export function getAccessorForDataType(dataView: any, dataType: any): any;
export function updateGeometryAttribute(geometry: any, attribute: any, data: any, l: any): void;
export class PCLDecoder {
    static decode(message: any, colorChannel: any, useRainbow: any): {
        positions: Float32Array;
        colors: Float32Array;
        normals: Float32Array;
    };
    static attachDecoder(module: any): void;
}
