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globals __VUE_SSR_CONTEXT__ */\\n\\n// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).\\n// This module is a runtime utility for cleaner component module output and will\\n// be included in the final webpack user bundle.\\n\\nexport default function normalizeComponent (\\n  scriptExports,\\n  render,\\n  staticRenderFns,\\n  functionalTemplate,\\n  injectStyles,\\n  scopeId,\\n  moduleIdentifier, /* server only */\\n  shadowMode /* vue-cli only */\\n) {\\n  // Vue.extend constructor export interop\\n  var options = typeof scriptExports === 'function'\\n    ? scriptExports.options\\n    : scriptExports\\n\\n  // render functions\\n  if (render) {\\n    options.render = render\\n    options.staticRenderFns = staticRenderFns\\n    options._compiled = true\\n  }\\n\\n  // functional template\\n  if (functionalTemplate) {\\n    options.functional = true\\n  }\\n\\n  // scopedId\\n  if (scopeId) {\\n    options._scopeId = 'data-v-' + scopeId\\n  }\\n\\n  var hook\\n  if (moduleIdentifier) { // server build\\n    hook = function (context) {\\n      // 2.3 injection\\n      context =\\n        context || // cached call\\n        (this.$vnode && this.$vnode.ssrContext) || // stateful\\n        (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional\\n      // 2.2 with runInNewContext: true\\n      if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {\\n        context = __VUE_SSR_CONTEXT__\\n      }\\n      // inject component styles\\n      if (injectStyles) {\\n        injectStyles.call(this, context)\\n      }\\n      // register component module identifier for async chunk inferrence\\n      if (context && context._registeredComponents) {\\n        context._registeredComponents.add(moduleIdentifier)\\n      }\\n    }\\n    // used by ssr in case component is cached and beforeCreate\\n    // never gets called\\n    options._ssrRegister = hook\\n  } else if (injectStyles) {\\n    hook = shadowMode\\n      ? function () { injectStyles.call(this, this.$root.$options.shadowRoot) }\\n      : injectStyles\\n  }\\n\\n  if (hook) {\\n    if (options.functional) {\\n      // for template-only hot-reload because in that case the render fn doesn't\\n      // go through the normalizer\\n      options._injectStyles = hook\\n      // register for functioal component in vue file\\n      var originalRender = options.render\\n      options.render = function renderWithStyleInjection (h, context) {\\n        hook.call(context)\\n        return originalRender(h, context)\\n      }\\n    } else {\\n      // inject component registration as beforeCreate hook\\n      var existing = options.beforeCreate\\n      options.beforeCreate = existing\\n        ? [].concat(existing, hook)\\n        : [hook]\\n    }\\n  }\\n\\n  return {\\n    exports: scriptExports,\\n    options: options\\n  }\\n}\\n\",\"/*!\\n * Vue.js v2.5.17\\n * (c) 2014-2018 Evan You\\n * Released under the MIT License.\\n */\\n/*  */\\n\\nvar emptyObject = Object.freeze({});\\n\\n// these helpers produces better vm code in JS engines due to their\\n// explicitness and function inlining\\nfunction isUndef (v) {\\n  return v === undefined || v === null\\n}\\n\\nfunction isDef (v) {\\n  return v !== undefined && v !== null\\n}\\n\\nfunction isTrue (v) {\\n  return v === true\\n}\\n\\nfunction isFalse (v) {\\n  return v === false\\n}\\n\\n/**\\n * Check if value is primitive\\n */\\nfunction isPrimitive (value) {\\n  return (\\n    typeof value === 'string' ||\\n    typeof value === 'number' ||\\n    // $flow-disable-line\\n    typeof value === 'symbol' ||\\n    typeof value === 'boolean'\\n  )\\n}\\n\\n/**\\n * Quick object check - this is primarily used to tell\\n * Objects from primitive values when we know the value\\n * is a JSON-compliant type.\\n */\\nfunction isObject (obj) {\\n  return obj !== null && typeof obj === 'object'\\n}\\n\\n/**\\n * Get the raw type string of a value e.g. [object Object]\\n */\\nvar _toString = Object.prototype.toString;\\n\\nfunction toRawType (value) {\\n  return _toString.call(value).slice(8, -1)\\n}\\n\\n/**\\n * Strict object type check. Only returns true\\n * for plain JavaScript objects.\\n */\\nfunction isPlainObject (obj) {\\n  return _toString.call(obj) === '[object Object]'\\n}\\n\\nfunction isRegExp (v) {\\n  return _toString.call(v) === '[object RegExp]'\\n}\\n\\n/**\\n * Check if val is a valid array index.\\n */\\nfunction isValidArrayIndex (val) {\\n  var n = parseFloat(String(val));\\n  return n >= 0 && Math.floor(n) === n && isFinite(val)\\n}\\n\\n/**\\n * Convert a value to a string that is actually rendered.\\n */\\nfunction toString (val) {\\n  return val == null\\n    ? ''\\n    : typeof val === 'object'\\n      ? JSON.stringify(val, null, 2)\\n      : String(val)\\n}\\n\\n/**\\n * Convert a input value to a number for persistence.\\n * If the conversion fails, return original string.\\n */\\nfunction toNumber (val) {\\n  var n = parseFloat(val);\\n  return isNaN(n) ? val : n\\n}\\n\\n/**\\n * Make a map and return a function for checking if a key\\n * is in that map.\\n */\\nfunction makeMap (\\n  str,\\n  expectsLowerCase\\n) {\\n  var map = Object.create(null);\\n  var list = str.split(',');\\n  for (var i = 0; i < list.length; i++) {\\n    map[list[i]] = true;\\n  }\\n  return expectsLowerCase\\n    ? function (val) { return map[val.toLowerCase()]; }\\n    : function (val) { return map[val]; }\\n}\\n\\n/**\\n * Check if a tag is a built-in tag.\\n */\\nvar isBuiltInTag = makeMap('slot,component', true);\\n\\n/**\\n * Check if a attribute is a reserved attribute.\\n */\\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\\n\\n/**\\n * Remove an item from an array\\n */\\nfunction remove (arr, item) {\\n  if (arr.length) {\\n    var index = arr.indexOf(item);\\n    if (index > -1) {\\n      return arr.splice(index, 1)\\n    }\\n  }\\n}\\n\\n/**\\n * Check whether the object has the property.\\n */\\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\\nfunction hasOwn (obj, key) {\\n  return hasOwnProperty.call(obj, key)\\n}\\n\\n/**\\n * Create a cached version of a pure function.\\n */\\nfunction cached (fn) {\\n  var cache = Object.create(null);\\n  return (function cachedFn (str) {\\n    var hit = cache[str];\\n    return hit || (cache[str] = fn(str))\\n  })\\n}\\n\\n/**\\n * Camelize a hyphen-delimited string.\\n */\\nvar camelizeRE = /-(\\\\w)/g;\\nvar camelize = cached(function (str) {\\n  return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\\n});\\n\\n/**\\n * Capitalize a string.\\n */\\nvar capitalize = cached(function (str) {\\n  return str.charAt(0).toUpperCase() + str.slice(1)\\n});\\n\\n/**\\n * Hyphenate a camelCase string.\\n */\\nvar hyphenateRE = /\\\\B([A-Z])/g;\\nvar hyphenate = cached(function (str) {\\n  return str.replace(hyphenateRE, '-$1').toLowerCase()\\n});\\n\\n/**\\n * Simple bind polyfill for environments that do not support it... e.g.\\n * PhantomJS 1.x. Technically we don't need this anymore since native bind is\\n * now more performant in most browsers, but removing it would be breaking for\\n * code that was able to run in PhantomJS 1.x, so this must be kept for\\n * backwards compatibility.\\n */\\n\\n/* istanbul ignore next */\\nfunction polyfillBind (fn, ctx) {\\n  function boundFn (a) {\\n    var l = arguments.length;\\n    return l\\n      ? l > 1\\n        ? fn.apply(ctx, arguments)\\n        : fn.call(ctx, a)\\n      : fn.call(ctx)\\n  }\\n\\n  boundFn._length = fn.length;\\n  return boundFn\\n}\\n\\nfunction nativeBind (fn, ctx) {\\n  return fn.bind(ctx)\\n}\\n\\nvar bind = Function.prototype.bind\\n  ? nativeBind\\n  : polyfillBind;\\n\\n/**\\n * Convert an Array-like object to a real Array.\\n */\\nfunction toArray (list, start) {\\n  start = start || 0;\\n  var i = list.length - start;\\n  var ret = new Array(i);\\n  while (i--) {\\n    ret[i] = list[i + start];\\n  }\\n  return ret\\n}\\n\\n/**\\n * Mix properties into target object.\\n */\\nfunction extend (to, _from) {\\n  for (var key in _from) {\\n    to[key] = _from[key];\\n  }\\n  return to\\n}\\n\\n/**\\n * Merge an Array of Objects into a single Object.\\n */\\nfunction toObject (arr) {\\n  var res = {};\\n  for (var i = 0; i < arr.length; i++) {\\n    if (arr[i]) {\\n      extend(res, arr[i]);\\n    }\\n  }\\n  return res\\n}\\n\\n/**\\n * Perform no operation.\\n * Stubbing args to make Flow happy without leaving useless transpiled code\\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/)\\n */\\nfunction noop (a, b, c) {}\\n\\n/**\\n * Always return false.\\n */\\nvar no = function (a, b, c) { return false; };\\n\\n/**\\n * Return same value\\n */\\nvar identity = function (_) { return _; };\\n\\n/**\\n * Generate a static keys string from compiler modules.\\n */\\n\\n\\n/**\\n * Check if two values are loosely equal - that is,\\n * if they are plain objects, do they have the same shape?\\n */\\nfunction looseEqual (a, b) {\\n  if (a === b) { return true }\\n  var isObjectA = isObject(a);\\n  var isObjectB = isObject(b);\\n  if (isObjectA && isObjectB) {\\n    try {\\n      var isArrayA = Array.isArray(a);\\n      var isArrayB = Array.isArray(b);\\n      if (isArrayA && isArrayB) {\\n        return a.length === b.length && a.every(function (e, i) {\\n          return looseEqual(e, b[i])\\n        })\\n      } else if (!isArrayA && !isArrayB) {\\n        var keysA = Object.keys(a);\\n        var keysB = Object.keys(b);\\n        return keysA.length === keysB.length && keysA.every(function (key) {\\n          return looseEqual(a[key], b[key])\\n        })\\n      } else {\\n        /* istanbul ignore next */\\n        return false\\n      }\\n    } catch (e) {\\n      /* istanbul ignore next */\\n      return false\\n    }\\n  } else if (!isObjectA && !isObjectB) {\\n    return String(a) === String(b)\\n  } else {\\n    return false\\n  }\\n}\\n\\nfunction looseIndexOf (arr, val) {\\n  for (var i = 0; i < arr.length; i++) {\\n    if (looseEqual(arr[i], val)) { return i }\\n  }\\n  return -1\\n}\\n\\n/**\\n * Ensure a function is called only once.\\n */\\nfunction once (fn) {\\n  var called = false;\\n  return function () {\\n    if (!called) {\\n      called = true;\\n      fn.apply(this, arguments);\\n    }\\n  }\\n}\\n\\nvar SSR_ATTR = 'data-server-rendered';\\n\\nvar ASSET_TYPES = [\\n  'component',\\n  'directive',\\n  'filter'\\n];\\n\\nvar LIFECYCLE_HOOKS = [\\n  'beforeCreate',\\n  'created',\\n  'beforeMount',\\n  'mounted',\\n  'beforeUpdate',\\n  'updated',\\n  'beforeDestroy',\\n  'destroyed',\\n  'activated',\\n  'deactivated',\\n  'errorCaptured'\\n];\\n\\n/*  */\\n\\nvar config = ({\\n  /**\\n   * Option merge strategies (used in core/util/options)\\n   */\\n  // $flow-disable-line\\n  optionMergeStrategies: Object.create(null),\\n\\n  /**\\n   * Whether to suppress warnings.\\n   */\\n  silent: false,\\n\\n  /**\\n   * Show production mode tip message on boot?\\n   */\\n  productionTip: process.env.NODE_ENV !== 'production',\\n\\n  /**\\n   * Whether to enable devtools\\n   */\\n  devtools: process.env.NODE_ENV !== 'production',\\n\\n  /**\\n   * Whether to record perf\\n   */\\n  performance: false,\\n\\n  /**\\n   * Error handler for watcher errors\\n   */\\n  errorHandler: null,\\n\\n  /**\\n   * Warn handler for watcher warns\\n   */\\n  warnHandler: null,\\n\\n  /**\\n   * Ignore certain custom elements\\n   */\\n  ignoredElements: [],\\n\\n  /**\\n   * Custom user key aliases for v-on\\n   */\\n  // $flow-disable-line\\n  keyCodes: Object.create(null),\\n\\n  /**\\n   * Check if a tag is reserved so that it cannot be registered as a\\n   * component. This is platform-dependent and may be overwritten.\\n   */\\n  isReservedTag: no,\\n\\n  /**\\n   * Check if an attribute is reserved so that it cannot be used as a component\\n   * prop. This is platform-dependent and may be overwritten.\\n   */\\n  isReservedAttr: no,\\n\\n  /**\\n   * Check if a tag is an unknown element.\\n   * Platform-dependent.\\n   */\\n  isUnknownElement: no,\\n\\n  /**\\n   * Get the namespace of an element\\n   */\\n  getTagNamespace: noop,\\n\\n  /**\\n   * Parse the real tag name for the specific platform.\\n   */\\n  parsePlatformTagName: identity,\\n\\n  /**\\n   * Check if an attribute must be bound using property, e.g. value\\n   * Platform-dependent.\\n   */\\n  mustUseProp: no,\\n\\n  /**\\n   * Exposed for legacy reasons\\n   */\\n  _lifecycleHooks: LIFECYCLE_HOOKS\\n})\\n\\n/*  */\\n\\n/**\\n * Check if a string starts with $ or _\\n */\\nfunction isReserved (str) {\\n  var c = (str + '').charCodeAt(0);\\n  return c === 0x24 || c === 0x5F\\n}\\n\\n/**\\n * Define a property.\\n */\\nfunction def (obj, key, val, enumerable) {\\n  Object.defineProperty(obj, key, {\\n    value: val,\\n    enumerable: !!enumerable,\\n    writable: true,\\n    configurable: true\\n  });\\n}\\n\\n/**\\n * Parse simple path.\\n */\\nvar bailRE = /[^\\\\w.$]/;\\nfunction parsePath (path) {\\n  if (bailRE.test(path)) {\\n    return\\n  }\\n  var segments = path.split('.');\\n  return function (obj) {\\n    for (var i = 0; i < segments.length; i++) {\\n      if (!obj) { return }\\n      obj = obj[segments[i]];\\n    }\\n    return obj\\n  }\\n}\\n\\n/*  */\\n\\n// can we use __proto__?\\nvar hasProto = '__proto__' in {};\\n\\n// Browser environment sniffing\\nvar inBrowser = typeof window !== 'undefined';\\nvar inWeex = typeof WXEnvironment !== 'undefined' && !!WXEnvironment.platform;\\nvar weexPlatform = inWeex && WXEnvironment.platform.toLowerCase();\\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\\nvar isIE = UA && /msie|trident/.test(UA);\\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\\nvar isEdge = UA && UA.indexOf('edge/') > 0;\\nvar isAndroid = (UA && UA.indexOf('android') > 0) || (weexPlatform === 'android');\\nvar isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA)) || (weexPlatform === 'ios');\\nvar isChrome = UA && /chrome\\\\/\\\\d+/.test(UA) && !isEdge;\\n\\n// Firefox has a \\\"watch\\\" function on Object.prototype...\\nvar nativeWatch = ({}).watch;\\n\\nvar supportsPassive = false;\\nif (inBrowser) {\\n  try {\\n    var opts = {};\\n    Object.defineProperty(opts, 'passive', ({\\n      get: function get () {\\n        /* istanbul ignore next */\\n        supportsPassive = true;\\n      }\\n    })); // https://github.com/facebook/flow/issues/285\\n    window.addEventListener('test-passive', null, opts);\\n  } catch (e) {}\\n}\\n\\n// this needs to be lazy-evaled because vue may be required before\\n// vue-server-renderer can set VUE_ENV\\nvar _isServer;\\nvar isServerRendering = function () {\\n  if (_isServer === undefined) {\\n    /* istanbul ignore if */\\n    if (!inBrowser && !inWeex && typeof global !== 'undefined') {\\n      // detect presence of vue-server-renderer and avoid\\n      // Webpack shimming the process\\n      _isServer = global['process'].env.VUE_ENV === 'server';\\n    } else {\\n      _isServer = false;\\n    }\\n  }\\n  return _isServer\\n};\\n\\n// detect devtools\\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\\n\\n/* istanbul ignore next */\\nfunction isNative (Ctor) {\\n  return typeof Ctor === 'function' && /native code/.test(Ctor.toString())\\n}\\n\\nvar hasSymbol =\\n  typeof Symbol !== 'undefined' && isNative(Symbol) &&\\n  typeof Reflect !== 'undefined' && isNative(Reflect.ownKeys);\\n\\nvar _Set;\\n/* istanbul ignore if */ // $flow-disable-line\\nif (typeof Set !== 'undefined' && isNative(Set)) {\\n  // use native Set when available.\\n  _Set = Set;\\n} else {\\n  // a non-standard Set polyfill that only works with primitive keys.\\n  _Set = (function () {\\n    function Set () {\\n      this.set = Object.create(null);\\n    }\\n    Set.prototype.has = function has (key) {\\n      return this.set[key] === true\\n    };\\n    Set.prototype.add = function add (key) {\\n      this.set[key] = true;\\n    };\\n    Set.prototype.clear = function clear () {\\n      this.set = Object.create(null);\\n    };\\n\\n    return Set;\\n  }());\\n}\\n\\n/*  */\\n\\nvar warn = noop;\\nvar tip = noop;\\nvar generateComponentTrace = (noop); // work around flow check\\nvar formatComponentName = (noop);\\n\\nif (process.env.NODE_ENV !== 'production') {\\n  var hasConsole = typeof console !== 'undefined';\\n  var classifyRE = /(?:^|[-_])(\\\\w)/g;\\n  var classify = function (str) { return str\\n    .replace(classifyRE, function (c) { return c.toUpperCase(); })\\n    .replace(/[-_]/g, ''); };\\n\\n  warn = function (msg, vm) {\\n    var trace = vm ? generateComponentTrace(vm) : '';\\n\\n    if (config.warnHandler) {\\n      config.warnHandler.call(null, msg, vm, trace);\\n    } else if (hasConsole && (!config.silent)) {\\n      console.error((\\\"[Vue warn]: \\\" + msg + trace));\\n    }\\n  };\\n\\n  tip = function (msg, vm) {\\n    if (hasConsole && (!config.silent)) {\\n      console.warn(\\\"[Vue tip]: \\\" + msg + (\\n        vm ? generateComponentTrace(vm) : ''\\n      ));\\n    }\\n  };\\n\\n  formatComponentName = function (vm, includeFile) {\\n    if (vm.$root === vm) {\\n      return '<Root>'\\n    }\\n    var options = typeof vm === 'function' && vm.cid != null\\n      ? vm.options\\n      : vm._isVue\\n        ? vm.$options || vm.constructor.options\\n        : vm || {};\\n    var name = options.name || options._componentTag;\\n    var file = options.__file;\\n    if (!name && file) {\\n      var match = file.match(/([^/\\\\\\\\]+)\\\\.vue$/);\\n      name = match && match[1];\\n    }\\n\\n    return (\\n      (name ? (\\\"<\\\" + (classify(name)) + \\\">\\\") : \\\"<Anonymous>\\\") +\\n      (file && includeFile !== false ? (\\\" at \\\" + file) : '')\\n    )\\n  };\\n\\n  var repeat = function (str, n) {\\n    var res = '';\\n    while (n) {\\n      if (n % 2 === 1) { res += str; }\\n      if (n > 1) { str += str; }\\n      n >>= 1;\\n    }\\n    return res\\n  };\\n\\n  generateComponentTrace = function (vm) {\\n    if (vm._isVue && vm.$parent) {\\n      var tree = [];\\n      var currentRecursiveSequence = 0;\\n      while (vm) {\\n        if (tree.length > 0) {\\n          var last = tree[tree.length - 1];\\n          if (last.constructor === vm.constructor) {\\n            currentRecursiveSequence++;\\n            vm = vm.$parent;\\n            continue\\n          } else if (currentRecursiveSequence > 0) {\\n            tree[tree.length - 1] = [last, currentRecursiveSequence];\\n            currentRecursiveSequence = 0;\\n          }\\n        }\\n        tree.push(vm);\\n        vm = vm.$parent;\\n      }\\n      return '\\\\n\\\\nfound in\\\\n\\\\n' + tree\\n        .map(function (vm, i) { return (\\\"\\\" + (i === 0 ? '---> ' : repeat(' ', 5 + i * 2)) + (Array.isArray(vm)\\n            ? ((formatComponentName(vm[0])) + \\\"... (\\\" + (vm[1]) + \\\" recursive calls)\\\")\\n            : formatComponentName(vm))); })\\n        .join('\\\\n')\\n    } else {\\n      return (\\\"\\\\n\\\\n(found in \\\" + (formatComponentName(vm)) + \\\")\\\")\\n    }\\n  };\\n}\\n\\n/*  */\\n\\n\\nvar uid = 0;\\n\\n/**\\n * A dep is an observable that can have multiple\\n * directives subscribing to it.\\n */\\nvar Dep = function Dep () {\\n  this.id = uid++;\\n  this.subs = [];\\n};\\n\\nDep.prototype.addSub = function addSub (sub) {\\n  this.subs.push(sub);\\n};\\n\\nDep.prototype.removeSub = function removeSub (sub) {\\n  remove(this.subs, sub);\\n};\\n\\nDep.prototype.depend = function depend () {\\n  if (Dep.target) {\\n    Dep.target.addDep(this);\\n  }\\n};\\n\\nDep.prototype.notify = function notify () {\\n  // stabilize the subscriber list first\\n  var subs = this.subs.slice();\\n  for (var i = 0, l = subs.length; i < l; i++) {\\n    subs[i].update();\\n  }\\n};\\n\\n// the current target watcher being evaluated.\\n// this is globally unique because there could be only one\\n// watcher being evaluated at any time.\\nDep.target = null;\\nvar targetStack = [];\\n\\nfunction pushTarget (_target) {\\n  if (Dep.target) { targetStack.push(Dep.target); }\\n  Dep.target = _target;\\n}\\n\\nfunction popTarget () {\\n  Dep.target = targetStack.pop();\\n}\\n\\n/*  */\\n\\nvar VNode = function VNode (\\n  tag,\\n  data,\\n  children,\\n  text,\\n  elm,\\n  context,\\n  componentOptions,\\n  asyncFactory\\n) {\\n  this.tag = tag;\\n  this.data = data;\\n  this.children = children;\\n  this.text = text;\\n  this.elm = elm;\\n  this.ns = undefined;\\n  this.context = context;\\n  this.fnContext = undefined;\\n  this.fnOptions = undefined;\\n  this.fnScopeId = undefined;\\n  this.key = data && data.key;\\n  this.componentOptions = componentOptions;\\n  this.componentInstance = undefined;\\n  this.parent = undefined;\\n  this.raw = false;\\n  this.isStatic = false;\\n  this.isRootInsert = true;\\n  this.isComment = false;\\n  this.isCloned = false;\\n  this.isOnce = false;\\n  this.asyncFactory = asyncFactory;\\n  this.asyncMeta = undefined;\\n  this.isAsyncPlaceholder = false;\\n};\\n\\nvar prototypeAccessors = { child: { configurable: true } };\\n\\n// DEPRECATED: alias for componentInstance for backwards compat.\\n/* istanbul ignore next */\\nprototypeAccessors.child.get = function () {\\n  return this.componentInstance\\n};\\n\\nObject.defineProperties( VNode.prototype, prototypeAccessors );\\n\\nvar createEmptyVNode = function (text) {\\n  if ( text === void 0 ) text = '';\\n\\n  var node = new VNode();\\n  node.text = text;\\n  node.isComment = true;\\n  return node\\n};\\n\\nfunction createTextVNode (val) {\\n  return new VNode(undefined, undefined, undefined, String(val))\\n}\\n\\n// optimized shallow clone\\n// used for static nodes and slot nodes because they may be reused across\\n// multiple renders, cloning them avoids errors when DOM manipulations rely\\n// on their elm reference.\\nfunction cloneVNode (vnode) {\\n  var cloned = new VNode(\\n    vnode.tag,\\n    vnode.data,\\n    vnode.children,\\n    vnode.text,\\n    vnode.elm,\\n    vnode.context,\\n    vnode.componentOptions,\\n    vnode.asyncFactory\\n  );\\n  cloned.ns = vnode.ns;\\n  cloned.isStatic = vnode.isStatic;\\n  cloned.key = vnode.key;\\n  cloned.isComment = vnode.isComment;\\n  cloned.fnContext = vnode.fnContext;\\n  cloned.fnOptions = vnode.fnOptions;\\n  cloned.fnScopeId = vnode.fnScopeId;\\n  cloned.isCloned = true;\\n  return cloned\\n}\\n\\n/*\\n * not type checking this file because flow doesn't play well with\\n * dynamically accessing methods on Array prototype\\n */\\n\\nvar arrayProto = Array.prototype;\\nvar arrayMethods = Object.create(arrayProto);\\n\\nvar methodsToPatch = [\\n  'push',\\n  'pop',\\n  'shift',\\n  'unshift',\\n  'splice',\\n  'sort',\\n  'reverse'\\n];\\n\\n/**\\n * Intercept mutating methods and emit events\\n */\\nmethodsToPatch.forEach(function (method) {\\n  // cache original method\\n  var original = arrayProto[method];\\n  def(arrayMethods, method, function mutator () {\\n    var args = [], len = arguments.length;\\n    while ( len-- ) args[ len ] = arguments[ len ];\\n\\n    var result = original.apply(this, args);\\n    var ob = this.__ob__;\\n    var inserted;\\n    switch (method) {\\n      case 'push':\\n      case 'unshift':\\n        inserted = args;\\n        break\\n      case 'splice':\\n        inserted = args.slice(2);\\n        break\\n    }\\n    if (inserted) { ob.observeArray(inserted); }\\n    // notify change\\n    ob.dep.notify();\\n    return result\\n  });\\n});\\n\\n/*  */\\n\\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\\n\\n/**\\n * In some cases we may want to disable observation inside a component's\\n * update computation.\\n */\\nvar shouldObserve = true;\\n\\nfunction toggleObserving (value) {\\n  shouldObserve = value;\\n}\\n\\n/**\\n * Observer class that is attached to each observed\\n * object. Once attached, the observer converts the target\\n * object's property keys into getter/setters that\\n * collect dependencies and dispatch updates.\\n */\\nvar Observer = function Observer (value) {\\n  this.value = value;\\n  this.dep = new Dep();\\n  this.vmCount = 0;\\n  def(value, '__ob__', this);\\n  if (Array.isArray(value)) {\\n    var augment = hasProto\\n      ? protoAugment\\n      : copyAugment;\\n    augment(value, arrayMethods, arrayKeys);\\n    this.observeArray(value);\\n  } else {\\n    this.walk(value);\\n  }\\n};\\n\\n/**\\n * Walk through each property and convert them into\\n * getter/setters. This method should only be called when\\n * value type is Object.\\n */\\nObserver.prototype.walk = function walk (obj) {\\n  var keys = Object.keys(obj);\\n  for (var i = 0; i < keys.length; i++) {\\n    defineReactive(obj, keys[i]);\\n  }\\n};\\n\\n/**\\n * Observe a list of Array items.\\n */\\nObserver.prototype.observeArray = function observeArray (items) {\\n  for (var i = 0, l = items.length; i < l; i++) {\\n    observe(items[i]);\\n  }\\n};\\n\\n// helpers\\n\\n/**\\n * Augment an target Object or Array by intercepting\\n * the prototype chain using __proto__\\n */\\nfunction protoAugment (target, src, keys) {\\n  /* eslint-disable no-proto */\\n  target.__proto__ = src;\\n  /* eslint-enable no-proto */\\n}\\n\\n/**\\n * Augment an target Object or Array by defining\\n * hidden properties.\\n */\\n/* istanbul ignore next */\\nfunction copyAugment (target, src, keys) {\\n  for (var i = 0, l = keys.length; i < l; i++) {\\n    var key = keys[i];\\n    def(target, key, src[key]);\\n  }\\n}\\n\\n/**\\n * Attempt to create an observer instance for a value,\\n * returns the new observer if successfully observed,\\n * or the existing observer if the value already has one.\\n */\\nfunction observe (value, asRootData) {\\n  if (!isObject(value) || value instanceof VNode) {\\n    return\\n  }\\n  var ob;\\n  if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\\n    ob = value.__ob__;\\n  } else if (\\n    shouldObserve &&\\n    !isServerRendering() &&\\n    (Array.isArray(value) || isPlainObject(value)) &&\\n    Object.isExtensible(value) &&\\n    !value._isVue\\n  ) {\\n    ob = new Observer(value);\\n  }\\n  if (asRootData && ob) {\\n    ob.vmCount++;\\n  }\\n  return ob\\n}\\n\\n/**\\n * Define a reactive property on an Object.\\n */\\nfunction defineReactive (\\n  obj,\\n  key,\\n  val,\\n  customSetter,\\n  shallow\\n) {\\n  var dep = new Dep();\\n\\n  var property = Object.getOwnPropertyDescriptor(obj, key);\\n  if (property && property.configurable === false) {\\n    return\\n  }\\n\\n  // cater for pre-defined getter/setters\\n  var getter = property && property.get;\\n  if (!getter && arguments.length === 2) {\\n    val = obj[key];\\n  }\\n  var setter = property && property.set;\\n\\n  var childOb = !shallow && observe(val);\\n  Object.defineProperty(obj, key, {\\n    enumerable: true,\\n    configurable: true,\\n    get: function reactiveGetter () {\\n      var value = getter ? getter.call(obj) : val;\\n      if (Dep.target) {\\n        dep.depend();\\n        if (childOb) {\\n          childOb.dep.depend();\\n          if (Array.isArray(value)) {\\n            dependArray(value);\\n          }\\n        }\\n      }\\n      return value\\n    },\\n    set: function reactiveSetter (newVal) {\\n      var value = getter ? getter.call(obj) : val;\\n      /* eslint-disable no-self-compare */\\n      if (newVal === value || (newVal !== newVal && value !== value)) {\\n        return\\n      }\\n      /* eslint-enable no-self-compare */\\n      if (process.env.NODE_ENV !== 'production' && customSetter) {\\n        customSetter();\\n      }\\n      if (setter) {\\n        setter.call(obj, newVal);\\n      } else {\\n        val = newVal;\\n      }\\n      childOb = !shallow && observe(newVal);\\n      dep.notify();\\n    }\\n  });\\n}\\n\\n/**\\n * Set a property on an object. Adds the new property and\\n * triggers change notification if the property doesn't\\n * already exist.\\n */\\nfunction set (target, key, val) {\\n  if (process.env.NODE_ENV !== 'production' &&\\n    (isUndef(target) || isPrimitive(target))\\n  ) {\\n    warn((\\\"Cannot set reactive property on undefined, null, or primitive value: \\\" + ((target))));\\n  }\\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\\n    target.length = Math.max(target.length, key);\\n    target.splice(key, 1, val);\\n    return val\\n  }\\n  if (key in target && !(key in Object.prototype)) {\\n    target[key] = val;\\n    return val\\n  }\\n  var ob = (target).__ob__;\\n  if (target._isVue || (ob && ob.vmCount)) {\\n    process.env.NODE_ENV !== 'production' && warn(\\n      'Avoid adding reactive properties to a Vue instance or its root $data ' +\\n      'at runtime - declare it upfront in the data option.'\\n    );\\n    return val\\n  }\\n  if (!ob) {\\n    target[key] = val;\\n    return val\\n  }\\n  defineReactive(ob.value, key, val);\\n  ob.dep.notify();\\n  return val\\n}\\n\\n/**\\n * Delete a property and trigger change if necessary.\\n */\\nfunction del (target, key) {\\n  if (process.env.NODE_ENV !== 'production' &&\\n    (isUndef(target) || isPrimitive(target))\\n  ) {\\n    warn((\\\"Cannot delete reactive property on undefined, null, or primitive value: \\\" + ((target))));\\n  }\\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\\n    target.splice(key, 1);\\n    return\\n  }\\n  var ob = (target).__ob__;\\n  if (target._isVue || (ob && ob.vmCount)) {\\n    process.env.NODE_ENV !== 'production' && warn(\\n      'Avoid deleting properties on a Vue instance or its root $data ' +\\n      '- just set it to null.'\\n    );\\n    return\\n  }\\n  if (!hasOwn(target, key)) {\\n    return\\n  }\\n  delete target[key];\\n  if (!ob) {\\n    return\\n  }\\n  ob.dep.notify();\\n}\\n\\n/**\\n * Collect dependencies on array elements when the array is touched, since\\n * we cannot intercept array element access like property getters.\\n */\\nfunction dependArray (value) {\\n  for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\\n    e = value[i];\\n    e && e.__ob__ && e.__ob__.dep.depend();\\n    if (Array.isArray(e)) {\\n      dependArray(e);\\n    }\\n  }\\n}\\n\\n/*  */\\n\\n/**\\n * Option overwriting strategies are functions that handle\\n * how to merge a parent option value and a child option\\n * value into the final value.\\n */\\nvar strats = config.optionMergeStrategies;\\n\\n/**\\n * Options with restrictions\\n */\\nif (process.env.NODE_ENV !== 'production') {\\n  strats.el = strats.propsData = function (parent, child, vm, key) {\\n    if (!vm) {\\n      warn(\\n        \\\"option \\\\\\\"\\\" + key + \\\"\\\\\\\" can only be used during instance \\\" +\\n        'creation with the `new` keyword.'\\n      );\\n    }\\n    return defaultStrat(parent, child)\\n  };\\n}\\n\\n/**\\n * Helper that recursively merges two data objects together.\\n */\\nfunction mergeData (to, from) {\\n  if (!from) { return to }\\n  var key, toVal, fromVal;\\n  var keys = Object.keys(from);\\n  for (var i = 0; i < keys.length; i++) {\\n    key = keys[i];\\n    toVal = to[key];\\n    fromVal = from[key];\\n    if (!hasOwn(to, key)) {\\n      set(to, key, fromVal);\\n    } else if (isPlainObject(toVal) && isPlainObject(fromVal)) {\\n      mergeData(toVal, fromVal);\\n    }\\n  }\\n  return to\\n}\\n\\n/**\\n * Data\\n */\\nfunction mergeDataOrFn (\\n  parentVal,\\n  childVal,\\n  vm\\n) {\\n  if (!vm) {\\n    // in a Vue.extend merge, both should be functions\\n    if (!childVal) {\\n      return parentVal\\n    }\\n    if (!parentVal) {\\n      return childVal\\n    }\\n    // when parentVal & childVal are both present,\\n    // we need to return a function that returns the\\n    // merged result of both functions... no need to\\n    // check if parentVal is a function here because\\n    // it has to be a function to pass previous merges.\\n    return function mergedDataFn () {\\n      return mergeData(\\n        typeof childVal === 'function' ? childVal.call(this, this) : childVal,\\n        typeof parentVal === 'function' ? parentVal.call(this, this) : parentVal\\n      )\\n    }\\n  } else {\\n    return function mergedInstanceDataFn () {\\n      // instance merge\\n      var instanceData = typeof childVal === 'function'\\n        ? childVal.call(vm, vm)\\n        : childVal;\\n      var defaultData = typeof parentVal === 'function'\\n        ? parentVal.call(vm, vm)\\n        : parentVal;\\n      if (instanceData) {\\n        return mergeData(instanceData, defaultData)\\n      } else {\\n        return defaultData\\n      }\\n    }\\n  }\\n}\\n\\nstrats.data = function (\\n  parentVal,\\n  childVal,\\n  vm\\n) {\\n  if (!vm) {\\n    if (childVal && typeof childVal !== 'function') {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        'The \\\"data\\\" option should be a function ' +\\n        'that returns a per-instance value in component ' +\\n        'definitions.',\\n        vm\\n      );\\n\\n      return parentVal\\n    }\\n    return mergeDataOrFn(parentVal, childVal)\\n  }\\n\\n  return mergeDataOrFn(parentVal, childVal, vm)\\n};\\n\\n/**\\n * Hooks and props are merged as arrays.\\n */\\nfunction mergeHook (\\n  parentVal,\\n  childVal\\n) {\\n  return childVal\\n    ? parentVal\\n      ? parentVal.concat(childVal)\\n      : Array.isArray(childVal)\\n        ? childVal\\n        : [childVal]\\n    : parentVal\\n}\\n\\nLIFECYCLE_HOOKS.forEach(function (hook) {\\n  strats[hook] = mergeHook;\\n});\\n\\n/**\\n * Assets\\n *\\n * When a vm is present (instance creation), we need to do\\n * a three-way merge between constructor options, instance\\n * options and parent options.\\n */\\nfunction mergeAssets (\\n  parentVal,\\n  childVal,\\n  vm,\\n  key\\n) {\\n  var res = Object.create(parentVal || null);\\n  if (childVal) {\\n    process.env.NODE_ENV !== 'production' && assertObjectType(key, childVal, vm);\\n    return extend(res, childVal)\\n  } else {\\n    return res\\n  }\\n}\\n\\nASSET_TYPES.forEach(function (type) {\\n  strats[type + 's'] = mergeAssets;\\n});\\n\\n/**\\n * Watchers.\\n *\\n * Watchers hashes should not overwrite one\\n * another, so we merge them as arrays.\\n */\\nstrats.watch = function (\\n  parentVal,\\n  childVal,\\n  vm,\\n  key\\n) {\\n  // work around Firefox's Object.prototype.watch...\\n  if (parentVal === nativeWatch) { parentVal = undefined; }\\n  if (childVal === nativeWatch) { childVal = undefined; }\\n  /* istanbul ignore if */\\n  if (!childVal) { return Object.create(parentVal || null) }\\n  if (process.env.NODE_ENV !== 'production') {\\n    assertObjectType(key, childVal, vm);\\n  }\\n  if (!parentVal) { return childVal }\\n  var ret = {};\\n  extend(ret, parentVal);\\n  for (var key$1 in childVal) {\\n    var parent = ret[key$1];\\n    var child = childVal[key$1];\\n    if (parent && !Array.isArray(parent)) {\\n      parent = [parent];\\n    }\\n    ret[key$1] = parent\\n      ? parent.concat(child)\\n      : Array.isArray(child) ? child : [child];\\n  }\\n  return ret\\n};\\n\\n/**\\n * Other object hashes.\\n */\\nstrats.props =\\nstrats.methods =\\nstrats.inject =\\nstrats.computed = function (\\n  parentVal,\\n  childVal,\\n  vm,\\n  key\\n) {\\n  if (childVal && process.env.NODE_ENV !== 'production') {\\n    assertObjectType(key, childVal, vm);\\n  }\\n  if (!parentVal) { return childVal }\\n  var ret = Object.create(null);\\n  extend(ret, parentVal);\\n  if (childVal) { extend(ret, childVal); }\\n  return ret\\n};\\nstrats.provide = mergeDataOrFn;\\n\\n/**\\n * Default strategy.\\n */\\nvar defaultStrat = function (parentVal, childVal) {\\n  return childVal === undefined\\n    ? parentVal\\n    : childVal\\n};\\n\\n/**\\n * Validate component names\\n */\\nfunction checkComponents (options) {\\n  for (var key in options.components) {\\n    validateComponentName(key);\\n  }\\n}\\n\\nfunction validateComponentName (name) {\\n  if (!/^[a-zA-Z][\\\\w-]*$/.test(name)) {\\n    warn(\\n      'Invalid component name: \\\"' + name + '\\\". Component names ' +\\n      'can only contain alphanumeric characters and the hyphen, ' +\\n      'and must start with a letter.'\\n    );\\n  }\\n  if (isBuiltInTag(name) || config.isReservedTag(name)) {\\n    warn(\\n      'Do not use built-in or reserved HTML elements as component ' +\\n      'id: ' + name\\n    );\\n  }\\n}\\n\\n/**\\n * Ensure all props option syntax are normalized into the\\n * Object-based format.\\n */\\nfunction normalizeProps (options, vm) {\\n  var props = options.props;\\n  if (!props) { return }\\n  var res = {};\\n  var i, val, name;\\n  if (Array.isArray(props)) {\\n    i = props.length;\\n    while (i--) {\\n      val = props[i];\\n      if (typeof val === 'string') {\\n        name = camelize(val);\\n        res[name] = { type: null };\\n      } else if (process.env.NODE_ENV !== 'production') {\\n        warn('props must be strings when using array syntax.');\\n      }\\n    }\\n  } else if (isPlainObject(props)) {\\n    for (var key in props) {\\n      val = props[key];\\n      name = camelize(key);\\n      res[name] = isPlainObject(val)\\n        ? val\\n        : { type: val };\\n    }\\n  } else if (process.env.NODE_ENV !== 'production') {\\n    warn(\\n      \\\"Invalid value for option \\\\\\\"props\\\\\\\": expected an Array or an Object, \\\" +\\n      \\\"but got \\\" + (toRawType(props)) + \\\".\\\",\\n      vm\\n    );\\n  }\\n  options.props = res;\\n}\\n\\n/**\\n * Normalize all injections into Object-based format\\n */\\nfunction normalizeInject (options, vm) {\\n  var inject = options.inject;\\n  if (!inject) { return }\\n  var normalized = options.inject = {};\\n  if (Array.isArray(inject)) {\\n    for (var i = 0; i < inject.length; i++) {\\n      normalized[inject[i]] = { from: inject[i] };\\n    }\\n  } else if (isPlainObject(inject)) {\\n    for (var key in inject) {\\n      var val = inject[key];\\n      normalized[key] = isPlainObject(val)\\n        ? extend({ from: key }, val)\\n        : { from: val };\\n    }\\n  } else if (process.env.NODE_ENV !== 'production') {\\n    warn(\\n      \\\"Invalid value for option \\\\\\\"inject\\\\\\\": expected an Array or an Object, \\\" +\\n      \\\"but got \\\" + (toRawType(inject)) + \\\".\\\",\\n      vm\\n    );\\n  }\\n}\\n\\n/**\\n * Normalize raw function directives into object format.\\n */\\nfunction normalizeDirectives (options) {\\n  var dirs = options.directives;\\n  if (dirs) {\\n    for (var key in dirs) {\\n      var def = dirs[key];\\n      if (typeof def === 'function') {\\n        dirs[key] = { bind: def, update: def };\\n      }\\n    }\\n  }\\n}\\n\\nfunction assertObjectType (name, value, vm) {\\n  if (!isPlainObject(value)) {\\n    warn(\\n      \\\"Invalid value for option \\\\\\\"\\\" + name + \\\"\\\\\\\": expected an Object, \\\" +\\n      \\\"but got \\\" + (toRawType(value)) + \\\".\\\",\\n      vm\\n    );\\n  }\\n}\\n\\n/**\\n * Merge two option objects into a new one.\\n * Core utility used in both instantiation and inheritance.\\n */\\nfunction mergeOptions (\\n  parent,\\n  child,\\n  vm\\n) {\\n  if (process.env.NODE_ENV !== 'production') {\\n    checkComponents(child);\\n  }\\n\\n  if (typeof child === 'function') {\\n    child = child.options;\\n  }\\n\\n  normalizeProps(child, vm);\\n  normalizeInject(child, vm);\\n  normalizeDirectives(child);\\n  var extendsFrom = child.extends;\\n  if (extendsFrom) {\\n    parent = mergeOptions(parent, extendsFrom, vm);\\n  }\\n  if (child.mixins) {\\n    for (var i = 0, l = child.mixins.length; i < l; i++) {\\n      parent = mergeOptions(parent, child.mixins[i], vm);\\n    }\\n  }\\n  var options = {};\\n  var key;\\n  for (key in parent) {\\n    mergeField(key);\\n  }\\n  for (key in child) {\\n    if (!hasOwn(parent, key)) {\\n      mergeField(key);\\n    }\\n  }\\n  function mergeField (key) {\\n    var strat = strats[key] || defaultStrat;\\n    options[key] = strat(parent[key], child[key], vm, key);\\n  }\\n  return options\\n}\\n\\n/**\\n * Resolve an asset.\\n * This function is used because child instances need access\\n * to assets defined in its ancestor chain.\\n */\\nfunction resolveAsset (\\n  options,\\n  type,\\n  id,\\n  warnMissing\\n) {\\n  /* istanbul ignore if */\\n  if (typeof id !== 'string') {\\n    return\\n  }\\n  var assets = options[type];\\n  // check local registration variations first\\n  if (hasOwn(assets, id)) { return assets[id] }\\n  var camelizedId = camelize(id);\\n  if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\\n  var PascalCaseId = capitalize(camelizedId);\\n  if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\\n  // fallback to prototype chain\\n  var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\\n  if (process.env.NODE_ENV !== 'production' && warnMissing && !res) {\\n    warn(\\n      'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\\n      options\\n    );\\n  }\\n  return res\\n}\\n\\n/*  */\\n\\nfunction validateProp (\\n  key,\\n  propOptions,\\n  propsData,\\n  vm\\n) {\\n  var prop = propOptions[key];\\n  var absent = !hasOwn(propsData, key);\\n  var value = propsData[key];\\n  // boolean casting\\n  var booleanIndex = getTypeIndex(Boolean, prop.type);\\n  if (booleanIndex > -1) {\\n    if (absent && !hasOwn(prop, 'default')) {\\n      value = false;\\n    } else if (value === '' || value === hyphenate(key)) {\\n      // only cast empty string / same name to boolean if\\n      // boolean has higher priority\\n      var stringIndex = getTypeIndex(String, prop.type);\\n      if (stringIndex < 0 || booleanIndex < stringIndex) {\\n        value = true;\\n      }\\n    }\\n  }\\n  // check default value\\n  if (value === undefined) {\\n    value = getPropDefaultValue(vm, prop, key);\\n    // since the default value is a fresh copy,\\n    // make sure to observe it.\\n    var prevShouldObserve = shouldObserve;\\n    toggleObserving(true);\\n    observe(value);\\n    toggleObserving(prevShouldObserve);\\n  }\\n  if (\\n    process.env.NODE_ENV !== 'production' &&\\n    // skip validation for weex recycle-list child component props\\n    !(false && isObject(value) && ('@binding' in value))\\n  ) {\\n    assertProp(prop, key, value, vm, absent);\\n  }\\n  return value\\n}\\n\\n/**\\n * Get the default value of a prop.\\n */\\nfunction getPropDefaultValue (vm, prop, key) {\\n  // no default, return undefined\\n  if (!hasOwn(prop, 'default')) {\\n    return undefined\\n  }\\n  var def = prop.default;\\n  // warn against non-factory defaults for Object & Array\\n  if (process.env.NODE_ENV !== 'production' && isObject(def)) {\\n    warn(\\n      'Invalid default value for prop \\\"' + key + '\\\": ' +\\n      'Props with type Object/Array must use a factory function ' +\\n      'to return the default value.',\\n      vm\\n    );\\n  }\\n  // the raw prop value was also undefined from previous render,\\n  // return previous default value to avoid unnecessary watcher trigger\\n  if (vm && vm.$options.propsData &&\\n    vm.$options.propsData[key] === undefined &&\\n    vm._props[key] !== undefined\\n  ) {\\n    return vm._props[key]\\n  }\\n  // call factory function for non-Function types\\n  // a value is Function if its prototype is function even across different execution context\\n  return typeof def === 'function' && getType(prop.type) !== 'Function'\\n    ? def.call(vm)\\n    : def\\n}\\n\\n/**\\n * Assert whether a prop is valid.\\n */\\nfunction assertProp (\\n  prop,\\n  name,\\n  value,\\n  vm,\\n  absent\\n) {\\n  if (prop.required && absent) {\\n    warn(\\n      'Missing required prop: \\\"' + name + '\\\"',\\n      vm\\n    );\\n    return\\n  }\\n  if (value == null && !prop.required) {\\n    return\\n  }\\n  var type = prop.type;\\n  var valid = !type || type === true;\\n  var expectedTypes = [];\\n  if (type) {\\n    if (!Array.isArray(type)) {\\n      type = [type];\\n    }\\n    for (var i = 0; i < type.length && !valid; i++) {\\n      var assertedType = assertType(value, type[i]);\\n      expectedTypes.push(assertedType.expectedType || '');\\n      valid = assertedType.valid;\\n    }\\n  }\\n  if (!valid) {\\n    warn(\\n      \\\"Invalid prop: type check failed for prop \\\\\\\"\\\" + name + \\\"\\\\\\\".\\\" +\\n      \\\" Expected \\\" + (expectedTypes.map(capitalize).join(', ')) +\\n      \\\", got \\\" + (toRawType(value)) + \\\".