/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.24/esri/copyright.txt for details.
*/
define(["exports","../../../../../../chunks/_rollupPluginBabelHelpers","../../../../../../chunks/mat4","../../../../../../chunks/mat4f64","../../../../../../chunks/vec3","../../../../../../chunks/vec3f64","../../../../terrain/interfaces","../ShaderOutputOptions","../Slice.glsl","../Transform.glsl","../attributes/VertexTangent.glsl","../output/OutputDepth.glsl","../output/OutputHighlight.glsl","../shading/EvaluateAmbientOcclusion.glsl","../shading/EvaluateSceneLighting.glsl","../shading/NormalUtils.glsl","../shading/PhysicallyBasedRenderingParameters.glsl","../shading/ReadShadowMap.glsl","./Overlay.glsl","./TerrainTexture.glsl","../util/HeaderComment.glsl","../../shaderModules/Float2PassUniform","../../shaderModules/Float3DrawUniform","../../shaderModules/Float3PassUniform","../../shaderModules/FloatPassUniform","../../shaderModules/interfaces","../../shaderModules/Matrix4DrawUniform","../../shaderModules/Matrix4PassUniform","../../shaderModules/ShaderBuilder","../../shaderModules/Texture2DPassUniform","../../../lib/VertexAttribute","../../../lighting/SceneLighting","../../../../../../chunks/Terrain.glsl"],(function(e,s,l,a,r,t,i,n,u,d,o,g,h,c,m,f,M,P,p,b,T,S,U,v,x,O,k,y,D,F,w,B,H){"use strict";e.TerrainPassParameters=H.TerrainPassParameters,e.build=H.build,Object.defineProperties(e,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}})}));
