export default Sphere;
declare class Sphere extends Mesh {
    geometry: SphereGeometry;
    material: MeshStandardMaterial;
    applyQuaternion(quaternion: import("three").Quaternion): Sphere;
    rotateOnAxis(axis: import("three").Vector3, angle: number): Sphere;
    rotateOnWorldAxis(axis: import("three").Vector3, angle: number): Sphere;
    rotateX(angle: number): Sphere;
    rotateY(angle: number): Sphere;
    rotateZ(angle: number): Sphere;
    translateOnAxis(axis: import("three").Vector3, distance: number): Sphere;
    translateX(distance: number): Sphere;
    translateY(distance: number): Sphere;
    translateZ(distance: number): Sphere;
    add(...object: import("three").Object3D[]): Sphere;
    remove(...object: import("three").Object3D[]): Sphere;
    attach(object: import("three").Object3D): Sphere;
    clone(recursive?: boolean | undefined): Sphere;
    copy(source: Sphere, recursive?: boolean | undefined): Sphere;
}
import Mesh from "./Mesh";
import { SphereGeometry } from "three/src/geometries/SphereGeometry";
import { MeshStandardMaterial } from "three/src/materials/MeshStandardMaterial";