\\\",\\n      vm\\n    );\\n    return\\n  }\\n  var validator = prop.validator;\\n  if (validator) {\\n    if (!validator(value)) {\\n      warn(\\n        'Invalid prop: custom validator check failed for prop \\\"' + name + '\\\".',\\n        vm\\n      );\\n    }\\n  }\\n}\\n\\nvar simpleCheckRE = /^(String|Number|Boolean|Function|Symbol)$/;\\n\\nfunction assertType (value, type) {\\n  var valid;\\n  var expectedType = getType(type);\\n  if (simpleCheckRE.test(expectedType)) {\\n    var t = typeof value;\\n    valid = t === expectedType.toLowerCase();\\n    // for primitive wrapper objects\\n    if (!valid && t === 'object') {\\n      valid = value instanceof type;\\n    }\\n  } else if (expectedType === 'Object') {\\n    valid = isPlainObject(value);\\n  } else if (expectedType === 'Array') {\\n    valid = Array.isArray(value);\\n  } else {\\n    valid = value instanceof type;\\n  }\\n  return {\\n    valid: valid,\\n    expectedType: expectedType\\n  }\\n}\\n\\n/**\\n * Use function string name to check built-in types,\\n * because a simple equality check will fail when running\\n * across different vms / iframes.\\n */\\nfunction getType (fn) {\\n  var match = fn && fn.toString().match(/^\\\\s*function (\\\\w+)/);\\n  return match ? match[1] : ''\\n}\\n\\nfunction isSameType (a, b) {\\n  return getType(a) === getType(b)\\n}\\n\\nfunction getTypeIndex (type, expectedTypes) {\\n  if (!Array.isArray(expectedTypes)) {\\n    return isSameType(expectedTypes, type) ? 0 : -1\\n  }\\n  for (var i = 0, len = expectedTypes.length; i < len; i++) {\\n    if (isSameType(expectedTypes[i], type)) {\\n      return i\\n    }\\n  }\\n  return -1\\n}\\n\\n/*  */\\n\\nfunction handleError (err, vm, info) {\\n  if (vm) {\\n    var cur = vm;\\n    while ((cur = cur.$parent)) {\\n      var hooks = cur.$options.errorCaptured;\\n      if (hooks) {\\n        for (var i = 0; i < hooks.length; i++) {\\n          try {\\n            var capture = hooks[i].call(cur, err, vm, info) === false;\\n            if (capture) { return }\\n          } catch (e) {\\n            globalHandleError(e, cur, 'errorCaptured hook');\\n          }\\n        }\\n      }\\n    }\\n  }\\n  globalHandleError(err, vm, info);\\n}\\n\\nfunction globalHandleError (err, vm, info) {\\n  if (config.errorHandler) {\\n    try {\\n      return config.errorHandler.call(null, err, vm, info)\\n    } catch (e) {\\n      logError(e, null, 'config.errorHandler');\\n    }\\n  }\\n  logError(err, vm, info);\\n}\\n\\nfunction logError (err, vm, info) {\\n  if (process.env.NODE_ENV !== 'production') {\\n    warn((\\\"Error in \\\" + info + \\\": \\\\\\\"\\\" + (err.toString()) + \\\"\\\\\\\"\\\"), vm);\\n  }\\n  /* istanbul ignore else */\\n  if ((inBrowser || inWeex) && typeof console !== 'undefined') {\\n    console.error(err);\\n  } else {\\n    throw err\\n  }\\n}\\n\\n/*  */\\n/* globals MessageChannel */\\n\\nvar callbacks = [];\\nvar pending = false;\\n\\nfunction flushCallbacks () {\\n  pending = false;\\n  var copies = callbacks.slice(0);\\n  callbacks.length = 0;\\n  for (var i = 0; i < copies.length; i++) {\\n    copies[i]();\\n  }\\n}\\n\\n// Here we have async deferring wrappers using both microtasks and (macro) tasks.\\n// In < 2.4 we used microtasks everywhere, but there are some scenarios where\\n// microtasks have too high a priority and fire in between supposedly\\n// sequential events (e.g. #4521, #6690) or even between bubbling of the same\\n// event (#6566). However, using (macro) tasks everywhere also has subtle problems\\n// when state is changed right before repaint (e.g. #6813, out-in transitions).\\n// Here we use microtask by default, but expose a way to force (macro) task when\\n// needed (e.g. in event handlers attached by v-on).\\nvar microTimerFunc;\\nvar macroTimerFunc;\\nvar useMacroTask = false;\\n\\n// Determine (macro) task defer implementation.\\n// Technically setImmediate should be the ideal choice, but it's only available\\n// in IE. The only polyfill that consistently queues the callback after all DOM\\n// events triggered in the same loop is by using MessageChannel.\\n/* istanbul ignore if */\\nif (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {\\n  macroTimerFunc = function () {\\n    setImmediate(flushCallbacks);\\n  };\\n} else if (typeof MessageChannel !== 'undefined' && (\\n  isNative(MessageChannel) ||\\n  // PhantomJS\\n  MessageChannel.toString() === '[object MessageChannelConstructor]'\\n)) {\\n  var channel = new MessageChannel();\\n  var port = channel.port2;\\n  channel.port1.onmessage = flushCallbacks;\\n  macroTimerFunc = function () {\\n    port.postMessage(1);\\n  };\\n} else {\\n  /* istanbul ignore next */\\n  macroTimerFunc = function () {\\n    setTimeout(flushCallbacks, 0);\\n  };\\n}\\n\\n// Determine microtask defer implementation.\\n/* istanbul ignore next, $flow-disable-line */\\nif (typeof Promise !== 'undefined' && isNative(Promise)) {\\n  var p = Promise.resolve();\\n  microTimerFunc = function () {\\n    p.then(flushCallbacks);\\n    // in problematic UIWebViews, Promise.then doesn't completely break, but\\n    // it can get stuck in a weird state where callbacks are pushed into the\\n    // microtask queue but the queue isn't being flushed, until the browser\\n    // needs to do some other work, e.g. handle a timer. Therefore we can\\n    // \\\"force\\\" the microtask queue to be flushed by adding an empty timer.\\n    if (isIOS) { setTimeout(noop); }\\n  };\\n} else {\\n  // fallback to macro\\n  microTimerFunc = macroTimerFunc;\\n}\\n\\n/**\\n * Wrap a function so that if any code inside triggers state change,\\n * the changes are queued using a (macro) task instead of a microtask.\\n */\\nfunction withMacroTask (fn) {\\n  return fn._withTask || (fn._withTask = function () {\\n    useMacroTask = true;\\n    var res = fn.apply(null, arguments);\\n    useMacroTask = false;\\n    return res\\n  })\\n}\\n\\nfunction nextTick (cb, ctx) {\\n  var _resolve;\\n  callbacks.push(function () {\\n    if (cb) {\\n      try {\\n        cb.call(ctx);\\n      } catch (e) {\\n        handleError(e, ctx, 'nextTick');\\n      }\\n    } else if (_resolve) {\\n      _resolve(ctx);\\n    }\\n  });\\n  if (!pending) {\\n    pending = true;\\n    if (useMacroTask) {\\n      macroTimerFunc();\\n    } else {\\n      microTimerFunc();\\n    }\\n  }\\n  // $flow-disable-line\\n  if (!cb && typeof Promise !== 'undefined') {\\n    return new Promise(function (resolve) {\\n      _resolve = resolve;\\n    })\\n  }\\n}\\n\\n/*  */\\n\\n/* not type checking this file because flow doesn't play well with Proxy */\\n\\nvar initProxy;\\n\\nif (process.env.NODE_ENV !== 'production') {\\n  var allowedGlobals = makeMap(\\n    'Infinity,undefined,NaN,isFinite,isNaN,' +\\n    'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\\n    'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\\n    'require' // for Webpack/Browserify\\n  );\\n\\n  var warnNonPresent = function (target, key) {\\n    warn(\\n      \\\"Property or method \\\\\\\"\\\" + key + \\\"\\\\\\\" is not defined on the instance but \\\" +\\n      'referenced during render. Make sure that this property is reactive, ' +\\n      'either in the data option, or for class-based components, by ' +\\n      'initializing the property. ' +\\n      'See: https://vuejs.org/v2/guide/reactivity.html#Declaring-Reactive-Properties.',\\n      target\\n    );\\n  };\\n\\n  var hasProxy =\\n    typeof Proxy !== 'undefined' && isNative(Proxy);\\n\\n  if (hasProxy) {\\n    var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta,exact');\\n    config.keyCodes = new Proxy(config.keyCodes, {\\n      set: function set (target, key, value) {\\n        if (isBuiltInModifier(key)) {\\n          warn((\\\"Avoid overwriting built-in modifier in config.keyCodes: .\\\" + key));\\n          return false\\n        } else {\\n          target[key] = value;\\n          return true\\n        }\\n      }\\n    });\\n  }\\n\\n  var hasHandler = {\\n    has: function has (target, key) {\\n      var has = key in target;\\n      var isAllowed = allowedGlobals(key) || key.charAt(0) === '_';\\n      if (!has && !isAllowed) {\\n        warnNonPresent(target, key);\\n      }\\n      return has || !isAllowed\\n    }\\n  };\\n\\n  var getHandler = {\\n    get: function get (target, key) {\\n      if (typeof key === 'string' && !(key in target)) {\\n        warnNonPresent(target, key);\\n      }\\n      return target[key]\\n    }\\n  };\\n\\n  initProxy = function initProxy (vm) {\\n    if (hasProxy) {\\n      // determine which proxy handler to use\\n      var options = vm.$options;\\n      var handlers = options.render && options.render._withStripped\\n        ? getHandler\\n        : hasHandler;\\n      vm._renderProxy = new Proxy(vm, handlers);\\n    } else {\\n      vm._renderProxy = vm;\\n    }\\n  };\\n}\\n\\n/*  */\\n\\nvar seenObjects = new _Set();\\n\\n/**\\n * Recursively traverse an object to evoke all converted\\n * getters, so that every nested property inside the object\\n * is collected as a \\\"deep\\\" dependency.\\n */\\nfunction traverse (val) {\\n  _traverse(val, seenObjects);\\n  seenObjects.clear();\\n}\\n\\nfunction _traverse (val, seen) {\\n  var i, keys;\\n  var isA = Array.isArray(val);\\n  if ((!isA && !isObject(val)) || Object.isFrozen(val) || val instanceof VNode) {\\n    return\\n  }\\n  if (val.__ob__) {\\n    var depId = val.__ob__.dep.id;\\n    if (seen.has(depId)) {\\n      return\\n    }\\n    seen.add(depId);\\n  }\\n  if (isA) {\\n    i = val.length;\\n    while (i--) { _traverse(val[i], seen); }\\n  } else {\\n    keys = Object.keys(val);\\n    i = keys.length;\\n    while (i--) { _traverse(val[keys[i]], seen); }\\n  }\\n}\\n\\nvar mark;\\nvar measure;\\n\\nif (process.env.NODE_ENV !== 'production') {\\n  var perf = inBrowser && window.performance;\\n  /* istanbul ignore if */\\n  if (\\n    perf &&\\n    perf.mark &&\\n    perf.measure &&\\n    perf.clearMarks &&\\n    perf.clearMeasures\\n  ) {\\n    mark = function (tag) { return perf.mark(tag); };\\n    measure = function (name, startTag, endTag) {\\n      perf.measure(name, startTag, endTag);\\n      perf.clearMarks(startTag);\\n      perf.clearMarks(endTag);\\n      perf.clearMeasures(name);\\n    };\\n  }\\n}\\n\\n/*  */\\n\\nvar normalizeEvent = cached(function (name) {\\n  var passive = name.charAt(0) === '&';\\n  name = passive ? name.slice(1) : name;\\n  var once$$1 = name.charAt(0) === '~'; // Prefixed last, checked first\\n  name = once$$1 ? name.slice(1) : name;\\n  var capture = name.charAt(0) === '!';\\n  name = capture ? name.slice(1) : name;\\n  return {\\n    name: name,\\n    once: once$$1,\\n    capture: capture,\\n    passive: passive\\n  }\\n});\\n\\nfunction createFnInvoker (fns) {\\n  function invoker () {\\n    var arguments$1 = arguments;\\n\\n    var fns = invoker.fns;\\n    if (Array.isArray(fns)) {\\n      var cloned = fns.slice();\\n      for (var i = 0; i < cloned.length; i++) {\\n        cloned[i].apply(null, arguments$1);\\n      }\\n    } else {\\n      // return handler return value for single handlers\\n      return fns.apply(null, arguments)\\n    }\\n  }\\n  invoker.fns = fns;\\n  return invoker\\n}\\n\\nfunction updateListeners (\\n  on,\\n  oldOn,\\n  add,\\n  remove$$1,\\n  vm\\n) {\\n  var name, def, cur, old, event;\\n  for (name in on) {\\n    def = cur = on[name];\\n    old = oldOn[name];\\n    event = normalizeEvent(name);\\n    /* istanbul ignore if */\\n    if (isUndef(cur)) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        \\\"Invalid handler for event \\\\\\\"\\\" + (event.name) + \\\"\\\\\\\": got \\\" + String(cur),\\n        vm\\n      );\\n    } else if (isUndef(old)) {\\n      if (isUndef(cur.fns)) {\\n        cur = on[name] = createFnInvoker(cur);\\n      }\\n      add(event.name, cur, event.once, event.capture, event.passive, event.params);\\n    } else if (cur !== old) {\\n      old.fns = cur;\\n      on[name] = old;\\n    }\\n  }\\n  for (name in oldOn) {\\n    if (isUndef(on[name])) {\\n      event = normalizeEvent(name);\\n      remove$$1(event.name, oldOn[name], event.capture);\\n    }\\n  }\\n}\\n\\n/*  */\\n\\nfunction mergeVNodeHook (def, hookKey, hook) {\\n  if (def instanceof VNode) {\\n    def = def.data.hook || (def.data.hook = {});\\n  }\\n  var invoker;\\n  var oldHook = def[hookKey];\\n\\n  function wrappedHook () {\\n    hook.apply(this, arguments);\\n    // important: remove merged hook to ensure it's called only once\\n    // and prevent memory leak\\n    remove(invoker.fns, wrappedHook);\\n  }\\n\\n  if (isUndef(oldHook)) {\\n    // no existing hook\\n    invoker = createFnInvoker([wrappedHook]);\\n  } else {\\n    /* istanbul ignore if */\\n    if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\\n      // already a merged invoker\\n      invoker = oldHook;\\n      invoker.fns.push(wrappedHook);\\n    } else {\\n      // existing plain hook\\n      invoker = createFnInvoker([oldHook, wrappedHook]);\\n    }\\n  }\\n\\n  invoker.merged = true;\\n  def[hookKey] = invoker;\\n}\\n\\n/*  */\\n\\nfunction extractPropsFromVNodeData (\\n  data,\\n  Ctor,\\n  tag\\n) {\\n  // we are only extracting raw values here.\\n  // validation and default values are handled in the child\\n  // component itself.\\n  var propOptions = Ctor.options.props;\\n  if (isUndef(propOptions)) {\\n    return\\n  }\\n  var res = {};\\n  var attrs = data.attrs;\\n  var props = data.props;\\n  if (isDef(attrs) || isDef(props)) {\\n    for (var key in propOptions) {\\n      var altKey = hyphenate(key);\\n      if (process.env.NODE_ENV !== 'production') {\\n        var keyInLowerCase = key.toLowerCase();\\n        if (\\n          key !== keyInLowerCase &&\\n          attrs && hasOwn(attrs, keyInLowerCase)\\n        ) {\\n          tip(\\n            \\\"Prop \\\\\\\"\\\" + keyInLowerCase + \\\"\\\\\\\" is passed to component \\\" +\\n            (formatComponentName(tag || Ctor)) + \\\", but the declared prop name is\\\" +\\n            \\\" \\\\\\\"\\\" + key + \\\"\\\\\\\". \\\" +\\n            \\\"Note that HTML attributes are case-insensitive and camelCased \\\" +\\n            \\\"props need to use their kebab-case equivalents when using in-DOM \\\" +\\n            \\\"templates. You should probably use \\\\\\\"\\\" + altKey + \\\"\\\\\\\" instead of \\\\\\\"\\\" + key + \\\"\\\\\\\".\\\"\\n          );\\n        }\\n      }\\n      checkProp(res, props, key, altKey, true) ||\\n      checkProp(res, attrs, key, altKey, false);\\n    }\\n  }\\n  return res\\n}\\n\\nfunction checkProp (\\n  res,\\n  hash,\\n  key,\\n  altKey,\\n  preserve\\n) {\\n  if (isDef(hash)) {\\n    if (hasOwn(hash, key)) {\\n      res[key] = hash[key];\\n      if (!preserve) {\\n        delete hash[key];\\n      }\\n      return true\\n    } else if (hasOwn(hash, altKey)) {\\n      res[key] = hash[altKey];\\n      if (!preserve) {\\n        delete hash[altKey];\\n      }\\n      return true\\n    }\\n  }\\n  return false\\n}\\n\\n/*  */\\n\\n// The template compiler attempts to minimize the need for normalization by\\n// statically analyzing the template at compile time.\\n//\\n// For plain HTML markup, normalization can be completely skipped because the\\n// generated render function is guaranteed to return Array<VNode>. There are\\n// two cases where extra normalization is needed:\\n\\n// 1. When the children contains components - because a functional component\\n// may return an Array instead of a single root. In this case, just a simple\\n// normalization is needed - if any child is an Array, we flatten the whole\\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\\n// because functional components already normalize their own children.\\nfunction simpleNormalizeChildren (children) {\\n  for (var i = 0; i < children.length; i++) {\\n    if (Array.isArray(children[i])) {\\n      return Array.prototype.concat.apply([], children)\\n    }\\n  }\\n  return children\\n}\\n\\n// 2. When the children contains constructs that always generated nested Arrays,\\n// e.g. <template>, <slot>, v-for, or when the children is provided by user\\n// with hand-written render functions / JSX. In such cases a full normalization\\n// is needed to cater to all possible types of children values.\\nfunction normalizeChildren (children) {\\n  return isPrimitive(children)\\n    ? [createTextVNode(children)]\\n    : Array.isArray(children)\\n      ? normalizeArrayChildren(children)\\n      : undefined\\n}\\n\\nfunction isTextNode (node) {\\n  return isDef(node) && isDef(node.text) && isFalse(node.isComment)\\n}\\n\\nfunction normalizeArrayChildren (children, nestedIndex) {\\n  var res = [];\\n  var i, c, lastIndex, last;\\n  for (i = 0; i < children.length; i++) {\\n    c = children[i];\\n    if (isUndef(c) || typeof c === 'boolean') { continue }\\n    lastIndex = res.length - 1;\\n    last = res[lastIndex];\\n    //  nested\\n    if (Array.isArray(c)) {\\n      if (c.length > 0) {\\n        c = normalizeArrayChildren(c, ((nestedIndex || '') + \\\"_\\\" + i));\\n        // merge adjacent text nodes\\n        if (isTextNode(c[0]) && isTextNode(last)) {\\n          res[lastIndex] = createTextVNode(last.text + (c[0]).text);\\n          c.shift();\\n        }\\n        res.push.apply(res, c);\\n      }\\n    } else if (isPrimitive(c)) {\\n      if (isTextNode(last)) {\\n        // merge adjacent text nodes\\n        // this is necessary for SSR hydration because text nodes are\\n        // essentially merged when rendered to HTML strings\\n        res[lastIndex] = createTextVNode(last.text + c);\\n      } else if (c !== '') {\\n        // convert primitive to vnode\\n        res.push(createTextVNode(c));\\n      }\\n    } else {\\n      if (isTextNode(c) && isTextNode(last)) {\\n        // merge adjacent text nodes\\n        res[lastIndex] = createTextVNode(last.text + c.text);\\n      } else {\\n        // default key for nested array children (likely generated by v-for)\\n        if (isTrue(children._isVList) &&\\n          isDef(c.tag) &&\\n          isUndef(c.key) &&\\n          isDef(nestedIndex)) {\\n          c.key = \\\"__vlist\\\" + nestedIndex + \\\"_\\\" + i + \\\"__\\\";\\n        }\\n        res.push(c);\\n      }\\n    }\\n  }\\n  return res\\n}\\n\\n/*  */\\n\\nfunction ensureCtor (comp, base) {\\n  if (\\n    comp.__esModule ||\\n    (hasSymbol && comp[Symbol.toStringTag] === 'Module')\\n  ) {\\n    comp = comp.default;\\n  }\\n  return isObject(comp)\\n    ? base.extend(comp)\\n    : comp\\n}\\n\\nfunction createAsyncPlaceholder (\\n  factory,\\n  data,\\n  context,\\n  children,\\n  tag\\n) {\\n  var node = createEmptyVNode();\\n  node.asyncFactory = factory;\\n  node.asyncMeta = { data: data, context: context, children: children, tag: tag };\\n  return node\\n}\\n\\nfunction resolveAsyncComponent (\\n  factory,\\n  baseCtor,\\n  context\\n) {\\n  if (isTrue(factory.error) && isDef(factory.errorComp)) {\\n    return factory.errorComp\\n  }\\n\\n  if (isDef(factory.resolved)) {\\n    return factory.resolved\\n  }\\n\\n  if (isTrue(factory.loading) && isDef(factory.loadingComp)) {\\n    return factory.loadingComp\\n  }\\n\\n  if (isDef(factory.contexts)) {\\n    // already pending\\n    factory.contexts.push(context);\\n  } else {\\n    var contexts = factory.contexts = [context];\\n    var sync = true;\\n\\n    var forceRender = function () {\\n      for (var i = 0, l = contexts.length; i < l; i++) {\\n        contexts[i].$forceUpdate();\\n      }\\n    };\\n\\n    var resolve = once(function (res) {\\n      // cache resolved\\n      factory.resolved = ensureCtor(res, baseCtor);\\n      // invoke callbacks only if this is not a synchronous resolve\\n      // (async resolves are shimmed as synchronous during SSR)\\n      if (!sync) {\\n        forceRender();\\n      }\\n    });\\n\\n    var reject = once(function (reason) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        \\\"Failed to resolve async component: \\\" + (String(factory)) +\\n        (reason ? (\\\"\\\\nReason: \\\" + reason) : '')\\n      );\\n      if (isDef(factory.errorComp)) {\\n        factory.error = true;\\n        forceRender();\\n      }\\n    });\\n\\n    var res = factory(resolve, reject);\\n\\n    if (isObject(res)) {\\n      if (typeof res.then === 'function') {\\n        // () => Promise\\n        if (isUndef(factory.resolved)) {\\n          res.then(resolve, reject);\\n        }\\n      } else if (isDef(res.component) && typeof res.component.then === 'function') {\\n        res.component.then(resolve, reject);\\n\\n        if (isDef(res.error)) {\\n          factory.errorComp = ensureCtor(res.error, baseCtor);\\n        }\\n\\n        if (isDef(res.loading)) {\\n          factory.loadingComp = ensureCtor(res.loading, baseCtor);\\n          if (res.delay === 0) {\\n            factory.loading = true;\\n          } else {\\n            setTimeout(function () {\\n              if (isUndef(factory.resolved) && isUndef(factory.error)) {\\n                factory.loading = true;\\n                forceRender();\\n              }\\n            }, res.delay || 200);\\n          }\\n        }\\n\\n        if (isDef(res.timeout)) {\\n          setTimeout(function () {\\n            if (isUndef(factory.resolved)) {\\n              reject(\\n                process.env.NODE_ENV !== 'production'\\n                  ? (\\\"timeout (\\\" + (res.timeout) + \\\"ms)\\\")\\n                  : null\\n              );\\n            }\\n          }, res.timeout);\\n        }\\n      }\\n    }\\n\\n    sync = false;\\n    // return in case resolved synchronously\\n    return factory.loading\\n      ? factory.loadingComp\\n      : factory.resolved\\n  }\\n}\\n\\n/*  */\\n\\nfunction isAsyncPlaceholder (node) {\\n  return node.isComment && node.asyncFactory\\n}\\n\\n/*  */\\n\\nfunction getFirstComponentChild (children) {\\n  if (Array.isArray(children)) {\\n    for (var i = 0; i < children.length; i++) {\\n      var c = children[i];\\n      if (isDef(c) && (isDef(c.componentOptions) || isAsyncPlaceholder(c))) {\\n        return c\\n      }\\n    }\\n  }\\n}\\n\\n/*  */\\n\\n/*  */\\n\\nfunction initEvents (vm) {\\n  vm._events = Object.create(null);\\n  vm._hasHookEvent = false;\\n  // init parent attached events\\n  var listeners = vm.$options._parentListeners;\\n  if (listeners) {\\n    updateComponentListeners(vm, listeners);\\n  }\\n}\\n\\nvar target;\\n\\nfunction add (event, fn, once) {\\n  if (once) {\\n    target.$once(event, fn);\\n  } else {\\n    target.$on(event, fn);\\n  }\\n}\\n\\nfunction remove$1 (event, fn) {\\n  target.$off(event, fn);\\n}\\n\\nfunction updateComponentListeners (\\n  vm,\\n  listeners,\\n  oldListeners\\n) {\\n  target = vm;\\n  updateListeners(listeners, oldListeners || {}, add, remove$1, vm);\\n  target = undefined;\\n}\\n\\nfunction eventsMixin (Vue) {\\n  var hookRE = /^hook:/;\\n  Vue.prototype.$on = function (event, fn) {\\n    var this$1 = this;\\n\\n    var vm = this;\\n    if (Array.isArray(event)) {\\n      for (var i = 0, l = event.length; i < l; i++) {\\n        this$1.$on(event[i], fn);\\n      }\\n    } else {\\n      (vm._events[event] || (vm._events[event] = [])).push(fn);\\n      // optimize hook:event cost by using a boolean flag marked at registration\\n      // instead of a hash lookup\\n      if (hookRE.test(event)) {\\n        vm._hasHookEvent = true;\\n      }\\n    }\\n    return vm\\n  };\\n\\n  Vue.prototype.$once = function (event, fn) {\\n    var vm = this;\\n    function on () {\\n      vm.$off(event, on);\\n      fn.apply(vm, arguments);\\n    }\\n    on.fn = fn;\\n    vm.$on(event, on);\\n    return vm\\n  };\\n\\n  Vue.prototype.$off = function (event, fn) {\\n    var this$1 = this;\\n\\n    var vm = this;\\n    // all\\n    if (!arguments.length) {\\n      vm._events = Object.create(null);\\n      return vm\\n    }\\n    // array of events\\n    if (Array.isArray(event)) {\\n      for (var i = 0, l = event.length; i < l; i++) {\\n        this$1.$off(event[i], fn);\\n      }\\n      return vm\\n    }\\n    // specific event\\n    var cbs = vm._events[event];\\n    if (!cbs) {\\n      return vm\\n    }\\n    if (!fn) {\\n      vm._events[event] = null;\\n      return vm\\n    }\\n    if (fn) {\\n      // specific handler\\n      var cb;\\n      var i$1 = cbs.length;\\n      while (i$1--) {\\n        cb = cbs[i$1];\\n        if (cb === fn || cb.fn === fn) {\\n          cbs.splice(i$1, 1);\\n          break\\n        }\\n      }\\n    }\\n    return vm\\n  };\\n\\n  Vue.prototype.$emit = function (event) {\\n    var vm = this;\\n    if (process.env.NODE_ENV !== 'production') {\\n      var lowerCaseEvent = event.toLowerCase();\\n      if (lowerCaseEvent !== event && vm._events[lowerCaseEvent]) {\\n        tip(\\n          \\\"Event \\\\\\\"\\\" + lowerCaseEvent + \\\"\\\\\\\" is emitted in component \\\" +\\n          (formatComponentName(vm)) + \\\" but the handler is registered for \\\\\\\"\\\" + event + \\\"\\\\\\\". \\\" +\\n          \\\"Note that HTML attributes are case-insensitive and you cannot use \\\" +\\n          \\\"v-on to listen to camelCase events when using in-DOM templates. \\\" +\\n          \\\"You should probably use \\\\\\\"\\\" + (hyphenate(event)) + \\\"\\\\\\\" instead of \\\\\\\"\\\" + event + \\\"\\\\\\\".\\\"\\n        );\\n      }\\n    }\\n    var cbs = vm._events[event];\\n    if (cbs) {\\n      cbs = cbs.length > 1 ? toArray(cbs) : cbs;\\n      var args = toArray(arguments, 1);\\n      for (var i = 0, l = cbs.length; i < l; i++) {\\n        try {\\n          cbs[i].apply(vm, args);\\n        } catch (e) {\\n          handleError(e, vm, (\\\"event handler for \\\\\\\"\\\" + event + \\\"\\\\\\\"\\\"));\\n        }\\n      }\\n    }\\n    return vm\\n  };\\n}\\n\\n/*  */\\n\\n\\n\\n/**\\n * Runtime helper for resolving raw children VNodes into a slot object.\\n */\\nfunction resolveSlots (\\n  children,\\n  context\\n) {\\n  var slots = {};\\n  if (!children) {\\n    return slots\\n  }\\n  for (var i = 0, l = children.length; i < l; i++) {\\n    var child = children[i];\\n    var data = child.data;\\n    // remove slot attribute if the node is resolved as a Vue slot node\\n    if (data && data.attrs && data.attrs.slot) {\\n      delete data.attrs.slot;\\n    }\\n    // named slots should only be respected if the vnode was rendered in the\\n    // same context.\\n    if ((child.context === context || child.fnContext === context) &&\\n      data && data.slot != null\\n    ) {\\n      var name = data.slot;\\n      var slot = (slots[name] || (slots[name] = []));\\n      if (child.tag === 'template') {\\n        slot.push.apply(slot, child.children || []);\\n      } else {\\n        slot.push(child);\\n      }\\n    } else {\\n      (slots.default || (slots.default = [])).push(child);\\n    }\\n  }\\n  // ignore slots that contains only whitespace\\n  for (var name$1 in slots) {\\n    if (slots[name$1].every(isWhitespace)) {\\n      delete slots[name$1];\\n    }\\n  }\\n  return slots\\n}\\n\\nfunction isWhitespace (node) {\\n  return (node.isComment && !node.asyncFactory) || node.text === ' '\\n}\\n\\nfunction resolveScopedSlots (\\n  fns, // see flow/vnode\\n  res\\n) {\\n  res = res || {};\\n  for (var i = 0; i < fns.length; i++) {\\n    if (Array.isArray(fns[i])) {\\n      resolveScopedSlots(fns[i], res);\\n    } else {\\n      res[fns[i].key] = fns[i].fn;\\n    }\\n  }\\n  return res\\n}\\n\\n/*  */\\n\\nvar activeInstance = null;\\nvar isUpdatingChildComponent = false;\\n\\nfunction initLifecycle (vm) {\\n  var options = vm.$options;\\n\\n  // locate first non-abstract parent\\n  var parent = options.parent;\\n  if (parent && !options.abstract) {\\n    while (parent.$options.abstract && parent.$parent) {\\n      parent = parent.$parent;\\n    }\\n    parent.$children.push(vm);\\n  }\\n\\n  vm.$parent = parent;\\n  vm.$root = parent ? parent.$root : vm;\\n\\n  vm.$children = [];\\n  vm.$refs = {};\\n\\n  vm._watcher = null;\\n  vm._inactive = null;\\n  vm._directInactive = false;\\n  vm._isMounted = false;\\n  vm._isDestroyed = false;\\n  vm._isBeingDestroyed = false;\\n}\\n\\nfunction lifecycleMixin (Vue) {\\n  Vue.prototype._update = function (vnode, hydrating) {\\n    var vm = this;\\n    if (vm._isMounted) {\\n      callHook(vm, 'beforeUpdate');\\n    }\\n    var prevEl = vm.$el;\\n    var prevVnode = vm._vnode;\\n    var prevActiveInstance = activeInstance;\\n    activeInstance = vm;\\n    vm._vnode = vnode;\\n    // Vue.prototype.__patch__ is injected in entry points\\n    // based on the rendering backend used.\\n    if (!prevVnode) {\\n      // initial render\\n      vm.$el = vm.__patch__(\\n        vm.$el, vnode, hydrating, false /* removeOnly */,\\n        vm.$options._parentElm,\\n        vm.$options._refElm\\n      );\\n      // no need for the ref nodes after initial patch\\n      // this prevents keeping a detached DOM tree in memory (#5851)\\n      vm.$options._parentElm = vm.$options._refElm = null;\\n    } else {\\n      // updates\\n      vm.$el = vm.__patch__(prevVnode, vnode);\\n    }\\n    activeInstance = prevActiveInstance;\\n    // update __vue__ reference\\n    if (prevEl) {\\n      prevEl.__vue__ = null;\\n    }\\n    if (vm.$el) {\\n      vm.$el.__vue__ = vm;\\n    }\\n    // if parent is an HOC, update its $el as well\\n    if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {\\n      vm.$parent.$el = vm.$el;\\n    }\\n    // updated hook is called by the scheduler to ensure that children are\\n    // updated in a parent's updated hook.\\n  };\\n\\n  Vue.prototype.$forceUpdate = function () {\\n    var vm = this;\\n    if (vm._watcher) {\\n      vm._watcher.update();\\n    }\\n  };\\n\\n  Vue.prototype.$destroy = function () {\\n    var vm = this;\\n    if (vm._isBeingDestroyed) {\\n      return\\n    }\\n    callHook(vm, 'beforeDestroy');\\n    vm._isBeingDestroyed = true;\\n    // remove self from parent\\n    var parent = vm.$parent;\\n    if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {\\n      remove(parent.$children, vm);\\n    }\\n    // teardown watchers\\n    if (vm._watcher) {\\n      vm._watcher.teardown();\\n    }\\n    var i = vm._watchers.length;\\n    while (i--) {\\n      vm._watchers[i].teardown();\\n    }\\n    // remove reference from data ob\\n    // frozen object may not have observer.\\n    if (vm._data.__ob__) {\\n      vm._data.__ob__.vmCount--;\\n    }\\n    // call the last hook...\\n    vm._isDestroyed = true;\\n    // invoke destroy hooks on current rendered tree\\n    vm.__patch__(vm._vnode, null);\\n    // fire destroyed hook\\n    callHook(vm, 'destroyed');\\n    // turn off all instance listeners.\\n    vm.$off();\\n    // remove __vue__ reference\\n    if (vm.$el) {\\n      vm.$el.__vue__ = null;\\n    }\\n    // release circular reference (#6759)\\n    if (vm.$vnode) {\\n      vm.$vnode.parent = null;\\n    }\\n  };\\n}\\n\\nfunction mountComponent (\\n  vm,\\n  el,\\n  hydrating\\n) {\\n  vm.$el = el;\\n  if (!vm.$options.render) {\\n    vm.$options.render = createEmptyVNode;\\n    if (process.env.NODE_ENV !== 'production') {\\n      /* istanbul ignore if */\\n      if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||\\n        vm.$options.el || el) {\\n        warn(\\n          'You are using the runtime-only build of Vue where the template ' +\\n          'compiler is not available. Either pre-compile the templates into ' +\\n          'render functions, or use the compiler-included build.',\\n          vm\\n        );\\n      } else {\\n        warn(\\n          'Failed to mount component: template or render function not defined.',\\n          vm\\n        );\\n      }\\n    }\\n  }\\n  callHook(vm, 'beforeMount');\\n\\n  var updateComponent;\\n  /* istanbul ignore if */\\n  if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\\n    updateComponent = function () {\\n      var name = vm._name;\\n      var id = vm._uid;\\n      var startTag = \\\"vue-perf-start:\\\" + id;\\n      var endTag = \\\"vue-perf-end:\\\" + id;\\n\\n      mark(startTag);\\n      var vnode = vm._render();\\n      mark(endTag);\\n      measure((\\\"vue \\\" + name + \\\" render\\\"), startTag, endTag);\\n\\n      mark(startTag);\\n      vm._update(vnode, hydrating);\\n      mark(endTag);\\n      measure((\\\"vue \\\" + name + \\\" patch\\\"), startTag, endTag);\\n    };\\n  } else {\\n    updateComponent = function () {\\n      vm._update(vm._render(), hydrating);\\n    };\\n  }\\n\\n  // we set this to vm._watcher inside the watcher's constructor\\n  // since the watcher's initial patch may call $forceUpdate (e.g. inside child\\n  // component's mounted hook), which relies on vm._watcher being already defined\\n  new Watcher(vm, updateComponent, noop, null, true /* isRenderWatcher */);\\n  hydrating = false;\\n\\n  // manually mounted instance, call mounted on self\\n  // mounted is called for render-created child components in its inserted hook\\n  if (vm.$vnode == null) {\\n    vm._isMounted = true;\\n    callHook(vm, 'mounted');\\n  }\\n  return vm\\n}\\n\\nfunction updateChildComponent (\\n  vm,\\n  propsData,\\n  listeners,\\n  parentVnode,\\n  renderChildren\\n) {\\n  if (process.env.NODE_ENV !== 'production') {\\n    isUpdatingChildComponent = true;\\n  }\\n\\n  // determine whether component has slot children\\n  // we need to do this before overwriting $options._renderChildren\\n  var hasChildren = !!(\\n    renderChildren ||               // has new static slots\\n    vm.$options._renderChildren ||  // has old static slots\\n    parentVnode.data.scopedSlots || // has new scoped slots\\n    vm.$scopedSlots !== emptyObject // has old scoped slots\\n  );\\n\\n  vm.$options._parentVnode = parentVnode;\\n  vm.$vnode = parentVnode; // update vm's placeholder node without re-render\\n\\n  if (vm._vnode) { // update child tree's parent\\n    vm._vnode.parent = parentVnode;\\n  }\\n  vm.$options._renderChildren = renderChildren;\\n\\n  // update $attrs and $listeners hash\\n  // these are also reactive so they may trigger child update if the child\\n  // used them during render\\n  vm.$attrs = parentVnode.data.attrs || emptyObject;\\n  vm.$listeners = listeners || emptyObject;\\n\\n  // update props\\n  if (propsData && vm.$options.props) {\\n    toggleObserving(false);\\n    var props = vm._props;\\n    var propKeys = vm.$options._propKeys || [];\\n    for (var i = 0; i < propKeys.length; i++) {\\n      var key = propKeys[i];\\n      var propOptions = vm.$options.props; // wtf flow?\\n      props[key] = validateProp(key, propOptions, propsData, vm);\\n    }\\n    toggleObserving(true);\\n    // keep a copy of raw propsData\\n    vm.$options.propsData = propsData;\\n  }\\n\\n  // update listeners\\n  listeners = listeners || emptyObject;\\n  var oldListeners = vm.$options._parentListeners;\\n  vm.$options._parentListeners = listeners;\\n  updateComponentListeners(vm, listeners, oldListeners);\\n\\n  // resolve slots + force update if has children\\n  if (hasChildren) {\\n    vm.$slots = resolveSlots(renderChildren, parentVnode.context);\\n    vm.$forceUpdate();\\n  }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    isUpdatingChildComponent = false;\\n  }\\n}\\n\\nfunction isInInactiveTree (vm) {\\n  while (vm && (vm = vm.$parent)) {\\n    if (vm._inactive) { return true }\\n  }\\n  return false\\n}\\n\\nfunction activateChildComponent (vm, direct) {\\n  if (direct) {\\n    vm._directInactive = false;\\n    if (isInInactiveTree(vm)) {\\n      return\\n    }\\n  } else if (vm._directInactive) {\\n    return\\n  }\\n  if (vm._inactive || vm._inactive === null) {\\n    vm._inactive = false;\\n    for (var i = 0; i < vm.$children.length; i++) {\\n      activateChildComponent(vm.$children[i]);\\n    }\\n    callHook(vm, 'activated');\\n  }\\n}\\n\\nfunction deactivateChildComponent (vm, direct) {\\n  if (direct) {\\n    vm._directInactive = true;\\n    if (isInInactiveTree(vm)) {\\n      return\\n    }\\n  }\\n  if (!vm._inactive) {\\n    vm._inactive = true;\\n    for (var i = 0; i < vm.$children.length; i++) {\\n      deactivateChildComponent(vm.$children[i]);\\n    }\\n    callHook(vm, 'deactivated');\\n  }\\n}\\n\\nfunction callHook (vm, hook) {\\n  // #7573 disable dep collection when invoking lifecycle hooks\\n  pushTarget();\\n  var handlers = vm.$options[hook];\\n  if (handlers) {\\n    for (var i = 0, j = handlers.length; i < j; i++) {\\n      try {\\n        handlers[i].call(vm);\\n      } catch (e) {\\n        handleError(e, vm, (hook + \\\" hook\\\"));\\n      }\\n    }\\n  }\\n  if (vm._hasHookEvent) {\\n    vm.$emit('hook:' + hook);\\n  }\\n  popTarget();\\n}\\n\\n/*  */\\n\\n\\nvar MAX_UPDATE_COUNT = 100;\\n\\nvar queue = [];\\nvar activatedChildren = [];\\nvar has = {};\\nvar circular = {};\\nvar waiting = false;\\nvar flushing = false;\\nvar index = 0;\\n\\n/**\\n * Reset the scheduler's state.\\n */\\nfunction resetSchedulerState () {\\n  index = queue.length = activatedChildren.length = 0;\\n  has = {};\\n  if (process.env.NODE_ENV !== 'production') {\\n    circular = {};\\n  }\\n  waiting = flushing = false;\\n}\\n\\n/**\\n * Flush both queues and run the watchers.\\n */\\nfunction flushSchedulerQueue () {\\n  flushing = true;\\n  var watcher, id;\\n\\n  // Sort queue before flush.\\n  // This ensures that:\\n  // 1. Components are updated from parent to child. (because parent is always\\n  //    created before the child)\\n  // 2. A component's user watchers are run before its render watcher (because\\n  //    user watchers are created before the render watcher)\\n  // 3. If a component is destroyed during a parent component's watcher run,\\n  //    its watchers can be skipped.\\n  queue.sort(function (a, b) { return a.id - b.id; });\\n\\n  // do not cache length because more watchers might be pushed\\n  // as we run existing watchers\\n  for (index = 0; index < queue.length; index++) {\\n    watcher = queue[index];\\n    id = watcher.id;\\n    has[id] = null;\\n    watcher.run();\\n    // in dev build, check and stop circular updates.\\n    if (process.env.NODE_ENV !== 'production' && has[id] != null) {\\n      circular[id] = (circular[id] || 0) + 1;\\n      if (circular[id] > MAX_UPDATE_COUNT) {\\n        warn(\\n          'You may have an infinite update loop ' + (\\n            watcher.user\\n              ? (\\\"in watcher with expression \\\\\\\"\\\" + (watcher.expression) + \\\"\\\\\\\"\\\")\\n              : \\\"in a component render function.\\\"\\n          ),\\n          watcher.vm\\n        );\\n        break\\n      }\\n    }\\n  }\\n\\n  // keep copies of post queues before resetting state\\n  var activatedQueue = activatedChildren.slice();\\n  var updatedQueue = queue.slice();\\n\\n  resetSchedulerState();\\n\\n  // call component updated and activated hooks\\n  callActivatedHooks(activatedQueue);\\n  callUpdatedHooks(updatedQueue);\\n\\n  // devtool hook\\n  /* istanbul ignore if */\\n  if (devtools && config.devtools) {\\n    devtools.emit('flush');\\n  }\\n}\\n\\nfunction callUpdatedHooks (queue) {\\n  var i = queue.length;\\n  while (i--) {\\n    var watcher = queue[i];\\n    var vm = watcher.vm;\\n    if (vm._watcher === watcher && vm._isMounted) {\\n      callHook(vm, 'updated');\\n    }\\n  }\\n}\\n\\n/**\\n * Queue a kept-alive component that was activated during patch.\\n * The queue will be processed after the entire tree has been patched.\\n */\\nfunction queueActivatedComponent (vm) {\\n  // setting _inactive to false here so that a render function can\\n  // rely on checking whether it's in an inactive tree (e.g. router-view)\\n  vm._inactive = false;\\n  activatedChildren.push(vm);\\n}\\n\\nfunction callActivatedHooks (queue) {\\n  for (var i = 0; i < queue.length; i++) {\\n    queue[i]._inactive = true;\\n    activateChildComponent(queue[i], true /* true */);\\n  }\\n}\\n\\n/**\\n * Push a watcher into the watcher queue.\\n * Jobs with duplicate IDs will be skipped unless it's\\n * pushed when the queue is being flushed.\\n */\\nfunction queueWatcher (watcher) {\\n  var id = watcher.id;\\n  if (has[id] == null) {\\n    has[id] = true;\\n    if (!flushing) {\\n      queue.push(watcher);\\n    } else {\\n      // if already flushing, splice the watcher based on its id\\n      // if already past its id, it will be run next immediately.\\n      var i = queue.length - 1;\\n      while (i > index && queue[i].id > watcher.id) {\\n        i--;\\n      }\\n      queue.splice(i + 1, 0, watcher);\\n    }\\n    // queue the flush\\n    if (!waiting) {\\n      waiting = true;\\n      nextTick(flushSchedulerQueue);\\n    }\\n  }\\n}\\n\\n/*  */\\n\\nvar uid$1 = 0;\\n\\n/**\\n * A watcher parses an expression, collects dependencies,\\n * and fires callback when the expression value changes.\\n * This is used for both the $watch() api and directives.\\n */\\nvar Watcher = function Watcher (\\n  vm,\\n  expOrFn,\\n  cb,\\n  options,\\n  isRenderWatcher\\n) {\\n  this.vm = vm;\\n  if (isRenderWatcher) {\\n    vm._watcher = this;\\n  }\\n  vm._watchers.push(this);\\n  // options\\n  if (options) {\\n    this.deep = !!options.deep;\\n    this.user = !!options.user;\\n    this.lazy = !!options.lazy;\\n    this.sync = !!options.sync;\\n  } else {\\n    this.deep = this.user = this.lazy = this.sync = false;\\n  }\\n  this.cb = cb;\\n  this.id = ++uid$1; // uid for batching\\n  this.active = true;\\n  this.dirty = this.lazy; // for lazy watchers\\n  this.deps = [];\\n  this.newDeps = [];\\n  this.depIds = new _Set();\\n  this.newDepIds = new _Set();\\n  this.expression = process.env.NODE_ENV !== 'production'\\n    ? expOrFn.toString()\\n    : '';\\n  // parse expression for getter\\n  if (typeof expOrFn === 'function') {\\n    this.getter = expOrFn;\\n  } else {\\n    this.getter = parsePath(expOrFn);\\n    if (!this.getter) {\\n      this.getter = function () {};\\n      process.env.NODE_ENV !== 'production' && warn(\\n        \\\"Failed watching path: \\\\\\\"\\\" + expOrFn + \\\"\\\\\\\" \\\" +\\n        'Watcher only accepts simple dot-delimited paths. ' +\\n        'For full control, use a function instead.',\\n        vm\\n      );\\n    }\\n  }\\n  this.value = this.lazy\\n    ? undefined\\n    : this.get();\\n};\\n\\n/**\\n * Evaluate the getter, and re-collect dependencies.\\n */\\nWatcher.prototype.get = function get () {\\n  pushTarget(this);\\n  var value;\\n  var vm = this.vm;\\n  try {\\n    value = this.getter.call(vm, vm);\\n  } catch (e) {\\n    if (this.user) {\\n      handleError(e, vm, (\\\"getter for watcher \\\\\\\"\\\" + (this.expression) + \\\"\\\\\\\"\\\"));\\n    } else {\\n      throw e\\n    }\\n  } finally {\\n    // \\\"touch\\\" every property so they are all tracked as\\n    // dependencies for deep watching\\n    if (this.deep) {\\n      traverse(value);\\n    }\\n    popTarget();\\n    this.cleanupDeps();\\n  }\\n  return value\\n};\\n\\n/**\\n * Add a dependency to this directive.\\n */\\nWatcher.prototype.addDep = function addDep (dep) {\\n  var id = dep.id;\\n  if (!this.newDepIds.has(id)) {\\n    this.newDepIds.add(id);\\n    this.newDeps.push(dep);\\n    if (!this.depIds.has(id)) {\\n      dep.addSub(this);\\n    }\\n  }\\n};\\n\\n/**\\n * Clean up for dependency collection.\\n */\\nWatcher.prototype.cleanupDeps = function cleanupDeps () {\\n    var this$1 = this;\\n\\n  var i = this.deps.length;\\n  while (i--) {\\n    var dep = this$1.deps[i];\\n    if (!this$1.newDepIds.has(dep.id)) {\\n      dep.removeSub(this$1);\\n    }\\n  }\\n  var tmp = this.depIds;\\n  this.depIds = this.newDepIds;\\n  this.newDepIds = tmp;\\n  this.newDepIds.clear();\\n  tmp = this.deps;\\n  this.deps = this.newDeps;\\n  this.newDeps = tmp;\\n  this.newDeps.length = 0;\\n};\\n\\n/**\\n * Subscriber interface.\\n * Will be called when a dependency changes.\\n */\\nWatcher.prototype.update = function update () {\\n  /* istanbul ignore else */\\n  if (this.lazy) {\\n    this.dirty = true;\\n  } else if (this.sync) {\\n    this.run();\\n  } else {\\n    queueWatcher(this);\\n  }\\n};\\n\\n/**\\n * Scheduler job interface.\\n * Will be called by the scheduler.\\n */\\nWatcher.prototype.run = function run () {\\n  if (this.active) {\\n    var value = this.get();\\n    if (\\n      value !== this.value ||\\n      // Deep watchers and watchers on Object/Arrays should fire even\\n      // when the value is the same, because the value may\\n      // have mutated.\\n      isObject(value) ||\\n      this.deep\\n    ) {\\n      // set new value\\n      var oldValue = this.value;\\n      this.value = value;\\n      if (this.user) {\\n        try {\\n          this.cb.call(this.vm, value, oldValue);\\n        } catch (e) {\\n          handleError(e, this.vm, (\\\"callback for watcher \\\\\\\"\\\" + (this.expression) + \\\"\\\\\\\"\\\"));\\n        }\\n      } else {\\n        this.cb.call(this.vm, value, oldValue);\\n      }\\n    }\\n  }\\n};\\n\\n/**\\n * Evaluate the value of the watcher.\\n * This only gets called for lazy watchers.\\n */\\nWatcher.prototype.evaluate = function evaluate () {\\n  this.value = this.get();\\n  this.dirty = false;\\n};\\n\\n/**\\n * Depend on all deps collected by this watcher.