/**
* The name which will be used as an alias of the button in the configuration.
*
* @default code
* @memberof ButtonCode
* @property {String} key
* @static
*/
key: 'code'
},
/**
* Lifecycle. Returns the default values of the properties used in the widget.
*
* @instance
* @memberof ButtonCode
* @method getDefaultProps
* @return {Object} The default properties.
*/
getDefaultProps: function() {
return {
style: {
element: 'pre'
}
};
},
/**
* Lifecycle. Renders the UI of the button.
*
* @instance
* @memberof ButtonCode
* @method render
* @return {Object} The content which should be rendered.
*/
render: function() {
var cssClass = 'ae-button ' + this.getStateClasses();
return (
<button aria-label={AlloyEditor.Strings.code} aria-pressed={cssClass.indexOf('pressed') !== -1} className={cssClass} data-type="button-code" onClick={this.applyStyle} tabIndex={this.props.tabIndex} title={AlloyEditor.Strings.code}>
<span className="ae-icon-code"></span>
</button>
);
}
});
AlloyEditor.Buttons[ButtonCode.key] = AlloyEditor.ButtonCode = ButtonCode;
}());