import type { Skeleton } from "@babylonjs/core/Bones/skeleton";
import { Mesh } from "@babylonjs/core/Meshes/mesh";
/**
 * Sdef mesh
 *
 * This class supports Spherical Defromation(SDEF) on CPU skinning
 */
export declare class SdefMesh extends Mesh {
    /**
     * Updates the vertex buffer by applying transformation from the bones
     * @param skeleton defines the skeleton to apply to current mesh
     * @returns the current mesh
     */
    applySkeleton(skeleton: Skeleton): Mesh;
}