\\n */\\nWatcher.prototype.depend = function depend () {\\n    var this$1 = this;\\n\\n  var i = this.deps.length;\\n  while (i--) {\\n    this$1.deps[i].depend();\\n  }\\n};\\n\\n/**\\n * Remove self from all dependencies' subscriber list.\\n */\\nWatcher.prototype.teardown = function teardown () {\\n    var this$1 = this;\\n\\n  if (this.active) {\\n    // remove self from vm's watcher list\\n    // this is a somewhat expensive operation so we skip it\\n    // if the vm is being destroyed.\\n    if (!this.vm._isBeingDestroyed) {\\n      remove(this.vm._watchers, this);\\n    }\\n    var i = this.deps.length;\\n    while (i--) {\\n      this$1.deps[i].removeSub(this$1);\\n    }\\n    this.active = false;\\n  }\\n};\\n\\n/*  */\\n\\nvar sharedPropertyDefinition = {\\n  enumerable: true,\\n  configurable: true,\\n  get: noop,\\n  set: noop\\n};\\n\\nfunction proxy (target, sourceKey, key) {\\n  sharedPropertyDefinition.get = function proxyGetter () {\\n    return this[sourceKey][key]\\n  };\\n  sharedPropertyDefinition.set = function proxySetter (val) {\\n    this[sourceKey][key] = val;\\n  };\\n  Object.defineProperty(target, key, sharedPropertyDefinition);\\n}\\n\\nfunction initState (vm) {\\n  vm._watchers = [];\\n  var opts = vm.$options;\\n  if (opts.props) { initProps(vm, opts.props); }\\n  if (opts.methods) { initMethods(vm, opts.methods); }\\n  if (opts.data) {\\n    initData(vm);\\n  } else {\\n    observe(vm._data = {}, true /* asRootData */);\\n  }\\n  if (opts.computed) { initComputed(vm, opts.computed); }\\n  if (opts.watch && opts.watch !== nativeWatch) {\\n    initWatch(vm, opts.watch);\\n  }\\n}\\n\\nfunction initProps (vm, propsOptions) {\\n  var propsData = vm.$options.propsData || {};\\n  var props = vm._props = {};\\n  // cache prop keys so that future props updates can iterate using Array\\n  // instead of dynamic object key enumeration.\\n  var keys = vm.$options._propKeys = [];\\n  var isRoot = !vm.$parent;\\n  // root instance props should be converted\\n  if (!isRoot) {\\n    toggleObserving(false);\\n  }\\n  var loop = function ( key ) {\\n    keys.push(key);\\n    var value = validateProp(key, propsOptions, propsData, vm);\\n    /* istanbul ignore else */\\n    if (process.env.NODE_ENV !== 'production') {\\n      var hyphenatedKey = hyphenate(key);\\n      if (isReservedAttribute(hyphenatedKey) ||\\n          config.isReservedAttr(hyphenatedKey)) {\\n        warn(\\n          (\\\"\\\\\\\"\\\" + hyphenatedKey + \\\"\\\\\\\" is a reserved attribute and cannot be used as component prop.\\\"),\\n          vm\\n        );\\n      }\\n      defineReactive(props, key, value, function () {\\n        if (vm.$parent && !isUpdatingChildComponent) {\\n          warn(\\n            \\\"Avoid mutating a prop directly since the value will be \\\" +\\n            \\\"overwritten whenever the parent component re-renders. \\\" +\\n            \\\"Instead, use a data or computed property based on the prop's \\\" +\\n            \\\"value. Prop being mutated: \\\\\\\"\\\" + key + \\\"\\\\\\\"\\\",\\n            vm\\n          );\\n        }\\n      });\\n    } else {\\n      defineReactive(props, key, value);\\n    }\\n    // static props are already proxied on the component's prototype\\n    // during Vue.extend(). We only need to proxy props defined at\\n    // instantiation here.\\n    if (!(key in vm)) {\\n      proxy(vm, \\\"_props\\\", key);\\n    }\\n  };\\n\\n  for (var key in propsOptions) loop( key );\\n  toggleObserving(true);\\n}\\n\\nfunction initData (vm) {\\n  var data = vm.$options.data;\\n  data = vm._data = typeof data === 'function'\\n    ? getData(data, vm)\\n    : data || {};\\n  if (!isPlainObject(data)) {\\n    data = {};\\n    process.env.NODE_ENV !== 'production' && warn(\\n      'data functions should return an object:\\\\n' +\\n      'https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function',\\n      vm\\n    );\\n  }\\n  // proxy data on instance\\n  var keys = Object.keys(data);\\n  var props = vm.$options.props;\\n  var methods = vm.$options.methods;\\n  var i = keys.length;\\n  while (i--) {\\n    var key = keys[i];\\n    if (process.env.NODE_ENV !== 'production') {\\n      if (methods && hasOwn(methods, key)) {\\n        warn(\\n          (\\\"Method \\\\\\\"\\\" + key + \\\"\\\\\\\" has already been defined as a data property.\\\"),\\n          vm\\n        );\\n      }\\n    }\\n    if (props && hasOwn(props, key)) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        \\\"The data property \\\\\\\"\\\" + key + \\\"\\\\\\\" is already declared as a prop. \\\" +\\n        \\\"Use prop default value instead.\\\",\\n        vm\\n      );\\n    } else if (!isReserved(key)) {\\n      proxy(vm, \\\"_data\\\", key);\\n    }\\n  }\\n  // observe data\\n  observe(data, true /* asRootData */);\\n}\\n\\nfunction getData (data, vm) {\\n  // #7573 disable dep collection when invoking data getters\\n  pushTarget();\\n  try {\\n    return data.call(vm, vm)\\n  } catch (e) {\\n    handleError(e, vm, \\\"data()\\\");\\n    return {}\\n  } finally {\\n    popTarget();\\n  }\\n}\\n\\nvar computedWatcherOptions = { lazy: true };\\n\\nfunction initComputed (vm, computed) {\\n  // $flow-disable-line\\n  var watchers = vm._computedWatchers = Object.create(null);\\n  // computed properties are just getters during SSR\\n  var isSSR = isServerRendering();\\n\\n  for (var key in computed) {\\n    var userDef = computed[key];\\n    var getter = typeof userDef === 'function' ? userDef : userDef.get;\\n    if (process.env.NODE_ENV !== 'production' && getter == null) {\\n      warn(\\n        (\\\"Getter is missing for computed property \\\\\\\"\\\" + key + \\\"\\\\\\\".\\\"),\\n        vm\\n      );\\n    }\\n\\n    if (!isSSR) {\\n      // create internal watcher for the computed property.\\n      watchers[key] = new Watcher(\\n        vm,\\n        getter || noop,\\n        noop,\\n        computedWatcherOptions\\n      );\\n    }\\n\\n    // component-defined computed properties are already defined on the\\n    // component prototype. We only need to define computed properties defined\\n    // at instantiation here.\\n    if (!(key in vm)) {\\n      defineComputed(vm, key, userDef);\\n    } else if (process.env.NODE_ENV !== 'production') {\\n      if (key in vm.$data) {\\n        warn((\\\"The computed property \\\\\\\"\\\" + key + \\\"\\\\\\\" is already defined in data.\\\"), vm);\\n      } else if (vm.$options.props && key in vm.$options.props) {\\n        warn((\\\"The computed property \\\\\\\"\\\" + key + \\\"\\\\\\\" is already defined as a prop.\\\"), vm);\\n      }\\n    }\\n  }\\n}\\n\\nfunction defineComputed (\\n  target,\\n  key,\\n  userDef\\n) {\\n  var shouldCache = !isServerRendering();\\n  if (typeof userDef === 'function') {\\n    sharedPropertyDefinition.get = shouldCache\\n      ? createComputedGetter(key)\\n      : userDef;\\n    sharedPropertyDefinition.set = noop;\\n  } else {\\n    sharedPropertyDefinition.get = userDef.get\\n      ? shouldCache && userDef.cache !== false\\n        ? createComputedGetter(key)\\n        : userDef.get\\n      : noop;\\n    sharedPropertyDefinition.set = userDef.set\\n      ? userDef.set\\n      : noop;\\n  }\\n  if (process.env.NODE_ENV !== 'production' &&\\n      sharedPropertyDefinition.set === noop) {\\n    sharedPropertyDefinition.set = function () {\\n      warn(\\n        (\\\"Computed property \\\\\\\"\\\" + key + \\\"\\\\\\\" was assigned to but it has no setter.\\\"),\\n        this\\n      );\\n    };\\n  }\\n  Object.defineProperty(target, key, sharedPropertyDefinition);\\n}\\n\\nfunction createComputedGetter (key) {\\n  return function computedGetter () {\\n    var watcher = this._computedWatchers && this._computedWatchers[key];\\n    if (watcher) {\\n      if (watcher.dirty) {\\n        watcher.evaluate();\\n      }\\n      if (Dep.target) {\\n        watcher.depend();\\n      }\\n      return watcher.value\\n    }\\n  }\\n}\\n\\nfunction initMethods (vm, methods) {\\n  var props = vm.$options.props;\\n  for (var key in methods) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      if (methods[key] == null) {\\n        warn(\\n          \\\"Method \\\\\\\"\\\" + key + \\\"\\\\\\\" has an undefined value in the component definition. \\\" +\\n          \\\"Did you reference the function correctly?\\\",\\n          vm\\n        );\\n      }\\n      if (props && hasOwn(props, key)) {\\n        warn(\\n          (\\\"Method \\\\\\\"\\\" + key + \\\"\\\\\\\" has already been defined as a prop.\\\"),\\n          vm\\n        );\\n      }\\n      if ((key in vm) && isReserved(key)) {\\n        warn(\\n          \\\"Method \\\\\\\"\\\" + key + \\\"\\\\\\\" conflicts with an existing Vue instance method. \\\" +\\n          \\\"Avoid defining component methods that start with _ or $.\\\"\\n        );\\n      }\\n    }\\n    vm[key] = methods[key] == null ? noop : bind(methods[key], vm);\\n  }\\n}\\n\\nfunction initWatch (vm, watch) {\\n  for (var key in watch) {\\n    var handler = watch[key];\\n    if (Array.isArray(handler)) {\\n      for (var i = 0; i < handler.length; i++) {\\n        createWatcher(vm, key, handler[i]);\\n      }\\n    } else {\\n      createWatcher(vm, key, handler);\\n    }\\n  }\\n}\\n\\nfunction createWatcher (\\n  vm,\\n  expOrFn,\\n  handler,\\n  options\\n) {\\n  if (isPlainObject(handler)) {\\n    options = handler;\\n    handler = handler.handler;\\n  }\\n  if (typeof handler === 'string') {\\n    handler = vm[handler];\\n  }\\n  return vm.$watch(expOrFn, handler, options)\\n}\\n\\nfunction stateMixin (Vue) {\\n  // flow somehow has problems with directly declared definition object\\n  // when using Object.defineProperty, so we have to procedurally build up\\n  // the object here.\\n  var dataDef = {};\\n  dataDef.get = function () { return this._data };\\n  var propsDef = {};\\n  propsDef.get = function () { return this._props };\\n  if (process.env.NODE_ENV !== 'production') {\\n    dataDef.set = function (newData) {\\n      warn(\\n        'Avoid replacing instance root $data. ' +\\n        'Use nested data properties instead.',\\n        this\\n      );\\n    };\\n    propsDef.set = function () {\\n      warn(\\\"$props is readonly.\\\", this);\\n    };\\n  }\\n  Object.defineProperty(Vue.prototype, '$data', dataDef);\\n  Object.defineProperty(Vue.prototype, '$props', propsDef);\\n\\n  Vue.prototype.$set = set;\\n  Vue.prototype.$delete = del;\\n\\n  Vue.prototype.$watch = function (\\n    expOrFn,\\n    cb,\\n    options\\n  ) {\\n    var vm = this;\\n    if (isPlainObject(cb)) {\\n      return createWatcher(vm, expOrFn, cb, options)\\n    }\\n    options = options || {};\\n    options.user = true;\\n    var watcher = new Watcher(vm, expOrFn, cb, options);\\n    if (options.immediate) {\\n      cb.call(vm, watcher.value);\\n    }\\n    return function unwatchFn () {\\n      watcher.teardown();\\n    }\\n  };\\n}\\n\\n/*  */\\n\\nfunction initProvide (vm) {\\n  var provide = vm.$options.provide;\\n  if (provide) {\\n    vm._provided = typeof provide === 'function'\\n      ? provide.call(vm)\\n      : provide;\\n  }\\n}\\n\\nfunction initInjections (vm) {\\n  var result = resolveInject(vm.$options.inject, vm);\\n  if (result) {\\n    toggleObserving(false);\\n    Object.keys(result).forEach(function (key) {\\n      /* istanbul ignore else */\\n      if (process.env.NODE_ENV !== 'production') {\\n        defineReactive(vm, key, result[key], function () {\\n          warn(\\n            \\\"Avoid mutating an injected value directly since the changes will be \\\" +\\n            \\\"overwritten whenever the provided component re-renders. \\\" +\\n            \\\"injection being mutated: \\\\\\\"\\\" + key + \\\"\\\\\\\"\\\",\\n            vm\\n          );\\n        });\\n      } else {\\n        defineReactive(vm, key, result[key]);\\n      }\\n    });\\n    toggleObserving(true);\\n  }\\n}\\n\\nfunction resolveInject (inject, vm) {\\n  if (inject) {\\n    // inject is :any because flow is not smart enough to figure out cached\\n    var result = Object.create(null);\\n    var keys = hasSymbol\\n      ? Reflect.ownKeys(inject).filter(function (key) {\\n        /* istanbul ignore next */\\n        return Object.getOwnPropertyDescriptor(inject, key).enumerable\\n      })\\n      : Object.keys(inject);\\n\\n    for (var i = 0; i < keys.length; i++) {\\n      var key = keys[i];\\n      var provideKey = inject[key].from;\\n      var source = vm;\\n      while (source) {\\n        if (source._provided && hasOwn(source._provided, provideKey)) {\\n          result[key] = source._provided[provideKey];\\n          break\\n        }\\n        source = source.$parent;\\n      }\\n      if (!source) {\\n        if ('default' in inject[key]) {\\n          var provideDefault = inject[key].default;\\n          result[key] = typeof provideDefault === 'function'\\n            ? provideDefault.call(vm)\\n            : provideDefault;\\n        } else if (process.env.NODE_ENV !== 'production') {\\n          warn((\\\"Injection \\\\\\\"\\\" + key + \\\"\\\\\\\" not found\\\"), vm);\\n        }\\n      }\\n    }\\n    return result\\n  }\\n}\\n\\n/*  */\\n\\n/**\\n * Runtime helper for rendering v-for lists.\\n */\\nfunction renderList (\\n  val,\\n  render\\n) {\\n  var ret, i, l, keys, key;\\n  if (Array.isArray(val) || typeof val === 'string') {\\n    ret = new Array(val.length);\\n    for (i = 0, l = val.length; i < l; i++) {\\n      ret[i] = render(val[i], i);\\n    }\\n  } else if (typeof val === 'number') {\\n    ret = new Array(val);\\n    for (i = 0; i < val; i++) {\\n      ret[i] = render(i + 1, i);\\n    }\\n  } else if (isObject(val)) {\\n    keys = Object.keys(val);\\n    ret = new Array(keys.length);\\n    for (i = 0, l = keys.length; i < l; i++) {\\n      key = keys[i];\\n      ret[i] = render(val[key], key, i);\\n    }\\n  }\\n  if (isDef(ret)) {\\n    (ret)._isVList = true;\\n  }\\n  return ret\\n}\\n\\n/*  */\\n\\n/**\\n * Runtime helper for rendering <slot>\\n */\\nfunction renderSlot (\\n  name,\\n  fallback,\\n  props,\\n  bindObject\\n) {\\n  var scopedSlotFn = this.$scopedSlots[name];\\n  var nodes;\\n  if (scopedSlotFn) { // scoped slot\\n    props = props || {};\\n    if (bindObject) {\\n      if (process.env.NODE_ENV !== 'production' && !isObject(bindObject)) {\\n        warn(\\n          'slot v-bind without argument expects an Object',\\n          this\\n        );\\n      }\\n      props = extend(extend({}, bindObject), props);\\n    }\\n    nodes = scopedSlotFn(props) || fallback;\\n  } else {\\n    var slotNodes = this.$slots[name];\\n    // warn duplicate slot usage\\n    if (slotNodes) {\\n      if (process.env.NODE_ENV !== 'production' && slotNodes._rendered) {\\n        warn(\\n          \\\"Duplicate presence of slot \\\\\\\"\\\" + name + \\\"\\\\\\\" found in the same render tree \\\" +\\n          \\\"- this will likely cause render errors.\\\",\\n          this\\n        );\\n      }\\n      slotNodes._rendered = true;\\n    }\\n    nodes = slotNodes || fallback;\\n  }\\n\\n  var target = props && props.slot;\\n  if (target) {\\n    return this.$createElement('template', { slot: target }, nodes)\\n  } else {\\n    return nodes\\n  }\\n}\\n\\n/*  */\\n\\n/**\\n * Runtime helper for resolving filters\\n */\\nfunction resolveFilter (id) {\\n  return resolveAsset(this.$options, 'filters', id, true) || identity\\n}\\n\\n/*  */\\n\\nfunction isKeyNotMatch (expect, actual) {\\n  if (Array.isArray(expect)) {\\n    return expect.indexOf(actual) === -1\\n  } else {\\n    return expect !== actual\\n  }\\n}\\n\\n/**\\n * Runtime helper for checking keyCodes from config.\\n * exposed as Vue.prototype._k\\n * passing in eventKeyName as last argument separately for backwards compat\\n */\\nfunction checkKeyCodes (\\n  eventKeyCode,\\n  key,\\n  builtInKeyCode,\\n  eventKeyName,\\n  builtInKeyName\\n) {\\n  var mappedKeyCode = config.keyCodes[key] || builtInKeyCode;\\n  if (builtInKeyName && eventKeyName && !config.keyCodes[key]) {\\n    return isKeyNotMatch(builtInKeyName, eventKeyName)\\n  } else if (mappedKeyCode) {\\n    return isKeyNotMatch(mappedKeyCode, eventKeyCode)\\n  } else if (eventKeyName) {\\n    return hyphenate(eventKeyName) !== key\\n  }\\n}\\n\\n/*  */\\n\\n/**\\n * Runtime helper for merging v-bind=\\\"object\\\" into a VNode's data.\\n */\\nfunction bindObjectProps (\\n  data,\\n  tag,\\n  value,\\n  asProp,\\n  isSync\\n) {\\n  if (value) {\\n    if (!isObject(value)) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        'v-bind without argument expects an Object or Array value',\\n        this\\n      );\\n    } else {\\n      if (Array.isArray(value)) {\\n        value = toObject(value);\\n      }\\n      var hash;\\n      var loop = function ( key ) {\\n        if (\\n          key === 'class' ||\\n          key === 'style' ||\\n          isReservedAttribute(key)\\n        ) {\\n          hash = data;\\n        } else {\\n          var type = data.attrs && data.attrs.type;\\n          hash = asProp || config.mustUseProp(tag, type, key)\\n            ? data.domProps || (data.domProps = {})\\n            : data.attrs || (data.attrs = {});\\n        }\\n        if (!(key in hash)) {\\n          hash[key] = value[key];\\n\\n          if (isSync) {\\n            var on = data.on || (data.on = {});\\n            on[(\\\"update:\\\" + key)] = function ($event) {\\n              value[key] = $event;\\n            };\\n          }\\n        }\\n      };\\n\\n      for (var key in value) loop( key );\\n    }\\n  }\\n  return data\\n}\\n\\n/*  */\\n\\n/**\\n * Runtime helper for rendering static trees.\\n */\\nfunction renderStatic (\\n  index,\\n  isInFor\\n) {\\n  var cached = this._staticTrees || (this._staticTrees = []);\\n  var tree = cached[index];\\n  // if has already-rendered static tree and not inside v-for,\\n  // we can reuse the same tree.\\n  if (tree && !isInFor) {\\n    return tree\\n  }\\n  // otherwise, render a fresh tree.\\n  tree = cached[index] = this.$options.staticRenderFns[index].call(\\n    this._renderProxy,\\n    null,\\n    this // for render fns generated for functional component templates\\n  );\\n  markStatic(tree, (\\\"__static__\\\" + index), false);\\n  return tree\\n}\\n\\n/**\\n * Runtime helper for v-once.\\n * Effectively it means marking the node as static with a unique key.\\n */\\nfunction markOnce (\\n  tree,\\n  index,\\n  key\\n) {\\n  markStatic(tree, (\\\"__once__\\\" + index + (key ? (\\\"_\\\" + key) : \\\"\\\")), true);\\n  return tree\\n}\\n\\nfunction markStatic (\\n  tree,\\n  key,\\n  isOnce\\n) {\\n  if (Array.isArray(tree)) {\\n    for (var i = 0; i < tree.length; i++) {\\n      if (tree[i] && typeof tree[i] !== 'string') {\\n        markStaticNode(tree[i], (key + \\\"_\\\" + i), isOnce);\\n      }\\n    }\\n  } else {\\n    markStaticNode(tree, key, isOnce);\\n  }\\n}\\n\\nfunction markStaticNode (node, key, isOnce) {\\n  node.isStatic = true;\\n  node.key = key;\\n  node.isOnce = isOnce;\\n}\\n\\n/*  */\\n\\nfunction bindObjectListeners (data, value) {\\n  if (value) {\\n    if (!isPlainObject(value)) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        'v-on without argument expects an Object value',\\n        this\\n      );\\n    } else {\\n      var on = data.on = data.on ? extend({}, data.on) : {};\\n      for (var key in value) {\\n        var existing = on[key];\\n        var ours = value[key];\\n        on[key] = existing ? [].concat(existing, ours) : ours;\\n      }\\n    }\\n  }\\n  return data\\n}\\n\\n/*  */\\n\\nfunction installRenderHelpers (target) {\\n  target._o = markOnce;\\n  target._n = toNumber;\\n  target._s = toString;\\n  target._l = renderList;\\n  target._t = renderSlot;\\n  target._q = looseEqual;\\n  target._i = looseIndexOf;\\n  target._m = renderStatic;\\n  target._f = resolveFilter;\\n  target._k = checkKeyCodes;\\n  target._b = bindObjectProps;\\n  target._v = createTextVNode;\\n  target._e = createEmptyVNode;\\n  target._u = resolveScopedSlots;\\n  target._g = bindObjectListeners;\\n}\\n\\n/*  */\\n\\nfunction FunctionalRenderContext (\\n  data,\\n  props,\\n  children,\\n  parent,\\n  Ctor\\n) {\\n  var options = Ctor.options;\\n  // ensure the createElement function in functional components\\n  // gets a unique context - this is necessary for correct named slot check\\n  var contextVm;\\n  if (hasOwn(parent, '_uid')) {\\n    contextVm = Object.create(parent);\\n    // $flow-disable-line\\n    contextVm._original = parent;\\n  } else {\\n    // the context vm passed in is a functional context as well.\\n    // in this case we want to make sure we are able to get a hold to the\\n    // real context instance.\\n    contextVm = parent;\\n    // $flow-disable-line\\n    parent = parent._original;\\n  }\\n  var isCompiled = isTrue(options._compiled);\\n  var needNormalization = !isCompiled;\\n\\n  this.data = data;\\n  this.props = props;\\n  this.children = children;\\n  this.parent = parent;\\n  this.listeners = data.on || emptyObject;\\n  this.injections = resolveInject(options.inject, parent);\\n  this.slots = function () { return resolveSlots(children, parent); };\\n\\n  // support for compiled functional template\\n  if (isCompiled) {\\n    // exposing $options for renderStatic()\\n    this.$options = options;\\n    // pre-resolve slots for renderSlot()\\n    this.$slots = this.slots();\\n    this.$scopedSlots = data.scopedSlots || emptyObject;\\n  }\\n\\n  if (options._scopeId) {\\n    this._c = function (a, b, c, d) {\\n      var vnode = createElement(contextVm, a, b, c, d, needNormalization);\\n      if (vnode && !Array.isArray(vnode)) {\\n        vnode.fnScopeId = options._scopeId;\\n        vnode.fnContext = parent;\\n      }\\n      return vnode\\n    };\\n  } else {\\n    this._c = function (a, b, c, d) { return createElement(contextVm, a, b, c, d, needNormalization); };\\n  }\\n}\\n\\ninstallRenderHelpers(FunctionalRenderContext.prototype);\\n\\nfunction createFunctionalComponent (\\n  Ctor,\\n  propsData,\\n  data,\\n  contextVm,\\n  children\\n) {\\n  var options = Ctor.options;\\n  var props = {};\\n  var propOptions = options.props;\\n  if (isDef(propOptions)) {\\n    for (var key in propOptions) {\\n      props[key] = validateProp(key, propOptions, propsData || emptyObject);\\n    }\\n  } else {\\n    if (isDef(data.attrs)) { mergeProps(props, data.attrs); }\\n    if (isDef(data.props)) { mergeProps(props, data.props); }\\n  }\\n\\n  var renderContext = new FunctionalRenderContext(\\n    data,\\n    props,\\n    children,\\n    contextVm,\\n    Ctor\\n  );\\n\\n  var vnode = options.render.call(null, renderContext._c, renderContext);\\n\\n  if (vnode instanceof VNode) {\\n    return cloneAndMarkFunctionalResult(vnode, data, renderContext.parent, options)\\n  } else if (Array.isArray(vnode)) {\\n    var vnodes = normalizeChildren(vnode) || [];\\n    var res = new Array(vnodes.length);\\n    for (var i = 0; i < vnodes.length; i++) {\\n      res[i] = cloneAndMarkFunctionalResult(vnodes[i], data, renderContext.parent, options);\\n    }\\n    return res\\n  }\\n}\\n\\nfunction cloneAndMarkFunctionalResult (vnode, data, contextVm, options) {\\n  // #7817 clone node before setting fnContext, otherwise if the node is reused\\n  // (e.g. it was from a cached normal slot) the fnContext causes named slots\\n  // that should not be matched to match.\\n  var clone = cloneVNode(vnode);\\n  clone.fnContext = contextVm;\\n  clone.fnOptions = options;\\n  if (data.slot) {\\n    (clone.data || (clone.data = {})).slot = data.slot;\\n  }\\n  return clone\\n}\\n\\nfunction mergeProps (to, from) {\\n  for (var key in from) {\\n    to[camelize(key)] = from[key];\\n  }\\n}\\n\\n/*  */\\n\\n\\n\\n\\n// Register the component hook to weex native render engine.\\n// The hook will be triggered by native, not javascript.\\n\\n\\n// Updates the state of the component to weex native render engine.\\n\\n/*  */\\n\\n// https://github.com/Hanks10100/weex-native-directive/tree/master/component\\n\\n// listening on native callback\\n\\n/*  */\\n\\n/*  */\\n\\n// inline hooks to be invoked on component VNodes during patch\\nvar componentVNodeHooks = {\\n  init: function init (\\n    vnode,\\n    hydrating,\\n    parentElm,\\n    refElm\\n  ) {\\n    if (\\n      vnode.componentInstance &&\\n      !vnode.componentInstance._isDestroyed &&\\n      vnode.data.keepAlive\\n    ) {\\n      // kept-alive components, treat as a patch\\n      var mountedNode = vnode; // work around flow\\n      componentVNodeHooks.prepatch(mountedNode, mountedNode);\\n    } else {\\n      var child = vnode.componentInstance = createComponentInstanceForVnode(\\n        vnode,\\n        activeInstance,\\n        parentElm,\\n        refElm\\n      );\\n      child.$mount(hydrating ? vnode.elm : undefined, hydrating);\\n    }\\n  },\\n\\n  prepatch: function prepatch (oldVnode, vnode) {\\n    var options = vnode.componentOptions;\\n    var child = vnode.componentInstance = oldVnode.componentInstance;\\n    updateChildComponent(\\n      child,\\n      options.propsData, // updated props\\n      options.listeners, // updated listeners\\n      vnode, // new parent vnode\\n      options.children // new children\\n    );\\n  },\\n\\n  insert: function insert (vnode) {\\n    var context = vnode.context;\\n    var componentInstance = vnode.componentInstance;\\n    if (!componentInstance._isMounted) {\\n      componentInstance._isMounted = true;\\n      callHook(componentInstance, 'mounted');\\n    }\\n    if (vnode.data.keepAlive) {\\n      if (context._isMounted) {\\n        // vue-router#1212\\n        // During updates, a kept-alive component's child components may\\n        // change, so directly walking the tree here may call activated hooks\\n        // on incorrect children. Instead we push them into a queue which will\\n        // be processed after the whole patch process ended.\\n        queueActivatedComponent(componentInstance);\\n      } else {\\n        activateChildComponent(componentInstance, true /* direct */);\\n      }\\n    }\\n  },\\n\\n  destroy: function destroy (vnode) {\\n    var componentInstance = vnode.componentInstance;\\n    if (!componentInstance._isDestroyed) {\\n      if (!vnode.data.keepAlive) {\\n        componentInstance.$destroy();\\n      } else {\\n        deactivateChildComponent(componentInstance, true /* direct */);\\n      }\\n    }\\n  }\\n};\\n\\nvar hooksToMerge = Object.keys(componentVNodeHooks);\\n\\nfunction createComponent (\\n  Ctor,\\n  data,\\n  context,\\n  children,\\n  tag\\n) {\\n  if (isUndef(Ctor)) {\\n    return\\n  }\\n\\n  var baseCtor = context.$options._base;\\n\\n  // plain options object: turn it into a constructor\\n  if (isObject(Ctor)) {\\n    Ctor = baseCtor.extend(Ctor);\\n  }\\n\\n  // if at this stage it's not a constructor or an async component factory,\\n  // reject.\\n  if (typeof Ctor !== 'function') {\\n    if (process.env.NODE_ENV !== 'production') {\\n      warn((\\\"Invalid Component definition: \\\" + (String(Ctor))), context);\\n    }\\n    return\\n  }\\n\\n  // async component\\n  var asyncFactory;\\n  if (isUndef(Ctor.cid)) {\\n    asyncFactory = Ctor;\\n    Ctor = resolveAsyncComponent(asyncFactory, baseCtor, context);\\n    if (Ctor === undefined) {\\n      // return a placeholder node for async component, which is rendered\\n      // as a comment node but preserves all the raw information for the node.\\n      // the information will be used for async server-rendering and hydration.\\n      return createAsyncPlaceholder(\\n        asyncFactory,\\n        data,\\n        context,\\n        children,\\n        tag\\n      )\\n    }\\n  }\\n\\n  data = data || {};\\n\\n  // resolve constructor options in case global mixins are applied after\\n  // component constructor creation\\n  resolveConstructorOptions(Ctor);\\n\\n  // transform component v-model data into props & events\\n  if (isDef(data.model)) {\\n    transformModel(Ctor.options, data);\\n  }\\n\\n  // extract props\\n  var propsData = extractPropsFromVNodeData(data, Ctor, tag);\\n\\n  // functional component\\n  if (isTrue(Ctor.options.functional)) {\\n    return createFunctionalComponent(Ctor, propsData, data, context, children)\\n  }\\n\\n  // extract listeners, since these needs to be treated as\\n  // child component listeners instead of DOM listeners\\n  var listeners = data.on;\\n  // replace with listeners with .native modifier\\n  // so it gets processed during parent component patch.\\n  data.on = data.nativeOn;\\n\\n  if (isTrue(Ctor.options.abstract)) {\\n    // abstract components do not keep anything\\n    // other than props & listeners & slot\\n\\n    // work around flow\\n    var slot = data.slot;\\n    data = {};\\n    if (slot) {\\n      data.slot = slot;\\n    }\\n  }\\n\\n  // install component management hooks onto the placeholder node\\n  installComponentHooks(data);\\n\\n  // return a placeholder vnode\\n  var name = Ctor.options.name || tag;\\n  var vnode = new VNode(\\n    (\\\"vue-component-\\\" + (Ctor.cid) + (name ? (\\\"-\\\" + name) : '')),\\n    data, undefined, undefined, undefined, context,\\n    { Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children },\\n    asyncFactory\\n  );\\n\\n  // Weex specific: invoke recycle-list optimized @render function for\\n  // extracting cell-slot template.\\n  // https://github.com/Hanks10100/weex-native-directive/tree/master/component\\n  /* istanbul ignore if */\\n  return vnode\\n}\\n\\nfunction createComponentInstanceForVnode (\\n  vnode, // we know it's MountedComponentVNode but flow doesn't\\n  parent, // activeInstance in lifecycle state\\n  parentElm,\\n  refElm\\n) {\\n  var options = {\\n    _isComponent: true,\\n    parent: parent,\\n    _parentVnode: vnode,\\n    _parentElm: parentElm || null,\\n    _refElm: refElm || null\\n  };\\n  // check inline-template render functions\\n  var inlineTemplate = vnode.data.inlineTemplate;\\n  if (isDef(inlineTemplate)) {\\n    options.render = inlineTemplate.render;\\n    options.staticRenderFns = inlineTemplate.staticRenderFns;\\n  }\\n  return new vnode.componentOptions.Ctor(options)\\n}\\n\\nfunction installComponentHooks (data) {\\n  var hooks = data.hook || (data.hook = {});\\n  for (var i = 0; i < hooksToMerge.length; i++) {\\n    var key = hooksToMerge[i];\\n    hooks[key] = componentVNodeHooks[key];\\n  }\\n}\\n\\n// transform component v-model info (value and callback) into\\n// prop and event handler respectively.\\nfunction transformModel (options, data) {\\n  var prop = (options.model && options.model.prop) || 'value';\\n  var event = (options.model && options.model.event) || 'input';(data.props || (data.props = {}))[prop] = data.model.value;\\n  var on = data.on || (data.on = {});\\n  if (isDef(on[event])) {\\n    on[event] = [data.model.callback].concat(on[event]);\\n  } else {\\n    on[event] = data.model.callback;\\n  }\\n}\\n\\n/*  */\\n\\nvar SIMPLE_NORMALIZE = 1;\\nvar ALWAYS_NORMALIZE = 2;\\n\\n// wrapper function for providing a more flexible interface\\n// without getting yelled at by flow\\nfunction createElement (\\n  context,\\n  tag,\\n  data,\\n  children,\\n  normalizationType,\\n  alwaysNormalize\\n) {\\n  if (Array.isArray(data) || isPrimitive(data)) {\\n    normalizationType = children;\\n    children = data;\\n    data = undefined;\\n  }\\n  if (isTrue(alwaysNormalize)) {\\n    normalizationType = ALWAYS_NORMALIZE;\\n  }\\n  return _createElement(context, tag, data, children, normalizationType)\\n}\\n\\nfunction _createElement (\\n  context,\\n  tag,\\n  data,\\n  children,\\n  normalizationType\\n) {\\n  if (isDef(data) && isDef((data).__ob__)) {\\n    process.env.NODE_ENV !== 'production' && warn(\\n      \\\"Avoid using observed data object as vnode data: \\\" + (JSON.stringify(data)) + \\\"\\\\n\\\" +\\n      'Always create fresh vnode data objects in each render!',\\n      context\\n    );\\n    return createEmptyVNode()\\n  }\\n  // object syntax in v-bind\\n  if (isDef(data) && isDef(data.is)) {\\n    tag = data.is;\\n  }\\n  if (!tag) {\\n    // in case of component :is set to falsy value\\n    return createEmptyVNode()\\n  }\\n  // warn against non-primitive key\\n  if (process.env.NODE_ENV !== 'production' &&\\n    isDef(data) && isDef(data.key) && !isPrimitive(data.key)\\n  ) {\\n    {\\n      warn(\\n        'Avoid using non-primitive value as key, ' +\\n        'use string/number value instead.',\\n        context\\n      );\\n    }\\n  }\\n  // support single function children as default scoped slot\\n  if (Array.isArray(children) &&\\n    typeof children[0] === 'function'\\n  ) {\\n    data = data || {};\\n    data.scopedSlots = { default: children[0] };\\n    children.length = 0;\\n  }\\n  if (normalizationType === ALWAYS_NORMALIZE) {\\n    children = normalizeChildren(children);\\n  } else if (normalizationType === SIMPLE_NORMALIZE) {\\n    children = simpleNormalizeChildren(children);\\n  }\\n  var vnode, ns;\\n  if (typeof tag === 'string') {\\n    var Ctor;\\n    ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag);\\n    if (config.isReservedTag(tag)) {\\n      // platform built-in elements\\n      vnode = new VNode(\\n        config.parsePlatformTagName(tag), data, children,\\n        undefined, undefined, context\\n      );\\n    } else if (isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {\\n      // component\\n      vnode = createComponent(Ctor, data, context, children, tag);\\n    } else {\\n      // unknown or unlisted namespaced elements\\n      // check at runtime because it may get assigned a namespace when its\\n      // parent normalizes children\\n      vnode = new VNode(\\n        tag, data, children,\\n        undefined, undefined, context\\n      );\\n    }\\n  } else {\\n    // direct component options / constructor\\n    vnode = createComponent(tag, data, context, children);\\n  }\\n  if (Array.isArray(vnode)) {\\n    return vnode\\n  } else if (isDef(vnode)) {\\n    if (isDef(ns)) { applyNS(vnode, ns); }\\n    if (isDef(data)) { registerDeepBindings(data); }\\n    return vnode\\n  } else {\\n    return createEmptyVNode()\\n  }\\n}\\n\\nfunction applyNS (vnode, ns, force) {\\n  vnode.ns = ns;\\n  if (vnode.tag === 'foreignObject') {\\n    // use default namespace inside foreignObject\\n    ns = undefined;\\n    force = true;\\n  }\\n  if (isDef(vnode.children)) {\\n    for (var i = 0, l = vnode.children.length; i < l; i++) {\\n      var child = vnode.children[i];\\n      if (isDef(child.tag) && (\\n        isUndef(child.ns) || (isTrue(force) && child.tag !== 'svg'))) {\\n        applyNS(child, ns, force);\\n      }\\n    }\\n  }\\n}\\n\\n// ref #5318\\n// necessary to ensure parent re-render when deep bindings like :style and\\n// :class are used on slot nodes\\nfunction registerDeepBindings (data) {\\n  if (isObject(data.style)) {\\n    traverse(data.style);\\n  }\\n  if (isObject(data.class)) {\\n    traverse(data.class);\\n  }\\n}\\n\\n/*  */\\n\\nfunction initRender (vm) {\\n  vm._vnode = null; // the root of the child tree\\n  vm._staticTrees = null; // v-once cached trees\\n  var options = vm.$options;\\n  var parentVnode = vm.$vnode = options._parentVnode; // the placeholder node in parent tree\\n  var renderContext = parentVnode && parentVnode.context;\\n  vm.$slots = resolveSlots(options._renderChildren, renderContext);\\n  vm.$scopedSlots = emptyObject;\\n  // bind the createElement fn to this instance\\n  // so that we get proper render context inside it.\\n  // args order: tag, data, children, normalizationType, alwaysNormalize\\n  // internal version is used by render functions compiled from templates\\n  vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };\\n  // normalization is always applied for the public version, used in\\n  // user-written render functions.\\n  vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };\\n\\n  // $attrs & $listeners are exposed for easier HOC creation.\\n  // they need to be reactive so that HOCs using them are always updated\\n  var parentData = parentVnode && parentVnode.data;\\n\\n  /* istanbul ignore else */\\n  if (process.env.NODE_ENV !== 'production') {\\n    defineReactive(vm, '$attrs', parentData && parentData.attrs || emptyObject, function () {\\n      !isUpdatingChildComponent && warn(\\\"$attrs is readonly.\\\", vm);\\n    }, true);\\n    defineReactive(vm, '$listeners', options._parentListeners || emptyObject, function () {\\n      !isUpdatingChildComponent && warn(\\\"$listeners is readonly.\\\", vm);\\n    }, true);\\n  } else {\\n    defineReactive(vm, '$attrs', parentData && parentData.attrs || emptyObject, null, true);\\n    defineReactive(vm, '$listeners', options._parentListeners || emptyObject, null, true);\\n  }\\n}\\n\\nfunction renderMixin (Vue) {\\n  // install runtime convenience helpers\\n  installRenderHelpers(Vue.prototype);\\n\\n  Vue.prototype.$nextTick = function (fn) {\\n    return nextTick(fn, this)\\n  };\\n\\n  Vue.prototype._render = function () {\\n    var vm = this;\\n    var ref = vm.$options;\\n    var render = ref.render;\\n    var _parentVnode = ref._parentVnode;\\n\\n    // reset _rendered flag on slots for duplicate slot check\\n    if (process.env.NODE_ENV !== 'production') {\\n      for (var key in vm.$slots) {\\n        // $flow-disable-line\\n        vm.$slots[key]._rendered = false;\\n      }\\n    }\\n\\n    if (_parentVnode) {\\n      vm.$scopedSlots = _parentVnode.data.scopedSlots || emptyObject;\\n    }\\n\\n    // set parent vnode. this allows render functions to have access\\n    // to the data on the placeholder node.\\n    vm.$vnode = _parentVnode;\\n    // render self\\n    var vnode;\\n    try {\\n      vnode = render.call(vm._renderProxy, vm.$createElement);\\n    } catch (e) {\\n      handleError(e, vm, \\\"render\\\");\\n      // return error render result,\\n      // or previous vnode to prevent render error causing blank component\\n      /* istanbul ignore else */\\n      if (process.env.NODE_ENV !== 'production') {\\n        if (vm.$options.renderError) {\\n          try {\\n            vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e);\\n          } catch (e) {\\n            handleError(e, vm, \\\"renderError\\\");\\n            vnode = vm._vnode;\\n          }\\n        } else {\\n          vnode = vm._vnode;\\n        }\\n      } else {\\n        vnode = vm._vnode;\\n      }\\n    }\\n    // return empty vnode in case the render function errored out\\n    if (!(vnode instanceof VNode)) {\\n      if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {\\n        warn(\\n          'Multiple root nodes returned from render function. Render function ' +\\n          'should return a single root node.',\\n          vm\\n        );\\n      }\\n      vnode = createEmptyVNode();\\n    }\\n    // set parent\\n    vnode.parent = _parentVnode;\\n    return vnode\\n  };\\n}\\n\\n/*  */\\n\\nvar uid$3 = 0;\\n\\nfunction initMixin (Vue) {\\n  Vue.prototype._init = function (options) {\\n    var vm = this;\\n    // a uid\\n    vm._uid = uid$3++;\\n\\n    var startTag, endTag;\\n    /* istanbul ignore if */\\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\\n      startTag = \\\"vue-perf-start:\\\" + (vm._uid);\\n      endTag = \\\"vue-perf-end:\\\" + (vm._uid);\\n      mark(startTag);\\n    }\\n\\n    // a flag to avoid this being observed\\n    vm._isVue = true;\\n    // merge options\\n    if (options && options._isComponent) {\\n      // optimize internal component instantiation\\n      // since dynamic options merging is pretty slow, and none of the\\n      // internal component options needs special treatment.\\n      initInternalComponent(vm, options);\\n    } else {\\n      vm.$options = mergeOptions(\\n        resolveConstructorOptions(vm.constructor),\\n        options || {},\\n        vm\\n      );\\n    }\\n    /* istanbul ignore else */\\n    if (process.env.NODE_ENV !== 'production') {\\n      initProxy(vm);\\n    } else {\\n      vm._renderProxy = vm;\\n    }\\n    // expose real self\\n    vm._self = vm;\\n    initLifecycle(vm);\\n    initEvents(vm);\\n    initRender(vm);\\n    callHook(vm, 'beforeCreate');\\n    initInjections(vm); // resolve injections before data/props\\n    initState(vm);\\n    initProvide(vm); // resolve provide after data/props\\n    callHook(vm, 'created');\\n\\n    /* istanbul ignore if */\\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\\n      vm._name = formatComponentName(vm, false);\\n      mark(endTag);\\n      measure((\\\"vue \\\" + (vm._name) + \\\" init\\\"), startTag, endTag);\\n    }\\n\\n    if (vm.$options.el) {\\n      vm.$mount(vm.$options.el);\\n    }\\n  };\\n}\\n\\nfunction initInternalComponent (vm, options) {\\n  var opts = vm.$options = Object.create(vm.constructor.options);\\n  // doing this because it's faster than dynamic enumeration.\\n  var parentVnode = options._parentVnode;\\n  opts.parent = options.parent;\\n  opts._parentVnode = parentVnode;\\n  opts._parentElm = options._parentElm;\\n  opts._refElm = options._refElm;\\n\\n  var vnodeComponentOptions = parentVnode.componentOptions;\\n  opts.propsData = vnodeComponentOptions.propsData;\\n  opts._parentListeners = vnodeComponentOptions.listeners;\\n  opts._renderChildren = vnodeComponentOptions.children;\\n  opts._componentTag = vnodeComponentOptions.tag;\\n\\n  if (options.render) {\\n    opts.render = options.render;\\n    opts.staticRenderFns = options.staticRenderFns;\\n  }\\n}\\n\\nfunction resolveConstructorOptions (Ctor) {\\n  var options = Ctor.options;\\n  if (Ctor.super) {\\n    var superOptions = resolveConstructorOptions(Ctor.super);\\n    var cachedSuperOptions = Ctor.superOptions;\\n    if (superOptions !== cachedSuperOptions) {\\n      // super option changed,\\n      // need to resolve new options.\\n      Ctor.superOptions = superOptions;\\n      // check if there are any late-modified/attached options (#4976)\\n      var modifiedOptions = resolveModifiedOptions(Ctor);\\n      // update base extend options\\n      if (modifiedOptions) {\\n        extend(Ctor.extendOptions, modifiedOptions);\\n      }\\n      options = Ctor.options = mergeOptions(superOptions, Ctor.extendOptions);\\n      if (options.name) {\\n        options.components[options.name] = Ctor;\\n      }\\n    }\\n  }\\n  return options\\n}\\n\\nfunction resolveModifiedOptions (Ctor) {\\n  var modified;\\n  var latest = Ctor.options;\\n  var extended = Ctor.extendOptions;\\n  var sealed = Ctor.sealedOptions;\\n  for (var key in latest) {\\n    if (latest[key] !== sealed[key]) {\\n      if (!modified) { modified = {}; }\\n      modified[key] = dedupe(latest[key], extended[key], sealed[key]);\\n    }\\n  }\\n  return modified\\n}\\n\\nfunction dedupe (latest, extended, sealed) {\\n  // compare latest and sealed to ensure lifecycle hooks won't be duplicated\\n  // between merges\\n  if (Array.isArray(latest)) {\\n    var res = [];\\n    sealed = Array.isArray(sealed) ? sealed : [sealed];\\n    extended = Array.isArray(extended) ? extended : [extended];\\n    for (var i = 0; i < latest.length; i++) {\\n      // push original options and not sealed options to exclude duplicated options\\n      if (extended.indexOf(latest[i]) >= 0 || sealed.indexOf(latest[i]) < 0) {\\n        res.push(latest[i]);\\n      }\\n    }\\n    return res\\n  } else {\\n    return latest\\n  }\\n}\\n\\nfunction Vue (options) {\\n  if (process.env.NODE_ENV !== 'production' &&\\n    !(this instanceof Vue)\\n  ) {\\n    warn('Vue is a constructor and should be called with the `new` keyword');\\n  }\\n  this._init(options);\\n}\\n\\ninitMixin(Vue);\\nstateMixin(Vue);\\neventsMixin(Vue);\\nlifecycleMixin(Vue);\\nrenderMixin(Vue);\\n\\n/*  */\\n\\nfunction initUse (Vue) {\\n  Vue.use = function (plugin) {\\n    var installedPlugins = (this._installedPlugins || (this._installedPlugins = []));\\n    if (installedPlugins.indexOf(plugin) > -1) {\\n      return this\\n    }\\n\\n    // additional parameters\\n    var args = toArray(arguments, 1);\\n    args.unshift(this);\\n    if (typeof plugin.install === 'function') {\\n      plugin.install.apply(plugin, args);\\n    } else if (typeof plugin === 'function') {\\n      plugin.apply(null, args);\\n    }\\n    installedPlugins.push(plugin);\\n    return this\\n  };\\n}\\n\\n/*  */\\n\\nfunction initMixin$1 (Vue) {\\n  Vue.mixin = function (mixin) {\\n    this.options = mergeOptions(this.options, mixin);\\n    return this\\n  };\\n}\\n\\n/*  */\\n\\nfunction initExtend (Vue) {\\n  /**\\n   * Each instance constructor, including Vue, has a unique\\n   * cid. This enables us to create wrapped \\\"child\\n   * constructors\\\" for prototypal inheritance and cache them.