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a joinable session in Minecraft Bedrock Edition that can route players to their a specified host","maintainers":[{"name":"lucienhh","email":"lucienharryholloway@hotmail.co.uk"}],"readme":"# BedrockPortal\n[![NPM version](https://img.shields.io/npm/v/bedrock-portal.svg)](http://npmjs.com/package/bedrock-portal)\n[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/KTyd9HWuBD)\n\nHandles and creates a Minecraft Bedrock game session which will redirect players to the specified server. Join our [Discord](https://discord.com/invite/KTyd9HWuBD) for support.\n\n## Installation\n```shell\nnpm install bedrock-portal\n```\n\n### Warning\nThis package is not meant to be used with your main account. It is meant to be used with alt accounts. If you use this package with your main account, you may be banned from the XSAPI. This package is not affiliated with Mojang or Microsoft.\n\n## Migration\n\nUpgrading from v1.x to v2.x introduces breaking API changes. See [docs/migration-v2.md](docs/migration-v2.md).\n\n## Usage\n\n### BedrockPortal(options)\n**Parameters**\n- options\n  - **ip** - The IP address of the server to redirect players to (required)\n  - **port** - The port of the server to redirect players to | default: 19132\n  - **joinability** - The joinability of the session  | default: Joinability.FriendsOfFriends\n  - **host** - Either an Authflow instance from [prismarine-auth](https://github.com/PrismarineJS/prismarine-auth#authflow) or an object with the following properties:\n    - **username** - The username of the account to use for the session | default: 'BedrockPortal'\n    - **cache** - The cache directory to use for the session | default: './'\n    - **options** - Options for the Authflow instance from [prismarine-auth](https://github.com/PrismarineJS/prismarine-auth#authflow)\n  - **peers** - Additional accounts that should be connected to the session. Each entry can be either an Authflow instance or an object with the same shape as **host**. | default: []\n  - **updatePresence** - Whether to update the presence of the authenticated account making it appear as if they are playing Minecraft. Will also update the presence of any connected peers. | default: true\n  - **world** - The world config to use for the session. Changes the session card which is displayed in the Minecraft client. (optional)\n\t  - **hostName** - string\n\t  - **name** - string\n\t  - **version** - string\n\t  - **memberCount** - number\n\t  - **maxMemberCount** - number\n\n### Create a session redirect to a server\n```js\nconst { BedrockPortal, Joinability } = require('bedrock-portal');\n\nconst main = async () => {\n  \n  const portal = new BedrockPortal({\n    // The server IP & port to redirect players to\n    ip: 'your.server.ip',\n    port: 19132,\n\n     // The joinability of the session. Joinability.FriendsOfFriends, Joinability.FriendsOnly, Joinability.InviteOnly\n    joinability: Joinability.FriendsOfFriends\n  });\n\n  await portal.start();\n\t\n  // accepts a player's gamertag or xuid\n  await portal.invitePlayer('your_gamertag_or_xuid');\n\n};\n\nmain();\n```\n\n### Use multiple joinable accounts\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal')\nconst { Titles } = require('prismarine-auth')\n\nconst main = async () => {\n  const portal = new BedrockPortal({\n    ip: 'your.server.ip',\n    port: 19132,\n    peers: [\n      { username: 'account1' },\n      { username: 'account2' },\n    ],\n  })\n\n  portal.use(Modules.AutoFriendAdd, {\n    inviteOnAdd: true,\n  })\n\n  await portal.start()\n}\n\nmain()\n```\n\n## Modules\n\nModules are used to extend the functionality of the BedrockPortal class. **Modules should be initialised before calling the `start` method.**\n\nModules that operate on Xbox accounts use the primary **host** account and any configured **peers** automatically.\n\n### ServerFormList\n\nInstead of redirecting players to a server, the portal will display a list of servers to join from a form. `#.use(Modules.serverFormList, options);`\n\nOptions:\n- **form**: Form - The form to display to the player. At the moment only simple forms are supported. (required)\n- **timeout**: number - The time in milliseconds before the player is kicked from the session if they don't select a server (default: 60000ms)\n- **timeoutMessage**: string - The message to display to the player when they are kicked from the session (default: 'You took too long to select a server!')