amd-utils / random
Pseudo-random generators.
Table of Contents #
choice(...items):* #
Returns a random element from the supplied arguments or from an array if single argument is an array.
Example:
choice(1, 2, 3, 4, 5); // 3 var arr = ['lorem', 'ipsum', 'dolor']; choice(arr); // 'dolor'
rand([min], [max]):Number #
Gets a random number inside range or snap to min/max values.
Arguments:
[min](Number) : Minimum value. Defaults tonumber/MIN_INT.[max](Number) : Maximum value. Defaults tonumber/MAX_INT.
Example:
rand(); // 448740433.55274725 rand(); // -31797596.097682 rand(0, 10); // 7.369723 rand(0, 10); // 5.987042
randBit():Number #
Returns a random "bit" (0 or 1). Useful for addition/subtraction.
It's slightly faster than choice(0, 1) since implementation is simpler (not
that it will make a huge difference in most cases).
See: choice()
Example:
randBit(); // 1 randBit(); // 0 //same effect as choice(0, 1);
randInt([min], [max]):Number #
Gets a random integer inside range or snap to min/max values.
Arguments:
[min](Number) : Minimum value. Defaults tonumber/MIN_INT.[max](Number) : Maximum value. Defaults tonumber/MAX_INT.
Example:
randInt(); // 448740433 randInt(); // -31797596 randInt(0, 10); // 7 randInt(0, 10); // 5
randSign():Number #
Returns a random "sign" (-1 or 1). Useful for multiplications.
It's slightly faster than choice(-1, 1) since implementation is simpler (not
that it will make a huge difference in most cases).
See: choice()
Example:
randSign(); // -1 randSign(); // 1 //same effect as choice(-1, 1);
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