\\n   */\\n  Vue.cid = 0;\\n  var cid = 1;\\n\\n  /**\\n   * Class inheritance\\n   */\\n  Vue.extend = function (extendOptions) {\\n    extendOptions = extendOptions || {};\\n    var Super = this;\\n    var SuperId = Super.cid;\\n    var cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {});\\n    if (cachedCtors[SuperId]) {\\n      return cachedCtors[SuperId]\\n    }\\n\\n    var name = extendOptions.name || Super.options.name;\\n    if (process.env.NODE_ENV !== 'production' && name) {\\n      validateComponentName(name);\\n    }\\n\\n    var Sub = function VueComponent (options) {\\n      this._init(options);\\n    };\\n    Sub.prototype = Object.create(Super.prototype);\\n    Sub.prototype.constructor = Sub;\\n    Sub.cid = cid++;\\n    Sub.options = mergeOptions(\\n      Super.options,\\n      extendOptions\\n    );\\n    Sub['super'] = Super;\\n\\n    // For props and computed properties, we define the proxy getters on\\n    // the Vue instances at extension time, on the extended prototype. This\\n    // avoids Object.defineProperty calls for each instance created.\\n    if (Sub.options.props) {\\n      initProps$1(Sub);\\n    }\\n    if (Sub.options.computed) {\\n      initComputed$1(Sub);\\n    }\\n\\n    // allow further extension/mixin/plugin usage\\n    Sub.extend = Super.extend;\\n    Sub.mixin = Super.mixin;\\n    Sub.use = Super.use;\\n\\n    // create asset registers, so extended classes\\n    // can have their private assets too.\\n    ASSET_TYPES.forEach(function (type) {\\n      Sub[type] = Super[type];\\n    });\\n    // enable recursive self-lookup\\n    if (name) {\\n      Sub.options.components[name] = Sub;\\n    }\\n\\n    // keep a reference to the super options at extension time.\\n    // later at instantiation we can check if Super's options have\\n    // been updated.\\n    Sub.superOptions = Super.options;\\n    Sub.extendOptions = extendOptions;\\n    Sub.sealedOptions = extend({}, Sub.options);\\n\\n    // cache constructor\\n    cachedCtors[SuperId] = Sub;\\n    return Sub\\n  };\\n}\\n\\nfunction initProps$1 (Comp) {\\n  var props = Comp.options.props;\\n  for (var key in props) {\\n    proxy(Comp.prototype, \\\"_props\\\", key);\\n  }\\n}\\n\\nfunction initComputed$1 (Comp) {\\n  var computed = Comp.options.computed;\\n  for (var key in computed) {\\n    defineComputed(Comp.prototype, key, computed[key]);\\n  }\\n}\\n\\n/*  */\\n\\nfunction initAssetRegisters (Vue) {\\n  /**\\n   * Create asset registration methods.\\n   */\\n  ASSET_TYPES.forEach(function (type) {\\n    Vue[type] = function (\\n      id,\\n      definition\\n    ) {\\n      if (!definition) {\\n        return this.options[type + 's'][id]\\n      } else {\\n        /* istanbul ignore if */\\n        if (process.env.NODE_ENV !== 'production' && type === 'component') {\\n          validateComponentName(id);\\n        }\\n        if (type === 'component' && isPlainObject(definition)) {\\n          definition.name = definition.name || id;\\n          definition = this.options._base.extend(definition);\\n        }\\n        if (type === 'directive' && typeof definition === 'function') {\\n          definition = { bind: definition, update: definition };\\n        }\\n        this.options[type + 's'][id] = definition;\\n        return definition\\n      }\\n    };\\n  });\\n}\\n\\n/*  */\\n\\nfunction getComponentName (opts) {\\n  return opts && (opts.Ctor.options.name || opts.tag)\\n}\\n\\nfunction matches (pattern, name) {\\n  if (Array.isArray(pattern)) {\\n    return pattern.indexOf(name) > -1\\n  } else if (typeof pattern === 'string') {\\n    return pattern.split(',').indexOf(name) > -1\\n  } else if (isRegExp(pattern)) {\\n    return pattern.test(name)\\n  }\\n  /* istanbul ignore next */\\n  return false\\n}\\n\\nfunction pruneCache (keepAliveInstance, filter) {\\n  var cache = keepAliveInstance.cache;\\n  var keys = keepAliveInstance.keys;\\n  var _vnode = keepAliveInstance._vnode;\\n  for (var key in cache) {\\n    var cachedNode = cache[key];\\n    if (cachedNode) {\\n      var name = getComponentName(cachedNode.componentOptions);\\n      if (name && !filter(name)) {\\n        pruneCacheEntry(cache, key, keys, _vnode);\\n      }\\n    }\\n  }\\n}\\n\\nfunction pruneCacheEntry (\\n  cache,\\n  key,\\n  keys,\\n  current\\n) {\\n  var cached$$1 = cache[key];\\n  if (cached$$1 && (!current || cached$$1.tag !== current.tag)) {\\n    cached$$1.componentInstance.$destroy();\\n  }\\n  cache[key] = null;\\n  remove(keys, key);\\n}\\n\\nvar patternTypes = [String, RegExp, Array];\\n\\nvar KeepAlive = {\\n  name: 'keep-alive',\\n  abstract: true,\\n\\n  props: {\\n    include: patternTypes,\\n    exclude: patternTypes,\\n    max: [String, Number]\\n  },\\n\\n  created: function created () {\\n    this.cache = Object.create(null);\\n    this.keys = [];\\n  },\\n\\n  destroyed: function destroyed () {\\n    var this$1 = this;\\n\\n    for (var key in this$1.cache) {\\n      pruneCacheEntry(this$1.cache, key, this$1.keys);\\n    }\\n  },\\n\\n  mounted: function mounted () {\\n    var this$1 = this;\\n\\n    this.$watch('include', function (val) {\\n      pruneCache(this$1, function (name) { return matches(val, name); });\\n    });\\n    this.$watch('exclude', function (val) {\\n      pruneCache(this$1, function (name) { return !matches(val, name); });\\n    });\\n  },\\n\\n  render: function render () {\\n    var slot = this.$slots.default;\\n    var vnode = getFirstComponentChild(slot);\\n    var componentOptions = vnode && vnode.componentOptions;\\n    if (componentOptions) {\\n      // check pattern\\n      var name = getComponentName(componentOptions);\\n      var ref = this;\\n      var include = ref.include;\\n      var exclude = ref.exclude;\\n      if (\\n        // not included\\n        (include && (!name || !matches(include, name))) ||\\n        // excluded\\n        (exclude && name && matches(exclude, name))\\n      ) {\\n        return vnode\\n      }\\n\\n      var ref$1 = this;\\n      var cache = ref$1.cache;\\n      var keys = ref$1.keys;\\n      var key = vnode.key == null\\n        // same constructor may get registered as different local components\\n        // so cid alone is not enough (#3269)\\n        ? componentOptions.Ctor.cid + (componentOptions.tag ? (\\\"::\\\" + (componentOptions.tag)) : '')\\n        : vnode.key;\\n      if (cache[key]) {\\n        vnode.componentInstance = cache[key].componentInstance;\\n        // make current key freshest\\n        remove(keys, key);\\n        keys.push(key);\\n      } else {\\n        cache[key] = vnode;\\n        keys.push(key);\\n        // prune oldest entry\\n        if (this.max && keys.length > parseInt(this.max)) {\\n          pruneCacheEntry(cache, keys[0], keys, this._vnode);\\n        }\\n      }\\n\\n      vnode.data.keepAlive = true;\\n    }\\n    return vnode || (slot && slot[0])\\n  }\\n}\\n\\nvar builtInComponents = {\\n  KeepAlive: KeepAlive\\n}\\n\\n/*  */\\n\\nfunction initGlobalAPI (Vue) {\\n  // config\\n  var configDef = {};\\n  configDef.get = function () { return config; };\\n  if (process.env.NODE_ENV !== 'production') {\\n    configDef.set = function () {\\n      warn(\\n        'Do not replace the Vue.config object, set individual fields instead.'\\n      );\\n    };\\n  }\\n  Object.defineProperty(Vue, 'config', configDef);\\n\\n  // exposed util methods.\\n  // NOTE: these are not considered part of the public API - avoid relying on\\n  // them unless you are aware of the risk.\\n  Vue.util = {\\n    warn: warn,\\n    extend: extend,\\n    mergeOptions: mergeOptions,\\n    defineReactive: defineReactive\\n  };\\n\\n  Vue.set = set;\\n  Vue.delete = del;\\n  Vue.nextTick = nextTick;\\n\\n  Vue.options = Object.create(null);\\n  ASSET_TYPES.forEach(function (type) {\\n    Vue.options[type + 's'] = Object.create(null);\\n  });\\n\\n  // this is used to identify the \\\"base\\\" constructor to extend all plain-object\\n  // components with in Weex's multi-instance scenarios.\\n  Vue.options._base = Vue;\\n\\n  extend(Vue.options.components, builtInComponents);\\n\\n  initUse(Vue);\\n  initMixin$1(Vue);\\n  initExtend(Vue);\\n  initAssetRegisters(Vue);\\n}\\n\\ninitGlobalAPI(Vue);\\n\\nObject.defineProperty(Vue.prototype, '$isServer', {\\n  get: isServerRendering\\n});\\n\\nObject.defineProperty(Vue.prototype, '$ssrContext', {\\n  get: function get () {\\n    /* istanbul ignore next */\\n    return this.$vnode && this.$vnode.ssrContext\\n  }\\n});\\n\\n// expose FunctionalRenderContext for ssr runtime helper installation\\nObject.defineProperty(Vue, 'FunctionalRenderContext', {\\n  value: FunctionalRenderContext\\n});\\n\\nVue.version = '2.5.17';\\n\\n/*  */\\n\\n// these are reserved for web because they are directly compiled away\\n// during template compilation\\nvar isReservedAttr = makeMap('style,class');\\n\\n// attributes that should be using props for binding\\nvar acceptValue = makeMap('input,textarea,option,select,progress');\\nvar mustUseProp = function (tag, type, attr) {\\n  return (\\n    (attr === 'value' && acceptValue(tag)) && type !== 'button' ||\\n    (attr === 'selected' && tag === 'option') ||\\n    (attr === 'checked' && tag === 'input') ||\\n    (attr === 'muted' && tag === 'video')\\n  )\\n};\\n\\nvar isEnumeratedAttr = makeMap('contenteditable,draggable,spellcheck');\\n\\nvar isBooleanAttr = makeMap(\\n  'allowfullscreen,async,autofocus,autoplay,checked,compact,controls,declare,' +\\n  'default,defaultchecked,defaultmuted,defaultselected,defer,disabled,' +\\n  'enabled,formnovalidate,hidden,indeterminate,inert,ismap,itemscope,loop,multiple,' +\\n  'muted,nohref,noresize,noshade,novalidate,nowrap,open,pauseonexit,readonly,' +\\n  'required,reversed,scoped,seamless,selected,sortable,translate,' +\\n  'truespeed,typemustmatch,visible'\\n);\\n\\nvar xlinkNS = 'http://www.w3.org/1999/xlink';\\n\\nvar isXlink = function (name) {\\n  return name.charAt(5) === ':' && name.slice(0, 5) === 'xlink'\\n};\\n\\nvar getXlinkProp = function (name) {\\n  return isXlink(name) ? name.slice(6, name.length) : ''\\n};\\n\\nvar isFalsyAttrValue = function (val) {\\n  return val == null || val === false\\n};\\n\\n/*  */\\n\\nfunction genClassForVnode (vnode) {\\n  var data = vnode.data;\\n  var parentNode = vnode;\\n  var childNode = vnode;\\n  while (isDef(childNode.componentInstance)) {\\n    childNode = childNode.componentInstance._vnode;\\n    if (childNode && childNode.data) {\\n      data = mergeClassData(childNode.data, data);\\n    }\\n  }\\n  while (isDef(parentNode = parentNode.parent)) {\\n    if (parentNode && parentNode.data) {\\n      data = mergeClassData(data, parentNode.data);\\n    }\\n  }\\n  return renderClass(data.staticClass, data.class)\\n}\\n\\nfunction mergeClassData (child, parent) {\\n  return {\\n    staticClass: concat(child.staticClass, parent.staticClass),\\n    class: isDef(child.class)\\n      ? [child.class, parent.class]\\n      : parent.class\\n  }\\n}\\n\\nfunction renderClass (\\n  staticClass,\\n  dynamicClass\\n) {\\n  if (isDef(staticClass) || isDef(dynamicClass)) {\\n    return concat(staticClass, stringifyClass(dynamicClass))\\n  }\\n  /* istanbul ignore next */\\n  return ''\\n}\\n\\nfunction concat (a, b) {\\n  return a ? b ? (a + ' ' + b) : a : (b || '')\\n}\\n\\nfunction stringifyClass (value) {\\n  if (Array.isArray(value)) {\\n    return stringifyArray(value)\\n  }\\n  if (isObject(value)) {\\n    return stringifyObject(value)\\n  }\\n  if (typeof value === 'string') {\\n    return value\\n  }\\n  /* istanbul ignore next */\\n  return ''\\n}\\n\\nfunction stringifyArray (value) {\\n  var res = '';\\n  var stringified;\\n  for (var i = 0, l = value.length; i < l; i++) {\\n    if (isDef(stringified = stringifyClass(value[i])) && stringified !== '') {\\n      if (res) { res += ' '; }\\n      res += stringified;\\n    }\\n  }\\n  return res\\n}\\n\\nfunction stringifyObject (value) {\\n  var res = '';\\n  for (var key in value) {\\n    if (value[key]) {\\n      if (res) { res += ' '; }\\n      res += key;\\n    }\\n  }\\n  return res\\n}\\n\\n/*  */\\n\\nvar namespaceMap = {\\n  svg: 'http://www.w3.org/2000/svg',\\n  math: 'http://www.w3.org/1998/Math/MathML'\\n};\\n\\nvar isHTMLTag = makeMap(\\n  'html,body,base,head,link,meta,style,title,' +\\n  'address,article,aside,footer,header,h1,h2,h3,h4,h5,h6,hgroup,nav,section,' +\\n  'div,dd,dl,dt,figcaption,figure,picture,hr,img,li,main,ol,p,pre,ul,' +\\n  'a,b,abbr,bdi,bdo,br,cite,code,data,dfn,em,i,kbd,mark,q,rp,rt,rtc,ruby,' +\\n  's,samp,small,span,strong,sub,sup,time,u,var,wbr,area,audio,map,track,video,' +\\n  'embed,object,param,source,canvas,script,noscript,del,ins,' +\\n  'caption,col,colgroup,table,thead,tbody,td,th,tr,' +\\n  'button,datalist,fieldset,form,input,label,legend,meter,optgroup,option,' +\\n  'output,progress,select,textarea,' +\\n  'details,dialog,menu,menuitem,summary,' +\\n  'content,element,shadow,template,blockquote,iframe,tfoot'\\n);\\n\\n// this map is intentionally selective, only covering SVG elements that may\\n// contain child elements.\\nvar isSVG = makeMap(\\n  'svg,animate,circle,clippath,cursor,defs,desc,ellipse,filter,font-face,' +\\n  'foreignObject,g,glyph,image,line,marker,mask,missing-glyph,path,pattern,' +\\n  'polygon,polyline,rect,switch,symbol,text,textpath,tspan,use,view',\\n  true\\n);\\n\\n\\n\\nvar isReservedTag = function (tag) {\\n  return isHTMLTag(tag) || isSVG(tag)\\n};\\n\\nfunction getTagNamespace (tag) {\\n  if (isSVG(tag)) {\\n    return 'svg'\\n  }\\n  // basic support for MathML\\n  // note it doesn't support other MathML elements being component roots\\n  if (tag === 'math') {\\n    return 'math'\\n  }\\n}\\n\\nvar unknownElementCache = Object.create(null);\\nfunction isUnknownElement (tag) {\\n  /* istanbul ignore if */\\n  if (!inBrowser) {\\n    return true\\n  }\\n  if (isReservedTag(tag)) {\\n    return false\\n  }\\n  tag = tag.toLowerCase();\\n  /* istanbul ignore if */\\n  if (unknownElementCache[tag] != null) {\\n    return unknownElementCache[tag]\\n  }\\n  var el = document.createElement(tag);\\n  if (tag.indexOf('-') > -1) {\\n    // http://stackoverflow.com/a/28210364/1070244\\n    return (unknownElementCache[tag] = (\\n      el.constructor === window.HTMLUnknownElement ||\\n      el.constructor === window.HTMLElement\\n    ))\\n  } else {\\n    return (unknownElementCache[tag] = /HTMLUnknownElement/.test(el.toString()))\\n  }\\n}\\n\\nvar isTextInputType = makeMap('text,number,password,search,email,tel,url');\\n\\n/*  */\\n\\n/**\\n * Query an element selector if it's not an element already.\\n */\\nfunction query (el) {\\n  if (typeof el === 'string') {\\n    var selected = document.querySelector(el);\\n    if (!selected) {\\n      process.env.NODE_ENV !== 'production' && warn(\\n        'Cannot find element: ' + el\\n      );\\n      return document.createElement('div')\\n    }\\n    return selected\\n  } else {\\n    return el\\n  }\\n}\\n\\n/*  */\\n\\nfunction createElement$1 (tagName, vnode) {\\n  var elm = document.createElement(tagName);\\n  if (tagName !== 'select') {\\n    return elm\\n  }\\n  // false or null will remove the attribute but undefined will not\\n  if (vnode.data && vnode.data.attrs && vnode.data.attrs.multiple !== undefined) {\\n    elm.setAttribute('multiple', 'multiple');\\n  }\\n  return elm\\n}\\n\\nfunction createElementNS (namespace, tagName) {\\n  return document.createElementNS(namespaceMap[namespace], tagName)\\n}\\n\\nfunction createTextNode (text) {\\n  return document.createTextNode(text)\\n}\\n\\nfunction createComment (text) {\\n  return document.createComment(text)\\n}\\n\\nfunction insertBefore (parentNode, newNode, referenceNode) {\\n  parentNode.insertBefore(newNode, referenceNode);\\n}\\n\\nfunction removeChild (node, child) {\\n  node.removeChild(child);\\n}\\n\\nfunction appendChild (node, child) {\\n  node.appendChild(child);\\n}\\n\\nfunction parentNode (node) {\\n  return node.parentNode\\n}\\n\\nfunction nextSibling (node) {\\n  return node.nextSibling\\n}\\n\\nfunction tagName (node) {\\n  return node.tagName\\n}\\n\\nfunction setTextContent (node, text) {\\n  node.textContent = text;\\n}\\n\\nfunction setStyleScope (node, scopeId) {\\n  node.setAttribute(scopeId, '');\\n}\\n\\n\\nvar nodeOps = Object.freeze({\\n\\tcreateElement: createElement$1,\\n\\tcreateElementNS: createElementNS,\\n\\tcreateTextNode: createTextNode,\\n\\tcreateComment: createComment,\\n\\tinsertBefore: insertBefore,\\n\\tremoveChild: removeChild,\\n\\tappendChild: appendChild,\\n\\tparentNode: parentNode,\\n\\tnextSibling: nextSibling,\\n\\ttagName: tagName,\\n\\tsetTextContent: setTextContent,\\n\\tsetStyleScope: setStyleScope\\n});\\n\\n/*  */\\n\\nvar ref = {\\n  create: function create (_, vnode) {\\n    registerRef(vnode);\\n  },\\n  update: function update (oldVnode, vnode) {\\n    if (oldVnode.data.ref !== vnode.data.ref) {\\n      registerRef(oldVnode, true);\\n      registerRef(vnode);\\n    }\\n  },\\n  destroy: function destroy (vnode) {\\n    registerRef(vnode, true);\\n  }\\n}\\n\\nfunction registerRef (vnode, isRemoval) {\\n  var key = vnode.data.ref;\\n  if (!isDef(key)) { return }\\n\\n  var vm = vnode.context;\\n  var ref = vnode.componentInstance || vnode.elm;\\n  var refs = vm.$refs;\\n  if (isRemoval) {\\n    if (Array.isArray(refs[key])) {\\n      remove(refs[key], ref);\\n    } else if (refs[key] === ref) {\\n      refs[key] = undefined;\\n    }\\n  } else {\\n    if (vnode.data.refInFor) {\\n      if (!Array.isArray(refs[key])) {\\n        refs[key] = [ref];\\n      } else if (refs[key].indexOf(ref) < 0) {\\n        // $flow-disable-line\\n        refs[key].push(ref);\\n      }\\n    } else {\\n      refs[key] = ref;\\n    }\\n  }\\n}\\n\\n/**\\n * Virtual DOM patching algorithm based on Snabbdom by\\n * Simon Friis Vindum (@paldepind)\\n * Licensed under the MIT License\\n * https://github.com/paldepind/snabbdom/blob/master/LICENSE\\n *\\n * modified by Evan You (@yyx990803)\\n *\\n * Not type-checking this because this file is perf-critical and the cost\\n * of making flow understand it is not worth it.\\n */\\n\\nvar emptyNode = new VNode('', {}, []);\\n\\nvar hooks = ['create', 'activate', 'update', 'remove', 'destroy'];\\n\\nfunction sameVnode (a, b) {\\n  return (\\n    a.key === b.key && (\\n      (\\n        a.tag === b.tag &&\\n        a.isComment === b.isComment &&\\n        isDef(a.data) === isDef(b.data) &&\\n        sameInputType(a, b)\\n      ) || (\\n        isTrue(a.isAsyncPlaceholder) &&\\n        a.asyncFactory === b.asyncFactory &&\\n        isUndef(b.asyncFactory.error)\\n      )\\n    )\\n  )\\n}\\n\\nfunction sameInputType (a, b) {\\n  if (a.tag !== 'input') { return true }\\n  var i;\\n  var typeA = isDef(i = a.data) && isDef(i = i.attrs) && i.type;\\n  var typeB = isDef(i = b.data) && isDef(i = i.attrs) && i.type;\\n  return typeA === typeB || isTextInputType(typeA) && isTextInputType(typeB)\\n}\\n\\nfunction createKeyToOldIdx (children, beginIdx, endIdx) {\\n  var i, key;\\n  var map = {};\\n  for (i = beginIdx; i <= endIdx; ++i) {\\n    key = children[i].key;\\n    if (isDef(key)) { map[key] = i; }\\n  }\\n  return map\\n}\\n\\nfunction createPatchFunction (backend) {\\n  var i, j;\\n  var cbs = {};\\n\\n  var modules = backend.modules;\\n  var nodeOps = backend.nodeOps;\\n\\n  for (i = 0; i < hooks.length; ++i) {\\n    cbs[hooks[i]] = [];\\n    for (j = 0; j < modules.length; ++j) {\\n      if (isDef(modules[j][hooks[i]])) {\\n        cbs[hooks[i]].push(modules[j][hooks[i]]);\\n      }\\n    }\\n  }\\n\\n  function emptyNodeAt (elm) {\\n    return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)\\n  }\\n\\n  function createRmCb (childElm, listeners) {\\n    function remove () {\\n      if (--remove.listeners === 0) {\\n        removeNode(childElm);\\n      }\\n    }\\n    remove.listeners = listeners;\\n    return remove\\n  }\\n\\n  function removeNode (el) {\\n    var parent = nodeOps.parentNode(el);\\n    // element may have already been removed due to v-html / v-text\\n    if (isDef(parent)) {\\n      nodeOps.removeChild(parent, el);\\n    }\\n  }\\n\\n  function isUnknownElement$$1 (vnode, inVPre) {\\n    return (\\n      !inVPre &&\\n      !vnode.ns &&\\n      !(\\n        config.ignoredElements.length &&\\n        config.ignoredElements.some(function (ignore) {\\n          return isRegExp(ignore)\\n            ? ignore.test(vnode.tag)\\n            : ignore === vnode.tag\\n        })\\n      ) &&\\n      config.isUnknownElement(vnode.tag)\\n    )\\n  }\\n\\n  var creatingElmInVPre = 0;\\n\\n  function createElm (\\n    vnode,\\n    insertedVnodeQueue,\\n    parentElm,\\n    refElm,\\n    nested,\\n    ownerArray,\\n    index\\n  ) {\\n    if (isDef(vnode.elm) && isDef(ownerArray)) {\\n      // This vnode was used in a previous render!\\n      // now it's used as a new node, overwriting its elm would cause\\n      // potential patch errors down the road when it's used as an insertion\\n      // reference node. Instead, we clone the node on-demand before creating\\n      // associated DOM element for it.\\n      vnode = ownerArray[index] = cloneVNode(vnode);\\n    }\\n\\n    vnode.isRootInsert = !nested; // for transition enter check\\n    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {\\n      return\\n    }\\n\\n    var data = vnode.data;\\n    var children = vnode.children;\\n    var tag = vnode.tag;\\n    if (isDef(tag)) {\\n      if (process.env.NODE_ENV !== 'production') {\\n        if (data && data.pre) {\\n          creatingElmInVPre++;\\n        }\\n        if (isUnknownElement$$1(vnode, creatingElmInVPre)) {\\n          warn(\\n            'Unknown custom element: <' + tag + '> - did you ' +\\n            'register the component correctly? For recursive components, ' +\\n            'make sure to provide the \\\"name\\\" option.',\\n            vnode.context\\n          );\\n        }\\n      }\\n\\n      vnode.elm = vnode.ns\\n        ? nodeOps.createElementNS(vnode.ns, tag)\\n        : nodeOps.createElement(tag, vnode);\\n      setScope(vnode);\\n\\n      /* istanbul ignore if */\\n      {\\n        createChildren(vnode, children, insertedVnodeQueue);\\n        if (isDef(data)) {\\n          invokeCreateHooks(vnode, insertedVnodeQueue);\\n        }\\n        insert(parentElm, vnode.elm, refElm);\\n      }\\n\\n      if (process.env.NODE_ENV !== 'production' && data && data.pre) {\\n        creatingElmInVPre--;\\n      }\\n    } else if (isTrue(vnode.isComment)) {\\n      vnode.elm = nodeOps.createComment(vnode.text);\\n      insert(parentElm, vnode.elm, refElm);\\n    } else {\\n      vnode.elm = nodeOps.createTextNode(vnode.text);\\n      insert(parentElm, vnode.elm, refElm);\\n    }\\n  }\\n\\n  function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\\n    var i = vnode.data;\\n    if (isDef(i)) {\\n      var isReactivated = isDef(vnode.componentInstance) && i.keepAlive;\\n      if (isDef(i = i.hook) && isDef(i = i.init)) {\\n        i(vnode, false /* hydrating */, parentElm, refElm);\\n      }\\n      // after calling the init hook, if the vnode is a child component\\n      // it should've created a child instance and mounted it. the child\\n      // component also has set the placeholder vnode's elm.\\n      // in that case we can just return the element and be done.\\n      if (isDef(vnode.componentInstance)) {\\n        initComponent(vnode, insertedVnodeQueue);\\n        if (isTrue(isReactivated)) {\\n          reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm);\\n        }\\n        return true\\n      }\\n    }\\n  }\\n\\n  function initComponent (vnode, insertedVnodeQueue) {\\n    if (isDef(vnode.data.pendingInsert)) {\\n      insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert);\\n      vnode.data.pendingInsert = null;\\n    }\\n    vnode.elm = vnode.componentInstance.$el;\\n    if (isPatchable(vnode)) {\\n      invokeCreateHooks(vnode, insertedVnodeQueue);\\n      setScope(vnode);\\n    } else {\\n      // empty component root.\\n      // skip all element-related modules except for ref (#3455)\\n      registerRef(vnode);\\n      // make sure to invoke the insert hook\\n      insertedVnodeQueue.push(vnode);\\n    }\\n  }\\n\\n  function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\\n    var i;\\n    // hack for #4339: a reactivated component with inner transition\\n    // does not trigger because the inner node's created hooks are not called\\n    // again. It's not ideal to involve module-specific logic in here but\\n    // there doesn't seem to be a better way to do it.\\n    var innerNode = vnode;\\n    while (innerNode.componentInstance) {\\n      innerNode = innerNode.componentInstance._vnode;\\n      if (isDef(i = innerNode.data) && isDef(i = i.transition)) {\\n        for (i = 0; i < cbs.activate.length; ++i) {\\n          cbs.activate[i](emptyNode, innerNode);\\n        }\\n        insertedVnodeQueue.push(innerNode);\\n        break\\n      }\\n    }\\n    // unlike a newly created component,\\n    // a reactivated keep-alive component doesn't insert itself\\n    insert(parentElm, vnode.elm, refElm);\\n  }\\n\\n  function insert (parent, elm, ref$$1) {\\n    if (isDef(parent)) {\\n      if (isDef(ref$$1)) {\\n        if (ref$$1.parentNode === parent) {\\n          nodeOps.insertBefore(parent, elm, ref$$1);\\n        }\\n      } else {\\n        nodeOps.appendChild(parent, elm);\\n      }\\n    }\\n  }\\n\\n  function createChildren (vnode, children, insertedVnodeQueue) {\\n    if (Array.isArray(children)) {\\n      if (process.env.NODE_ENV !== 'production') {\\n        checkDuplicateKeys(children);\\n      }\\n      for (var i = 0; i < children.length; ++i) {\\n        createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i);\\n      }\\n    } else if (isPrimitive(vnode.text)) {\\n      nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)));\\n    }\\n  }\\n\\n  function isPatchable (vnode) {\\n    while (vnode.componentInstance) {\\n      vnode = vnode.componentInstance._vnode;\\n    }\\n    return isDef(vnode.tag)\\n  }\\n\\n  function invokeCreateHooks (vnode, insertedVnodeQueue) {\\n    for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\\n      cbs.create[i$1](emptyNode, vnode);\\n    }\\n    i = vnode.data.hook; // Reuse variable\\n    if (isDef(i)) {\\n      if (isDef(i.create)) { i.create(emptyNode, vnode); }\\n      if (isDef(i.insert)) { insertedVnodeQueue.push(vnode); }\\n    }\\n  }\\n\\n  // set scope id attribute for scoped CSS.\\n  // this is implemented as a special case to avoid the overhead\\n  // of going through the normal attribute patching process.\\n  function setScope (vnode) {\\n    var i;\\n    if (isDef(i = vnode.fnScopeId)) {\\n      nodeOps.setStyleScope(vnode.elm, i);\\n    } else {\\n      var ancestor = vnode;\\n      while (ancestor) {\\n        if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) {\\n          nodeOps.setStyleScope(vnode.elm, i);\\n        }\\n        ancestor = ancestor.parent;\\n      }\\n    }\\n    // for slot content they should also get the scopeId from the host instance.\\n    if (isDef(i = activeInstance) &&\\n      i !== vnode.context &&\\n      i !== vnode.fnContext &&\\n      isDef(i = i.$options._scopeId)\\n    ) {\\n      nodeOps.setStyleScope(vnode.elm, i);\\n    }\\n  }\\n\\n  function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {\\n    for (; startIdx <= endIdx; ++startIdx) {\\n      createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx);\\n    }\\n  }\\n\\n  function invokeDestroyHook (vnode) {\\n    var i, j;\\n    var data = vnode.data;\\n    if (isDef(data)) {\\n      if (isDef(i = data.hook) && isDef(i = i.destroy)) { i(vnode); }\\n      for (i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](vnode); }\\n    }\\n    if (isDef(i = vnode.children)) {\\n      for (j = 0; j < vnode.children.length; ++j) {\\n        invokeDestroyHook(vnode.children[j]);\\n      }\\n    }\\n  }\\n\\n  function removeVnodes (parentElm, vnodes, startIdx, endIdx) {\\n    for (; startIdx <= endIdx; ++startIdx) {\\n      var ch = vnodes[startIdx];\\n      if (isDef(ch)) {\\n        if (isDef(ch.tag)) {\\n          removeAndInvokeRemoveHook(ch);\\n          invokeDestroyHook(ch);\\n        } else { // Text node\\n          removeNode(ch.elm);\\n        }\\n      }\\n    }\\n  }\\n\\n  function removeAndInvokeRemoveHook (vnode, rm) {\\n    if (isDef(rm) || isDef(vnode.data)) {\\n      var i;\\n      var listeners = cbs.remove.length + 1;\\n      if (isDef(rm)) {\\n        // we have a recursively passed down rm callback\\n        // increase the listeners count\\n        rm.listeners += listeners;\\n      } else {\\n        // directly removing\\n        rm = createRmCb(vnode.elm, listeners);\\n      }\\n      // recursively invoke hooks on child component root node\\n      if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {\\n        removeAndInvokeRemoveHook(i, rm);\\n      }\\n      for (i = 0; i < cbs.remove.length; ++i) {\\n        cbs.remove[i](vnode, rm);\\n      }\\n      if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {\\n        i(vnode, rm);\\n      } else {\\n        rm();\\n      }\\n    } else {\\n      removeNode(vnode.elm);\\n    }\\n  }\\n\\n  function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {\\n    var oldStartIdx = 0;\\n    var newStartIdx = 0;\\n    var oldEndIdx = oldCh.length - 1;\\n    var oldStartVnode = oldCh[0];\\n    var oldEndVnode = oldCh[oldEndIdx];\\n    var newEndIdx = newCh.length - 1;\\n    var newStartVnode = newCh[0];\\n    var newEndVnode = newCh[newEndIdx];\\n    var oldKeyToIdx, idxInOld, vnodeToMove, refElm;\\n\\n    // removeOnly is a special flag used only by <transition-group>\\n    // to ensure removed elements stay in correct relative positions\\n    // during leaving transitions\\n    var canMove = !removeOnly;\\n\\n    if (process.env.NODE_ENV !== 'production') {\\n      checkDuplicateKeys(newCh);\\n    }\\n\\n    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\\n      if (isUndef(oldStartVnode)) {\\n        oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left\\n      } else if (isUndef(oldEndVnode)) {\\n        oldEndVnode = oldCh[--oldEndIdx];\\n      } else if (sameVnode(oldStartVnode, newStartVnode)) {\\n        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue);\\n        oldStartVnode = oldCh[++oldStartIdx];\\n        newStartVnode = newCh[++newStartIdx];\\n      } else if (sameVnode(oldEndVnode, newEndVnode)) {\\n        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue);\\n        oldEndVnode = oldCh[--oldEndIdx];\\n        newEndVnode = newCh[--newEndIdx];\\n      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right\\n        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue);\\n        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));\\n        oldStartVnode = oldCh[++oldStartIdx];\\n        newEndVnode = newCh[--newEndIdx];\\n      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left\\n        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue);\\n        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);\\n        oldEndVnode = oldCh[--oldEndIdx];\\n        newStartVnode = newCh[++newStartIdx];\\n      } else {\\n        if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }\\n        idxInOld = isDef(newStartVnode.key)\\n          ? oldKeyToIdx[newStartVnode.key]\\n          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx);\\n        if (isUndef(idxInOld)) { // New element\\n          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\\n        } else {\\n          vnodeToMove = oldCh[idxInOld];\\n          if (sameVnode(vnodeToMove, newStartVnode)) {\\n            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue);\\n            oldCh[idxInOld] = undefined;\\n            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm);\\n          } else {\\n            // same key but different element. treat as new element\\n            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\\n          }\\n        }\\n        newStartVnode = newCh[++newStartIdx];\\n      }\\n    }\\n    if (oldStartIdx > oldEndIdx) {\\n      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;\\n      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);\\n    } else if (newStartIdx > newEndIdx) {\\n      removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);\\n    }\\n  }\\n\\n  function checkDuplicateKeys (children) {\\n    var seenKeys = {};\\n    for (var i = 0; i < children.length; i++) {\\n      var vnode = children[i];\\n      var key = vnode.key;\\n      if (isDef(key)) {\\n        if (seenKeys[key]) {\\n          warn(\\n            (\\\"Duplicate keys detected: '\\\" + key + \\\"'. This may cause an update error.\\\"),\\n            vnode.context\\n          );\\n        } else {\\n          seenKeys[key] = true;\\n        }\\n      }\\n    }\\n  }\\n\\n  function findIdxInOld (node, oldCh, start, end) {\\n    for (var i = start; i < end; i++) {\\n      var c = oldCh[i];\\n      if (isDef(c) && sameVnode(node, c)) { return i }\\n    }\\n  }\\n\\n  function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {\\n    if (oldVnode === vnode) {\\n      return\\n    }\\n\\n    var elm = vnode.elm = oldVnode.elm;\\n\\n    if (isTrue(oldVnode.isAsyncPlaceholder)) {\\n      if (isDef(vnode.asyncFactory.resolved)) {\\n        hydrate(oldVnode.elm, vnode, insertedVnodeQueue);\\n      } else {\\n        vnode.isAsyncPlaceholder = true;\\n      }\\n      return\\n    }\\n\\n    // reuse element for static trees.\\n    // note we only do this if the vnode is cloned -\\n    // if the new node is not cloned it means the render functions have been\\n    // reset by the hot-reload-api and we need to do a proper re-render.\\n    if (isTrue(vnode.isStatic) &&\\n      isTrue(oldVnode.isStatic) &&\\n      vnode.key === oldVnode.key &&\\n      (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))\\n    ) {\\n      vnode.componentInstance = oldVnode.componentInstance;\\n      return\\n    }\\n\\n    var i;\\n    var data = vnode.data;\\n    if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {\\n      i(oldVnode, vnode);\\n    }\\n\\n    var oldCh = oldVnode.children;\\n    var ch = vnode.children;\\n    if (isDef(data) && isPatchable(vnode)) {\\n      for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }\\n      if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }\\n    }\\n    if (isUndef(vnode.text)) {\\n      if (isDef(oldCh) && isDef(ch)) {\\n        if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }\\n      } else if (isDef(ch)) {\\n        if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }\\n        addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);\\n      } else if (isDef(oldCh)) {\\n        removeVnodes(elm, oldCh, 0, oldCh.length - 1);\\n      } else if (isDef(oldVnode.text)) {\\n        nodeOps.setTextContent(elm, '');\\n      }\\n    } else if (oldVnode.text !== vnode.text) {\\n      nodeOps.setTextContent(elm, vnode.text);\\n    }\\n    if (isDef(data)) {\\n      if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }\\n    }\\n  }\\n\\n  function invokeInsertHook (vnode, queue, initial) {\\n    // delay insert hooks for component root nodes, invoke them after the\\n    // element is really inserted\\n    if (isTrue(initial) && isDef(vnode.parent)) {\\n      vnode.parent.data.pendingInsert = queue;\\n    } else {\\n      for (var i = 0; i < queue.length; ++i) {\\n        queue[i].data.hook.insert(queue[i]);\\n      }\\n    }\\n  }\\n\\n  var hydrationBailed = false;\\n  // list of modules that can skip create hook during hydration because they\\n  // are already rendered on the client or has no need for initialization\\n  // Note: style is excluded because it relies on initial clone for future\\n  // deep updates (#7063).\\n  var isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key');\\n\\n  // Note: this is a browser-only function so we can assume elms are DOM nodes.\\n  function hydrate (elm, vnode, insertedVnodeQueue, inVPre) {\\n    var i;\\n    var tag = vnode.tag;\\n    var data = vnode.data;\\n    var children = vnode.children;\\n    inVPre = inVPre || (data && data.pre);\\n    vnode.elm = elm;\\n\\n    if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) {\\n      vnode.isAsyncPlaceholder = true;\\n      return true\\n    }\\n    // assert node match\\n    if (process.env.NODE_ENV !== 'production') {\\n      if (!assertNodeMatch(elm, vnode, inVPre)) {\\n        return false\\n      }\\n    }\\n    if (isDef(data)) {\\n      if (isDef(i = data.hook) && isDef(i = i.init)) { i(vnode, true /* hydrating */); }\\n      if (isDef(i = vnode.componentInstance)) {\\n        // child component. it should have hydrated its own tree.\\n        initComponent(vnode, insertedVnodeQueue);\\n        return true\\n      }\\n    }\\n    if (isDef(tag)) {\\n      if (isDef(children)) {\\n        // empty element, allow client to pick up and populate children\\n        if (!elm.hasChildNodes()) {\\n          createChildren(vnode, children, insertedVnodeQueue);\\n        } else {\\n          // v-html and domProps: innerHTML\\n          if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) {\\n            if (i !== elm.innerHTML) {\\n              /* istanbul ignore if */\\n              if (process.env.NODE_ENV !== 'production' &&\\n                typeof console !== 'undefined' &&\\n                !hydrationBailed\\n              ) {\\n                hydrationBailed = true;\\n                console.warn('Parent: ', elm);\\n                console.warn('server innerHTML: ', i);\\n                console.warn('client innerHTML: ', elm.innerHTML);\\n              }\\n              return false\\n            }\\n          } else {\\n            // iterate and compare children lists\\n            var childrenMatch = true;\\n            var childNode = elm.firstChild;\\n            for (var i$1 = 0; i$1 < children.length; i$1++) {\\n              if (!childNode || !hydrate(childNode, children[i$1], insertedVnodeQueue, inVPre)) {\\n                childrenMatch = false;\\n                break\\n              }\\n              childNode = childNode.nextSibling;\\n            }\\n            // if childNode is not null, it means the actual childNodes list is\\n            // longer than the virtual children list.\\n            if (!childrenMatch || childNode) {\\n              /* istanbul ignore if */\\n              if (process.env.NODE_ENV !== 'production' &&\\n                typeof console !== 'undefined' &&\\n                !hydrationBailed\\n              ) {\\n                hydrationBailed = true;\\n                console.warn('Parent: ', elm);\\n                console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children);\\n              }\\n              return false\\n            }\\n          }\\n        }\\n      }\\n      if (isDef(data)) {\\n        var fullInvoke = false;\\n        for (var key in data) {\\n          if (!isRenderedModule(key)) {\\n            fullInvoke = true;\\n            invokeCreateHooks(vnode, insertedVnodeQueue);\\n            break\\n          }\\n        }\\n        if (!fullInvoke && data['class']) {\\n          // ensure collecting deps for deep class bindings for future updates\\n          traverse(data['class']);\\n        }\\n      }\\n    } else if (elm.data !== vnode.text) {\\n      elm.data = vnode.text;\\n    }\\n    return true\\n  }\\n\\n  function assertNodeMatch (node, vnode, inVPre) {\\n    if (isDef(vnode.tag)) {\\n      return vnode.tag.indexOf('vue-component') === 0 || (\\n        !isUnknownElement$$1(vnode, inVPre) &&\\n        vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())\\n      )\\n    } else {\\n      return node.nodeType === (vnode.isComment ? 8 : 3)\\n    }\\n  }\\n\\n  return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) {\\n    if (isUndef(vnode)) {\\n      if (isDef(oldVnode)) { invokeDestroyHook(oldVnode); }\\n      return\\n    }\\n\\n    var isInitialPatch = false;\\n    var insertedVnodeQueue = [];\\n\\n    if (isUndef(oldVnode)) {\\n      // empty mount (likely as component), create new root element\\n      isInitialPatch = true;\\n      createElm(vnode, insertedVnodeQueue, parentElm, refElm);\\n    } else {\\n      var isRealElement = isDef(oldVnode.nodeType);\\n      if (!isRealElement && sameVnode(oldVnode, vnode)) {\\n        // patch existing root node\\n        patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly);\\n      } else {\\n        if (isRealElement) {\\n          // mounting to a real element\\n          // check if this is server-rendered content and if we can perform\\n          // a successful hydration.\\n          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {\\n            oldVnode.removeAttribute(SSR_ATTR);\\n            hydrating = true;\\n          }\\n          if (isTrue(hydrating)) {\\n            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {\\n              invokeInsertHook(vnode, insertedVnodeQueue, true);\\n              return oldVnode\\n            } else if (process.env.NODE_ENV !== 'production') {\\n              warn(\\n                'The client-side rendered virtual DOM tree is not matching ' +\\n                'server-rendered content. This is likely caused by incorrect ' +\\n                'HTML markup, for example nesting block-level elements inside ' +\\n                '<p>, or missing <tbody>. Bailing hydration and performing ' +\\n                'full client-side render.'\\n              );\\n            }\\n          }\\n          // either not server-rendered, or hydration failed.\\n          // create an empty node and replace it\\n          oldVnode = emptyNodeAt(oldVnode);\\n        }\\n\\n        // replacing existing element\\n        var oldElm = oldVnode.elm;\\n        var parentElm$1 = nodeOps.parentNode(oldElm);\\n\\n        // create new node\\n        createElm(\\n          vnode,\\n          insertedVnodeQueue,\\n          // extremely rare edge case: do not insert if old element is in a\\n          // leaving transition. Only happens when combining transition +\\n          // keep-alive + HOCs. (#4590)\\n          oldElm._leaveCb ? null : parentElm$1,\\n          nodeOps.nextSibling(oldElm)\\n        );\\n\\n        // update parent placeholder node element, recursively\\n        if (isDef(vnode.parent)) {\\n          var ancestor = vnode.parent;\\n          var patchable = isPatchable(vnode);\\n          while (ancestor) {\\n            for (var i = 0; i < cbs.destroy.length; ++i) {\\n              cbs.destroy[i](ancestor);\\n            }\\n            ancestor.elm = vnode.elm;\\n            if (patchable) {\\n              for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\\n                cbs.create[i$1](emptyNode, ancestor);\\n              }\\n              // #6513\\n              // invoke insert hooks that may have been merged by create hooks.\\n              // e.g. for directives that uses the \\\"inserted\\\" hook.