\n\nThe form will be sent to the player when they join the server and every 5 seconds after they clost the form.\n\n```js\nconst { BedrockPortal, Joinability, Modules } = require('bedrock-portal')\n\nconst main = async () => {\n\n  const portal = new BedrockPortal({ ... })\n\n  portal.use(Modules.ServerFromList, {\n    form: {\n      title: '§l§aServer Form List',\n      content: '§7Please select a server to join',\n      buttons: [\n        { text: '§8Anarchy Server\\n§7Click Here§!', ip: 'bedrock.opblocks.com', port: 19132 },\n        { text: '§7Creative Server\\n§7Click Here§', ip: 'bedrock.opblocks.com', port: 19132 },\n        { text: '§6Survival Server\\n§7Click Here§!', ip: 'bedrock.opblocks.com', port: 19132 },\n      ],\n    },\n    timeout: 60000,\n    timeoutMessage: '§cYou took too long to select a server!',\n  })\n\n  await portal.start()\n}\n\nmain()\n```\n\n### RedirectFromRealm\n\n> Requires [bedrock-protocol](https://github.com/PrismarineJS/bedrock-protocol) to be installed. `npm install bedrock-protocol`\n\nInvites players when they join a Realm to the specified server or if they use the chat command. `#.use(Modules.redirectFromRealm, options);`\n\nOptions:\n- **clientOptions**: ClientOptions - The client options to use when connecting to the Realm. These are passed directly to a [bedrock-protocol createClient](https://github.com/PrismarineJS/bedrock-protocol/blob/master/docs/API.md#becreateclientoptions--client) function. See the documentation for more information. \n- **chatCommand**: object - Options for the chat command\n  - **enabled**: boolean - Whether sending the command in chat should trigger an invite (default: true)\n  - **message**: string - The message to send in chat to run the command (default: 'invite')\n  - **cooldown**: number - The cooldown between being able to send the command in chat (default: 60000ms)\n\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal');\n\nconst portal = new BedrockPortal({ ... })\n\nportal.use(Modules.RedirectFromRealm, {\n  // The client options to use when connecting to the Realm.\n  clientOptions: {\n    realms: {\n      realmInvite: ''\n    }\n  },\n  // Options for the chat command\n  chatCommand: {\n    // Whether sending the command in chat should trigger an invite (optional - defaults to true)\n    enabled: true,\n    // The message to send in chat to run the command (optional - defaults to 'invite')\n    message: 'invite',\n    // The cooldown between being able to send the command in chat (optional - defaults to 60000ms)\n    cooldown: 60000,\n  }\n}\n```\n\n### UpdateMemberCount\n\n> Requires [bedrock-protocol](https://github.com/PrismarineJS/bedrock-protocol) to be installed. `npm install bedrock-protocol`\n\nPeriodically updates the member count of the session. `#.use(Modules.UpdateMemberCount, options);`\n\nOptions:\n- **updateInterval**: number - How often to update the member count (default: 60000ms)\n- **updateMaxMemberCount**: boolean - Whether to update the max member count (default: true)\n\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal');\n\nconst portal = new BedrockPortal({ ... })\n\nportal.use(Modules.UpdateMemberCount, {\n  updateInterval: 60000,\n  updateMaxMemberCount: true,\n});\n```\n\n### AutoFriendAdd\n\nAutomatically adds the account's followers as friends and invites them to the game. `#.use(Modules.autoFriendAdd);`\n\nOptions:\n- **inviteOnAdd**: boolean - Automatically invites recently added friends to the game (default: false)\n- **conditionToMeet**: (player: RawPlayer) => boolean - A function that returns a boolean. If the function returns true, followers will be added as a friend and the friends that don't will be removed (default: () => true)\n- **checkInterval**: number - How often to check for friends to add/remove (default: 30000ms)\n- **addInterval**: number - How long to wait between adding friends (default: 2000ms)\n- **removeInterval**: number - How long