export declare const mmdOutlinePixelShader = "\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nuniform vec4 color;\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n\n#define CUSTOM_FRAGMENT_DEFINITIONS\n\nvoid main(void) {\n\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n\n#include<clipPlaneFragment>\n\n#ifdef ALPHATEST\n\tif (texture2D(diffuseSampler, vUV).a < 0.4)\n\t\tdiscard;\n#endif\n#include<logDepthFragment>\n\tgl_FragColor = color;\n\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