\\n              var insert = ancestor.data.hook.insert;\\n              if (insert.merged) {\\n                // start at index 1 to avoid re-invoking component mounted hook\\n                for (var i$2 = 1; i$2 < insert.fns.length; i$2++) {\\n                  insert.fns[i$2]();\\n                }\\n              }\\n            } else {\\n              registerRef(ancestor);\\n            }\\n            ancestor = ancestor.parent;\\n          }\\n        }\\n\\n        // destroy old node\\n        if (isDef(parentElm$1)) {\\n          removeVnodes(parentElm$1, [oldVnode], 0, 0);\\n        } else if (isDef(oldVnode.tag)) {\\n          invokeDestroyHook(oldVnode);\\n        }\\n      }\\n    }\\n\\n    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\\n    return vnode.elm\\n  }\\n}\\n\\n/*  */\\n\\nvar directives = {\\n  create: updateDirectives,\\n  update: updateDirectives,\\n  destroy: function unbindDirectives (vnode) {\\n    updateDirectives(vnode, emptyNode);\\n  }\\n}\\n\\nfunction updateDirectives (oldVnode, vnode) {\\n  if (oldVnode.data.directives || vnode.data.directives) {\\n    _update(oldVnode, vnode);\\n  }\\n}\\n\\nfunction _update (oldVnode, vnode) {\\n  var isCreate = oldVnode === emptyNode;\\n  var isDestroy = vnode === emptyNode;\\n  var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\\n  var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\\n\\n  var dirsWithInsert = [];\\n  var dirsWithPostpatch = [];\\n\\n  var key, oldDir, dir;\\n  for (key in newDirs) {\\n    oldDir = oldDirs[key];\\n    dir = newDirs[key];\\n    if (!oldDir) {\\n      // new directive, bind\\n      callHook$1(dir, 'bind', vnode, oldVnode);\\n      if (dir.def && dir.def.inserted) {\\n        dirsWithInsert.push(dir);\\n      }\\n    } else {\\n      // existing directive, update\\n      dir.oldValue = oldDir.value;\\n      callHook$1(dir, 'update', vnode, oldVnode);\\n      if (dir.def && dir.def.componentUpdated) {\\n        dirsWithPostpatch.push(dir);\\n      }\\n    }\\n  }\\n\\n  if (dirsWithInsert.length) {\\n    var callInsert = function () {\\n      for (var i = 0; i < dirsWithInsert.length; i++) {\\n        callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\\n      }\\n    };\\n    if (isCreate) {\\n      mergeVNodeHook(vnode, 'insert', callInsert);\\n    } else {\\n      callInsert();\\n    }\\n  }\\n\\n  if (dirsWithPostpatch.length) {\\n    mergeVNodeHook(vnode, 'postpatch', function () {\\n      for (var i = 0; i < dirsWithPostpatch.length; i++) {\\n        callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\\n      }\\n    });\\n  }\\n\\n  if (!isCreate) {\\n    for (key in oldDirs) {\\n      if (!newDirs[key]) {\\n        // no longer present, unbind\\n        callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\\n      }\\n    }\\n  }\\n}\\n\\nvar emptyModifiers = Object.create(null);\\n\\nfunction normalizeDirectives$1 (\\n  dirs,\\n  vm\\n) {\\n  var res = Object.create(null);\\n  if (!dirs) {\\n    // $flow-disable-line\\n    return res\\n  }\\n  var i, dir;\\n  for (i = 0; i < dirs.length; i++) {\\n    dir = dirs[i];\\n    if (!dir.modifiers) {\\n      // $flow-disable-line\\n      dir.modifiers = emptyModifiers;\\n    }\\n    res[getRawDirName(dir)] = dir;\\n    dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\\n  }\\n  // $flow-disable-line\\n  return res\\n}\\n\\nfunction getRawDirName (dir) {\\n  return dir.rawName || ((dir.name) + \\\".\\\" + (Object.keys(dir.modifiers || {}).join('.')))\\n}\\n\\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\\n  var fn = dir.def && dir.def[hook];\\n  if (fn) {\\n    try {\\n      fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\\n    } catch (e) {\\n      handleError(e, vnode.context, (\\\"directive \\\" + (dir.name) + \\\" \\\" + hook + \\\" hook\\\"));\\n    }\\n  }\\n}\\n\\nvar baseModules = [\\n  ref,\\n  directives\\n]\\n\\n/*  */\\n\\nfunction updateAttrs (oldVnode, vnode) {\\n  var opts = vnode.componentOptions;\\n  if (isDef(opts) && opts.Ctor.options.inheritAttrs === false) {\\n    return\\n  }\\n  if (isUndef(oldVnode.data.attrs) && isUndef(vnode.data.attrs)) {\\n    return\\n  }\\n  var key, cur, old;\\n  var elm = vnode.elm;\\n  var oldAttrs = oldVnode.data.attrs || {};\\n  var attrs = vnode.data.attrs || {};\\n  // clone observed objects, as the user probably wants to mutate it\\n  if (isDef(attrs.__ob__)) {\\n    attrs = vnode.data.attrs = extend({}, attrs);\\n  }\\n\\n  for (key in attrs) {\\n    cur = attrs[key];\\n    old = oldAttrs[key];\\n    if (old !== cur) {\\n      setAttr(elm, key, cur);\\n    }\\n  }\\n  // #4391: in IE9, setting type can reset value for input[type=radio]\\n  // #6666: IE/Edge forces progress value down to 1 before setting a max\\n  /* istanbul ignore if */\\n  if ((isIE || isEdge) && attrs.value !== oldAttrs.value) {\\n    setAttr(elm, 'value', attrs.value);\\n  }\\n  for (key in oldAttrs) {\\n    if (isUndef(attrs[key])) {\\n      if (isXlink(key)) {\\n        elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\\n      } else if (!isEnumeratedAttr(key)) {\\n        elm.removeAttribute(key);\\n      }\\n    }\\n  }\\n}\\n\\nfunction setAttr (el, key, value) {\\n  if (el.tagName.indexOf('-') > -1) {\\n    baseSetAttr(el, key, value);\\n  } else if (isBooleanAttr(key)) {\\n    // set attribute for blank value\\n    // e.g. <option disabled>Select one</option>\\n    if (isFalsyAttrValue(value)) {\\n      el.removeAttribute(key);\\n    } else {\\n      // technically allowfullscreen is a boolean attribute for <iframe>,\\n      // but Flash expects a value of \\\"true\\\" when used on <embed> tag\\n      value = key === 'allowfullscreen' && el.tagName === 'EMBED'\\n        ? 'true'\\n        : key;\\n      el.setAttribute(key, value);\\n    }\\n  } else if (isEnumeratedAttr(key)) {\\n    el.setAttribute(key, isFalsyAttrValue(value) || value === 'false' ? 'false' : 'true');\\n  } else if (isXlink(key)) {\\n    if (isFalsyAttrValue(value)) {\\n      el.removeAttributeNS(xlinkNS, getXlinkProp(key));\\n    } else {\\n      el.setAttributeNS(xlinkNS, key, value);\\n    }\\n  } else {\\n    baseSetAttr(el, key, value);\\n  }\\n}\\n\\nfunction baseSetAttr (el, key, value) {\\n  if (isFalsyAttrValue(value)) {\\n    el.removeAttribute(key);\\n  } else {\\n    // #7138: IE10 & 11 fires input event when setting placeholder on\\n    // <textarea>... block the first input event and remove the blocker\\n    // immediately.\\n    /* istanbul ignore if */\\n    if (\\n      isIE && !isIE9 &&\\n      el.tagName === 'TEXTAREA' &&\\n      key === 'placeholder' && !el.__ieph\\n    ) {\\n      var blocker = function (e) {\\n        e.stopImmediatePropagation();\\n        el.removeEventListener('input', blocker);\\n      };\\n      el.addEventListener('input', blocker);\\n      // $flow-disable-line\\n      el.__ieph = true; /* IE placeholder patched */\\n    }\\n    el.setAttribute(key, value);\\n  }\\n}\\n\\nvar attrs = {\\n  create: updateAttrs,\\n  update: updateAttrs\\n}\\n\\n/*  */\\n\\nfunction updateClass (oldVnode, vnode) {\\n  var el = vnode.elm;\\n  var data = vnode.data;\\n  var oldData = oldVnode.data;\\n  if (\\n    isUndef(data.staticClass) &&\\n    isUndef(data.class) && (\\n      isUndef(oldData) || (\\n        isUndef(oldData.staticClass) &&\\n        isUndef(oldData.class)\\n      )\\n    )\\n  ) {\\n    return\\n  }\\n\\n  var cls = genClassForVnode(vnode);\\n\\n  // handle transition classes\\n  var transitionClass = el._transitionClasses;\\n  if (isDef(transitionClass)) {\\n    cls = concat(cls, stringifyClass(transitionClass));\\n  }\\n\\n  // set the class\\n  if (cls !== el._prevClass) {\\n    el.setAttribute('class', cls);\\n    el._prevClass = cls;\\n  }\\n}\\n\\nvar klass = {\\n  create: updateClass,\\n  update: updateClass\\n}\\n\\n/*  */\\n\\n/*  */\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n// add a raw attr (use this in preTransforms)\\n\\n\\n\\n\\n\\n\\n\\n\\n// note: this only removes the attr from the Array (attrsList) so that it\\n// doesn't get processed by processAttrs.\\n// By default it does NOT remove it from the map (attrsMap) because the map is\\n// needed during codegen.\\n\\n/*  */\\n\\n/**\\n * Cross-platform code generation for component v-model\\n */\\n\\n\\n/**\\n * Cross-platform codegen helper for generating v-model value assignment code.\\n */\\n\\n/*  */\\n\\n// in some cases, the event used has to be determined at runtime\\n// so we used some reserved tokens during compile.\\nvar RANGE_TOKEN = '__r';\\nvar CHECKBOX_RADIO_TOKEN = '__c';\\n\\n/*  */\\n\\n// normalize v-model event tokens that can only be determined at runtime.\\n// it's important to place the event as the first in the array because\\n// the whole point is ensuring the v-model callback gets called before\\n// user-attached handlers.\\nfunction normalizeEvents (on) {\\n  /* istanbul ignore if */\\n  if (isDef(on[RANGE_TOKEN])) {\\n    // IE input[type=range] only supports `change` event\\n    var event = isIE ? 'change' : 'input';\\n    on[event] = [].concat(on[RANGE_TOKEN], on[event] || []);\\n    delete on[RANGE_TOKEN];\\n  }\\n  // This was originally intended to fix #4521 but no longer necessary\\n  // after 2.5. Keeping it for backwards compat with generated code from < 2.4\\n  /* istanbul ignore if */\\n  if (isDef(on[CHECKBOX_RADIO_TOKEN])) {\\n    on.change = [].concat(on[CHECKBOX_RADIO_TOKEN], on.change || []);\\n    delete on[CHECKBOX_RADIO_TOKEN];\\n  }\\n}\\n\\nvar target$1;\\n\\nfunction createOnceHandler (handler, event, capture) {\\n  var _target = target$1; // save current target element in closure\\n  return function onceHandler () {\\n    var res = handler.apply(null, arguments);\\n    if (res !== null) {\\n      remove$2(event, onceHandler, capture, _target);\\n    }\\n  }\\n}\\n\\nfunction add$1 (\\n  event,\\n  handler,\\n  once$$1,\\n  capture,\\n  passive\\n) {\\n  handler = withMacroTask(handler);\\n  if (once$$1) { handler = createOnceHandler(handler, event, capture); }\\n  target$1.addEventListener(\\n    event,\\n    handler,\\n    supportsPassive\\n      ? { capture: capture, passive: passive }\\n      : capture\\n  );\\n}\\n\\nfunction remove$2 (\\n  event,\\n  handler,\\n  capture,\\n  _target\\n) {\\n  (_target || target$1).removeEventListener(\\n    event,\\n    handler._withTask || handler,\\n    capture\\n  );\\n}\\n\\nfunction updateDOMListeners (oldVnode, vnode) {\\n  if (isUndef(oldVnode.data.on) && isUndef(vnode.data.on)) {\\n    return\\n  }\\n  var on = vnode.data.on || {};\\n  var oldOn = oldVnode.data.on || {};\\n  target$1 = vnode.elm;\\n  normalizeEvents(on);\\n  updateListeners(on, oldOn, add$1, remove$2, vnode.context);\\n  target$1 = undefined;\\n}\\n\\nvar events = {\\n  create: updateDOMListeners,\\n  update: updateDOMListeners\\n}\\n\\n/*  */\\n\\nfunction updateDOMProps (oldVnode, vnode) {\\n  if (isUndef(oldVnode.data.domProps) && isUndef(vnode.data.domProps)) {\\n    return\\n  }\\n  var key, cur;\\n  var elm = vnode.elm;\\n  var oldProps = oldVnode.data.domProps || {};\\n  var props = vnode.data.domProps || {};\\n  // clone observed objects, as the user probably wants to mutate it\\n  if (isDef(props.__ob__)) {\\n    props = vnode.data.domProps = extend({}, props);\\n  }\\n\\n  for (key in oldProps) {\\n    if (isUndef(props[key])) {\\n      elm[key] = '';\\n    }\\n  }\\n  for (key in props) {\\n    cur = props[key];\\n    // ignore children if the node has textContent or innerHTML,\\n    // as these will throw away existing DOM nodes and cause removal errors\\n    // on subsequent patches (#3360)\\n    if (key === 'textContent' || key === 'innerHTML') {\\n      if (vnode.children) { vnode.children.length = 0; }\\n      if (cur === oldProps[key]) { continue }\\n      // #6601 work around Chrome version <= 55 bug where single textNode\\n      // replaced by innerHTML/textContent retains its parentNode property\\n      if (elm.childNodes.length === 1) {\\n        elm.removeChild(elm.childNodes[0]);\\n      }\\n    }\\n\\n    if (key === 'value') {\\n      // store value as _value as well since\\n      // non-string values will be stringified\\n      elm._value = cur;\\n      // avoid resetting cursor position when value is the same\\n      var strCur = isUndef(cur) ? '' : String(cur);\\n      if (shouldUpdateValue(elm, strCur)) {\\n        elm.value = strCur;\\n      }\\n    } else {\\n      elm[key] = cur;\\n    }\\n  }\\n}\\n\\n// check platforms/web/util/attrs.js acceptValue\\n\\n\\nfunction shouldUpdateValue (elm, checkVal) {\\n  return (!elm.composing && (\\n    elm.tagName === 'OPTION' ||\\n    isNotInFocusAndDirty(elm, checkVal) ||\\n    isDirtyWithModifiers(elm, checkVal)\\n  ))\\n}\\n\\nfunction isNotInFocusAndDirty (elm, checkVal) {\\n  // return true when textbox (.number and .trim) loses focus and its value is\\n  // not equal to the updated value\\n  var notInFocus = true;\\n  // #6157\\n  // work around IE bug when accessing document.activeElement in an iframe\\n  try { notInFocus = document.activeElement !== elm; } catch (e) {}\\n  return notInFocus && elm.value !== checkVal\\n}\\n\\nfunction isDirtyWithModifiers (elm, newVal) {\\n  var value = elm.value;\\n  var modifiers = elm._vModifiers; // injected by v-model runtime\\n  if (isDef(modifiers)) {\\n    if (modifiers.lazy) {\\n      // inputs with lazy should only be updated when not in focus\\n      return false\\n    }\\n    if (modifiers.number) {\\n      return toNumber(value) !== toNumber(newVal)\\n    }\\n    if (modifiers.trim) {\\n      return value.trim() !== newVal.trim()\\n    }\\n  }\\n  return value !== newVal\\n}\\n\\nvar domProps = {\\n  create: updateDOMProps,\\n  update: updateDOMProps\\n}\\n\\n/*  */\\n\\nvar parseStyleText = cached(function (cssText) {\\n  var res = {};\\n  var listDelimiter = /;(?![^(]*\\\\))/g;\\n  var propertyDelimiter = /:(.+)/;\\n  cssText.split(listDelimiter).forEach(function (item) {\\n    if (item) {\\n      var tmp = item.split(propertyDelimiter);\\n      tmp.length > 1 && (res[tmp[0].trim()] = tmp[1].trim());\\n    }\\n  });\\n  return res\\n});\\n\\n// merge static and dynamic style data on the same vnode\\nfunction normalizeStyleData (data) {\\n  var style = normalizeStyleBinding(data.style);\\n  // static style is pre-processed into an object during compilation\\n  // and is always a fresh object, so it's safe to merge into it\\n  return data.staticStyle\\n    ? extend(data.staticStyle, style)\\n    : style\\n}\\n\\n// normalize possible array / string values into Object\\nfunction normalizeStyleBinding (bindingStyle) {\\n  if (Array.isArray(bindingStyle)) {\\n    return toObject(bindingStyle)\\n  }\\n  if (typeof bindingStyle === 'string') {\\n    return parseStyleText(bindingStyle)\\n  }\\n  return bindingStyle\\n}\\n\\n/**\\n * parent component style should be after child's\\n * so that parent component's style could override it\\n */\\nfunction getStyle (vnode, checkChild) {\\n  var res = {};\\n  var styleData;\\n\\n  if (checkChild) {\\n    var childNode = vnode;\\n    while (childNode.componentInstance) {\\n      childNode = childNode.componentInstance._vnode;\\n      if (\\n        childNode && childNode.data &&\\n        (styleData = normalizeStyleData(childNode.data))\\n      ) {\\n        extend(res, styleData);\\n      }\\n    }\\n  }\\n\\n  if ((styleData = normalizeStyleData(vnode.data))) {\\n    extend(res, styleData);\\n  }\\n\\n  var parentNode = vnode;\\n  while ((parentNode = parentNode.parent)) {\\n    if (parentNode.data && (styleData = normalizeStyleData(parentNode.data))) {\\n      extend(res, styleData);\\n    }\\n  }\\n  return res\\n}\\n\\n/*  */\\n\\nvar cssVarRE = /^--/;\\nvar importantRE = /\\\\s*!important$/;\\nvar setProp = function (el, name, val) {\\n  /* istanbul ignore if */\\n  if (cssVarRE.test(name)) {\\n    el.style.setProperty(name, val);\\n  } else if (importantRE.test(val)) {\\n    el.style.setProperty(name, val.replace(importantRE, ''), 'important');\\n  } else {\\n    var normalizedName = normalize(name);\\n    if (Array.isArray(val)) {\\n      // Support values array created by autoprefixer, e.g.\\n      // {display: [\\\"-webkit-box\\\", \\\"-ms-flexbox\\\", \\\"flex\\\"]}\\n      // Set them one by one, and the browser will only set those it can recognize\\n      for (var i = 0, len = val.length; i < len; i++) {\\n        el.style[normalizedName] = val[i];\\n      }\\n    } else {\\n      el.style[normalizedName] = val;\\n    }\\n  }\\n};\\n\\nvar vendorNames = ['Webkit', 'Moz', 'ms'];\\n\\nvar emptyStyle;\\nvar normalize = cached(function (prop) {\\n  emptyStyle = emptyStyle || document.createElement('div').style;\\n  prop = camelize(prop);\\n  if (prop !== 'filter' && (prop in emptyStyle)) {\\n    return prop\\n  }\\n  var capName = prop.charAt(0).toUpperCase() + prop.slice(1);\\n  for (var i = 0; i < vendorNames.length; i++) {\\n    var name = vendorNames[i] + capName;\\n    if (name in emptyStyle) {\\n      return name\\n    }\\n  }\\n});\\n\\nfunction updateStyle (oldVnode, vnode) {\\n  var data = vnode.data;\\n  var oldData = oldVnode.data;\\n\\n  if (isUndef(data.staticStyle) && isUndef(data.style) &&\\n    isUndef(oldData.staticStyle) && isUndef(oldData.style)\\n  ) {\\n    return\\n  }\\n\\n  var cur, name;\\n  var el = vnode.elm;\\n  var oldStaticStyle = oldData.staticStyle;\\n  var oldStyleBinding = oldData.normalizedStyle || oldData.style || {};\\n\\n  // if static style exists, stylebinding already merged into it when doing normalizeStyleData\\n  var oldStyle = oldStaticStyle || oldStyleBinding;\\n\\n  var style = normalizeStyleBinding(vnode.data.style) || {};\\n\\n  // store normalized style under a different key for next diff\\n  // make sure to clone it if it's reactive, since the user likely wants\\n  // to mutate it.\\n  vnode.data.normalizedStyle = isDef(style.__ob__)\\n    ? extend({}, style)\\n    : style;\\n\\n  var newStyle = getStyle(vnode, true);\\n\\n  for (name in oldStyle) {\\n    if (isUndef(newStyle[name])) {\\n      setProp(el, name, '');\\n    }\\n  }\\n  for (name in newStyle) {\\n    cur = newStyle[name];\\n    if (cur !== oldStyle[name]) {\\n      // ie9 setting to null has no effect, must use empty string\\n      setProp(el, name, cur == null ? '' : cur);\\n    }\\n  }\\n}\\n\\nvar style = {\\n  create: updateStyle,\\n  update: updateStyle\\n}\\n\\n/*  */\\n\\n/**\\n * Add class with compatibility for SVG since classList is not supported on\\n * SVG elements in IE\\n */\\nfunction addClass (el, cls) {\\n  /* istanbul ignore if */\\n  if (!cls || !(cls = cls.trim())) {\\n    return\\n  }\\n\\n  /* istanbul ignore else */\\n  if (el.classList) {\\n    if (cls.indexOf(' ') > -1) {\\n      cls.split(/\\\\s+/).forEach(function (c) { return el.classList.add(c); });\\n    } else {\\n      el.classList.add(cls);\\n    }\\n  } else {\\n    var cur = \\\" \\\" + (el.getAttribute('class') || '') + \\\" \\\";\\n    if (cur.indexOf(' ' + cls + ' ') < 0) {\\n      el.setAttribute('class', (cur + cls).trim());\\n    }\\n  }\\n}\\n\\n/**\\n * Remove class with compatibility for SVG since classList is not supported on\\n * SVG elements in IE\\n */\\nfunction removeClass (el, cls) {\\n  /* istanbul ignore if */\\n  if (!cls || !(cls = cls.trim())) {\\n    return\\n  }\\n\\n  /* istanbul ignore else */\\n  if (el.classList) {\\n    if (cls.indexOf(' ') > -1) {\\n      cls.split(/\\\\s+/).forEach(function (c) { return el.classList.remove(c); });\\n    } else {\\n      el.classList.remove(cls);\\n    }\\n    if (!el.classList.length) {\\n      el.removeAttribute('class');\\n    }\\n  } else {\\n    var cur = \\\" \\\" + (el.getAttribute('class') || '') + \\\" \\\";\\n    var tar = ' ' + cls + ' ';\\n    while (cur.indexOf(tar) >= 0) {\\n      cur = cur.replace(tar, ' ');\\n    }\\n    cur = cur.trim();\\n    if (cur) {\\n      el.setAttribute('class', cur);\\n    } else {\\n      el.removeAttribute('class');\\n    }\\n  }\\n}\\n\\n/*  */\\n\\nfunction resolveTransition (def) {\\n  if (!def) {\\n    return\\n  }\\n  /* istanbul ignore else */\\n  if (typeof def === 'object') {\\n    var res = {};\\n    if (def.css !== false) {\\n      extend(res, autoCssTransition(def.name || 'v'));\\n    }\\n    extend(res, def);\\n    return res\\n  } else if (typeof def === 'string') {\\n    return autoCssTransition(def)\\n  }\\n}\\n\\nvar autoCssTransition = cached(function (name) {\\n  return {\\n    enterClass: (name + \\\"-enter\\\"),\\n    enterToClass: (name + \\\"-enter-to\\\"),\\n    enterActiveClass: (name + \\\"-enter-active\\\"),\\n    leaveClass: (name + \\\"-leave\\\"),\\n    leaveToClass: (name + \\\"-leave-to\\\"),\\n    leaveActiveClass: (name + \\\"-leave-active\\\")\\n  }\\n});\\n\\nvar hasTransition = inBrowser && !isIE9;\\nvar TRANSITION = 'transition';\\nvar ANIMATION = 'animation';\\n\\n// Transition property/event sniffing\\nvar transitionProp = 'transition';\\nvar transitionEndEvent = 'transitionend';\\nvar animationProp = 'animation';\\nvar animationEndEvent = 'animationend';\\nif (hasTransition) {\\n  /* istanbul ignore if */\\n  if (window.ontransitionend === undefined &&\\n    window.onwebkittransitionend !== undefined\\n  ) {\\n    transitionProp = 'WebkitTransition';\\n    transitionEndEvent = 'webkitTransitionEnd';\\n  }\\n  if (window.onanimationend === undefined &&\\n    window.onwebkitanimationend !== undefined\\n  ) {\\n    animationProp = 'WebkitAnimation';\\n    animationEndEvent = 'webkitAnimationEnd';\\n  }\\n}\\n\\n// binding to window is necessary to make hot reload work in IE in strict mode\\nvar raf = inBrowser\\n  ? window.requestAnimationFrame\\n    ? window.requestAnimationFrame.bind(window)\\n    : setTimeout\\n  : /* istanbul ignore next */ function (fn) { return fn(); };\\n\\nfunction nextFrame (fn) {\\n  raf(function () {\\n    raf(fn);\\n  });\\n}\\n\\nfunction addTransitionClass (el, cls) {\\n  var transitionClasses = el._transitionClasses || (el._transitionClasses = []);\\n  if (transitionClasses.indexOf(cls) < 0) {\\n    transitionClasses.push(cls);\\n    addClass(el, cls);\\n  }\\n}\\n\\nfunction removeTransitionClass (el, cls) {\\n  if (el._transitionClasses) {\\n    remove(el._transitionClasses, cls);\\n  }\\n  removeClass(el, cls);\\n}\\n\\nfunction whenTransitionEnds (\\n  el,\\n  expectedType,\\n  cb\\n) {\\n  var ref = getTransitionInfo(el, expectedType);\\n  var type = ref.type;\\n  var timeout = ref.timeout;\\n  var propCount = ref.propCount;\\n  if (!type) { return cb() }\\n  var event = type === TRANSITION ? transitionEndEvent : animationEndEvent;\\n  var ended = 0;\\n  var end = function () {\\n    el.removeEventListener(event, onEnd);\\n    cb();\\n  };\\n  var onEnd = function (e) {\\n    if (e.target === el) {\\n      if (++ended >= propCount) {\\n        end();\\n      }\\n    }\\n  };\\n  setTimeout(function () {\\n    if (ended < propCount) {\\n      end();\\n    }\\n  }, timeout + 1);\\n  el.addEventListener(event, onEnd);\\n}\\n\\nvar transformRE = /\\\\b(transform|all)(,|$)/;\\n\\nfunction getTransitionInfo (el, expectedType) {\\n  var styles = window.getComputedStyle(el);\\n  var transitionDelays = styles[transitionProp + 'Delay'].split(', ');\\n  var transitionDurations = styles[transitionProp + 'Duration'].split(', ');\\n  var transitionTimeout = getTimeout(transitionDelays, transitionDurations);\\n  var animationDelays = styles[animationProp + 'Delay'].split(', ');\\n  var animationDurations = styles[animationProp + 'Duration'].split(', ');\\n  var animationTimeout = getTimeout(animationDelays, animationDurations);\\n\\n  var type;\\n  var timeout = 0;\\n  var propCount = 0;\\n  /* istanbul ignore if */\\n  if (expectedType === TRANSITION) {\\n    if (transitionTimeout > 0) {\\n      type = TRANSITION;\\n      timeout = transitionTimeout;\\n      propCount = transitionDurations.length;\\n    }\\n  } else if (expectedType === ANIMATION) {\\n    if (animationTimeout > 0) {\\n      type = ANIMATION;\\n      timeout = animationTimeout;\\n      propCount = animationDurations.length;\\n    }\\n  } else {\\n    timeout = Math.max(transitionTimeout, animationTimeout);\\n    type = timeout > 0\\n      ? transitionTimeout > animationTimeout\\n        ? TRANSITION\\n        : ANIMATION\\n      : null;\\n    propCount = type\\n      ? type === TRANSITION\\n        ? transitionDurations.length\\n        : animationDurations.length\\n      : 0;\\n  }\\n  var hasTransform =\\n    type === TRANSITION &&\\n    transformRE.test(styles[transitionProp + 'Property']);\\n  return {\\n    type: type,\\n    timeout: timeout,\\n    propCount: propCount,\\n    hasTransform: hasTransform\\n  }\\n}\\n\\nfunction getTimeout (delays, durations) {\\n  /* istanbul ignore next */\\n  while (delays.length < durations.length) {\\n    delays = delays.concat(delays);\\n  }\\n\\n  return Math.max.apply(null, durations.map(function (d, i) {\\n    return toMs(d) + toMs(delays[i])\\n  }))\\n}\\n\\nfunction toMs (s) {\\n  return Number(s.slice(0, -1)) * 1000\\n}\\n\\n/*  */\\n\\nfunction enter (vnode, toggleDisplay) {\\n  var el = vnode.elm;\\n\\n  // call leave callback now\\n  if (isDef(el._leaveCb)) {\\n    el._leaveCb.cancelled = true;\\n    el._leaveCb();\\n  }\\n\\n  var data = resolveTransition(vnode.data.transition);\\n  if (isUndef(data)) {\\n    return\\n  }\\n\\n  /* istanbul ignore if */\\n  if (isDef(el._enterCb) || el.nodeType !== 1) {\\n    return\\n  }\\n\\n  var css = data.css;\\n  var type = data.type;\\n  var enterClass = data.enterClass;\\n  var enterToClass = data.enterToClass;\\n  var enterActiveClass = data.enterActiveClass;\\n  var appearClass = data.appearClass;\\n  var appearToClass = data.appearToClass;\\n  var appearActiveClass = data.appearActiveClass;\\n  var beforeEnter = data.beforeEnter;\\n  var enter = data.enter;\\n  var afterEnter = data.afterEnter;\\n  var enterCancelled = data.enterCancelled;\\n  var beforeAppear = data.beforeAppear;\\n  var appear = data.appear;\\n  var afterAppear = data.afterAppear;\\n  var appearCancelled = data.appearCancelled;\\n  var duration = data.duration;\\n\\n  // activeInstance will always be the <transition> component managing this\\n  // transition. One edge case to check is when the <transition> is placed\\n  // as the root node of a child component. In that case we need to check\\n  // <transition>'s parent for appear check.\\n  var context = activeInstance;\\n  var transitionNode = activeInstance.$vnode;\\n  while (transitionNode && transitionNode.parent) {\\n    transitionNode = transitionNode.parent;\\n    context = transitionNode.context;\\n  }\\n\\n  var isAppear = !context._isMounted || !vnode.isRootInsert;\\n\\n  if (isAppear && !appear && appear !== '') {\\n    return\\n  }\\n\\n  var startClass = isAppear && appearClass\\n    ? appearClass\\n    : enterClass;\\n  var activeClass = isAppear && appearActiveClass\\n    ? appearActiveClass\\n    : enterActiveClass;\\n  var toClass = isAppear && appearToClass\\n    ? appearToClass\\n    : enterToClass;\\n\\n  var beforeEnterHook = isAppear\\n    ? (beforeAppear || beforeEnter)\\n    : beforeEnter;\\n  var enterHook = isAppear\\n    ? (typeof appear === 'function' ? appear : enter)\\n    : enter;\\n  var afterEnterHook = isAppear\\n    ? (afterAppear || afterEnter)\\n    : afterEnter;\\n  var enterCancelledHook = isAppear\\n    ? (appearCancelled || enterCancelled)\\n    : enterCancelled;\\n\\n  var explicitEnterDuration = toNumber(\\n    isObject(duration)\\n      ? duration.enter\\n      : duration\\n  );\\n\\n  if (process.env.NODE_ENV !== 'production' && explicitEnterDuration != null) {\\n    checkDuration(explicitEnterDuration, 'enter', vnode);\\n  }\\n\\n  var expectsCSS = css !== false && !isIE9;\\n  var userWantsControl = getHookArgumentsLength(enterHook);\\n\\n  var cb = el._enterCb = once(function () {\\n    if (expectsCSS) {\\n      removeTransitionClass(el, toClass);\\n      removeTransitionClass(el, activeClass);\\n    }\\n    if (cb.cancelled) {\\n      if (expectsCSS) {\\n        removeTransitionClass(el, startClass);\\n      }\\n      enterCancelledHook && enterCancelledHook(el);\\n    } else {\\n      afterEnterHook && afterEnterHook(el);\\n    }\\n    el._enterCb = null;\\n  });\\n\\n  if (!vnode.data.show) {\\n    // remove pending leave element on enter by injecting an insert hook\\n    mergeVNodeHook(vnode, 'insert', function () {\\n      var parent = el.parentNode;\\n      var pendingNode = parent && parent._pending && parent._pending[vnode.key];\\n      if (pendingNode &&\\n        pendingNode.tag === vnode.tag &&\\n        pendingNode.elm._leaveCb\\n      ) {\\n        pendingNode.elm._leaveCb();\\n      }\\n      enterHook && enterHook(el, cb);\\n    });\\n  }\\n\\n  // start enter transition\\n  beforeEnterHook && beforeEnterHook(el);\\n  if (expectsCSS) {\\n    addTransitionClass(el, startClass);\\n    addTransitionClass(el, activeClass);\\n    nextFrame(function () {\\n      removeTransitionClass(el, startClass);\\n      if (!cb.cancelled) {\\n        addTransitionClass(el, toClass);\\n        if (!userWantsControl) {\\n          if (isValidDuration(explicitEnterDuration)) {\\n            setTimeout(cb, explicitEnterDuration);\\n          } else {\\n            whenTransitionEnds(el, type, cb);\\n          }\\n        }\\n      }\\n    });\\n  }\\n\\n  if (vnode.data.show) {\\n    toggleDisplay && toggleDisplay();\\n    enterHook && enterHook(el, cb);\\n  }\\n\\n  if (!expectsCSS && !userWantsControl) {\\n    cb();\\n  }\\n}\\n\\nfunction leave (vnode, rm) {\\n  var el = vnode.elm;\\n\\n  // call enter callback now\\n  if (isDef(el._enterCb)) {\\n    el._enterCb.cancelled = true;\\n    el._enterCb();\\n  }\\n\\n  var data = resolveTransition(vnode.data.transition);\\n  if (isUndef(data) || el.nodeType !== 1) {\\n    return rm()\\n  }\\n\\n  /* istanbul ignore if */\\n  if (isDef(el._leaveCb)) {\\n    return\\n  }\\n\\n  var css = data.css;\\n  var type = data.type;\\n  var leaveClass = data.leaveClass;\\n  var leaveToClass = data.leaveToClass;\\n  var leaveActiveClass = data.leaveActiveClass;\\n  var beforeLeave = data.beforeLeave;\\n  var leave = data.leave;\\n  var afterLeave = data.afterLeave;\\n  var leaveCancelled = data.leaveCancelled;\\n  var delayLeave = data.delayLeave;\\n  var duration = data.duration;\\n\\n  var expectsCSS = css !== false && !isIE9;\\n  var userWantsControl = getHookArgumentsLength(leave);\\n\\n  var explicitLeaveDuration = toNumber(\\n    isObject(duration)\\n      ? duration.leave\\n      : duration\\n  );\\n\\n  if (process.env.NODE_ENV !== 'production' && isDef(explicitLeaveDuration)) {\\n    checkDuration(explicitLeaveDuration, 'leave', vnode);\\n  }\\n\\n  var cb = el._leaveCb = once(function () {\\n    if (el.parentNode && el.parentNode._pending) {\\n      el.parentNode._pending[vnode.key] = null;\\n    }\\n    if (expectsCSS) {\\n      removeTransitionClass(el, leaveToClass);\\n      removeTransitionClass(el, leaveActiveClass);\\n    }\\n    if (cb.cancelled) {\\n      if (expectsCSS) {\\n        removeTransitionClass(el, leaveClass);\\n      }\\n      leaveCancelled && leaveCancelled(el);\\n    } else {\\n      rm();\\n      afterLeave && afterLeave(el);\\n    }\\n    el._leaveCb = null;\\n  });\\n\\n  if (delayLeave) {\\n    delayLeave(performLeave);\\n  } else {\\n    performLeave();\\n  }\\n\\n  function performLeave () {\\n    // the delayed leave may have already been cancelled\\n    if (cb.cancelled) {\\n      return\\n    }\\n    // record leaving element\\n    if (!vnode.data.show) {\\n      (el.parentNode._pending || (el.parentNode._pending = {}))[(vnode.key)] = vnode;\\n    }\\n    beforeLeave && beforeLeave(el);\\n    if (expectsCSS) {\\n      addTransitionClass(el, leaveClass);\\n      addTransitionClass(el, leaveActiveClass);\\n      nextFrame(function () {\\n        removeTransitionClass(el, leaveClass);\\n        if (!cb.cancelled) {\\n          addTransitionClass(el, leaveToClass);\\n          if (!userWantsControl) {\\n            if (isValidDuration(explicitLeaveDuration)) {\\n              setTimeout(cb, explicitLeaveDuration);\\n            } else {\\n              whenTransitionEnds(el, type, cb);\\n            }\\n          }\\n        }\\n      });\\n    }\\n    leave && leave(el, cb);\\n    if (!expectsCSS && !userWantsControl) {\\n      cb();\\n    }\\n  }\\n}\\n\\n// only used in dev mode\\nfunction checkDuration (val, name, vnode) {\\n  if (typeof val !== 'number') {\\n    warn(\\n      \\\"<transition> explicit \\\" + name + \\\" duration is not a valid number - \\\" +\\n      \\\"got \\\" + (JSON.stringify(val)) + \\\".\\\",\\n      vnode.context\\n    );\\n  } else if (isNaN(val)) {\\n    warn(\\n      \\\"<transition> explicit \\\" + name + \\\" duration is NaN - \\\" +\\n      'the duration expression might be incorrect.',\\n      vnode.context\\n    );\\n  }\\n}\\n\\nfunction isValidDuration (val) {\\n  return typeof val === 'number' && !isNaN(val)\\n}\\n\\n/**\\n * Normalize a transition hook's argument length. The hook may be:\\n * - a merged hook (invoker) with the original in .fns\\n * - a wrapped component method (check ._length)\\n * - a plain function (.length)\\n */\\nfunction getHookArgumentsLength (fn) {\\n  if (isUndef(fn)) {\\n    return false\\n  }\\n  var invokerFns = fn.fns;\\n  if (isDef(invokerFns)) {\\n    // invoker\\n    return getHookArgumentsLength(\\n      Array.isArray(invokerFns)\\n        ? invokerFns[0]\\n        : invokerFns\\n    )\\n  } else {\\n    return (fn._length || fn.length) > 1\\n  }\\n}\\n\\nfunction _enter (_, vnode) {\\n  if (vnode.data.show !== true) {\\n    enter(vnode);\\n  }\\n}\\n\\nvar transition = inBrowser ? {\\n  create: _enter,\\n  activate: _enter,\\n  remove: function remove$$1 (vnode, rm) {\\n    /* istanbul ignore else */\\n    if (vnode.data.show !== true) {\\n      leave(vnode, rm);\\n    } else {\\n      rm();\\n    }\\n  }\\n} : {}\\n\\nvar platformModules = [\\n  attrs,\\n  klass,\\n  events,\\n  domProps,\\n  style,\\n  transition\\n]\\n\\n/*  */\\n\\n// the directive module should be applied last, after all\\n// built-in modules have been applied.\\nvar modules = platformModules.concat(baseModules);\\n\\nvar patch = createPatchFunction({ nodeOps: nodeOps, modules: modules });\\n\\n/**\\n * Not type checking this file because flow doesn't like attaching\\n * properties to Elements.\\n */\\n\\n/* istanbul ignore if */\\nif (isIE9) {\\n  // http://www.matts411.com/post/internet-explorer-9-oninput/\\n  document.addEventListener('selectionchange', function () {\\n    var el = document.activeElement;\\n    if (el && el.vmodel) {\\n      trigger(el, 'input');\\n    }\\n  });\\n}\\n\\nvar directive = {\\n  inserted: function inserted (el, binding, vnode, oldVnode) {\\n    if (vnode.tag === 'select') {\\n      // #6903\\n      if (oldVnode.elm && !oldVnode.elm._vOptions) {\\n        mergeVNodeHook(vnode, 'postpatch', function () {\\n          directive.componentUpdated(el, binding, vnode);\\n        });\\n      } else {\\n        setSelected(el, binding, vnode.context);\\n      }\\n      el._vOptions = [].map.call(el.options, getValue);\\n    } else if (vnode.tag === 'textarea' || isTextInputType(el.type)) {\\n      el._vModifiers = binding.modifiers;\\n      if (!binding.modifiers.lazy) {\\n        el.addEventListener('compositionstart', onCompositionStart);\\n        el.addEventListener('compositionend', onCompositionEnd);\\n        // Safari < 10.2 & UIWebView doesn't fire compositionend when\\n        // switching focus before confirming composition choice\\n        // this also fixes the issue where some browsers e.g. iOS Chrome\\n        // fires \\\"change\\\" instead of \\\"input\\\" on autocomplete.\\n        el.addEventListener('change', onCompositionEnd);\\n        /* istanbul ignore if */\\n        if (isIE9) {\\n          el.vmodel = true;\\n        }\\n      }\\n    }\\n  },\\n\\n  componentUpdated: function componentUpdated (el, binding, vnode) {\\n    if (vnode.tag === 'select') {\\n      setSelected(el, binding, vnode.context);\\n      // in case the options rendered by v-for have changed,\\n      // it's possible that the value is out-of-sync with the rendered options.\\n      // detect such cases and filter out values that no longer has a matching\\n      // option in the DOM.\\n      var prevOptions = el._vOptions;\\n      var curOptions = el._vOptions = [].map.call(el.options, getValue);\\n      if (curOptions.some(function (o, i) { return !looseEqual(o, prevOptions[i]); })) {\\n        // trigger change event if\\n        // no matching option found for at least one value\\n        var needReset = el.multiple\\n          ? binding.value.some(function (v) { return hasNoMatchingOption(v, curOptions); })\\n          : binding.value !== binding.oldValue && hasNoMatchingOption(binding.value, curOptions);\\n        if (needReset) {\\n          trigger(el, 'change');\\n        }\\n      }\\n    }\\n  }\\n};\\n\\nfunction setSelected (el, binding, vm) {\\n  actuallySetSelected(el, binding, vm);\\n  /* istanbul ignore if */\\n  if (isIE || isEdge) {\\n    setTimeout(function () {\\n      actuallySetSelected(el, binding, vm);\\n    }, 0);\\n  }\\n}\\n\\nfunction actuallySetSelected (el, binding, vm) {\\n  var value = binding.value;\\n  var isMultiple = el.multiple;\\n  if (isMultiple && !Array.isArray(value)) {\\n    process.env.NODE_ENV !== 'production' && warn(\\n      \\\"<select multiple v-model=\\\\\\\"\\\" + (binding.expression) + \\\"\\\\\\\"> \\\" +\\n      \\\"expects an Array value for its binding, but got \\\" + (Object.prototype.toString.call(value).slice(8, -1)),\\n      vm\\n    );\\n    return\\n  }\\n  var selected, option;\\n  for (var i = 0, l = el.options.length; i < l; i++) {\\n    option = el.options[i];\\n    if (isMultiple) {\\n      selected = looseIndexOf(value, getValue(option)) > -1;\\n      if (option.selected !== selected) {\\n        option.selected = selected;\\n      }\\n    } else {\\n      if (looseEqual(getValue(option), value)) {\\n        if (el.selectedIndex !== i) {\\n          el.selectedIndex = i;\\n        }\\n        return\\n      }\\n    }\\n  }\\n  if (!isMultiple) {\\n    el.selectedIndex = -1;\\n  }\\n}\\n\\nfunction hasNoMatchingOption (value, options) {\\n  return options.every(function (o) { return !looseEqual(o, value); })\\n}\\n\\nfunction getValue (option) {\\n  return '_value' in option\\n    ? option._value\\n    : option.value\\n}\\n\\nfunction onCompositionStart (e) {\\n  e.target.composing = true;\\n}\\n\\nfunction onCompositionEnd (e) {\\n  // prevent triggering an input event for no reason\\n  if (!e.target.composing) { return }\\n  e.target.composing = false;\\n  trigger(e.target, 'input');\\n}\\n\\nfunction trigger (el, type) {\\n  var e = document.createEvent('HTMLEvents');\\n  e.initEvent(type, true, true);\\n  el.dispatchEvent(e);\\n}\\n\\n/*  */\\n\\n// recursively search for possible transition defined inside the component root\\nfunction locateNode (vnode) {\\n  return vnode.componentInstance && (!vnode.data || !vnode.data.transition)\\n    ? locateNode(vnode.componentInstance._vnode)\\n    : vnode\\n}\\n\\nvar show = {\\n  bind: function bind (el, ref, vnode) {\\n    var value = ref.value;\\n\\n    vnode = locateNode(vnode);\\n    var transition$$1 = vnode.data && vnode.data.transition;\\n    var originalDisplay = el.__vOriginalDisplay =\\n      el.style.display === 'none' ? '' : el.style.display;\\n    if (value && transition$$1) {\\n      vnode.data.show = true;\\n      enter(vnode, function () {\\n        el.style.display = originalDisplay;\\n      });\\n    } else {\\n      el.style.display = value ? originalDisplay : 'none';\\n    }\\n  },\\n\\n  update: function update (el, ref, vnode) {\\n    var value = ref.value;\\n    var oldValue = ref.oldValue;\\n\\n    /* istanbul ignore if */\\n    if (!value === !oldValue) { return }\\n    vnode = locateNode(vnode);\\n    var transition$$1 = vnode.data && vnode.data.transition;\\n    if (transition$$1) {\\n      vnode.data.show = true;\\n      if (value) {\\n        enter(vnode, function () {\\n          el.style.display = el.__vOriginalDisplay;\\n        });\\n      } else {\\n        leave(vnode, function () {\\n          el.style.display = 'none';\\n        });\\n      }\\n    } else {\\n      el.style.display = value ? el.__vOriginalDisplay : 'none';\\n    }\\n  },\\n\\n  unbind: function unbind (\\n    el,\\n    binding,\\n    vnode,\\n    oldVnode,\\n    isDestroy\\n  ) {\\n    if (!isDestroy) {\\n      el.style.display = el.__vOriginalDisplay;\\n    }\\n  }\\n}\\n\\nvar platformDirectives = {\\n  model: directive,\\n  show: show\\n}\\n\\n/*  */\\n\\n// Provides transition support for a single element/component.\\n// supports transition mode (out-in / in-out)\\n\\nvar transitionProps = {\\n  name: String,\\n  appear: Boolean,\\n  css: Boolean,\\n  mode: String,\\n  type: String,\\n  enterClass: String,\\n  leaveClass: String,\\n  enterToClass: String,\\n  leaveToClass: String,\\n  enterActiveClass: String,\\n  leaveActiveClass: String,\\n  appearClass: String,\\n  appearActiveClass: String,\\n  appearToClass: String,\\n  duration: [Number, String, Object]\\n};\\n\\n// in case the child is also an abstract component, e.g. <keep-alive>\\n// we want to recursively retrieve the real component to be rendered\\nfunction getRealChild (vnode) {\\n  var compOptions = vnode && vnode.componentOptions;\\n  if (compOptions && compOptions.Ctor.options.abstract) {\\n    return getRealChild(getFirstComponentChild(compOptions.children))\\n  } else {\\n    return vnode\\n  }\\n}\\n\\nfunction extractTransitionData (comp) {\\n  var data = {};\\n  var options = comp.$options;\\n  // props\\n  for (var key in options.propsData) {\\n    data[key] = comp[key];\\n  }\\n  // events.\\n  // extract listeners and pass them directly to the transition methods\\n  var listeners = options._parentListeners;\\n  for (var key$1 in listeners) {\\n    data[camelize(key$1)] = listeners[key$1];\\n  }\\n  return data\\n}\\n\\nfunction placeholder (h, rawChild) {\\n  if (/\\\\d-keep-alive$/.test(rawChild.tag)) {\\n    return h('keep-alive', {\\n      props: rawChild.componentOptions.propsData\\n    })\\n  }\\n}\\n\\nfunction hasParentTransition (vnode) {\\n  while ((vnode = vnode.parent)) {\\n    if (vnode.data.transition) {\\n      return true\\n    }\\n  }\\n}\\n\\nfunction isSameChild (child, oldChild) {\\n  return oldChild.key === child.key && oldChild.tag === child.tag\\n}\\n\\nvar Transition = {\\n  name: 'transition',\\n  props: transitionProps,\\n  abstract: true,\\n\\n  render: function render (h) {\\n    var this$1 = this;\\n\\n    var children = this.$slots.default;\\n    if (!children) {\\n      return\\n    }\\n\\n    // filter out text nodes (possible whitespaces)\\n    children = children.filter(function (c) { return c.tag || isAsyncPlaceholder(c); });\\n    /* istanbul ignore if */\\n    if (!children.length) {\\n      return\\n    }\\n\\n    // warn multiple elements\\n    if (process.env.NODE_ENV !== 'production' && children.length > 1) {\\n      warn(\\n        '<transition> can only be used on a single element. Use ' +\\n        '<transition-group> for lists.',\\n        this.$parent\\n      );\\n    }\\n\\n    var mode = this.mode;\\n\\n    // warn invalid mode\\n    if (process.env.NODE_ENV !== 'production' &&\\n      mode && mode !== 'in-out' && mode !== 'out-in'\\n    ) {\\n      warn(\\n        'invalid <transition> mode: ' + mode,\\n        this.$parent\\n      );\\n    }\\n\\n    var rawChild = children[0];\\n\\n    // if this is a component root node and the component's\\n    // parent container node also has transition, skip.\\n    if (hasParentTransition(this.$vnode)) {\\n      return rawChild\\n    }\\n\\n    // apply transition data to child\\n    // use getRealChild() to ignore abstract components e.g. keep-alive\\n    var child = getRealChild(rawChild);\\n    /* istanbul ignore if */\\n    if (!child) {\\n      return rawChild\\n    }\\n\\n    if (this._leaving) {\\n      return placeholder(h, rawChild)\\n    }\\n\\n    // ensure a key that is unique to the vnode type and to this transition\\n    // component instance. This key will be used to remove pending leaving nodes\\n    // during entering.\\n    var id = \\\"__transition-\\\" + (this._uid) + \\\"-\\\";\\n    child.key = child.key == null\\n      ? child.isComment\\n        ? id + 'comment'\\n        : id + child.tag\\n      : isPrimitive(child.key)\\n        ? (String(child.key).indexOf(id) === 0 ? child.key : id + child.key)\\n        : child.key;\\n\\n    var data = (child.data || (child.data = {})).transition = extractTransitionData(this);\\n    var oldRawChild = this._vnode;\\n    var oldChild = getRealChild(oldRawChild);\\n\\n    // mark v-show\\n    // so that the transition module can hand over the control to the directive\\n    if (child.data.directives && child.data.directives.some(function (d) { return d.name === 'show'; })) {\\n      child.data.show = true;\\n    }\\n\\n    if (\\n      oldChild &&\\n      oldChild.data &&\\n      !isSameChild(child, oldChild) &&\\n      !isAsyncPlaceholder(oldChild) &&\\n      // #6687 component root is a comment node\\n      !(oldChild.componentInstance && oldChild.componentInstance._vnode.isComment)\\n    ) {\\n      // replace old child transition data with fresh one\\n      // important for dynamic transitions!\\n      var oldData = oldChild.data.transition = extend({}, data);\\n      // handle transition mode\\n      if (mode === 'out-in') {\\n        // return placeholder node and queue update when leave finishes\\n        this._leaving = true;\\n        mergeVNodeHook(oldData, 'afterLeave', function () {\\n          this$1._leaving = false;\\n          this$1.