to wait between removing friends (default: 2000ms)\n\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal');\n\nconst portal = new BedrockPortal({ ... })\n\nportal.use(Modules.AutoFriendAdd);\n\n// or\n\nportal.use(Modules.AutoFriendAdd, {\n  // When a friend is added, automatically invite them to the game\n  inviteOnAdd: true,\n  // Only add friends that are online and remove friends that are offline\n  conditionToMeet: (player) => player.presenceState === 'Online',\n  // How often to check for friends to add/remove (optional - defaults to 30000ms)\n  checkInterval: 30000,\n  // How long to wait between adding friends (optional - defaults to 2000ms)\n  addInterval: 2000,\n  // How long to wait between removing friends (optional - defaults to 2000ms)\n  removeInterval: 2000,\n});\n```\n\n### AutoFriendAccept\n\nAutomatically accepts friend requests sent to the account. `#.use(Modules.autoFriendAdd);`\n\nOptions:\n- **inviteOnAdd**: boolean - Automatically invites added friends to the game (default: false)\n- **conditionToMeet**: (player: Player) => boolean - If the function returns true then the request will be accepted (default: () => true)\n\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal');\n\nconst portal = new BedrockPortal({ ... })\n\nportal.use(Modules.AutoFriendAccept);\n\n// or\n\nportal.use(Modules.AutoFriendAccept, {\n  // When a friend is added invite them to the game\n  inviteOnAdd: true,\n  // Only accept friends that have 'elite' in their gamertag\n  conditionToMeet: (player) => player.gamertag.includes('elite'),\n});\n```\n\n### InviteOnMessage\n\nAutomatically invites players to the game when they send a message in the chat. `#.use(Modules.inviteOnMessage);`\n\nOptions:\n- **command**: string - The command to use to invite players (default: 'invite')\n\n```js\nconst { BedrockPortal, Modules } = require('bedrock-portal');\n\nconst portal = new BedrockPortal({ ... })\n\nportal.use(Modules.InviteOnMessage);\n\n// or\n\nportal.use(Modules.InviteOnMessage, {\n  // The command to use to invite players (optional - defaults to 'invite')\n  command: 'invite'\n});\n```\n\n## Modules API\n\nCreating a module is easy. You can create a module by extending the `Module` class.\n\nNote: The `stopped` property is set to `true` when the portal is stopped. You can use this to stop the module's loop (if one is present) else the process will not exit.\n\n```js\nconst { Module } = require('bedrock-portal');\n\nconst myModule = class MyModule extends Module {\n  constructor() {\n    super('myModule', 'Description of my module');\n    this.options = {\n      option1: true,\n    }\n  }\n\n  async run(portal) {\n    // portal - The BedrockPortal instance\n\n    // Do stuff here\n  }\n\n  async stop() {\n    super.stop();\n    // Do stuff when the module is stopped\n  }\n}\n\nportal.use(myModule, {\n  option1: false,\n});\n\n```\n\n## Events\n\n### portal.on('sessionCreated', (session) => void)\nEmitted when a session is created.\n\n### portal.on('sessionUpdated', (session) => void)\nEmitted when a session is updated.\n\n### portal.on('playerJoin', (player) => void)\nEmitted when a player joins the session.\n\n### portal.on('playerLeave', (player) => void)\nEmitted when a player leaves the session.\n\n\n### portal.on('friendAdded', (player) => void)\nEmitted when a player is added as a friend. This event is only emitted when the `autoFriendAdd` module is enabled.\n\n### portal.on('friendRemoved', (player) => void)\nEmitted when a player is removed as a friend. This event is only emitted when the `autoFriendAdd` module is enabled.\n\n### portal.on('messageReceived', (message) => void)\nEmitted when a message is received from a player. This event is only emitted when the `inviteOnMessage` module is enabled.\n\n### portal.on('memberCountUpdate', (memberCount) => void)\nEmitted when the member count of the session is updated. This event is only emitted when the `updateMemberCount` module is enabled.\n\n## Debugging\n\nYou can enable some debugging output using the `DEBUG` enviroment variable. Through node.js, you can add `process.env.DEBUG = 'bedrock-portal*'` at the top of your code.\n\n## License\n\n[MIT](LICENSE)\n","readmeFilename":"README.md"}