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Birch & Erik Sombroek"},"license":"MIT","homepage":"https://github.com/Birch-san/box2d3-wasm#readme","repository":{"url":"git+https://github.com/Birch-san/box2d3-wasm.git","directory":"box2d3-wasm"},"description":"Let's try and use box2d v3 on the web.","maintainers":[{"name":"birch-san","email":"vengeance.m.x+npmjs@gmail.com"}],"readme":"# box2d3-wasm\n\n[Box2D v3][] ported to the web via [wasm][]!\n\n## Online Demos\n- [box2d v3 samples](https://birch-san.github.io/box2d3-wasm/demo/samples)\n- [pyramid drop demo](https://birch-san.github.io/box2d3-wasm/demo/modern/?threading=1&pyramidHeight=100&hd=0)\n*You can change the size of the pyramid by editing the \"pyramidHeight\" URL parameter. Set it to 101 for a pyramid with 5,050 boxes!*\n\n## Usage\n\n### Web Usage\n\nSee the [pyramid drop demo code](demo/modern/demo.js) for an example of how to use box2d3-wasm in a Web browser. You'll need to serve the assets correctly in order to access performance features such as threading. See the [Serving Requirements](#serving-requirements) section below.\n\n### NodeJS Usage\n\nSee the [integration test code](integration-test/index.mjs) for an example of how to use box2d3-wasm via NodeJS. There'll be no graphics; you probably only want the NodeJS approach if you're building server-side physics or you intend to build your own native GUI.\n\n### Available on npm\n\nInstall as an [npm package](https://www.npmjs.com/package/box2d3-wasm):\n\n```bash\nnpm i --save box2d3-wasm\n```\n\n## Build from Source Pre-Requisites\n\nInstall [Node.js and npm][].\n\nemscripten seems to go bang if you PATH a local typescript, so I had to make it global.\n\nInstall typescript and yarn.\n\n```bash\nnpm i -g typescript\nnpm i -g yarn\n```\n\nNext, install [Emscripten][]. On macOS, you can use [Homebrew][] to install it.\n\n```bash\nbrew install emscripten\n```\n\nClone the repository with submodules:\n\n```bash\ngit clone --recurse-submodules https://github.com/Birch-san/box2d3-wasm.git\n```\n\n## Build\n\nRun the following commands:\n\n```bash\nFLAVOUR=deluxe TARGET_TYPE=Debug ./shell/0_build_makefile.sh\nemmake make -j8 -C cmake-build-deluxe\nFLAVOUR=deluxe TARGET_TYPE=Debug ./shell/1_build_wasm.sh\n```\n\n## Run Demos\n\nInside the `demo` directory, run `yarn` to install `local-web-server` locally.\n\nThen, to start the web server run `yarn serve`.\n\n## Serving Requirements\n\nNote that the server runs with the following CORS headers:\n\n```\nCross-Origin-Embedder-Policy: require-corp\nCross-Origin-Opener-Policy: same-origin\n```\n\nThese policies are required for the Box2D3 WebAssembly module to run with threading, because it uses the SharedArrayBuffer feature which requires an isolated context for security reasons.\n\nRegardless of whether you use threading: you may need web server customizations (or good defaults) to serve WASM assets with the correct MIME type (`application/wasm`).\n\n## Run Tests\n\n```bash\nnode integration-test/index.mjs\n```\n\n## Release\n\nFrom `box2d3-wasm` package's directory,\n\n```bash\ngit clean -dfx build cmake-build-deluxe cmake-build-compat\n\nFLAVOUR=deluxe TARGET_TYPE=Release ./shell/0_build_makefile.sh\nemmake make -j8 -C cmake-build-deluxe\nFLAVOUR=deluxe TARGET_TYPE=Release ./shell/1_build_wasm.sh\n\nFLAVOUR=compat TARGET_TYPE=Release ./shell/0_build_makefile.sh\nemmake make -j8 -C cmake-build-compat\nFLAVOUR=compat TARGET_TYPE=Release ./shell/1_build_wasm.sh\n\n# e.g. major | minor | patch, see https://docs.npmjs.com/cli/v10/commands/npm-version\nnpm version minor\nnpm publish\n```\n\n## Licensing\n\n[Box2D v3][] is licensed under the MIT License by Erin Catto.\n\nbox2d3-wasm is licensed under the MIT License by Alex Birch & Erik Sombroek.\n\n[Box2D v3]: https://github.com/erincatto/box2d\n[wasm]: https://webassembly.org/\n[Node.js and npm]: https://nodejs.org/en/download/\n[Emscripten]: https://emscripten.org/docs/getting_started/downloads.html\n[Homebrew]: https://brew.sh/\n","readmeFilename":"README.md"}