$forceUpdate();\\n        });\\n        return placeholder(h, rawChild)\\n      } else if (mode === 'in-out') {\\n        if (isAsyncPlaceholder(child)) {\\n          return oldRawChild\\n        }\\n        var delayedLeave;\\n        var performLeave = function () { delayedLeave(); };\\n        mergeVNodeHook(data, 'afterEnter', performLeave);\\n        mergeVNodeHook(data, 'enterCancelled', performLeave);\\n        mergeVNodeHook(oldData, 'delayLeave', function (leave) { delayedLeave = leave; });\\n      }\\n    }\\n\\n    return rawChild\\n  }\\n}\\n\\n/*  */\\n\\n// Provides transition support for list items.\\n// supports move transitions using the FLIP technique.\\n\\n// Because the vdom's children update algorithm is \\\"unstable\\\" - i.e.\\n// it doesn't guarantee the relative positioning of removed elements,\\n// we force transition-group to update its children into two passes:\\n// in the first pass, we remove all nodes that need to be removed,\\n// triggering their leaving transition; in the second pass, we insert/move\\n// into the final desired state. This way in the second pass removed\\n// nodes will remain where they should be.\\n\\nvar props = extend({\\n  tag: String,\\n  moveClass: String\\n}, transitionProps);\\n\\ndelete props.mode;\\n\\nvar TransitionGroup = {\\n  props: props,\\n\\n  render: function render (h) {\\n    var tag = this.tag || this.$vnode.data.tag || 'span';\\n    var map = Object.create(null);\\n    var prevChildren = this.prevChildren = this.children;\\n    var rawChildren = this.$slots.default || [];\\n    var children = this.children = [];\\n    var transitionData = extractTransitionData(this);\\n\\n    for (var i = 0; i < rawChildren.length; i++) {\\n      var c = rawChildren[i];\\n      if (c.tag) {\\n        if (c.key != null && String(c.key).indexOf('__vlist') !== 0) {\\n          children.push(c);\\n          map[c.key] = c\\n          ;(c.data || (c.data = {})).transition = transitionData;\\n        } else if (process.env.NODE_ENV !== 'production') {\\n          var opts = c.componentOptions;\\n          var name = opts ? (opts.Ctor.options.name || opts.tag || '') : c.tag;\\n          warn((\\\"<transition-group> children must be keyed: <\\\" + name + \\\">\\\"));\\n        }\\n      }\\n    }\\n\\n    if (prevChildren) {\\n      var kept = [];\\n      var removed = [];\\n      for (var i$1 = 0; i$1 < prevChildren.length; i$1++) {\\n        var c$1 = prevChildren[i$1];\\n        c$1.data.transition = transitionData;\\n        c$1.data.pos = c$1.elm.getBoundingClientRect();\\n        if (map[c$1.key]) {\\n          kept.push(c$1);\\n        } else {\\n          removed.push(c$1);\\n        }\\n      }\\n      this.kept = h(tag, null, kept);\\n      this.removed = removed;\\n    }\\n\\n    return h(tag, null, children)\\n  },\\n\\n  beforeUpdate: function beforeUpdate () {\\n    // force removing pass\\n    this.__patch__(\\n      this._vnode,\\n      this.kept,\\n      false, // hydrating\\n      true // removeOnly (!important, avoids unnecessary moves)\\n    );\\n    this._vnode = this.kept;\\n  },\\n\\n  updated: function updated () {\\n    var children = this.prevChildren;\\n    var moveClass = this.moveClass || ((this.name || 'v') + '-move');\\n    if (!children.length || !this.hasMove(children[0].elm, moveClass)) {\\n      return\\n    }\\n\\n    // we divide the work into three loops to avoid mixing DOM reads and writes\\n    // in each iteration - which helps prevent layout thrashing.\\n    children.forEach(callPendingCbs);\\n    children.forEach(recordPosition);\\n    children.forEach(applyTranslation);\\n\\n    // force reflow to put everything in position\\n    // assign to this to avoid being removed in tree-shaking\\n    // $flow-disable-line\\n    this._reflow = document.body.offsetHeight;\\n\\n    children.forEach(function (c) {\\n      if (c.data.moved) {\\n        var el = c.elm;\\n        var s = el.style;\\n        addTransitionClass(el, moveClass);\\n        s.transform = s.WebkitTransform = s.transitionDuration = '';\\n        el.addEventListener(transitionEndEvent, el._moveCb = function cb (e) {\\n          if (!e || /transform$/.test(e.propertyName)) {\\n            el.removeEventListener(transitionEndEvent, cb);\\n            el._moveCb = null;\\n            removeTransitionClass(el, moveClass);\\n          }\\n        });\\n      }\\n    });\\n  },\\n\\n  methods: {\\n    hasMove: function hasMove (el, moveClass) {\\n      /* istanbul ignore if */\\n      if (!hasTransition) {\\n        return false\\n      }\\n      /* istanbul ignore if */\\n      if (this._hasMove) {\\n        return this._hasMove\\n      }\\n      // Detect whether an element with the move class applied has\\n      // CSS transitions. Since the element may be inside an entering\\n      // transition at this very moment, we make a clone of it and remove\\n      // all other transition classes applied to ensure only the move class\\n      // is applied.\\n      var clone = el.cloneNode();\\n      if (el._transitionClasses) {\\n        el._transitionClasses.forEach(function (cls) { removeClass(clone, cls); });\\n      }\\n      addClass(clone, moveClass);\\n      clone.style.display = 'none';\\n      this.$el.appendChild(clone);\\n      var info = getTransitionInfo(clone);\\n      this.$el.removeChild(clone);\\n      return (this._hasMove = info.hasTransform)\\n    }\\n  }\\n}\\n\\nfunction callPendingCbs (c) {\\n  /* istanbul ignore if */\\n  if (c.elm._moveCb) {\\n    c.elm._moveCb();\\n  }\\n  /* istanbul ignore if */\\n  if (c.elm._enterCb) {\\n    c.elm._enterCb();\\n  }\\n}\\n\\nfunction recordPosition (c) {\\n  c.data.newPos = c.elm.getBoundingClientRect();\\n}\\n\\nfunction applyTranslation (c) {\\n  var oldPos = c.data.pos;\\n  var newPos = c.data.newPos;\\n  var dx = oldPos.left - newPos.left;\\n  var dy = oldPos.top - newPos.top;\\n  if (dx || dy) {\\n    c.data.moved = true;\\n    var s = c.elm.style;\\n    s.transform = s.WebkitTransform = \\\"translate(\\\" + dx + \\\"px,\\\" + dy + \\\"px)\\\";\\n    s.transitionDuration = '0s';\\n  }\\n}\\n\\nvar platformComponents = {\\n  Transition: Transition,\\n  TransitionGroup: TransitionGroup\\n}\\n\\n/*  */\\n\\n// install platform specific utils\\nVue.config.mustUseProp = mustUseProp;\\nVue.config.isReservedTag = isReservedTag;\\nVue.config.isReservedAttr = isReservedAttr;\\nVue.config.getTagNamespace = getTagNamespace;\\nVue.config.isUnknownElement = isUnknownElement;\\n\\n// install platform runtime directives & components\\nextend(Vue.options.directives, platformDirectives);\\nextend(Vue.options.components, platformComponents);\\n\\n// install platform patch function\\nVue.prototype.__patch__ = inBrowser ? patch : noop;\\n\\n// public mount method\\nVue.prototype.$mount = function (\\n  el,\\n  hydrating\\n) {\\n  el = el && inBrowser ? query(el) : undefined;\\n  return mountComponent(this, el, hydrating)\\n};\\n\\n// devtools global hook\\n/* istanbul ignore next */\\nif (inBrowser) {\\n  setTimeout(function () {\\n    if (config.devtools) {\\n      if (devtools) {\\n        devtools.emit('init', Vue);\\n      } else if (\\n        process.env.NODE_ENV !== 'production' &&\\n        process.env.NODE_ENV !== 'test' &&\\n        isChrome\\n      ) {\\n        console[console.info ? 'info' : 'log'](\\n          'Download the Vue Devtools extension for a better development experience:\\\\n' +\\n          'https://github.com/vuejs/vue-devtools'\\n        );\\n      }\\n    }\\n    if (process.env.NODE_ENV !== 'production' &&\\n      process.env.NODE_ENV !== 'test' &&\\n      config.productionTip !== false &&\\n      typeof console !== 'undefined'\\n    ) {\\n      console[console.info ? 'info' : 'log'](\\n        \\\"You are running Vue in development mode.\\\\n\\\" +\\n        \\\"Make sure to turn on production mode when deploying for production.\\\\n\\\" +\\n        \\\"See more tips at https://vuejs.org/guide/deployment.html\\\"\\n      );\\n    }\\n  }, 0);\\n}\\n\\n/*  */\\n\\nexport default Vue;\\n\",\"/**\\n * vuex v3.0.1\\n * (c) 2017 Evan You\\n * @license MIT\\n */\\nvar applyMixin = function (Vue) {\\n  var version = Number(Vue.version.split('.')[0]);\\n\\n  if (version >= 2) {\\n    Vue.mixin({ beforeCreate: vuexInit });\\n  } else {\\n    // override init and inject vuex init procedure\\n    // for 1.x backwards compatibility.\\n    var _init = Vue.prototype._init;\\n    Vue.prototype._init = function (options) {\\n      if ( options === void 0 ) options = {};\\n\\n      options.init = options.init\\n        ? [vuexInit].concat(options.init)\\n        : vuexInit;\\n      _init.call(this, options);\\n    };\\n  }\\n\\n  /**\\n   * Vuex init hook, injected into each instances init hooks list.\\n   */\\n\\n  function vuexInit () {\\n    var options = this.$options;\\n    // store injection\\n    if (options.store) {\\n      this.$store = typeof options.store === 'function'\\n        ? options.store()\\n        : options.store;\\n    } else if (options.parent && options.parent.$store) {\\n      this.$store = options.parent.$store;\\n    }\\n  }\\n};\\n\\nvar devtoolHook =\\n  typeof window !== 'undefined' &&\\n  window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\\n\\nfunction devtoolPlugin (store) {\\n  if (!devtoolHook) { return }\\n\\n  store._devtoolHook = devtoolHook;\\n\\n  devtoolHook.emit('vuex:init', store);\\n\\n  devtoolHook.on('vuex:travel-to-state', function (targetState) {\\n    store.replaceState(targetState);\\n  });\\n\\n  store.subscribe(function (mutation, state) {\\n    devtoolHook.emit('vuex:mutation', mutation, state);\\n  });\\n}\\n\\n/**\\n * Get the first item that pass the test\\n * by second argument function\\n *\\n * @param {Array} list\\n * @param {Function} f\\n * @return {*}\\n */\\n/**\\n * Deep copy the given object considering circular structure.\\n * This function caches all nested objects and its copies.\\n * If it detects circular structure, use cached copy to avoid infinite loop.\\n *\\n * @param {*} obj\\n * @param {Array<Object>} cache\\n * @return {*}\\n */\\n\\n\\n/**\\n * forEach for object\\n */\\nfunction forEachValue (obj, fn) {\\n  Object.keys(obj).forEach(function (key) { return fn(obj[key], key); });\\n}\\n\\nfunction isObject (obj) {\\n  return obj !== null && typeof obj === 'object'\\n}\\n\\nfunction isPromise (val) {\\n  return val && typeof val.then === 'function'\\n}\\n\\nfunction assert (condition, msg) {\\n  if (!condition) { throw new Error((\\\"[vuex] \\\" + msg)) }\\n}\\n\\nvar Module = function Module (rawModule, runtime) {\\n  this.runtime = runtime;\\n  this._children = Object.create(null);\\n  this._rawModule = rawModule;\\n  var rawState = rawModule.state;\\n  this.state = (typeof rawState === 'function' ? rawState() : rawState) || {};\\n};\\n\\nvar prototypeAccessors$1 = { namespaced: { configurable: true } };\\n\\nprototypeAccessors$1.namespaced.get = function () {\\n  return !!this._rawModule.namespaced\\n};\\n\\nModule.prototype.addChild = function addChild (key, module) {\\n  this._children[key] = module;\\n};\\n\\nModule.prototype.removeChild = function removeChild (key) {\\n  delete this._children[key];\\n};\\n\\nModule.prototype.getChild = function getChild (key) {\\n  return this._children[key]\\n};\\n\\nModule.prototype.update = function update (rawModule) {\\n  this._rawModule.namespaced = rawModule.namespaced;\\n  if (rawModule.actions) {\\n    this._rawModule.actions = rawModule.actions;\\n  }\\n  if (rawModule.mutations) {\\n    this._rawModule.mutations = rawModule.mutations;\\n  }\\n  if (rawModule.getters) {\\n    this._rawModule.getters = rawModule.getters;\\n  }\\n};\\n\\nModule.prototype.forEachChild = function forEachChild (fn) {\\n  forEachValue(this._children, fn);\\n};\\n\\nModule.prototype.forEachGetter = function forEachGetter (fn) {\\n  if (this._rawModule.getters) {\\n    forEachValue(this._rawModule.getters, fn);\\n  }\\n};\\n\\nModule.prototype.forEachAction = function forEachAction (fn) {\\n  if (this._rawModule.actions) {\\n    forEachValue(this._rawModule.actions, fn);\\n  }\\n};\\n\\nModule.prototype.forEachMutation = function forEachMutation (fn) {\\n  if (this._rawModule.mutations) {\\n    forEachValue(this._rawModule.mutations, fn);\\n  }\\n};\\n\\nObject.defineProperties( Module.prototype, prototypeAccessors$1 );\\n\\nvar ModuleCollection = function ModuleCollection (rawRootModule) {\\n  // register root module (Vuex.Store options)\\n  this.register([], rawRootModule, false);\\n};\\n\\nModuleCollection.prototype.get = function get (path) {\\n  return path.reduce(function (module, key) {\\n    return module.getChild(key)\\n  }, this.root)\\n};\\n\\nModuleCollection.prototype.getNamespace = function getNamespace (path) {\\n  var module = this.root;\\n  return path.reduce(function (namespace, key) {\\n    module = module.getChild(key);\\n    return namespace + (module.namespaced ? key + '/' : '')\\n  }, '')\\n};\\n\\nModuleCollection.prototype.update = function update$1 (rawRootModule) {\\n  update([], this.root, rawRootModule);\\n};\\n\\nModuleCollection.prototype.register = function register (path, rawModule, runtime) {\\n    var this$1 = this;\\n    if ( runtime === void 0 ) runtime = true;\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assertRawModule(path, rawModule);\\n  }\\n\\n  var newModule = new Module(rawModule, runtime);\\n  if (path.length === 0) {\\n    this.root = newModule;\\n  } else {\\n    var parent = this.get(path.slice(0, -1));\\n    parent.addChild(path[path.length - 1], newModule);\\n  }\\n\\n  // register nested modules\\n  if (rawModule.modules) {\\n    forEachValue(rawModule.modules, function (rawChildModule, key) {\\n      this$1.register(path.concat(key), rawChildModule, runtime);\\n    });\\n  }\\n};\\n\\nModuleCollection.prototype.unregister = function unregister (path) {\\n  var parent = this.get(path.slice(0, -1));\\n  var key = path[path.length - 1];\\n  if (!parent.getChild(key).runtime) { return }\\n\\n  parent.removeChild(key);\\n};\\n\\nfunction update (path, targetModule, newModule) {\\n  if (process.env.NODE_ENV !== 'production') {\\n    assertRawModule(path, newModule);\\n  }\\n\\n  // update target module\\n  targetModule.update(newModule);\\n\\n  // update nested modules\\n  if (newModule.modules) {\\n    for (var key in newModule.modules) {\\n      if (!targetModule.getChild(key)) {\\n        if (process.env.NODE_ENV !== 'production') {\\n          console.warn(\\n            \\\"[vuex] trying to add a new module '\\\" + key + \\\"' on hot reloading, \\\" +\\n            'manual reload is needed'\\n          );\\n        }\\n        return\\n      }\\n      update(\\n        path.concat(key),\\n        targetModule.getChild(key),\\n        newModule.modules[key]\\n      );\\n    }\\n  }\\n}\\n\\nvar functionAssert = {\\n  assert: function (value) { return typeof value === 'function'; },\\n  expected: 'function'\\n};\\n\\nvar objectAssert = {\\n  assert: function (value) { return typeof value === 'function' ||\\n    (typeof value === 'object' && typeof value.handler === 'function'); },\\n  expected: 'function or object with \\\"handler\\\" function'\\n};\\n\\nvar assertTypes = {\\n  getters: functionAssert,\\n  mutations: functionAssert,\\n  actions: objectAssert\\n};\\n\\nfunction assertRawModule (path, rawModule) {\\n  Object.keys(assertTypes).forEach(function (key) {\\n    if (!rawModule[key]) { return }\\n\\n    var assertOptions = assertTypes[key];\\n\\n    forEachValue(rawModule[key], function (value, type) {\\n      assert(\\n        assertOptions.assert(value),\\n        makeAssertionMessage(path, key, type, value, assertOptions.expected)\\n      );\\n    });\\n  });\\n}\\n\\nfunction makeAssertionMessage (path, key, type, value, expected) {\\n  var buf = key + \\\" should be \\\" + expected + \\\" but \\\\\\\"\\\" + key + \\\".\\\" + type + \\\"\\\\\\\"\\\";\\n  if (path.length > 0) {\\n    buf += \\\" in module \\\\\\\"\\\" + (path.join('.')) + \\\"\\\\\\\"\\\";\\n  }\\n  buf += \\\" is \\\" + (JSON.stringify(value)) + \\\".\\\";\\n  return buf\\n}\\n\\nvar Vue; // bind on install\\n\\nvar Store = function Store (options) {\\n  var this$1 = this;\\n  if ( options === void 0 ) options = {};\\n\\n  // Auto install if it is not done yet and `window` has `Vue`.\\n  // To allow users to avoid auto-installation in some cases,\\n  // this code should be placed here. See #731\\n  if (!Vue && typeof window !== 'undefined' && window.Vue) {\\n    install(window.Vue);\\n  }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(Vue, \\\"must call Vue.use(Vuex) before creating a store instance.\\\");\\n    assert(typeof Promise !== 'undefined', \\\"vuex requires a Promise polyfill in this browser.\\\");\\n    assert(this instanceof Store, \\\"Store must be called with the new operator.\\\");\\n  }\\n\\n  var plugins = options.plugins; if ( plugins === void 0 ) plugins = [];\\n  var strict = options.strict; if ( strict === void 0 ) strict = false;\\n\\n  var state = options.state; if ( state === void 0 ) state = {};\\n  if (typeof state === 'function') {\\n    state = state() || {};\\n  }\\n\\n  // store internal state\\n  this._committing = false;\\n  this._actions = Object.create(null);\\n  this._actionSubscribers = [];\\n  this._mutations = Object.create(null);\\n  this._wrappedGetters = Object.create(null);\\n  this._modules = new ModuleCollection(options);\\n  this._modulesNamespaceMap = Object.create(null);\\n  this._subscribers = [];\\n  this._watcherVM = new Vue();\\n\\n  // bind commit and dispatch to self\\n  var store = this;\\n  var ref = this;\\n  var dispatch = ref.dispatch;\\n  var commit = ref.commit;\\n  this.dispatch = function boundDispatch (type, payload) {\\n    return dispatch.call(store, type, payload)\\n  };\\n  this.commit = function boundCommit (type, payload, options) {\\n    return commit.call(store, type, payload, options)\\n  };\\n\\n  // strict mode\\n  this.strict = strict;\\n\\n  // init root module.\\n  // this also recursively registers all sub-modules\\n  // and collects all module getters inside this._wrappedGetters\\n  installModule(this, state, [], this._modules.root);\\n\\n  // initialize the store vm, which is responsible for the reactivity\\n  // (also registers _wrappedGetters as computed properties)\\n  resetStoreVM(this, state);\\n\\n  // apply plugins\\n  plugins.forEach(function (plugin) { return plugin(this$1); });\\n\\n  if (Vue.config.devtools) {\\n    devtoolPlugin(this);\\n  }\\n};\\n\\nvar prototypeAccessors = { state: { configurable: true } };\\n\\nprototypeAccessors.state.get = function () {\\n  return this._vm._data.$$state\\n};\\n\\nprototypeAccessors.state.set = function (v) {\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(false, \\\"Use store.replaceState() to explicit replace store state.\\\");\\n  }\\n};\\n\\nStore.prototype.commit = function commit (_type, _payload, _options) {\\n    var this$1 = this;\\n\\n  // check object-style commit\\n  var ref = unifyObjectStyle(_type, _payload, _options);\\n    var type = ref.type;\\n    var payload = ref.payload;\\n    var options = ref.options;\\n\\n  var mutation = { type: type, payload: payload };\\n  var entry = this._mutations[type];\\n  if (!entry) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      console.error((\\\"[vuex] unknown mutation type: \\\" + type));\\n    }\\n    return\\n  }\\n  this._withCommit(function () {\\n    entry.forEach(function commitIterator (handler) {\\n      handler(payload);\\n    });\\n  });\\n  this._subscribers.forEach(function (sub) { return sub(mutation, this$1.state); });\\n\\n  if (\\n    process.env.NODE_ENV !== 'production' &&\\n    options && options.silent\\n  ) {\\n    console.warn(\\n      \\\"[vuex] mutation type: \\\" + type + \\\". Silent option has been removed. \\\" +\\n      'Use the filter functionality in the vue-devtools'\\n    );\\n  }\\n};\\n\\nStore.prototype.dispatch = function dispatch (_type, _payload) {\\n    var this$1 = this;\\n\\n  // check object-style dispatch\\n  var ref = unifyObjectStyle(_type, _payload);\\n    var type = ref.type;\\n    var payload = ref.payload;\\n\\n  var action = { type: type, payload: payload };\\n  var entry = this._actions[type];\\n  if (!entry) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      console.error((\\\"[vuex] unknown action type: \\\" + type));\\n    }\\n    return\\n  }\\n\\n  this._actionSubscribers.forEach(function (sub) { return sub(action, this$1.state); });\\n\\n  return entry.length > 1\\n    ? Promise.all(entry.map(function (handler) { return handler(payload); }))\\n    : entry[0](payload)\\n};\\n\\nStore.prototype.subscribe = function subscribe (fn) {\\n  return genericSubscribe(fn, this._subscribers)\\n};\\n\\nStore.prototype.subscribeAction = function subscribeAction (fn) {\\n  return genericSubscribe(fn, this._actionSubscribers)\\n};\\n\\nStore.prototype.watch = function watch (getter, cb, options) {\\n    var this$1 = this;\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(typeof getter === 'function', \\\"store.watch only accepts a function.\\\");\\n  }\\n  return this._watcherVM.$watch(function () { return getter(this$1.state, this$1.getters); }, cb, options)\\n};\\n\\nStore.prototype.replaceState = function replaceState (state) {\\n    var this$1 = this;\\n\\n  this._withCommit(function () {\\n    this$1._vm._data.$$state = state;\\n  });\\n};\\n\\nStore.prototype.registerModule = function registerModule (path, rawModule, options) {\\n    if ( options === void 0 ) options = {};\\n\\n  if (typeof path === 'string') { path = [path]; }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(Array.isArray(path), \\\"module path must be a string or an Array.\\\");\\n    assert(path.length > 0, 'cannot register the root module by using registerModule.');\\n  }\\n\\n  this._modules.register(path, rawModule);\\n  installModule(this, this.state, path, this._modules.get(path), options.preserveState);\\n  // reset store to update getters...\\n  resetStoreVM(this, this.state);\\n};\\n\\nStore.prototype.unregisterModule = function unregisterModule (path) {\\n    var this$1 = this;\\n\\n  if (typeof path === 'string') { path = [path]; }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(Array.isArray(path), \\\"module path must be a string or an Array.\\\");\\n  }\\n\\n  this._modules.unregister(path);\\n  this._withCommit(function () {\\n    var parentState = getNestedState(this$1.state, path.slice(0, -1));\\n    Vue.delete(parentState, path[path.length - 1]);\\n  });\\n  resetStore(this);\\n};\\n\\nStore.prototype.hotUpdate = function hotUpdate (newOptions) {\\n  this._modules.update(newOptions);\\n  resetStore(this, true);\\n};\\n\\nStore.prototype._withCommit = function _withCommit (fn) {\\n  var committing = this._committing;\\n  this._committing = true;\\n  fn();\\n  this._committing = committing;\\n};\\n\\nObject.defineProperties( Store.prototype, prototypeAccessors );\\n\\nfunction genericSubscribe (fn, subs) {\\n  if (subs.indexOf(fn) < 0) {\\n    subs.push(fn);\\n  }\\n  return function () {\\n    var i = subs.indexOf(fn);\\n    if (i > -1) {\\n      subs.splice(i, 1);\\n    }\\n  }\\n}\\n\\nfunction resetStore (store, hot) {\\n  store._actions = Object.create(null);\\n  store._mutations = Object.create(null);\\n  store._wrappedGetters = Object.create(null);\\n  store._modulesNamespaceMap = Object.create(null);\\n  var state = store.state;\\n  // init all modules\\n  installModule(store, state, [], store._modules.root, true);\\n  // reset vm\\n  resetStoreVM(store, state, hot);\\n}\\n\\nfunction resetStoreVM (store, state, hot) {\\n  var oldVm = store._vm;\\n\\n  // bind store public getters\\n  store.getters = {};\\n  var wrappedGetters = store._wrappedGetters;\\n  var computed = {};\\n  forEachValue(wrappedGetters, function (fn, key) {\\n    // use computed to leverage its lazy-caching mechanism\\n    computed[key] = function () { return fn(store); };\\n    Object.defineProperty(store.getters, key, {\\n      get: function () { return store._vm[key]; },\\n      enumerable: true // for local getters\\n    });\\n  });\\n\\n  // use a Vue instance to store the state tree\\n  // suppress warnings just in case the user has added\\n  // some funky global mixins\\n  var silent = Vue.config.silent;\\n  Vue.config.silent = true;\\n  store._vm = new Vue({\\n    data: {\\n      $$state: state\\n    },\\n    computed: computed\\n  });\\n  Vue.config.silent = silent;\\n\\n  // enable strict mode for new vm\\n  if (store.strict) {\\n    enableStrictMode(store);\\n  }\\n\\n  if (oldVm) {\\n    if (hot) {\\n      // dispatch changes in all subscribed watchers\\n      // to force getter re-evaluation for hot reloading.\\n      store._withCommit(function () {\\n        oldVm._data.$$state = null;\\n      });\\n    }\\n    Vue.nextTick(function () { return oldVm.$destroy(); });\\n  }\\n}\\n\\nfunction installModule (store, rootState, path, module, hot) {\\n  var isRoot = !path.length;\\n  var namespace = store._modules.getNamespace(path);\\n\\n  // register in namespace map\\n  if (module.namespaced) {\\n    store._modulesNamespaceMap[namespace] = module;\\n  }\\n\\n  // set state\\n  if (!isRoot && !hot) {\\n    var parentState = getNestedState(rootState, path.slice(0, -1));\\n    var moduleName = path[path.length - 1];\\n    store._withCommit(function () {\\n      Vue.set(parentState, moduleName, module.state);\\n    });\\n  }\\n\\n  var local = module.context = makeLocalContext(store, namespace, path);\\n\\n  module.forEachMutation(function (mutation, key) {\\n    var namespacedType = namespace + key;\\n    registerMutation(store, namespacedType, mutation, local);\\n  });\\n\\n  module.forEachAction(function (action, key) {\\n    var type = action.root ? key : namespace + key;\\n    var handler = action.handler || action;\\n    registerAction(store, type, handler, local);\\n  });\\n\\n  module.forEachGetter(function (getter, key) {\\n    var namespacedType = namespace + key;\\n    registerGetter(store, namespacedType, getter, local);\\n  });\\n\\n  module.forEachChild(function (child, key) {\\n    installModule(store, rootState, path.concat(key), child, hot);\\n  });\\n}\\n\\n/**\\n * make localized dispatch, commit, getters and state\\n * if there is no namespace, just use root ones\\n */\\nfunction makeLocalContext (store, namespace, path) {\\n  var noNamespace = namespace === '';\\n\\n  var local = {\\n    dispatch: noNamespace ? store.dispatch : function (_type, _payload, _options) {\\n      var args = unifyObjectStyle(_type, _payload, _options);\\n      var payload = args.payload;\\n      var options = args.options;\\n      var type = args.type;\\n\\n      if (!options || !options.root) {\\n        type = namespace + type;\\n        if (process.env.NODE_ENV !== 'production' && !store._actions[type]) {\\n          console.error((\\\"[vuex] unknown local action type: \\\" + (args.type) + \\\", global type: \\\" + type));\\n          return\\n        }\\n      }\\n\\n      return store.dispatch(type, payload)\\n    },\\n\\n    commit: noNamespace ? store.commit : function (_type, _payload, _options) {\\n      var args = unifyObjectStyle(_type, _payload, _options);\\n      var payload = args.payload;\\n      var options = args.options;\\n      var type = args.type;\\n\\n      if (!options || !options.root) {\\n        type = namespace + type;\\n        if (process.env.NODE_ENV !== 'production' && !store._mutations[type]) {\\n          console.error((\\\"[vuex] unknown local mutation type: \\\" + (args.type) + \\\", global type: \\\" + type));\\n          return\\n        }\\n      }\\n\\n      store.commit(type, payload, options);\\n    }\\n  };\\n\\n  // getters and state object must be gotten lazily\\n  // because they will be changed by vm update\\n  Object.defineProperties(local, {\\n    getters: {\\n      get: noNamespace\\n        ? function () { return store.getters; }\\n        : function () { return makeLocalGetters(store, namespace); }\\n    },\\n    state: {\\n      get: function () { return getNestedState(store.state, path); }\\n    }\\n  });\\n\\n  return local\\n}\\n\\nfunction makeLocalGetters (store, namespace) {\\n  var gettersProxy = {};\\n\\n  var splitPos = namespace.length;\\n  Object.keys(store.getters).forEach(function (type) {\\n    // skip if the target getter is not match this namespace\\n    if (type.slice(0, splitPos) !== namespace) { return }\\n\\n    // extract local getter type\\n    var localType = type.slice(splitPos);\\n\\n    // Add a port to the getters proxy.\\n    // Define as getter property because\\n    // we do not want to evaluate the getters in this time.\\n    Object.defineProperty(gettersProxy, localType, {\\n      get: function () { return store.getters[type]; },\\n      enumerable: true\\n    });\\n  });\\n\\n  return gettersProxy\\n}\\n\\nfunction registerMutation (store, type, handler, local) {\\n  var entry = store._mutations[type] || (store._mutations[type] = []);\\n  entry.push(function wrappedMutationHandler (payload) {\\n    handler.call(store, local.state, payload);\\n  });\\n}\\n\\nfunction registerAction (store, type, handler, local) {\\n  var entry = store._actions[type] || (store._actions[type] = []);\\n  entry.push(function wrappedActionHandler (payload, cb) {\\n    var res = handler.call(store, {\\n      dispatch: local.dispatch,\\n      commit: local.commit,\\n      getters: local.getters,\\n      state: local.state,\\n      rootGetters: store.getters,\\n      rootState: store.state\\n    }, payload, cb);\\n    if (!isPromise(res)) {\\n      res = Promise.resolve(res);\\n    }\\n    if (store._devtoolHook) {\\n      return res.catch(function (err) {\\n        store._devtoolHook.emit('vuex:error', err);\\n        throw err\\n      })\\n    } else {\\n      return res\\n    }\\n  });\\n}\\n\\nfunction registerGetter (store, type, rawGetter, local) {\\n  if (store._wrappedGetters[type]) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      console.error((\\\"[vuex] duplicate getter key: \\\" + type));\\n    }\\n    return\\n  }\\n  store._wrappedGetters[type] = function wrappedGetter (store) {\\n    return rawGetter(\\n      local.state, // local state\\n      local.getters, // local getters\\n      store.state, // root state\\n      store.getters // root getters\\n    )\\n  };\\n}\\n\\nfunction enableStrictMode (store) {\\n  store._vm.$watch(function () { return this._data.$$state }, function () {\\n    if (process.env.NODE_ENV !== 'production') {\\n      assert(store._committing, \\\"Do not mutate vuex store state outside mutation handlers.\\\");\\n    }\\n  }, { deep: true, sync: true });\\n}\\n\\nfunction getNestedState (state, path) {\\n  return path.length\\n    ? path.reduce(function (state, key) { return state[key]; }, state)\\n    : state\\n}\\n\\nfunction unifyObjectStyle (type, payload, options) {\\n  if (isObject(type) && type.type) {\\n    options = payload;\\n    payload = type;\\n    type = type.type;\\n  }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(typeof type === 'string', (\\\"Expects string as the type, but found \\\" + (typeof type) + \\\".\\\"));\\n  }\\n\\n  return { type: type, payload: payload, options: options }\\n}\\n\\nfunction install (_Vue) {\\n  if (Vue && _Vue === Vue) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      console.error(\\n        '[vuex] already installed. Vue.use(Vuex) should be called only once.'\\n      );\\n    }\\n    return\\n  }\\n  Vue = _Vue;\\n  applyMixin(Vue);\\n}\\n\\nvar mapState = normalizeNamespace(function (namespace, states) {\\n  var res = {};\\n  normalizeMap(states).forEach(function (ref) {\\n    var key = ref.key;\\n    var val = ref.val;\\n\\n    res[key] = function mappedState () {\\n      var state = this.$store.state;\\n      var getters = this.$store.getters;\\n      if (namespace) {\\n        var module = getModuleByNamespace(this.$store, 'mapState', namespace);\\n        if (!module) {\\n          return\\n        }\\n        state = module.context.state;\\n        getters = module.context.getters;\\n      }\\n      return typeof val === 'function'\\n        ? val.call(this, state, getters)\\n        : state[val]\\n    };\\n    // mark vuex getter for devtools\\n    res[key].vuex = true;\\n  });\\n  return res\\n});\\n\\nvar mapMutations = normalizeNamespace(function (namespace, mutations) {\\n  var res = {};\\n  normalizeMap(mutations).forEach(function (ref) {\\n    var key = ref.key;\\n    var val = ref.val;\\n\\n    res[key] = function mappedMutation () {\\n      var args = [], len = arguments.length;\\n      while ( len-- ) args[ len ] = arguments[ len ];\\n\\n      var commit = this.$store.commit;\\n      if (namespace) {\\n        var module = getModuleByNamespace(this.$store, 'mapMutations', namespace);\\n        if (!module) {\\n          return\\n        }\\n        commit = module.context.commit;\\n      }\\n      return typeof val === 'function'\\n        ? val.apply(this, [commit].concat(args))\\n        : commit.apply(this.$store, [val].concat(args))\\n    };\\n  });\\n  return res\\n});\\n\\nvar mapGetters = normalizeNamespace(function (namespace, getters) {\\n  var res = {};\\n  normalizeMap(getters).forEach(function (ref) {\\n    var key = ref.key;\\n    var val = ref.val;\\n\\n    val = namespace + val;\\n    res[key] = function mappedGetter () {\\n      if (namespace && !getModuleByNamespace(this.$store, 'mapGetters', namespace)) {\\n        return\\n      }\\n      if (process.env.NODE_ENV !== 'production' && !(val in this.$store.getters)) {\\n        console.error((\\\"[vuex] unknown getter: \\\" + val));\\n        return\\n      }\\n      return this.$store.getters[val]\\n    };\\n    // mark vuex getter for devtools\\n    res[key].vuex = true;\\n  });\\n  return res\\n});\\n\\nvar mapActions = normalizeNamespace(function (namespace, actions) {\\n  var res = {};\\n  normalizeMap(actions).forEach(function (ref) {\\n    var key = ref.key;\\n    var val = ref.val;\\n\\n    res[key] = function mappedAction () {\\n      var args = [], len = arguments.length;\\n      while ( len-- ) args[ len ] = arguments[ len ];\\n\\n      var dispatch = this.$store.dispatch;\\n      if (namespace) {\\n        var module = getModuleByNamespace(this.$store, 'mapActions', namespace);\\n        if (!module) {\\n          return\\n        }\\n        dispatch = module.context.dispatch;\\n      }\\n      return typeof val === 'function'\\n        ? val.apply(this, [dispatch].concat(args))\\n        : dispatch.apply(this.$store, [val].concat(args))\\n    };\\n  });\\n  return res\\n});\\n\\nvar createNamespacedHelpers = function (namespace) { return ({\\n  mapState: mapState.bind(null, namespace),\\n  mapGetters: mapGetters.bind(null, namespace),\\n  mapMutations: mapMutations.bind(null, namespace),\\n  mapActions: mapActions.bind(null, namespace)\\n}); };\\n\\nfunction normalizeMap (map) {\\n  return Array.isArray(map)\\n    ? map.map(function (key) { return ({ key: key, val: key }); })\\n    : Object.keys(map).map(function (key) { return ({ key: key, val: map[key] }); })\\n}\\n\\nfunction normalizeNamespace (fn) {\\n  return function (namespace, map) {\\n    if (typeof namespace !== 'string') {\\n      map = namespace;\\n      namespace = '';\\n    } else if (namespace.charAt(namespace.length - 1) !== '/') {\\n      namespace += '/';\\n    }\\n    return fn(namespace, map)\\n  }\\n}\\n\\nfunction getModuleByNamespace (store, helper, namespace) {\\n  var module = store._modulesNamespaceMap[namespace];\\n  if (process.env.NODE_ENV !== 'production' && !module) {\\n    console.error((\\\"[vuex] module namespace not found in \\\" + helper + \\\"(): \\\" + namespace));\\n  }\\n  return module\\n}\\n\\nvar index_esm = {\\n  Store: Store,\\n  install: install,\\n  version: '3.0.1',\\n  mapState: mapState,\\n  mapMutations: mapMutations,\\n  mapGetters: mapGetters,\\n  mapActions: mapActions,\\n  createNamespacedHelpers: createNamespacedHelpers\\n};\\n\\nexport { Store, install, mapState, mapMutations, mapGetters, mapActions, createNamespacedHelpers };\\nexport default index_esm;\\n\",\"/**\\n * Copyright 2016 Google Inc. All Rights Reserved.\\n *\\n * Licensed under the W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE.\\n *\\n *  https://www.w3.org/Consortium/Legal/2015/copyright-software-and-document\\n *\\n */\\n\\n(function(window, document) {\\n'use strict';\\n\\n\\n// Exits early if all IntersectionObserver and IntersectionObserverEntry\\n// features are natively supported.\\nif ('IntersectionObserver' in window &&\\n    'IntersectionObserverEntry' in window &&\\n    'intersectionRatio' in window.IntersectionObserverEntry.prototype) {\\n\\n  // Minimal polyfill for Edge 15's lack of `isIntersecting`\\n  // See: https://github.com/w3c/IntersectionObserver/issues/211\\n  if (!('isIntersecting' in window.IntersectionObserverEntry.prototype)) {\\n    Object.defineProperty(window.IntersectionObserverEntry.prototype,\\n      'isIntersecting', {\\n      get: function () {\\n        return this.intersectionRatio > 0;\\n      }\\n    });\\n  }\\n  return;\\n}\\n\\n\\n/**\\n * An IntersectionObserver registry. This registry exists to hold a strong\\n * reference to IntersectionObserver instances currently observering a target\\n * element. Without this registry, instances without another reference may be\\n * garbage collected.\\n */\\nvar registry = [];\\n\\n\\n/**\\n * Creates the global IntersectionObserverEntry constructor.\\n * https://w3c.github.io/IntersectionObserver/#intersection-observer-entry\\n * @param {Object} entry A dictionary of instance properties.\\n * @constructor\\n */\\nfunction IntersectionObserverEntry(entry) {\\n  this.time = entry.time;\\n  this.target = entry.target;\\n  this.rootBounds = entry.rootBounds;\\n  this.boundingClientRect = entry.boundingClientRect;\\n  this.intersectionRect = entry.intersectionRect || getEmptyRect();\\n  this.isIntersecting = !!entry.intersectionRect;\\n\\n  // Calculates the intersection ratio.\\n  var targetRect = this.boundingClientRect;\\n  var targetArea = targetRect.width * targetRect.height;\\n  var intersectionRect = this.intersectionRect;\\n  var intersectionArea = intersectionRect.width * intersectionRect.height;\\n\\n  // Sets intersection ratio.\\n  if (targetArea) {\\n    this.intersectionRatio = intersectionArea / targetArea;\\n  } else {\\n    // If area is zero and is intersecting, sets to 1, otherwise to 0\\n    this.intersectionRatio = this.isIntersecting ? 1 : 0;\\n  }\\n}\\n\\n\\n/**\\n * Creates the global IntersectionObserver constructor.\\n * https://w3c.github.io/IntersectionObserver/#intersection-observer-interface\\n * @param {Function} callback The function to be invoked after intersection\\n *     changes have queued. The function is not invoked if the queue has\\n *     been emptied by calling the `takeRecords` method.\\n * @param {Object=} opt_options Optional configuration options.\\n * @constructor\\n */\\nfunction IntersectionObserver(callback, opt_options) {\\n\\n  var options = opt_options || {};\\n\\n  if (typeof callback != 'function') {\\n    throw new Error('callback must be a function');\\n  }\\n\\n  if (options.root && options.root.nodeType != 1) {\\n    throw new Error('root must be an Element');\\n  }\\n\\n  // Binds and throttles `this._checkForIntersections`.\\n  this._checkForIntersections = throttle(\\n      this._checkForIntersections.bind(this), this.THROTTLE_TIMEOUT);\\n\\n  // Private properties.\\n  this._callback = callback;\\n  this._observationTargets = [];\\n  this._queuedEntries = [];\\n  this._rootMarginValues = this._parseRootMargin(options.rootMargin);\\n\\n  // Public properties.\\n  this.thresholds = this._initThresholds(options.threshold);\\n  this.root = options.root || null;\\n  this.rootMargin = this._rootMarginValues.map(function(margin) {\\n    return margin.value + margin.unit;\\n  }).join(' ');\\n}\\n\\n\\n/**\\n * The minimum interval within which the document will be checked for\\n * intersection changes.\\n */\\nIntersectionObserver.prototype.THROTTLE_TIMEOUT = 100;\\n\\n\\n/**\\n * The frequency in which the polyfill polls for intersection changes.\\n * this can be updated on a per instance basis and must be set prior to\\n * calling `observe` on the first target.\\n */\\nIntersectionObserver.prototype.POLL_INTERVAL = null;\\n\\n/**\\n * Use a mutation observer on the root element\\n * to detect intersection changes.\\n */\\nIntersectionObserver.prototype.USE_MUTATION_OBSERVER = true;\\n\\n\\n/**\\n * Starts observing a target element for intersection changes based on\\n * the thresholds values.\\n * @param {Element} target The DOM element to observe.\\n */\\nIntersectionObserver.prototype.observe = function(target) {\\n  var isTargetAlreadyObserved = this._observationTargets.some(function(item) {\\n    return item.element == target;\\n  });\\n\\n  if (isTargetAlreadyObserved) {\\n    return;\\n  }\\n\\n  if (!(target && target.nodeType == 1)) {\\n    throw new Error('target must be an Element');\\n  }\\n\\n  this._registerInstance();\\n  this._observationTargets.push({element: target, entry: null});\\n  this._monitorIntersections();\\n  this._checkForIntersections();\\n};\\n\\n\\n/**\\n * Stops observing a target element for intersection changes.\\n * @param {Element} target The DOM element to observe.\\n */\\nIntersectionObserver.prototype.unobserve = function(target) {\\n  this._observationTargets =\\n      this._observationTargets.filter(function(item) {\\n\\n    return item.element != target;\\n  });\\n  if (!this._observationTargets.length) {\\n    this._unmonitorIntersections();\\n    this._unregisterInstance();\\n  }\\n};\\n\\n\\n/**\\n * Stops observing all target elements for intersection changes.\\n */\\nIntersectionObserver.prototype.disconnect = function() {\\n  this._observationTargets = [];\\n  this._unmonitorIntersections();\\n  this._unregisterInstance();\\n};\\n\\n\\n/**\\n * Returns any queue entries that have not yet been reported to the\\n * callback and clears the queue. This can be used in conjunction with the\\n * callback to obtain the absolute most up-to-date intersection information.\\n * @return {Array} The currently queued entries.\\n */\\nIntersectionObserver.prototype.takeRecords = function() {\\n  var records = this._queuedEntries.slice();\\n  this._queuedEntries = [];\\n  return records;\\n};\\n\\n\\n/**\\n * Accepts the threshold value from the user configuration object and\\n * returns a sorted array of unique threshold values. If a value is not\\n * between 0 and 1 and error is thrown.\\n * @private\\n * @param {Array|number=} opt_threshold An optional threshold value or\\n *     a list of threshold values, defaulting to [0].\\n * @return {Array} A sorted list of unique and valid threshold values.\\n */\\nIntersectionObserver.prototype._initThresholds = function(opt_threshold) {\\n  var threshold = opt_threshold || [0];\\n  if (!Array.isArray(threshold)) threshold = [threshold];\\n\\n  return threshold.sort().filter(function(t, i, a) {\\n    if (typeof t != 'number' || isNaN(t) || t < 0 || t > 1) {\\n      throw new Error('threshold must be a number between 0 and 1 inclusively');\\n    }\\n    return t !== a[i - 1];\\n  });\\n};\\n\\n\\n/**\\n * Accepts the rootMargin value from the user configuration object\\n * and returns an array of the four margin values as an object containing\\n * the value and unit properties. If any of the values are not properly\\n * formatted or use a unit other than px or %, and error is thrown.\\n * @private\\n * @param {string=} opt_rootMargin An optional rootMargin value,\\n *     defaulting to '0px'.\\n * @return {Array<Object>} An array of margin objects with the keys\\n *     value and unit.\\n */\\nIntersectionObserver.prototype._parseRootMargin = function(opt_rootMargin) {\\n  var marginString = opt_rootMargin || '0px';\\n  var margins = marginString.split(/\\\\s+/).map(function(margin) {\\n    var parts = /^(-?\\\\d*\\\\.?\\\\d+)(px|%)$/.exec(margin);\\n    if (!parts) {\\n      throw new Error('rootMargin must be specified in pixels or percent');\\n    }\\n    return {value: parseFloat(parts[1]), unit: parts[2]};\\n  });\\n\\n  // Handles shorthand.\\n  margins[1] = margins[1] || margins[0];\\n  margins[2] = margins[2] || margins[0];\\n  margins[3] = margins[3] || margins[1];\\n\\n  return margins;\\n};\\n\\n\\n/**\\n * Starts polling for intersection changes if the polling is not already\\n * happening, and if the page's visibilty state is visible.\\n * @private\\n */\\nIntersectionObserver.prototype._monitorIntersections = function() {\\n  if (!this._monitoringIntersections) {\\n    this._monitoringIntersections = true;\\n\\n    // If a poll interval is set, use polling instead of listening to\\n    // resize and scroll events or DOM mutations.\\n    if (this.POLL_INTERVAL) {\\n      this._monitoringInterval = setInterval(\\n          this._checkForIntersections, this.POLL_INTERVAL);\\n    }\\n    else {\\n      addEvent(window, 'resize', this._checkForIntersections, true);\\n      addEvent(document, 'scroll', this._checkForIntersections, true);\\n\\n      if (this.USE_MUTATION_OBSERVER && 'MutationObserver' in window) {\\n        this._domObserver = new MutationObserver(this._checkForIntersections);\\n        this._domObserver.observe(document, {\\n          attributes: true,\\n          childList: true,\\n          characterData: true,\\n          subtree: true\\n        });\\n      }\\n    }\\n  }\\n};\\n\\n\\n/**\\n * Stops polling for intersection changes.\\n * @private\\n */\\nIntersectionObserver.prototype._unmonitorIntersections = function() {\\n  if (this._monitoringIntersections) {\\n    this._monitoringIntersections = false;\\n\\n    clearInterval(this._monitoringInterval);\\n    this._monitoringInterval = null;\\n\\n    removeEvent(window, 'resize', this._checkForIntersections, true);\\n    removeEvent(document, 'scroll', this._checkForIntersections, true);\\n\\n    if (this._domObserver) {\\n      this._domObserver.disconnect();\\n      this._domObserver = null;\\n    }\\n  }\\n};\\n\\n\\n/**\\n * Scans each observation target for intersection changes and adds them\\n * to the internal entries queue. If new entries are found, it\\n * schedules the callback to be invoked.\\n * @private\\n */\\nIntersectionObserver.prototype._checkForIntersections = function() {\\n  var rootIsInDom = this._rootIsInDom();\\n  var rootRect = rootIsInDom ? this._getRootRect() : getEmptyRect();\\n\\n  this._observationTargets.forEach(function(item) {\\n    var target = item.element;\\n    var targetRect = getBoundingClientRect(target);\\n    var rootContainsTarget = this._rootContainsTarget(target);\\n    var oldEntry = item.entry;\\n    var intersectionRect = rootIsInDom && rootContainsTarget &&\\n        this._computeTargetAndRootIntersection(target, rootRect);\\n\\n    var newEntry = item.entry = new IntersectionObserverEntry({\\n      time: now(),\\n      target: target,\\n      boundingClientRect: targetRect,\\n      rootBounds: rootRect,\\n      intersectionRect: intersectionRect\\n    });\\n\\n    if (!oldEntry) {\\n      this._queuedEntries.push(newEntry);\\n    } else if (rootIsInDom && rootContainsTarget) {\\n      // If the new entry intersection ratio has crossed any of the\\n      // thresholds, add a new entry.\\n      if (this._hasCrossedThreshold(oldEntry, newEntry)) {\\n        this._queuedEntries.push(newEntry);\\n      }\\n    } else {\\n      // If the root is not in the DOM or target is not contained within\\n      // root but the previous entry for this target had an intersection,\\n      // add a new record indicating removal.\\n      if (oldEntry && oldEntry.isIntersecting) {\\n        this._queuedEntries.push(newEntry);\\n      }\\n    }\\n  }, this);\\n\\n  if (this._queuedEntries.length) {\\n    this._callback(this.takeRecords(), this);\\n  }\\n};\\n\\n\\n/**\\n * Accepts a target and root rect computes the intersection between then\\n * following the algorithm in the spec.\\n * TODO(philipwalton): at this time clip-path is not considered.\\n * https://w3c.github.io/IntersectionObserver/#calculate-intersection-rect-algo\\n * @param {Element} target The target DOM element\\n * @param {Object} rootRect The bounding rect of the root after being\\n *     expanded by the rootMargin value.\\n * @return {?Object} The final intersection rect object or undefined if no\\n *     intersection is found.\\n * @private\\n */\\nIntersectionObserver.prototype._computeTargetAndRootIntersection =\\n    function(target, rootRect) {\\n\\n  // If the element isn't displayed, an intersection can't happen.\\n  if (window.getComputedStyle(target).display == 'none') return;\\n\\n  var targetRect = getBoundingClientRect(target);\\n  var intersectionRect = targetRect;\\n  var parent = getParentNode(target);\\n  var atRoot = false;\\n\\n  while (!atRoot) {\\n    var parentRect = null;\\n    var parentComputedStyle = parent.nodeType == 1 ?\\n        window.getComputedStyle(parent) : {};\\n\\n    // If the parent isn't displayed, an intersection can't happen.\\n    if (parentComputedStyle.display == 'none') return;\\n\\n    if (parent == this.root || parent == document) {\\n      atRoot = true;\\n      parentRect = rootRect;\\n    } else {\\n      // If the element has a non-visible overflow, and it's not the <body>\\n      // or <html> element, update the intersection rect.\\n      // Note: <body> and <html> cannot be clipped to a rect that's not also\\n      // the document rect, so no need to compute a new intersection.\\n      if (parent != document.body &&\\n          parent != document.documentElement &&\\n          parentComputedStyle.overflow != 'visible') {\\n        parentRect = getBoundingClientRect(parent);\\n      }\\n    }\\n\\n    // If either of the above conditionals set a new parentRect,\\n    // calculate new intersection data.\\n    if (parentRect) {\\n      intersectionRect = computeRectIntersection(parentRect, intersectionRect);\\n\\n      if (!intersectionRect) break;\\n    }\\n    parent = getParentNode(parent);\\n  }\\n  return intersectionRect;\\n};\\n\\n\\n/**\\n * Returns the root rect after being expanded by the rootMargin value.\\n * @return {Object} The expanded root rect.\\n * @private\\n */\\nIntersectionObserver.prototype._getRootRect = function() {\\n  var rootRect;\\n  if (this.root) {\\n    rootRect = getBoundingClientRect(this.root);\\n  } else {\\n    // Use <html>/<body> instead of window since scroll bars affect size.\\n    var html = document.documentElement;\\n    var body = document.body;\\n    rootRect = {\\n      top: 0,\\n      left: 0,\\n      right: html.clientWidth || body.clientWidth,\\n      width: html.clientWidth || body.clientWidth,\\n      bottom: html.clientHeight || body.clientHeight,\\n      height: html.clientHeight || body.clientHeight\\n    };\\n  }\\n  return this._expandRectByRootMargin(rootRect);\\n};\\n\\n\\n/**\\n * Accepts a rect and expands it by the rootMargin value.\\n * @param {Object} rect The rect object to expand.\\n * @return {Object} The expanded rect.\\n * @private\\n */\\nIntersectionObserver.prototype._expandRectByRootMargin = function(rect) {\\n  var margins = this._rootMarginValues.map(function(margin, i) {\\n    return margin.unit == 'px' ? margin.value :\\n        margin.value * (i % 2 ? rect.width : rect.height) / 100;\\n  });\\n  var newRect = {\\n    top: rect.top - margins[0],\\n    right: rect.right + margins[1],\\n    bottom: rect.bottom + margins[2],\\n    left: rect.left - margins[3]\\n  };\\n  newRect.width = newRect.right - newRect.left;\\n  newRect.height = newRect.bottom - newRect.top;\\n\\n  return newRect;\\n};\\n\\n\\n/**\\n * Accepts an old and new entry and returns true if at least one of the\\n * threshold values has been crossed.\\n * @param {?IntersectionObserverEntry} oldEntry The previous entry for a\\n *    particular target element or null if no previous entry exists.\\n * @param {IntersectionObserverEntry} newEntry The current entry for a\\n *    particular target element.\\n * @return {boolean} Returns true if a any threshold has been crossed.\\n * @private\\n */\\nIntersectionObserver.prototype._hasCrossedThreshold =\\n    function(oldEntry, newEntry) {\\n\\n  // To make comparing easier, an entry that has a ratio of 0\\n  // but does not actually intersect is given a value of -1\\n  var oldRatio = oldEntry && oldEntry.isIntersecting ?\\n      oldEntry.intersectionRatio || 0 : -1;\\n  var newRatio = newEntry.isIntersecting ?\\n      newEntry.intersectionRatio || 0 : -1;\\n\\n  // Ignore unchanged ratios\\n  if (oldRatio === newRatio) return;\\n\\n  for (var i = 0; i < this.thresholds.length; i++) {\\n    var threshold = this.thresholds[i];\\n\\n    // Return true if an entry matches a threshold or if the new ratio\\n    // and the old ratio are on the opposite sides of a threshold.\\n    if (threshold == oldRatio || threshold == newRatio ||\\n        threshold < oldRatio !== threshold < newRatio) {\\n      return true;\\n    }\\n  }\\n};\\n\\n\\n/**\\n * Returns whether or not the root element is an element and is in the DOM.\\n * @return {boolean} True if the root element is an element and is in the DOM.\\n * @private\\n */\\nIntersectionObserver.prototype._rootIsInDom = function() {\\n  return !this.root || containsDeep(document, this.root);\\n};\\n\\n\\n/**\\n * Returns whether or not the target element is a child of root.\\n * @param {Element} target The target element to check.\\n * @return {boolean} True if the target element is a child of root.\\n * @private\\n */\\nIntersectionObserver.prototype._rootContainsTarget = function(target) {\\n  return containsDeep(this.root || document, target);\\n};\\n\\n\\n/**\\n * Adds the instance to the global IntersectionObserver registry if it isn't\\n * already present.\\n * @private\\n */\\nIntersectionObserver.prototype._registerInstance = function() {\\n  if (registry.indexOf(this) < 0) {\\n    registry.push(this);\\n  }\\n};\\n\\n\\n/**\\n * Removes the instance from the global IntersectionObserver registry.\\n * @private\\n */\\nIntersectionObserver.prototype._unregisterInstance = function() {\\n  var index = registry.indexOf(this);\\n  if (index != -1) registry.splice(index, 1);\\n};\\n\\n\\n/**\\n * Returns the result of the performance.now() method or null in browsers\\n * that don't support the API.\\n * @return {number} The elapsed time since the page was requested.\\n */\\nfunction now() {\\n  return window.performance && performance.now && performance.now();\\n}\\n\\n\\n/**\\n * Throttles a function and delays its executiong, so it's only called at most\\n * once within a given time period.\\n * @param {Function} fn The function to throttle.\\n * @param {number} timeout The amount of time that must pass before the\\n *     function can be called again.\\n * @return {Function} The throttled function.\\n */\\nfunction throttle(fn, timeout) {\\n  var timer = null;\\n  return function () {\\n    if (!timer) {\\n      timer = setTimeout(function() {\\n        fn();\\n        timer = null;\\n      }, timeout);\\n    }\\n  };\\n}\\n\\n\\n/**\\n * Adds an event handler to a DOM node ensuring cross-browser compatibility.\\n * @param {Node} node The DOM node to add the event handler to.\\n * @param {string} event The event name.\\n * @param {Function} fn The event handler to add.\\n * @param {boolean} opt_useCapture Optionally adds the even to the capture\\n *     phase. Note: this only works in modern browsers.\\n */\\nfunction addEvent(node, event, fn, opt_useCapture) {\\n  if (typeof node.addEventListener == 'function') {\\n    node.addEventListener(event, fn, opt_useCapture || false);\\n  }\\n  else if (typeof node.attachEvent == 'function') {\\n    node.attachEvent('on' + event, fn);\\n  }\\n}\\n\\n\\n/**\\n * Removes a previously added event handler from a DOM node.\\n * @param {Node} node The DOM node to remove the event handler from.\\n * @param {string} event The event name.\\n * @param {Function} fn The event handler to remove.\\n * @param {boolean} opt_useCapture If the event handler was added with this\\n *     flag set to true, it should be set to true here in order to remove it.\\n */\\nfunction removeEvent(node, event, fn, opt_useCapture) {\\n  if (typeof node.removeEventListener == 'function') {\\n    node.removeEventListener(event, fn, opt_useCapture || false);\\n  }\\n  else if (typeof node.detatchEvent == 'function') {\\n    node.detatchEvent('on' + event, fn);\\n  }\\n}\\n\\n\\n/**\\n * Returns the intersection between two rect objects.\\n * @param {Object} rect1 The first rect.\\n * @param {Object} rect2 The second rect.\\n * @return {?Object} The intersection rect or undefined if no intersection\\n *     is found.\\n */\\nfunction computeRectIntersection(rect1, rect2) {\\n  var top = Math.max(rect1.top, rect2.top);\\n  var bottom = Math.min(rect1.bottom, rect2.bottom);\\n  var left = Math.max(rect1.left, rect2.left);\\n  var right = Math.min(rect1.right, rect2.right);\\n  var width = right - left;\\n  var height = bottom - top;\\n\\n  return (width >= 0 && height >= 0) && {\\n    top: top,\\n    bottom: bottom,\\n    left: left,\\n    right: right,\\n    width: width,\\n    height: height\\n  };\\n}\\n\\n\\n/**\\n * Shims the native getBoundingClientRect for compatibility with older IE.\\n * @param {Element} el The element whose bounding rect to get.\\n * @return {Object} The (possibly shimmed) rect of the element.\\n */\\nfunction getBoundingClientRect(el) {\\n  var rect;\\n\\n  try {\\n    rect = el.getBoundingClientRect();\\n  } catch (err) {\\n    // Ignore Windows 7 IE11 \\\"Unspecified error\\\"\\n    // https://github.com/w3c/IntersectionObserver/pull/205\\n  }\\n\\n  if (!rect) return getEmptyRect();\\n\\n  // Older IE\\n  if (!(rect.width && rect.height)) {\\n    rect = {\\n      top: rect.top,\\n      right: rect.right,\\n      bottom: rect.bottom,\\n      left: rect.left,\\n      width: rect.right - rect.left,\\n      height: rect.bottom - rect.top\\n    };\\n  }\\n  return rect;\\n}\\n\\n\\n/**\\n * Returns an empty rect object. An empty rect is returned when an element\\n * is not in the DOM.\\n * @return {Object} The empty rect.\\n */\\nfunction getEmptyRect() {\\n  return {\\n    top: 0,\\n    bottom: 0,\\n    left: 0,\\n    right: 0,\\n    width: 0,\\n    height: 0\\n  };\\n}\\n\\n/**\\n * Checks to see if a parent element contains a child elemnt (including inside\\n * shadow DOM).\\n * @param {Node} parent The parent element.\\n * @param {Node} child The child element.\\n * @return {boolean} True if the parent node contains the child node.\\n */\\nfunction containsDeep(parent, child) {\\n  var node = child;\\n  while (node) {\\n    if (node == parent) return true;\\n\\n    node = getParentNode(node);\\n  }\\n  return false;\\n}\\n\\n\\n/**\\n * Gets the parent node of an element or its host element if the parent node\\n * is a shadow root.\\n * @param {Node} node The node whose parent to get.\\n * @return {Node|null} The parent node or null if no parent exists.\\n */\\nfunction getParentNode(node) {\\n  var parent = node.parentNode;\\n\\n  if (parent && parent.nodeType == 11 && parent.host) {\\n    // If the parent is a shadow root, return the host element.\\n    return parent.host;\\n  }\\n  return parent;\\n}\\n\\n\\n// Exposes the constructors globally.\\nwindow.IntersectionObserver = IntersectionObserver;\\nwindow.IntersectionObserverEntry = IntersectionObserverEntry;\\n\\n}(window, document));\\n\",\"/**\\n  * vue-router v3.0.1\\n  * (c) 2017 Evan You\\n  * @license MIT\\n  */\\n/*  */\\n\\nfunction assert (condition, message) {\\n  if (!condition) {\\n    throw new Error((\\\"[vue-router] \\\" + message))\\n  }\\n}\\n\\nfunction warn (condition, message) {\\n  if (process.env.NODE_ENV !== 'production' && !condition) {\\n    typeof console !== 'undefined' && console.warn((\\\"[vue-router] \\\" + message));\\n  }\\n}\\n\\nfunction isError (err) {\\n  return Object.prototype.toString.call(err).indexOf('Error') > -1\\n}\\n\\nvar View = {\\n  name: 'router-view',\\n  functional: true,\\n  props: {\\n    name: {\\n      type: String,\\n      default: 'default'\\n    }\\n  },\\n  render: function render (_, ref) {\\n    var props = ref.props;\\n    var children = ref.children;\\n    var parent = ref.parent;\\n    var data = ref.data;\\n\\n    data.routerView = true;\\n\\n    // directly use parent context's createElement() function\\n    // so that components rendered by router-view can resolve named slots\\n    var h = parent.$createElement;\\n    var name = props.name;\\n    var route = parent.$route;\\n    var cache = parent._routerViewCache || (parent._routerViewCache = {});\\n\\n    // determine current view depth, also check to see if the tree\\n    // has been toggled inactive but kept-alive.\\n    var depth = 0;\\n    var inactive = false;\\n    while (parent && parent._routerRoot !== parent) {\\n      if (parent.$vnode && parent.$vnode.data.routerView) {\\n        depth++;\\n      }\\n      if (parent._inactive) {\\n        inactive = true;\\n      }\\n      parent = parent.$parent;\\n    }\\n    data.routerViewDepth = depth;\\n\\n    // render previous view if the tree is inactive and kept-alive\\n    if (inactive) {\\n      return h(cache[name], data, children)\\n    }\\n\\n    var matched = route.matched[depth];\\n    // render empty node if no matched route\\n    if (!matched) {\\n      cache[name] = null;\\n      return h()\\n    }\\n\\n    var component = cache[name] = matched.components[name];\\n\\n    // attach instance registration hook\\n    // this will be called in the instance's injected lifecycle hooks\\n    data.registerRouteInstance = function (vm, val) {\\n      // val could be undefined for unregistration\\n      var current = matched.instances[name];\\n      if (\\n        (val && current !== vm) ||\\n        (!val && current === vm)\\n      ) {\\n        matched.instances[name] = val;\\n      }\\n    }\\n\\n    // also register instance in prepatch hook\\n    // in case the same component instance is reused across different routes\\n    ;(data.hook || (data.hook = {})).prepatch = function (_, vnode) {\\n      matched.instances[name] = vnode.componentInstance;\\n    };\\n\\n    // resolve props\\n    var propsToPass = data.props = resolveProps(route, matched.props && matched.props[name]);\\n    if (propsToPass) {\\n      // clone to prevent mutation\\n      propsToPass = data.props = extend({}, propsToPass);\\n      // pass non-declared props as attrs\\n      var attrs = data.attrs = data.attrs || {};\\n      for (var key in propsToPass) {\\n        if (!component.props || !(key in component.props)) {\\n          attrs[key] = propsToPass[key];\\n          delete propsToPass[key];\\n        }\\n      }\\n    }\\n\\n    return h(component, data, children)\\n  }\\n};\\n\\nfunction resolveProps (route, config) {\\n  switch (typeof config) {\\n    case 'undefined':\\n      return\\n    case 'object':\\n      return config\\n    case 'function':\\n      return config(route)\\n    case 'boolean':\\n      return config ? route.params : undefined\\n    default:\\n      if (process.env.NODE_ENV !== 'production') {\\n        warn(\\n          false,\\n          \\\"props in \\\\\\\"\\\" + (route.path) + \\\"\\\\\\\" is a \\\" + (typeof config) + \\\", \\\" +\\n          \\\"expecting an object, function or boolean.\\\"\\n        );\\n      }\\n  }\\n}\\n\\nfunction extend (to, from) {\\n  for (var key in from) {\\n    to[key] = from[key];\\n  }\\n  return to\\n}\\n\\n/*  */\\n\\nvar encodeReserveRE = /[!'()*]/g;\\nvar encodeReserveReplacer = function (c) { return '%' + c.charCodeAt(0).toString(16); };\\nvar commaRE = /%2C/g;\\n\\n// fixed encodeURIComponent which is more conformant to RFC3986:\\n// - escapes [!'()*]\\n// - preserve commas\\nvar encode = function (str) { return encodeURIComponent(str)\\n  .replace(encodeReserveRE, encodeReserveReplacer)\\n  .replace(commaRE, ','); };\\n\\nvar decode = decodeURIComponent;\\n\\nfunction resolveQuery (\\n  query,\\n  extraQuery,\\n  _parseQuery\\n) {\\n  if ( extraQuery === void 0 ) extraQuery = {};\\n\\n  var parse = _parseQuery || parseQuery;\\n  var parsedQuery;\\n  try {\\n    parsedQuery = parse(query || '');\\n  } catch (e) {\\n    process.env.NODE_ENV !== 'production' && warn(false, e.message);\\n    parsedQuery = {};\\n  }\\n  for (var key in extraQuery) {\\n    parsedQuery[key] = extraQuery[key];\\n  }\\n  return parsedQuery\\n}\\n\\nfunction parseQuery (query) {\\n  var res = {};\\n\\n  query = query.trim().replace(/^(\\\\?|#|&)/, '');\\n\\n  if (!query) {\\n    return res\\n  }\\n\\n  query.split('&').forEach(function (param) {\\n    var parts = param.replace(/\\\\+/g, ' ').split('=');\\n    var key = decode(parts.shift());\\n    var val = parts.length > 0\\n      ? decode(parts.join('='))\\n      : null;\\n\\n    if (res[key] === undefined) {\\n      res[key] = val;\\n    } else if (Array.isArray(res[key])) {\\n      res[key].push(val);\\n    } else {\\n      res[key] = [res[key], val];\\n    }\\n  });\\n\\n  return res\\n}\\n\\nfunction stringifyQuery (obj) {\\n  var res = obj ? Object.keys(obj).map(function (key) {\\n    var val = obj[key];\\n\\n    if (val === undefined) {\\n      return ''\\n    }\\n\\n    if (val === null) {\\n      return encode(key)\\n    }\\n\\n    if (Array.isArray(val)) {\\n      var result = [];\\n      val.forEach(function (val2) {\\n        if (val2 === undefined) {\\n          return\\n        }\\n        if (val2 === null) {\\n          result.push(encode(key));\\n        } else {\\n          result.push(encode(key) + '=' + encode(val2));\\n        }\\n      });\\n      return result.join('&')\\n    }\\n\\n    return encode(key) + '=' + encode(val)\\n  }).filter(function (x) { return x.length > 0; }).join('&') : null;\\n  return res ? (\\\"?\\\" + res) : ''\\n}\\n\\n/*  */\\n\\n\\nvar trailingSlashRE = /\\\\/?$/;\\n\\nfunction createRoute (\\n  record,\\n  location,\\n  redirectedFrom,\\n  router\\n) {\\n  var stringifyQuery$$1 = router && router.options.stringifyQuery;\\n\\n  var query = location.query || {};\\n  try {\\n    query = clone(query);\\n  } catch (e) {}\\n\\n  var route = {\\n    name: location.name || (record && record.name),\\n    meta: (record && record.meta) || {},\\n    path: location.path || '/',\\n    hash: location.hash || '',\\n    query: query,\\n    params: location.params || {},\\n    fullPath: getFullPath(location, stringifyQuery$$1),\\n    matched: record ? formatMatch(record) : []\\n  };\\n  if (redirectedFrom) {\\n    route.redirectedFrom = getFullPath(redirectedFrom, stringifyQuery$$1);\\n  }\\n  return Object.freeze(route)\\n}\\n\\nfunction clone (value) {\\n  if (Array.isArray(value)) {\\n    return value.map(clone)\\n  } else if (value && typeof value === 'object') {\\n    var res = {};\\n    for (var key in value) {\\n      res[key] = clone(value[key]);\\n    }\\n    return res\\n  } else {\\n    return value\\n  }\\n}\\n\\n// the starting route that represents the initial state\\nvar START = createRoute(null, {\\n  path: '/'\\n});\\n\\nfunction formatMatch (record) {\\n  var res = [];\\n  while (record) {\\n    res.unshift(record);\\n    record = record.parent;\\n  }\\n  return res\\n}\\n\\nfunction getFullPath (\\n  ref,\\n  _stringifyQuery\\n) {\\n  var path = ref.path;\\n  var query = ref.query; if ( query === void 0 ) query = {};\\n  var hash = ref.hash; if ( hash === void 0 ) hash = '';\\n\\n  var stringify = _stringifyQuery || stringifyQuery;\\n  return (path || '/') + stringify(query) + hash\\n}\\n\\nfunction isSameRoute (a, b) {\\n  if (b === START) {\\n    return a === b\\n  } else if (!b) {\\n    return false\\n  } else if (a.path && b.path) {\\n    return (\\n      a.path.replace(trailingSlashRE, '') === b.path.replace(trailingSlashRE, '') &&\\n      a.hash === b.hash &&\\n      isObjectEqual(a.query, b.query)\\n    )\\n  } else if (a.name && b.name) {\\n    return (\\n      a.name === b.name &&\\n      a.hash === b.hash &&\\n      isObjectEqual(a.query, b.query) &&\\n      isObjectEqual(a.params, b.params)\\n    )\\n  } else {\\n    return false\\n  }\\n}\\n\\nfunction isObjectEqual (a, b) {\\n  if ( a === void 0 ) a = {};\\n  if ( b === void 0 ) b = {};\\n\\n  // handle null value #1566\\n  if (!a || !b) { return a === b }\\n  var aKeys = Object.keys(a);\\n  var bKeys = Object.keys(b);\\n  if (aKeys.length !== bKeys.length) {\\n    return false\\n  }\\n  return aKeys.every(function (key) {\\n    var aVal = a[key];\\n    var bVal = b[key];\\n    // check nested equality\\n    if (typeof aVal === 'object' && typeof bVal === 'object') {\\n      return isObjectEqual(aVal, bVal)\\n    }\\n    return String(aVal) === String(bVal)\\n  })\\n}\\n\\nfunction isIncludedRoute (current, target) {\\n  return (\\n    current.path.replace(trailingSlashRE, '/').indexOf(\\n      target.path.replace(trailingSlashRE, '/')\\n    ) === 0 &&\\n    (!target.hash || current.hash === target.hash) &&\\n    queryIncludes(current.query, target.query)\\n  )\\n}\\n\\nfunction queryIncludes (current, target) {\\n  for (var key in target) {\\n    if (!(key in current)) {\\n      return false\\n    }\\n  }\\n  return true\\n}\\n\\n/*  */\\n\\n// work around weird flow bug\\nvar toTypes = [String, Object];\\nvar eventTypes = [String, Array];\\n\\nvar Link = {\\n  name: 'router-link',\\n  props: {\\n    to: {\\n      type: toTypes,\\n      required: true\\n    },\\n    tag: {\\n      type: String,\\n      default: 'a'\\n    },\\n    exact: Boolean,\\n    append: Boolean,\\n    replace: Boolean,\\n    activeClass: String,\\n    exactActiveClass: String,\\n    event: {\\n      type: eventTypes,\\n      default: 'click'\\n    }\\n  },\\n  render: function render (h) {\\n    var this$1 = this;\\n\\n    var router = this.$router;\\n    var current = this.$route;\\n    var ref = router.resolve(this.to, current, this.append);\\n    var location = ref.location;\\n    var route = ref.route;\\n    var href = ref.href;\\n\\n    var classes = {};\\n    var globalActiveClass = router.options.linkActiveClass;\\n    var globalExactActiveClass = router.options.linkExactActiveClass;\\n    // Support global empty active class\\n    var activeClassFallback = globalActiveClass == null\\n            ? 'router-link-active'\\n            : globalActiveClass;\\n    var exactActiveClassFallback = globalExactActiveClass == null\\n            ? 'router-link-exact-active'\\n            : globalExactActiveClass;\\n    var activeClass = this.activeClass == null\\n            ? activeClassFallback\\n            : this.activeClass;\\n    var exactActiveClass = this.exactActiveClass == null\\n            ? exactActiveClassFallback\\n            : this.exactActiveClass;\\n    var compareTarget = location.path\\n      ? createRoute(null, location, null, router)\\n      : route;\\n\\n    classes[exactActiveClass] = isSameRoute(current, compareTarget);\\n    classes[activeClass] = this.exact\\n      ? classes[exactActiveClass]\\n      : isIncludedRoute(current, compareTarget);\\n\\n    var handler = function (e) {\\n      if (guardEvent(e)) {\\n        if (this$1.replace) {\\n          router.replace(location);\\n        } else {\\n          router.push(location);\\n        }\\n      }\\n    };\\n\\n    var on = { click: guardEvent };\\n    if (Array.isArray(this.event)) {\\n      this.event.forEach(function (e) { on[e] = handler; });\\n    } else {\\n      on[this.event] = handler;\\n    }\\n\\n    var data = {\\n      class: classes\\n    };\\n\\n    if (this.tag === 'a') {\\n      data.on = on;\\n      data.attrs = { href: href };\\n    } else {\\n      // find the first <a> child and apply listener and href\\n      var a = findAnchor(this.$slots.default);\\n      if (a) {\\n        // in case the <a> is a static node\\n        a.isStatic = false;\\n        var extend = _Vue.util.extend;\\n        var aData = a.data = extend({}, a.data);\\n        aData.on = on;\\n        var aAttrs = a.data.attrs = extend({}, a.data.attrs);\\n        aAttrs.href = href;\\n      } else {\\n        // doesn't have <a> child, apply listener to self\\n        data.on = on;\\n      }\\n    }\\n\\n    return h(this.tag, data, this.$slots.default)\\n  }\\n};\\n\\nfunction guardEvent (e) {\\n  // don't redirect with control keys\\n  if (e.metaKey || e.altKey || e.ctrlKey || e.shiftKey) { return }\\n  // don't redirect when preventDefault called\\n  if (e.defaultPrevented) { return }\\n  // don't redirect on right click\\n  if (e.button !== undefined && e.button !== 0) { return }\\n  // don't redirect if `target=\\\"_blank\\\"`\\n  if (e.currentTarget && e.currentTarget.getAttribute) {\\n    var target = e.currentTarget.getAttribute('target');\\n    if (/\\\\b_blank\\\\b/i.test(target)) { return }\\n  }\\n  // this may be a Weex event which doesn't have this method\\n  if (e.preventDefault) {\\n    e.preventDefault();\\n  }\\n  return true\\n}\\n\\nfunction findAnchor (children) {\\n  if (children) {\\n    var child;\\n    for (var i = 0; i < children.length; i++) {\\n      child = children[i];\\n      if (child.tag === 'a') {\\n        return child\\n      }\\n      if (child.children && (child = findAnchor(child.children))) {\\n        return child\\n      }\\n    }\\n  }\\n}\\n\\nvar _Vue;\\n\\nfunction install (Vue) {\\n  if (install.installed && _Vue === Vue) { return }\\n  install.installed = true;\\n\\n  _Vue = Vue;\\n\\n  var isDef = function (v) { return v !== undefined; };\\n\\n  var registerInstance = function (vm, callVal) {\\n    var i = vm.$options._parentVnode;\\n    if (isDef(i) && isDef(i = i.data) && isDef(i = i.registerRouteInstance)) {\\n      i(vm, callVal);\\n    }\\n  };\\n\\n  Vue.mixin({\\n    beforeCreate: function beforeCreate () {\\n      if (isDef(this.$options.router)) {\\n        this._routerRoot = this;\\n        this._router = this.$options.router;\\n        this._router.init(this);\\n        Vue.util.defineReactive(this, '_route', this._router.history.current);\\n      } else {\\n        this._routerRoot = (this.$parent && this.$parent._routerRoot) || this;\\n      }\\n      registerInstance(this, this);\\n    },\\n    destroyed: function destroyed () {\\n      registerInstance(this);\\n    }\\n  });\\n\\n  Object.defineProperty(Vue.prototype, '$router', {\\n    get: function get () { return this._routerRoot._router }\\n  });\\n\\n  Object.defineProperty(Vue.prototype, '$route', {\\n    get: function get () { return this._routerRoot._route }\\n  });\\n\\n  Vue.component('router-view', View);\\n  Vue.component('router-link', Link);\\n\\n  var strats = Vue.config.optionMergeStrategies;\\n  // use the same hook merging strategy for route hooks\\n  strats.beforeRouteEnter = strats.beforeRouteLeave = strats.beforeRouteUpdate = strats.created;\\n}\\n\\n/*  */\\n\\nvar inBrowser = typeof window !== 'undefined';\\n\\n/*  */\\n\\nfunction resolvePath (\\n  relative,\\n  base,\\n  append\\n) {\\n  var firstChar = relative.charAt(0);\\n  if (firstChar === '/') {\\n    return relative\\n  }\\n\\n  if (firstChar === '?' || firstChar === '#') {\\n    return base + relative\\n  }\\n\\n  var stack = base.split('/');\\n\\n  // remove trailing segment if:\\n  // - not appending\\n  // - appending to trailing slash (last segment is empty)\\n  if (!append || !stack[stack.length - 1]) {\\n    stack.pop();\\n  }\\n\\n  // resolve relative path\\n  var segments = relative.replace(/^\\\\//, '').split('/');\\n  for (var i = 0; i < segments.length; i++) {\\n    var segment = segments[i];\\n    if (segment === '..') {\\n      stack.pop();\\n    } else if (segment !== '.') {\\n      stack.push(segment);\\n    }\\n  }\\n\\n  // ensure leading slash\\n  if (stack[0] !== '') {\\n    stack.unshift('');\\n  }\\n\\n  return stack.join('/')\\n}\\n\\nfunction parsePath (path) {\\n  var hash = '';\\n  var query = '';\\n\\n  var hashIndex = path.indexOf('#');\\n  if (hashIndex >= 0) {\\n    hash = path.slice(hashIndex);\\n    path = path.slice(0, hashIndex);\\n  }\\n\\n  var queryIndex = path.indexOf('?');\\n  if (queryIndex >= 0) {\\n    query = path.slice(queryIndex + 1);\\n    path = path.slice(0, queryIndex);\\n  }\\n\\n  return {\\n    path: path,\\n    query: query,\\n    hash: hash\\n  }\\n}\\n\\nfunction cleanPath (path) {\\n  return path.replace(/\\\\/\\\\//g, '/')\\n}\\n\\nvar isarray = Array.isArray || function (arr) {\\n  return Object.prototype.toString.call(arr) == '[object Array]';\\n};\\n\\n/**\\n * Expose `pathToRegexp`.\\n */\\nvar pathToRegexp_1 = pathToRegexp;\\nvar parse_1 = parse;\\nvar compile_1 = compile;\\nvar tokensToFunction_1 = tokensToFunction;\\nvar tokensToRegExp_1 = tokensToRegExp;\\n\\n/**\\n * The main path matching regexp utility.\\n *\\n * @type {RegExp}\\n */\\nvar PATH_REGEXP = new RegExp([\\n  // Match escaped characters that would otherwise appear in future matches.\\n  // This allows the user to escape special characters that won't transform.\\n  '(\\\\\\\\\\\\\\\\.)',\\n  // Match Express-style parameters and un-named parameters with a prefix\\n  // and optional suffixes. Matches appear as:\\n  //\\n  // \\\"/:test(\\\\\\\\d+)?\\\" => [\\\"/\\\", \\\"test\\\", \\\"\\\\d+\\\", undefined, \\\"?\\\", undefined]\\n  // \\\"/route(\\\\\\\\d+)\\\"  => [undefined, undefined, undefined, \\\"\\\\d+\\\", undefined, undefined]\\n  // \\\"/*\\\"            => [\\\"/\\\", undefined, undefined, undefined, undefined, \\\"*\\\"]\\n  '([\\\\\\\\/.])?(?:(?:\\\\\\\\:(\\\\\\\\w+)(?:\\\\\\\\(((?:\\\\\\\\\\\\\\\\.|[^\\\\\\\\\\\\\\\\()])+)\\\\\\\\))?|\\\\\\\\(((?:\\\\\\\\\\\\\\\\.|[^\\\\\\\\\\\\\\\\()])+)\\\\\\\\))([+*?])?|(\\\\\\\\*))'\\n].join('|'), 'g');\\n\\n/**\\n * Parse a string for the raw tokens.\\n *\\n * @param  {string}  str\\n * @param  {Object=} options\\n * @return {!Array}\\n */\\nfunction parse (str, options) {\\n  var tokens = [];\\n  var key = 0;\\n  var index = 0;\\n  var path = '';\\n  var defaultDelimiter = options && options.delimiter || '/';\\n  var res;\\n\\n  while ((res = PATH_REGEXP.exec(str)) != null) {\\n    var m = res[0];\\n    var escaped = res[1];\\n    var offset = res.index;\\n    path += str.slice(index, offset);\\n    index = offset + m.length;\\n\\n    // Ignore already escaped sequences.\\n    if (escaped) {\\n      path += escaped[1];\\n      continue\\n    }\\n\\n    var next = str[index];\\n    var prefix = res[2];\\n    var name = res[3];\\n    var capture = res[4];\\n    var group = res[5];\\n    var modifier = res[6];\\n    var asterisk = res[7];\\n\\n    // Push the current path onto the tokens.\\n    if (path) {\\n      tokens.push(path);\\n      path = '';\\n    }\\n\\n    var partial = prefix != null && next != null && next !== prefix;\\n    var repeat = modifier === '+' || modifier === '*';\\n    var optional = modifier === '?' || modifier === '*';\\n    var delimiter = res[2] || defaultDelimiter;\\n    var pattern = capture || group;\\n\\n    tokens.push({\\n      name: name || key++,\\n      prefix: prefix || '',\\n      delimiter: delimiter,\\n      optional: optional,\\n      repeat: repeat,\\n      partial: partial,\\n      asterisk: !!asterisk,\\n      pattern: pattern ? escapeGroup(pattern) : (asterisk ? '.*' : '[^' + escapeString(delimiter) + ']+?')\\n    });\\n  }\\n\\n  // Match any characters still remaining.\\n  if (index < str.length) {\\n    path += str.substr(index);\\n  }\\n\\n  // If the path exists, push it onto the end.\\n  if (path) {\\n    tokens.push(path);\\n  }\\n\\n  return tokens\\n}\\n\\n/**\\n * Compile a string to a template function for the path.\\n *\\n * @param  {string}             str\\n * @param  {Object=}            options\\n * @return {!function(Object=, Object=)}\\n */\\nfunction compile (str, options) {\\n  return tokensToFunction(parse(str, options))\\n}\\n\\n/**\\n * Prettier encoding of URI path segments.\\n *\\n * @param  {string}\\n * @return {string}\\n */\\nfunction encodeURIComponentPretty (str) {\\n  return encodeURI(str).replace(/[\\\\/?#]/g, function (c) {\\n    return '%' + c.charCodeAt(0).toString(16).toUpperCase()\\n  })\\n}\\n\\n/**\\n * Encode the asterisk parameter. Similar to `pretty`, but allows slashes.\\n *\\n * @param  {string}\\n * @return {string}\\n */\\nfunction encodeAsterisk (str) {\\n  return encodeURI(str).replace(/[?#]/g, function (c) {\\n    return '%' + c.charCodeAt(0).toString(16).toUpperCase()\\n  })\\n}\\n\\n/**\\n * Expose a method for transforming tokens into the path function.\\n */\\nfunction tokensToFunction (tokens) {\\n  // Compile all the tokens into regexps.\\n  var matches = new Array(tokens.length);\\n\\n  // Compile all the patterns before compilation.\\n  for (var i = 0; i < tokens.length; i++) {\\n    if (typeof tokens[i] === 'object') {\\n      matches[i] = new RegExp('^(?:' + tokens[i].pattern + ')$');\\n    }\\n  }\\n\\n  return function (obj, opts) {\\n    var path = '';\\n    var data = obj || {};\\n    var options = opts || {};\\n    var encode = options.pretty ? encodeURIComponentPretty : encodeURIComponent;\\n\\n    for (var i = 0; i < tokens.length; i++) {\\n      var token = tokens[i];\\n\\n      if (typeof token === 'string') {\\n        path += token;\\n\\n        continue\\n      }\\n\\n      var value = data[token.name];\\n      var segment;\\n\\n      if (value == null) {\\n        if (token.optional) {\\n          // Prepend partial segment prefixes.\\n          if (token.partial) {\\n            path += token.prefix;\\n          }\\n\\n          continue\\n        } else {\\n          throw new TypeError('Expected \\\"' + token.name + '\\\" to be defined')\\n        }\\n      }\\n\\n      if (isarray(value)) {\\n        if (!token.repeat) {\\n          throw new TypeError('Expected \\\"' + token.name + '\\\" to not repeat, but received `' + JSON.stringify(value) + '`')\\n        }\\n\\n        if (value.length === 0) {\\n          if (token.optional) {\\n            continue\\n          } else {\\n            throw new TypeError('Expected \\\"' + token.name + '\\\" to not be empty')\\n          }\\n        }\\n\\n        for (var j = 0; j < value.length; j++) {\\n          segment = encode(value[j]);\\n\\n          if (!matches[i].test(segment)) {\\n            throw new TypeError('Expected all \\\"' + token.name + '\\\" to match \\\"' + token.pattern + '\\\", but received `' + JSON.stringify(segment) + '`')\\n          }\\n\\n          path += (j === 0 ? token.prefix : token.delimiter) + segment;\\n        }\\n\\n        continue\\n      }\\n\\n      segment = token.asterisk ? encodeAsterisk(value) : encode(value);\\n\\n      if (!matches[i].test(segment)) {\\n        throw new TypeError('Expected \\\"' + token.name + '\\\" to match \\\"' + token.pattern + '\\\", but received \\\"' + segment + '\\\"')\\n      }\\n\\n      path += token.prefix + segment;\\n    }\\n\\n    return path\\n  }\\n}\\n\\n/**\\n * Escape a regular expression string.\\n *\\n * @param  {string} str\\n * @return {string}\\n */\\nfunction escapeString (str) {\\n  return str.replace(/([.+*?=^!:${}()[\\\\]|\\\\/\\\\\\\\])/g, '\\\\\\\\$1')\\n}\\n\\n/**\\n * Escape the capturing group by escaping special characters and meaning.\\n *\\n * @param  {string} group\\n * @return {string}\\n */\\nfunction escapeGroup (group) {\\n  return group.replace(/([=!:$\\\\/()])/g, '\\\\\\\\$1')\\n}\\n\\n/**\\n * Attach the keys as a property of the regexp.\\n *\\n * @param  {!RegExp} re\\n * @param  {Array}   keys\\n * @return {!RegExp}\\n */\\nfunction attachKeys (re, keys) {\\n  re.keys = keys;\\n  return re\\n}\\n\\n/**\\n * Get the flags for a regexp from the options.\\n *\\n * @param  {Object} options\\n * @return {string}\\n */\\nfunction flags (options) {\\n  return options.sensitive ? '' : 'i'\\n}\\n\\n/**\\n * Pull out keys from a regexp.\\n *\\n * @param  {!RegExp} path\\n * @param  {!Array}  keys\\n * @return {!RegExp}\\n */\\nfunction regexpToRegexp (path, keys) {\\n  // Use a negative lookahead to match only capturing groups.\\n  var groups = path.source.match(/\\\\((?!\\\\?)/g);\\n\\n  if (groups) {\\n    for (var i = 0; i < groups.length; i++) {\\n      keys.push({\\n        name: i,\\n        prefix: null,\\n        delimiter: null,\\n        optional: false,\\n        repeat: false,\\n        partial: false,\\n        asterisk: false,\\n        pattern: null\\n      });\\n    }\\n  }\\n\\n  return attachKeys(path, keys)\\n}\\n\\n/**\\n * Transform an array into a regexp.\\n *\\n * @param  {!Array}  path\\n * @param  {Array}   keys\\n * @param  {!Object} options\\n * @return {!RegExp}\\n */\\nfunction arrayToRegexp (path, keys, options) {\\n  var parts = [];\\n\\n  for (var i = 0; i < path.length; i++) {\\n    parts.push(pathToRegexp(path[i], keys, options).source);\\n  }\\n\\n  var regexp = new RegExp('(?:' + parts.join('|') + ')', flags(options));\\n\\n  return attachKeys(regexp, keys)\\n}\\n\\n/**\\n * Create a path regexp from string input.\\n *\\n * @param  {string}  path\\n * @param  {!Array}  keys\\n * @param  {!Object} options\\n * @return {!RegExp}\\n */\\nfunction stringToRegexp (path, keys, options) {\\n  return tokensToRegExp(parse(path, options), keys, options)\\n}\\n\\n/**\\n * Expose a function for taking tokens and returning a RegExp.\\n *\\n * @param  {!Array}          tokens\\n * @param  {(Array|Object)=} keys\\n * @param  {Object=}         options\\n * @return {!RegExp}\\n */\\nfunction tokensToRegExp (tokens, keys, options) {\\n  if (!isarray(keys)) {\\n    options = /** @type {!Object} */ (keys || options);\\n    keys = [];\\n  }\\n\\n  options = options || {};\\n\\n  var strict = options.strict;\\n  var end = options.end !== false;\\n  var route = '';\\n\\n  // Iterate over the tokens and create our regexp string.\\n  for (var i = 0; i < tokens.length; i++) {\\n    var token = tokens[i];\\n\\n    if (typeof token === 'string') {\\n      route += escapeString(token);\\n    } else {\\n      var prefix = escapeString(token.prefix);\\n      var capture = '(?:' + token.pattern + ')';\\n\\n      keys.push(token);\\n\\n      if (token.repeat) {\\n        capture += '(?:' + prefix + capture + ')*';\\n      }\\n\\n      if (token.optional) {\\n        if (!token.partial) {\\n          capture = '(?:' + prefix + '(' + capture + '))?';\\n        } else {\\n          capture = prefix + '(' + capture + ')?';\\n        }\\n      } else {\\n        capture = prefix + '(' + capture + ')';\\n      }\\n\\n      route += capture;\\n    }\\n  }\\n\\n  var delimiter = escapeString(options.delimiter || '/');\\n  var endsWithDelimiter = route.slice(-delimiter.length) === delimiter;\\n\\n  // In non-strict mode we allow a slash at the end of match. If the path to\\n  // match already ends with a slash, we remove it for consistency. The slash\\n  // is valid at the end of a path match, not in the middle. This is important\\n  // in non-ending mode, where \\\"/test/\\\" shouldn't match \\\"/test//route\\\".\\n  if (!strict) {\\n    route = (endsWithDelimiter ? route.slice(0, -delimiter.length) : route) + '(?:' + delimiter + '(?=$))?';\\n  }\\n\\n  if (end) {\\n    route += '$';\\n  } else {\\n    // In non-ending mode, we need the capturing groups to match as much as\\n    // possible by using a positive lookahead to the end or next path segment.\\n    route += strict && endsWithDelimiter ? '' : '(?=' + delimiter + '|$)';\\n  }\\n\\n  return attachKeys(new RegExp('^' + route, flags(options)), keys)\\n}\\n\\n/**\\n * Normalize the given path string, returning a regular expression.\\n *\\n * An empty array can be passed in for the keys, which will hold the\\n * placeholder key descriptions. For example, using `/user/:id`, `keys` will\\n * contain `[{ name: 'id', delimiter: '/', optional: false, repeat: false }]`.\\n *\\n * @param  {(string|RegExp|Array)} path\\n * @param  {(Array|Object)=}       keys\\n * @param  {Object=}               options\\n * @return {!RegExp}\\n */\\nfunction pathToRegexp (path, keys, options) {\\n  if (!isarray(keys)) {\\n    options = /** @type {!Object} */ (keys || options);\\n    keys = [];\\n  }\\n\\n  options = options || {};\\n\\n  if (path instanceof RegExp) {\\n    return regexpToRegexp(path, /** @type {!Array} */ (keys))\\n  }\\n\\n  if (isarray(path)) {\\n    return arrayToRegexp(/** @type {!Array} */ (path), /** @type {!Array} */ (keys), options)\\n  }\\n\\n  return stringToRegexp(/** @type {string} */ (path), /** @type {!Array} */ (keys), options)\\n}\\n\\npathToRegexp_1.parse = parse_1;\\npathToRegexp_1.compile = compile_1;\\npathToRegexp_1.tokensToFunction = tokensToFunction_1;\\npathToRegexp_1.tokensToRegExp = tokensToRegExp_1;\\n\\n/*  */\\n\\n// $flow-disable-line\\nvar regexpCompileCache = Object.create(null);\\n\\nfunction fillParams (\\n  path,\\n  params,\\n  routeMsg\\n) {\\n  try {\\n    var filler =\\n      regexpCompileCache[path] ||\\n      (regexpCompileCache[path] = pathToRegexp_1.compile(path));\\n    return filler(params || {}, { pretty: true })\\n  } catch (e) {\\n    if (process.env.NODE_ENV !== 'production') {\\n      warn(false, (\\\"missing param for \\\" + routeMsg + \\\": \\\" + (e.message)));\\n    }\\n    return ''\\n  }\\n}\\n\\n/*  */\\n\\nfunction createRouteMap (\\n  routes,\\n  oldPathList,\\n  oldPathMap,\\n  oldNameMap\\n) {\\n  // the path list is used to control path matching priority\\n  var pathList = oldPathList || [];\\n  // $flow-disable-line\\n  var pathMap = oldPathMap || Object.create(null);\\n  // $flow-disable-line\\n  var nameMap = oldNameMap || Object.create(null);\\n\\n  routes.forEach(function (route) {\\n    addRouteRecord(pathList, pathMap, nameMap, route);\\n  });\\n\\n  // ensure wildcard routes are always at the end\\n  for (var i = 0, l = pathList.length; i < l; i++) {\\n    if (pathList[i] === '*') {\\n      pathList.push(pathList.splice(i, 1)[0]);\\n      l--;\\n      i--;\\n    }\\n  }\\n\\n  return {\\n    pathList: pathList,\\n    pathMap: pathMap,\\n    nameMap: nameMap\\n  }\\n}\\n\\nfunction addRouteRecord (\\n  pathList,\\n  pathMap,\\n  nameMap,\\n  route,\\n  parent,\\n  matchAs\\n) {\\n  var path = route.path;\\n  var name = route.name;\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(path != null, \\\"\\\\\\\"path\\\\\\\" is required in a route configuration.\\\");\\n    assert(\\n      typeof route.component !== 'string',\\n      \\\"route config \\\\\\\"component\\\\\\\" for path: \\\" + (String(path || name)) + \\\" cannot be a \\\" +\\n      \\\"string id. Use an actual component instead.\\\"\\n    );\\n  }\\n\\n  var pathToRegexpOptions = route.pathToRegexpOptions || {};\\n  var normalizedPath = normalizePath(\\n    path,\\n    parent,\\n    pathToRegexpOptions.strict\\n  );\\n\\n  if (typeof route.caseSensitive === 'boolean') {\\n    pathToRegexpOptions.sensitive = route.caseSensitive;\\n  }\\n\\n  var record = {\\n    path: normalizedPath,\\n    regex: compileRouteRegex(normalizedPath, pathToRegexpOptions),\\n    components: route.components || { default: route.component },\\n    instances: {},\\n    name: name,\\n    parent: parent,\\n    matchAs: matchAs,\\n    redirect: route.redirect,\\n    beforeEnter: route.beforeEnter,\\n    meta: route.meta || {},\\n    props: route.props == null\\n      ? {}\\n      : route.components\\n        ? route.props\\n        : { default: route.props }\\n  };\\n\\n  if (route.children) {\\n    // Warn if route is named, does not redirect and has a default child route.\\n    // If users navigate to this route by name, the default child will\\n    // not be rendered (GH Issue #629)\\n    if (process.env.NODE_ENV !== 'production') {\\n      if (route.name && !route.redirect && route.children.some(function (child) { return /^\\\\/?$/.test(child.path); })) {\\n        warn(\\n          false,\\n          \\\"Named Route '\\\" + (route.name) + \\\"' has a default child route. \\\" +\\n          \\\"When navigating to this named route (:to=\\\\\\\"{name: '\\\" + (route.name) + \\\"'\\\\\\\"), \\\" +\\n          \\\"the default child route will not be rendered. Remove the name from \\\" +\\n          \\\"this route and use the name of the default child route for named \\\" +\\n          \\\"links instead.\\\"\\n        );\\n      }\\n    }\\n    route.children.forEach(function (child) {\\n      var childMatchAs = matchAs\\n        ? cleanPath((matchAs + \\\"/\\\" + (child.path)))\\n        : undefined;\\n      addRouteRecord(pathList, pathMap, nameMap, child, record, childMatchAs);\\n    });\\n  }\\n\\n  if (route.alias !== undefined) {\\n    var aliases = Array.isArray(route.alias)\\n      ? route.alias\\n      : [route.alias];\\n\\n    aliases.forEach(function (alias) {\\n      var aliasRoute = {\\n        path: alias,\\n        children: route.children\\n      };\\n      addRouteRecord(\\n        pathList,\\n        pathMap,\\n        nameMap,\\n        aliasRoute,\\n        parent,\\n        record.path || '/' // matchAs\\n      );\\n    });\\n  }\\n\\n  if (!pathMap[record.path]) {\\n    pathList.push(record.path);\\n    pathMap[record.path] = record;\\n  }\\n\\n  if (name) {\\n    if (!nameMap[name]) {\\n      nameMap[name] = record;\\n    } else if (process.env.NODE_ENV !== 'production' && !matchAs) {\\n      warn(\\n        false,\\n        \\\"Duplicate named routes definition: \\\" +\\n        \\\"{ name: \\\\\\\"\\\" + name + \\\"\\\\\\\", path: \\\\\\\"\\\" + (record.path) + \\\"\\\\\\\" }\\\"\\n      );\\n    }\\n  }\\n}\\n\\nfunction compileRouteRegex (path, pathToRegexpOptions) {\\n  var regex = pathToRegexp_1(path, [], pathToRegexpOptions);\\n  if (process.env.NODE_ENV !== 'production') {\\n    var keys = Object.create(null);\\n    regex.keys.forEach(function (key) {\\n      warn(!keys[key.name], (\\\"Duplicate param keys in route with path: \\\\\\\"\\\" + path + \\\"\\\\\\\"\\\"));\\n      keys[key.name] = true;\\n    });\\n  }\\n  return regex\\n}\\n\\nfunction normalizePath (path, parent, strict) {\\n  if (!strict) { path = path.replace(/\\\\/$/, ''); }\\n  if (path[0] === '/') { return path }\\n  if (parent == null) { return path }\\n  return cleanPath(((parent.path) + \\\"/\\\" + path))\\n}\\n\\n/*  */\\n\\n\\nfunction normalizeLocation (\\n  raw,\\n  current,\\n  append,\\n  router\\n) {\\n  var next = typeof raw === 'string' ? { path: raw } : raw;\\n  // named target\\n  if (next.name || next._normalized) {\\n    return next\\n  }\\n\\n  // relative params\\n  if (!next.path && next.params && current) {\\n    next = assign({}, next);\\n    next._normalized = true;\\n    var params = assign(assign({}, current.params), next.params);\\n    if (current.name) {\\n      next.name = current.name;\\n      next.params = params;\\n    } else if (current.matched.length) {\\n      var rawPath = current.matched[current.matched.length - 1].path;\\n      next.path = fillParams(rawPath, params, (\\\"path \\\" + (current.path)));\\n    } else if (process.env.NODE_ENV !== 'production') {\\n      warn(false, \\\"relative params navigation requires a current route.\\\");\\n    }\\n    return next\\n  }\\n\\n  var parsedPath = parsePath(next.path || '');\\n  var basePath = (current && current.path) || '/';\\n  var path = parsedPath.path\\n    ? resolvePath(parsedPath.path, basePath, append || next.append)\\n    : basePath;\\n\\n  var query = resolveQuery(\\n    parsedPath.query,\\n    next.query,\\n    router && router.options.parseQuery\\n  );\\n\\n  var hash = next.hash || parsedPath.hash;\\n  if (hash && hash.charAt(0) !== '#') {\\n    hash = \\\"#\\\" + hash;\\n  }\\n\\n  return {\\n    _normalized: true,\\n    path: path,\\n    query: query,\\n    hash: hash\\n  }\\n}\\n\\nfunction assign (a, b) {\\n  for (var key in b) {\\n    a[key] = b[key];\\n  }\\n  return a\\n}\\n\\n/*  */\\n\\n\\nfunction createMatcher (\\n  routes,\\n  router\\n) {\\n  var ref = createRouteMap(routes);\\n  var pathList = ref.pathList;\\n  var pathMap = ref.pathMap;\\n  var nameMap = ref.nameMap;\\n\\n  function addRoutes (routes) {\\n    createRouteMap(routes, pathList, pathMap, nameMap);\\n  }\\n\\n  function match (\\n    raw,\\n    currentRoute,\\n    redirectedFrom\\n  ) {\\n    var location = normalizeLocation(raw, currentRoute, false, router);\\n    var name = location.name;\\n\\n    if (name) {\\n      var record = nameMap[name];\\n      if (process.env.NODE_ENV !== 'production') {\\n        warn(record, (\\\"Route with name '\\\" + name + \\\"' does not exist\\\"));\\n      }\\n      if (!record) { return _createRoute(null, location) }\\n      var paramNames = record.regex.keys\\n        .filter(function (key) { return !key.optional; })\\n        .map(function (key) { return key.name; });\\n\\n      if (typeof location.params !== 'object') {\\n        location.params = {};\\n      }\\n\\n      if (currentRoute && typeof currentRoute.params === 'object') {\\n        for (var key in currentRoute.params) {\\n          if (!(key in location.params) && paramNames.indexOf(key) > -1) {\\n            location.params[key] = currentRoute.params[key];\\n          }\\n        }\\n      }\\n\\n      if (record) {\\n        location.path = fillParams(record.path, location.params, (\\\"named route \\\\\\\"\\\" + name + \\\"\\\\\\\"\\\"));\\n        return _createRoute(record, location, redirectedFrom)\\n      }\\n    } else if (location.path) {\\n      location.params = {};\\n      for (var i = 0; i < pathList.length; i++) {\\n        var path = pathList[i];\\n        var record$1 = pathMap[path];\\n        if (matchRoute(record$1.regex, location.path, location.params)) {\\n          return _createRoute(record$1, location, redirectedFrom)\\n        }\\n      }\\n    }\\n    // no match\\n    return _createRoute(null, location)\\n  }\\n\\n  function redirect (\\n    record,\\n    location\\n  ) {\\n    var originalRedirect = record.redirect;\\n    var redirect = typeof originalRedirect === 'function'\\n        ? originalRedirect(createRoute(record, location, null, router))\\n        : originalRedirect;\\n\\n    if (typeof redirect === 'string') {\\n      redirect = { path: redirect };\\n    }\\n\\n    if (!redirect || typeof redirect !== 'object') {\\n      if (process.env.NODE_ENV !== 'production') {\\n        warn(\\n          false, (\\\"invalid redirect option: \\\" + (JSON.stringify(redirect)))\\n        );\\n      }\\n      return _createRoute(null, location)\\n    }\\n\\n    var re = redirect;\\n    var name = re.name;\\n    var path = re.path;\\n    var query = location.query;\\n    var hash = location.hash;\\n    var params = location.params;\\n    query = re.hasOwnProperty('query') ? re.query : query;\\n    hash = re.hasOwnProperty('hash') ? re.hash : hash;\\n    params = re.hasOwnProperty('params') ? re.params : params;\\n\\n    if (name) {\\n      // resolved named direct\\n      var targetRecord = nameMap[name];\\n      if (process.env.NODE_ENV !== 'production') {\\n        assert(targetRecord, (\\\"redirect failed: named route \\\\\\\"\\\" + name + \\\"\\\\\\\" not found.\\\"));\\n      }\\n      return match({\\n        _normalized: true,\\n        name: name,\\n        query: query,\\n        hash: hash,\\n        params: params\\n      }, undefined, location)\\n    } else if (path) {\\n      // 1. resolve relative redirect\\n      var rawPath = resolveRecordPath(path, record);\\n      // 2. resolve params\\n      var resolvedPath = fillParams(rawPath, params, (\\\"redirect route with path \\\\\\\"\\\" + rawPath + \\\"\\\\\\\"\\\"));\\n      // 3. rematch with existing query and hash\\n      return match({\\n        _normalized: true,\\n        path: resolvedPath,\\n        query: query,\\n        hash: hash\\n      }, undefined, location)\\n    } else {\\n      if (process.env.NODE_ENV !== 'production') {\\n        warn(false, (\\\"invalid redirect option: \\\" + (JSON.stringify(redirect))));\\n      }\\n      return _createRoute(null, location)\\n    }\\n  }\\n\\n  function alias (\\n    record,\\n    location,\\n    matchAs\\n  ) {\\n    var aliasedPath = fillParams(matchAs, location.params, (\\\"aliased route with path \\\\\\\"\\\" + matchAs + \\\"\\\\\\\"\\\"));\\n    var aliasedMatch = match({\\n      _normalized: true,\\n      path: aliasedPath\\n    });\\n    if (aliasedMatch) {\\n      var matched = aliasedMatch.matched;\\n      var aliasedRecord = matched[matched.length - 1];\\n      location.params = aliasedMatch.params;\\n      return _createRoute(aliasedRecord, location)\\n    }\\n    return _createRoute(null, location)\\n  }\\n\\n  function _createRoute (\\n    record,\\n    location,\\n    redirectedFrom\\n  ) {\\n    if (record && record.redirect) {\\n      return redirect(record, redirectedFrom || location)\\n    }\\n    if (record && record.matchAs) {\\n      return alias(record, location, record.matchAs)\\n    }\\n    return createRoute(record, location, redirectedFrom, router)\\n  }\\n\\n  return {\\n    match: match,\\n    addRoutes: addRoutes\\n  }\\n}\\n\\nfunction matchRoute (\\n  regex,\\n  path,\\n  params\\n) {\\n  var m = path.match(regex);\\n\\n  if (!m) {\\n    return false\\n  } else if (!params) {\\n    return true\\n  }\\n\\n  for (var i = 1, len = m.length; i < len; ++i) {\\n    var key = regex.keys[i - 1];\\n    var val = typeof m[i] === 'string' ? decodeURIComponent(m[i]) : m[i];\\n    if (key) {\\n      params[key.name] = val;\\n    }\\n  }\\n\\n  return true\\n}\\n\\nfunction resolveRecordPath (path, record) {\\n  return resolvePath(path, record.parent ? record.parent.path : '/', true)\\n}\\n\\n/*  */\\n\\n\\nvar positionStore = Object.create(null);\\n\\nfunction setupScroll () {\\n  // Fix for #1585 for Firefox\\n  window.history.replaceState({ key: getStateKey() }, '');\\n  window.addEventListener('popstate', function (e) {\\n    saveScrollPosition();\\n    if (e.state && e.state.key) {\\n      setStateKey(e.state.key);\\n    }\\n  });\\n}\\n\\nfunction handleScroll (\\n  router,\\n  to,\\n  from,\\n  isPop\\n) {\\n  if (!router.app) {\\n    return\\n  }\\n\\n  var behavior = router.options.scrollBehavior;\\n  if (!behavior) {\\n    return\\n  }\\n\\n  if (process.env.NODE_ENV !== 'production') {\\n    assert(typeof behavior === 'function', \\\"scrollBehavior must be a function\\\");\\n  }\\n\\n  // wait until re-render finishes before scrolling\\n  router.app.$nextTick(function () {\\n    var position = getScrollPosition();\\n    var shouldScroll = behavior(to, from, isPop ? position : null);\\n\\n    if (!shouldScroll) {\\n      return\\n    }\\n\\n    if (typeof shouldScroll.then === 'function') {\\n      shouldScroll.then(function (shouldScroll) {\\n        scrollToPosition((shouldScroll), position);\\n      }).catch(function (err) {\\n        if (process.env.NODE_ENV !== 'production') {\\n          assert(false, err.toString());\\n        }\\n      });\\n    } else {\\n      scrollToPosition(shouldScroll, position);\\n    }\\n  });\\n}\\n\\nfunction saveScrollPosition () {\\n  var key = getStateKey();\\n  if (key) {\\n    positionStore[key] = {\\n      x: window.pageXOffset,\\n      y: window.pageYOffset\\n    };\\n  }\\n}\\n\\nfunction getScrollPosition () {\\n  var key = getStateKey();\\n  if (key) {\\n    return positionStore[key]\\n  }\\n}\\n\\nfunction getElementPosition (el, offset) {\\n  var docEl = document.documentElement;\\n  var docRect = docEl.getBoundingClientRect();\\n  var elRect = el.getBoundingClientRect();\\n  return {\\n    x: elRect.left - docRect.left - offset.x,\\n    y: elRect.top - docRect.top - offset.y\\n  }\\n}\\n\\nfunction isValidPosition (obj) {\\n  return isNumber(obj.x) || isNumber(obj.y)\\n}\\n\\nfunction normalizePosition (obj) {\\n  return {\\n    x: isNumber(obj.x) ? obj.x : window.pageXOffset,\\n    y: isNumber(obj.y) ? obj.y : window.pageYOffset\\n  }\\n}\\n\\nfunction normalizeOffset (obj) {\\n  return {\\n    x: isNumber(obj.x) ? obj.x : 0,\\n    y: isNumber(obj.y) ? obj.y : 0\\n  }\\n}\\n\\nfunction isNumber (v) {\\n  return typeof v === 'number'\\n}\\n\\nfunction scrollToPosition (shouldScroll, position) {\\n  var isObject = typeof shouldScroll === 'object';\\n  if (isObject && typeof shouldScroll.selector === 'string') {\\n    var el = document.querySelector(shouldScroll.selector);\\n    if (el) {\\n      var offset = shouldScroll.offset && typeof shouldScroll.offset === 'object' ? shouldScroll.offset : {};\\n      offset = normalizeOffset(offset);\\n      position = getElementPosition(el, offset);\\n    } else if (isValidPosition(shouldScroll)) {\\n      position = normalizePosition(shouldScroll);\\n    }\\n  } else if (isObject && isValidPosition(shouldScroll)) {\\n    position = normalizePosition(shouldScroll);\\n  }\\n\\n  if (position) {\\n    window.scrollTo(position.x, position.y);\\n  }\\n}\\n\\n/*  */\\n\\nvar supportsPushState = inBrowser && (function () {\\n  var ua = window.navigator.userAgent;\\n\\n  if (\\n    (ua.indexOf('Android 2.') !== -1 || ua.indexOf('Android 4.0') !== -1) &&\\n    ua.indexOf('Mobile Safari') !== -1 &&\\n    ua.indexOf('Chrome') === -1 &&\\n    ua.indexOf('Windows Phone') === -1\\n  ) {\\n    return false\\n  }\\n\\n  return window.history && 'pushState' in window.history\\n})();\\n\\n// use User Timing api (if present) for more accurate key precision\\nvar Time = inBrowser && window.performance && window.performance.now\\n  ? window.performance\\n  : Date;\\n\\nvar _key = genKey();\\n\\nfunction genKey () {\\n  return Time.now().toFixed(3)\\n}\\n\\nfunction getStateKey () {\\n  return _key\\n}\\n\\nfunction setStateKey (key) {\\n  _key = key;\\n}\\n\\nfunction pushState (url, replace) {\\n  saveScrollPosition();\\n  // try...catch the pushState call to get around Safari\\n  // DOM Exception 18 where it limits to 100 pushState calls\\n  var history = window.history;\\n  try {\\n    if (replace) {\\n      history.replaceState({ key: _key }, '', url);\\n    } else {\\n      _key = genKey();\\n      history.pushState({ key: _key }, '', url);\\n    }\\n  } catch (e) {\\n    window.location[replace ? 'replace' : 'assign'](url);\\n  }\\n}\\n\\nfunction replaceState (url) {\\n  pushState(url, true);\\n}\\n\\n/*  */\\n\\nfunction runQueue (queue, fn, cb) {\\n  var step = function (index) {\\n    if (index >= queue.length) {\\n      cb();\\n    } else {\\n      if (queue[index]) {\\n        fn(queue[index], function () {\\n          step(index + 1);\\n        });\\n      } else {\\n        step(index + 1);\\n      }\\n    }\\n  };\\n  step(0);\\n}\\n\\n/*  */\\n\\nfunction resolveAsyncComponents (matched) {\\n  return function (to, from, next) {\\n    var hasAsync = false;\\n    var pending = 0;\\n    var error = null;\\n\\n    flatMapComponents(matched, function (def, _, match, key) {\\n      // if it's a function and doesn't have cid attached,\\n      // assume it's an async component resolve function.\\n      // we are not using Vue's default async resolving mechanism because\\n      // we want to halt the navigation until the incoming component has been\\n      // resolved.\\n      if (typeof def === 'function' && def.cid === undefined) {\\n        hasAsync = true;\\n        pending++;\\n\\n        var resolve = once(function (resolvedDef) {\\n          if (isESModule(resolvedDef)) {\\n            resolvedDef = resolvedDef.default;\\n          }\\n          // save resolved on async factory in case it's used elsewhere\\n          def.resolved = typeof resolvedDef === 'function'\\n            ? resolvedDef\\n            : _Vue.extend(resolvedDef);\\n          match.components[key] = resolvedDef;\\n          pending--;\\n          if (pending <= 0) {\\n            next();\\n          }\\n        });\\n\\n        var reject = once(function (reason) {\\n          var msg = \\\"Failed to resolve async component \\\" + key + \\\": \\\" + reason;\\n          process.env.NODE_ENV !== 'production' && warn(false, msg);\\n          if (!error) {\\n            error = isError(reason)\\n              ? reason\\n              : new Error(msg);\\n            next(error);\\n          }\\n        });\\n\\n        var res;\\n        try {\\n          res = def(resolve, reject);\\n        } catch (e) {\\n          reject(e);\\n        }\\n        if (res) {\\n          if (typeof res.then === 'function') {\\n            res.then(resolve, reject);\\n          } else {\\n            // new syntax in Vue 2.3\\n            var comp = res.component;\\n            if (comp && typeof comp.then === 'function') {\\n              comp.then(resolve, reject);\\n            }\\n          }\\n        }\\n      }\\n    });\\n\\n    if (!hasAsync) { next(); }\\n  }\\n}\\n\\nfunction flatMapComponents (\\n  matched,\\n  fn\\n) {\\n  return flatten(matched.map(function (m) {\\n    return Object.keys(m.components).map(function (key) { return fn(\\n      m.components[key],\\n      m.instances[key],\\n      m, key\\n    ); })\\n  }))\\n}\\n\\nfunction flatten (arr) {\\n  return Array.prototype.concat.apply([], arr)\\n}\\n\\nvar hasSymbol =\\n  typeof Symbol === 'function' &&\\n  typeof Symbol.toStringTag === 'symbol';\\n\\nfunction isESModule (obj) {\\n  return obj.__esModule || (hasSymbol && obj[Symbol.toStringTag] === 'Module')\\n}\\n\\n// in Webpack 2, require.ensure now also returns a Promise\\n// so the resolve/reject functions may get called an extra time\\n// if the user uses an arrow function shorthand that happens to\\n// return that Promise.\\nfunction once (fn) {\\n  var called = false;\\n  return function () {\\n    var args = [], len = arguments.length;\\n    while ( len-- ) args[ len ] = arguments[ len ];\\n\\n    if (called) { return }\\n    called = true;\\n    return fn.apply(this, args)\\n  }\\n}\\n\\n/*  */\\n\\nvar History = function History (router, base) {\\n  this.router = router;\\n  this.base = normalizeBase(base);\\n  // start with a route object that stands for \\\"nowhere\\\"\\n  this.current = START;\\n  this.pending = null;\\n  this.ready = false;\\n  this.readyCbs = [];\\n  this.readyErrorCbs = [];\\n  this.errorCbs = [];\\n};\\n\\nHistory.prototype.listen = function listen (cb) {\\n  this.cb = cb;\\n};\\n\\nHistory.prototype.onReady = function onReady (cb, errorCb) {\\n  if (this.ready) {\\n    cb();\\n  } else {\\n    this.readyCbs.push(cb);\\n    if (errorCb) {\\n      this.readyErrorCbs.push(errorCb);\\n    }\\n  }\\n};\\n\\nHistory.prototype.onError = function onError (errorCb) {\\n  this.errorCbs.push(errorCb);\\n};\\n\\nHistory.prototype.transitionTo = function transitionTo (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n  var route = this.router.match(location, this.current);\\n  this.confirmTransition(route, function () {\\n    this$1.updateRoute(route);\\n    onComplete && onComplete(route);\\n    this$1.ensureURL();\\n\\n    // fire ready cbs once\\n    if (!this$1.ready) {\\n      this$1.ready = true;\\n      this$1.readyCbs.forEach(function (cb) { cb(route); });\\n    }\\n  }, function (err) {\\n    if (onAbort) {\\n      onAbort(err);\\n    }\\n    if (err && !this$1.ready) {\\n      this$1.ready = true;\\n      this$1.readyErrorCbs.forEach(function (cb) { cb(err); });\\n    }\\n  });\\n};\\n\\nHistory.prototype.confirmTransition = function confirmTransition (route, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n  var current = this.current;\\n  var abort = function (err) {\\n    if (isError(err)) {\\n      if (this$1.errorCbs.length) {\\n        this$1.errorCbs.forEach(function (cb) { cb(err); });\\n      } else {\\n        warn(false, 'uncaught error during route navigation:');\\n        console.error(err);\\n      }\\n    }\\n    onAbort && onAbort(err);\\n  };\\n  if (\\n    isSameRoute(route, current) &&\\n    // in the case the route map has been dynamically appended to\\n    route.matched.length === current.matched.length\\n  ) {\\n    this.ensureURL();\\n    return abort()\\n  }\\n\\n  var ref = resolveQueue(this.current.matched, route.matched);\\n    var updated = ref.updated;\\n    var deactivated = ref.deactivated;\\n    var activated = ref.activated;\\n\\n  var queue = [].concat(\\n    // in-component leave guards\\n    extractLeaveGuards(deactivated),\\n    // global before hooks\\n    this.router.beforeHooks,\\n    // in-component update hooks\\n    extractUpdateHooks(updated),\\n    // in-config enter guards\\n    activated.map(function (m) { return m.beforeEnter; }),\\n    // async components\\n    resolveAsyncComponents(activated)\\n  );\\n\\n  this.pending = route;\\n  var iterator = function (hook, next) {\\n    if (this$1.pending !== route) {\\n      return abort()\\n    }\\n    try {\\n      hook(route, current, function (to) {\\n        if (to === false || isError(to)) {\\n          // next(false) -> abort navigation, ensure current URL\\n          this$1.ensureURL(true);\\n          abort(to);\\n        } else if (\\n          typeof to === 'string' ||\\n          (typeof to === 'object' && (\\n            typeof to.path === 'string' ||\\n            typeof to.name === 'string'\\n          ))\\n        ) {\\n          // next('/') or next({ path: '/' }) -> redirect\\n          abort();\\n          if (typeof to === 'object' && to.replace) {\\n            this$1.replace(to);\\n          } else {\\n            this$1.push(to);\\n          }\\n        } else {\\n          // confirm transition and pass on the value\\n          next(to);\\n        }\\n      });\\n    } catch (e) {\\n      abort(e);\\n    }\\n  };\\n\\n  runQueue(queue, iterator, function () {\\n    var postEnterCbs = [];\\n    var isValid = function () { return this$1.current === route; };\\n    // wait until async components are resolved before\\n    // extracting in-component enter guards\\n    var enterGuards = extractEnterGuards(activated, postEnterCbs, isValid);\\n    var queue = enterGuards.concat(this$1.router.resolveHooks);\\n    runQueue(queue, iterator, function () {\\n      if (this$1.pending !== route) {\\n        return abort()\\n      }\\n      this$1.pending = null;\\n      onComplete(route);\\n      if (this$1.router.app) {\\n        this$1.router.app.$nextTick(function () {\\n          postEnterCbs.forEach(function (cb) { cb(); });\\n        });\\n      }\\n    });\\n  });\\n};\\n\\nHistory.prototype.updateRoute = function updateRoute (route) {\\n  var prev = this.current;\\n  this.current = route;\\n  this.cb && this.cb(route);\\n  this.router.afterHooks.forEach(function (hook) {\\n    hook && hook(route, prev);\\n  });\\n};\\n\\nfunction normalizeBase (base) {\\n  if (!base) {\\n    if (inBrowser) {\\n      // respect <base> tag\\n      var baseEl = document.querySelector('base');\\n      base = (baseEl && baseEl.getAttribute('href')) || '/';\\n      // strip full URL origin\\n      base = base.replace(/^https?:\\\\/\\\\/[^\\\\/]+/, '');\\n    } else {\\n      base = '/';\\n    }\\n  }\\n  // make sure there's the starting slash\\n  if (base.charAt(0) !== '/') {\\n    base = '/' + base;\\n  }\\n  // remove trailing slash\\n  return base.replace(/\\\\/$/, '')\\n}\\n\\nfunction resolveQueue (\\n  current,\\n  next\\n) {\\n  var i;\\n  var max = Math.max(current.length, next.length);\\n  for (i = 0; i < max; i++) {\\n    if (current[i] !== next[i]) {\\n      break\\n    }\\n  }\\n  return {\\n    updated: next.slice(0, i),\\n    activated: next.slice(i),\\n    deactivated: current.slice(i)\\n  }\\n}\\n\\nfunction extractGuards (\\n  records,\\n  name,\\n  bind,\\n  reverse\\n) {\\n  var guards = flatMapComponents(records, function (def, instance, match, key) {\\n    var guard = extractGuard(def, name);\\n    if (guard) {\\n      return Array.isArray(guard)\\n        ? guard.map(function (guard) { return bind(guard, instance, match, key); })\\n        : bind(guard, instance, match, key)\\n    }\\n  });\\n  return flatten(reverse ? guards.reverse() : guards)\\n}\\n\\nfunction extractGuard (\\n  def,\\n  key\\n) {\\n  if (typeof def !== 'function') {\\n    // extend now so that global mixins are applied.\\n    def = _Vue.extend(def);\\n  }\\n  return def.options[key]\\n}\\n\\nfunction extractLeaveGuards (deactivated) {\\n  return extractGuards(deactivated, 'beforeRouteLeave', bindGuard, true)\\n}\\n\\nfunction extractUpdateHooks (updated) {\\n  return extractGuards(updated, 'beforeRouteUpdate', bindGuard)\\n}\\n\\nfunction bindGuard (guard, instance) {\\n  if (instance) {\\n    return function boundRouteGuard () {\\n      return guard.apply(instance, arguments)\\n    }\\n  }\\n}\\n\\nfunction extractEnterGuards (\\n  activated,\\n  cbs,\\n  isValid\\n) {\\n  return extractGuards(activated, 'beforeRouteEnter', function (guard, _, match, key) {\\n    return bindEnterGuard(guard, match, key, cbs, isValid)\\n  })\\n}\\n\\nfunction bindEnterGuard (\\n  guard,\\n  match,\\n  key,\\n  cbs,\\n  isValid\\n) {\\n  return function routeEnterGuard (to, from, next) {\\n    return guard(to, from, function (cb) {\\n      next(cb);\\n      if (typeof cb === 'function') {\\n        cbs.push(function () {\\n          // #750\\n          // if a router-view is wrapped with an out-in transition,\\n          // the instance may not have been registered at this time.\\n          // we will need to poll for registration until current route\\n          // is no longer valid.\\n          poll(cb, match.instances, key, isValid);\\n        });\\n      }\\n    })\\n  }\\n}\\n\\nfunction poll (\\n  cb, // somehow flow cannot infer this is a function\\n  instances,\\n  key,\\n  isValid\\n) {\\n  if (instances[key]) {\\n    cb(instances[key]);\\n  } else if (isValid()) {\\n    setTimeout(function () {\\n      poll(cb, instances, key, isValid);\\n    }, 16);\\n  }\\n}\\n\\n/*  */\\n\\n\\nvar HTML5History = (function (History$$1) {\\n  function HTML5History (router, base) {\\n    var this$1 = this;\\n\\n    History$$1.call(this, router, base);\\n\\n    var expectScroll = router.options.scrollBehavior;\\n\\n    if (expectScroll) {\\n      setupScroll();\\n    }\\n\\n    var initLocation = getLocation(this.base);\\n    window.addEventListener('popstate', function (e) {\\n      var current = this$1.current;\\n\\n      // Avoiding first `popstate` event dispatched in some browsers but first\\n      // history route not updated since async guard at the same time.\\n      var location = getLocation(this$1.base);\\n      if (this$1.current === START && location === initLocation) {\\n        return\\n      }\\n\\n      this$1.transitionTo(location, function (route) {\\n        if (expectScroll) {\\n          handleScroll(router, route, current, true);\\n        }\\n      });\\n    });\\n  }\\n\\n  if ( History$$1 ) HTML5History.__proto__ = History$$1;\\n  HTML5History.prototype = Object.create( History$$1 && History$$1.prototype );\\n  HTML5History.prototype.constructor = HTML5History;\\n\\n  HTML5History.prototype.go = function go (n) {\\n    window.history.go(n);\\n  };\\n\\n  HTML5History.prototype.push = function push (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    var ref = this;\\n    var fromRoute = ref.current;\\n    this.transitionTo(location, function (route) {\\n      pushState(cleanPath(this$1.base + route.fullPath));\\n      handleScroll(this$1.router, route, fromRoute, false);\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  HTML5History.prototype.replace = function replace (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    var ref = this;\\n    var fromRoute = ref.current;\\n    this.transitionTo(location, function (route) {\\n      replaceState(cleanPath(this$1.base + route.fullPath));\\n      handleScroll(this$1.router, route, fromRoute, false);\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  HTML5History.prototype.ensureURL = function ensureURL (push) {\\n    if (getLocation(this.base) !== this.current.fullPath) {\\n      var current = cleanPath(this.base + this.current.fullPath);\\n      push ? pushState(current) : replaceState(current);\\n    }\\n  };\\n\\n  HTML5History.prototype.getCurrentLocation = function getCurrentLocation () {\\n    return getLocation(this.base)\\n  };\\n\\n  return HTML5History;\\n}(History));\\n\\nfunction getLocation (base) {\\n  var path = window.location.pathname;\\n  if (base && path.indexOf(base) === 0) {\\n    path = path.slice(base.length);\\n  }\\n  return (path || '/') + window.location.search + window.location.hash\\n}\\n\\n/*  */\\n\\n\\nvar HashHistory = (function (History$$1) {\\n  function HashHistory (router, base, fallback) {\\n    History$$1.call(this, router, base);\\n    // check history fallback deeplinking\\n    if (fallback && checkFallback(this.base)) {\\n      return\\n    }\\n    ensureSlash();\\n  }\\n\\n  if ( History$$1 ) HashHistory.__proto__ = History$$1;\\n  HashHistory.prototype = Object.create( History$$1 && History$$1.prototype );\\n  HashHistory.prototype.constructor = HashHistory;\\n\\n  // this is delayed until the app mounts\\n  // to avoid the hashchange listener being fired too early\\n  HashHistory.prototype.setupListeners = function setupListeners () {\\n    var this$1 = this;\\n\\n    var router = this.router;\\n    var expectScroll = router.options.scrollBehavior;\\n    var supportsScroll = supportsPushState && expectScroll;\\n\\n    if (supportsScroll) {\\n      setupScroll();\\n    }\\n\\n    window.addEventListener(supportsPushState ? 'popstate' : 'hashchange', function () {\\n      var current = this$1.current;\\n      if (!ensureSlash()) {\\n        return\\n      }\\n      this$1.transitionTo(getHash(), function (route) {\\n        if (supportsScroll) {\\n          handleScroll(this$1.router, route, current, true);\\n        }\\n        if (!supportsPushState) {\\n          replaceHash(route.fullPath);\\n        }\\n      });\\n    });\\n  };\\n\\n  HashHistory.prototype.push = function push (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    var ref = this;\\n    var fromRoute = ref.current;\\n    this.transitionTo(location, function (route) {\\n      pushHash(route.fullPath);\\n      handleScroll(this$1.router, route, fromRoute, false);\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  HashHistory.prototype.replace = function replace (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    var ref = this;\\n    var fromRoute = ref.current;\\n    this.transitionTo(location, function (route) {\\n      replaceHash(route.fullPath);\\n      handleScroll(this$1.router, route, fromRoute, false);\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  HashHistory.prototype.go = function go (n) {\\n    window.history.go(n);\\n  };\\n\\n  HashHistory.prototype.ensureURL = function ensureURL (push) {\\n    var current = this.current.fullPath;\\n    if (getHash() !== current) {\\n      push ? pushHash(current) : replaceHash(current);\\n    }\\n  };\\n\\n  HashHistory.prototype.getCurrentLocation = function getCurrentLocation () {\\n    return getHash()\\n  };\\n\\n  return HashHistory;\\n}(History));\\n\\nfunction checkFallback (base) {\\n  var location = getLocation(base);\\n  if (!/^\\\\/#/.test(location)) {\\n    window.location.replace(\\n      cleanPath(base + '/#' + location)\\n    );\\n    return true\\n  }\\n}\\n\\nfunction ensureSlash () {\\n  var path = getHash();\\n  if (path.charAt(0) === '/') {\\n    return true\\n  }\\n  replaceHash('/' + path);\\n  return false\\n}\\n\\nfunction getHash () {\\n  // We can't use window.location.hash here because it's not\\n  // consistent across browsers - Firefox will pre-decode it!\\n  var href = window.location.href;\\n  var index = href.indexOf('#');\\n  return index === -1 ? '' : href.slice(index + 1)\\n}\\n\\nfunction getUrl (path) {\\n  var href = window.location.href;\\n  var i = href.indexOf('#');\\n  var base = i >= 0 ? href.slice(0, i) : href;\\n  return (base + \\\"#\\\" + path)\\n}\\n\\nfunction pushHash (path) {\\n  if (supportsPushState) {\\n    pushState(getUrl(path));\\n  } else {\\n    window.location.hash = path;\\n  }\\n}\\n\\nfunction replaceHash (path) {\\n  if (supportsPushState) {\\n    replaceState(getUrl(path));\\n  } else {\\n    window.location.replace(getUrl(path));\\n  }\\n}\\n\\n/*  */\\n\\n\\nvar AbstractHistory = (function (History$$1) {\\n  function AbstractHistory (router, base) {\\n    History$$1.call(this, router, base);\\n    this.stack = [];\\n    this.index = -1;\\n  }\\n\\n  if ( History$$1 ) AbstractHistory.__proto__ = History$$1;\\n  AbstractHistory.prototype = Object.create( History$$1 && History$$1.prototype );\\n  AbstractHistory.prototype.constructor = AbstractHistory;\\n\\n  AbstractHistory.prototype.push = function push (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    this.transitionTo(location, function (route) {\\n      this$1.stack = this$1.stack.slice(0, this$1.index + 1).concat(route);\\n      this$1.index++;\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  AbstractHistory.prototype.replace = function replace (location, onComplete, onAbort) {\\n    var this$1 = this;\\n\\n    this.transitionTo(location, function (route) {\\n      this$1.stack = this$1.stack.slice(0, this$1.index).concat(route);\\n      onComplete && onComplete(route);\\n    }, onAbort);\\n  };\\n\\n  AbstractHistory.prototype.go = function go (n) {\\n    var this$1 = this;\\n\\n    var targetIndex = this.index + n;\\n    if (targetIndex < 0 || targetIndex >= this.stack.length) {\\n      return\\n    }\\n    var route = this.stack[targetIndex];\\n    this.confirmTransition(route, function () {\\n      this$1.index = targetIndex;\\n      this$1.updateRoute(route);\\n    });\\n  };\\n\\n  AbstractHistory.prototype.getCurrentLocation = function getCurrentLocation () {\\n    var current = this.stack[this.stack.length - 1];\\n    return current ? current.fullPath : '/'\\n  };\\n\\n  AbstractHistory.prototype.ensureURL = function ensureURL () {\\n    // noop\\n  };\\n\\n  return AbstractHistory;\\n}(History));\\n\\n/*  */\\n\\nvar VueRouter = function VueRouter (options) {\\n  if ( options === void 0 ) options = {};\\n\\n  this.app = null;\\n  this.apps = [];\\n  this.options = options;\\n  this.beforeHooks = [];\\n  this.resolveHooks = [];\\n  this.afterHooks = [];\\n  this.matcher = createMatcher(options.routes || [], this);\\n\\n  var mode = options.mode || 'hash';\\n  this.fallback = mode === 'history' && !supportsPushState && options.fallback !== false;\\n  if (this.fallback) {\\n    mode = 'hash';\\n  }\\n  if (!inBrowser) {\\n    mode = 'abstract';\\n  }\\n  this.mode = mode;\\n\\n  switch (mode) {\\n    case 'history':\\n      this.history = new HTML5History(this, options.base);\\n      break\\n    case 'hash':\\n      this.history = new HashHistory(this, options.base, this.fallback);\\n      break\\n    case 'abstract':\\n      this.history = new AbstractHistory(this, options.base);\\n      break\\n    default:\\n      if (process.env.NODE_ENV !== 'production') {\\n        assert(false, (\\\"invalid mode: \\\" + mode));\\n      }\\n  }\\n};\\n\\nvar prototypeAccessors = { currentRoute: { configurable: true } };\\n\\nVueRouter.prototype.match = function match (\\n  raw,\\n  current,\\n  redirectedFrom\\n) {\\n  return this.matcher.match(raw, current, redirectedFrom)\\n};\\n\\nprototypeAccessors.currentRoute.get = function () {\\n  return this.history && this.history.current\\n};\\n\\nVueRouter.prototype.init = function init (app /* Vue component instance */) {\\n    var this$1 = this;\\n\\n  process.env.NODE_ENV !== 'production' && assert(\\n    install.installed,\\n    \\\"not installed. Make sure to call `Vue.use(VueRouter)` \\\" +\\n    \\\"before creating root instance.\\\"\\n  );\\n\\n  this.apps.push(app);\\n\\n  // main app already initialized.\\n  if (this.app) {\\n    return\\n  }\\n\\n  this.app = app;\\n\\n  var history = this.history;\\n\\n  if (history instanceof HTML5History) {\\n    history.transitionTo(history.getCurrentLocation());\\n  } else if (history instanceof HashHistory) {\\n    var setupHashListener = function () {\\n      history.setupListeners();\\n    };\\n    history.transitionTo(\\n      history.getCurrentLocation(),\\n      setupHashListener,\\n      setupHashListener\\n    );\\n  }\\n\\n  history.listen(function (route) {\\n    this$1.apps.forEach(function (app) {\\n      app._route = route;\\n    });\\n  });\\n};\\n\\nVueRouter.prototype.beforeEach = function beforeEach (fn) {\\n  return registerHook(this.beforeHooks, fn)\\n};\\n\\nVueRouter.prototype.beforeResolve = function beforeResolve (fn) {\\n  return registerHook(this.resolveHooks, fn)\\n};\\n\\nVueRouter.prototype.afterEach = function afterEach (fn) {\\n  return registerHook(this.afterHooks, fn)\\n};\\n\\nVueRouter.prototype.onReady = function onReady (cb, errorCb) {\\n  this.history.onReady(cb, errorCb);\\n};\\n\\nVueRouter.prototype.onError = function onError (errorCb) {\\n  this.history.onError(errorCb);\\n};\\n\\nVueRouter.prototype.push = function push (location, onComplete, onAbort) {\\n  this.history.push(location, onComplete, onAbort);\\n};\\n\\nVueRouter.prototype.replace = function replace (location, onComplete, onAbort) {\\n  this.history.replace(location, onComplete, onAbort);\\n};\\n\\nVueRouter.prototype.go = function go (n) {\\n  this.history.go(n);\\n};\\n\\nVueRouter.prototype.back = function back () {\\n  this.go(-1);\\n};\\n\\nVueRouter.prototype.forward = function forward () {\\n  this.go(1);\\n};\\n\\nVueRouter.prototype.getMatchedComponents = function getMatchedComponents (to) {\\n  var route = to\\n    ? to.matched\\n      ? to\\n      : this.resolve(to).route\\n    : this.currentRoute;\\n  if (!route) {\\n    return []\\n  }\\n  return [].concat.apply([], route.matched.map(function (m) {\\n    return Object.keys(m.components).map(function (key) {\\n      return m.components[key]\\n    })\\n  }))\\n};\\n\\nVueRouter.prototype.resolve = function resolve (\\n  to,\\n  current,\\n  append\\n) {\\n  var location = normalizeLocation(\\n    to,\\n    current || this.history.current,\\n    append,\\n    this\\n  );\\n  var route = this.match(location, current);\\n  var fullPath = route.redirectedFrom || route.fullPath;\\n  var base = this.history.base;\\n  var href = createHref(base, fullPath, this.mode);\\n  return {\\n    location: location,\\n    route: route,\\n    href: href,\\n    // for backwards compat\\n    normalizedTo: location,\\n    resolved: route\\n  }\\n};\\n\\nVueRouter.prototype.addRoutes = function addRoutes (routes) {\\n  this.matcher.addRoutes(routes);\\n  if (this.history.current !== START) {\\n    this.history.transitionTo(this.history.getCurrentLocation());\\n  }\\n};\\n\\nObject.defineProperties( VueRouter.prototype, prototypeAccessors );\\n\\nfunction registerHook (list, fn) {\\n  list.push(fn);\\n  return function () {\\n    var i = list.indexOf(fn);\\n    if (i > -1) { list.splice(i, 1); }\\n  }\\n}\\n\\nfunction createHref (base, fullPath, mode) {\\n  var path = mode === 'hash' ? '#' + fullPath : fullPath;\\n  return base ? cleanPath(base + '/' + path) : path\\n}\\n\\nVueRouter.install = install;\\nVueRouter.version = '3.0.1';\\n\\nif (inBrowser && window.Vue) {\\n  window.Vue.use(VueRouter);\\n}\\n\\nexport default VueRouter;\\n\",\"// Register a service worker to serve assets from local cache.\\n\\n// This lets the app load faster on subsequent visits in production, and gives\\n// it offline capabilities. However, it also means that developers (and users)\\n// will only see deployed updates on the \\\"N+1\\\" visit to a page, since previously\\n// cached resources are updated in the background.\\n\\nvar isLocalhost = function () { return Boolean(\\n  window.location.hostname === 'localhost' ||\\n    // [::1] is the IPv6 localhost address.\\n    window.location.hostname === '[::1]' ||\\n    // 127.0.0.1/8 is considered localhost for IPv4.\\n    window.location.hostname.match(\\n      /^127(?:\\\\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/\\n    )\\n); }\\n\\nexport function register (swUrl, hooks) {\\n  var emit = function (hook) {\\n    var args = [], len = arguments.length - 1;\\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\\n\\n    if (hooks && hooks[hook]) {\\n      hooks[hook].apply(hooks, args)\\n    }\\n  }\\n\\n  if ('serviceWorker' in navigator) {\\n    window.addEventListener('load', function () {\\n      if (isLocalhost()) {\\n        // This is running on localhost. Lets check if a service worker still exists or not.\\n        checkValidServiceWorker(swUrl, emit)\\n        navigator.serviceWorker.ready.then(function (registration) {\\n          emit('ready', registration)\\n        })\\n      } else {\\n        // Is not local host. Just register service worker\\n        registerValidSW(swUrl, emit)\\n      }\\n    })\\n  }\\n}\\n\\nfunction registerValidSW (swUrl, emit) {\\n  navigator.serviceWorker\\n    .register(swUrl)\\n    .then(function (registration) {\\n      emit('registered', registration)\\n      if (registration.waiting) {\\n        emit('updated', registration)\\n        return\\n      }\\n      registration.onupdatefound = function () {\\n        emit('updatefound', registration)\\n        var installingWorker = registration.installing\\n        installingWorker.onstatechange = function () {\\n          if (installingWorker.state === 'installed') {\\n            if (navigator.serviceWorker.controller) {\\n              // At this point, the old content will have been purged and\\n              // the fresh content will have been added to the cache.\\n              // It's the perfect time to display a \\\"New content is\\n              // available; please refresh.\\\" message in your web app.\\n              emit('updated', registration)\\n            } else {\\n              // At this point, everything has been precached.\\n              // It's the perfect time to display a\\n              // \\\"Content is cached for offline use.\\\" message.\\n              emit('cached', registration)\\n            }\\n          }\\n        }\\n      }\\n    })\\n    .catch(function (error) {\\n      emit('error', error)\\n    })\\n}\\n\\nfunction checkValidServiceWorker (swUrl, emit) {\\n  // Check if the service worker can be found.\\n  fetch(swUrl)\\n    .then(function (response) {\\n      // Ensure service worker exists, and that we really are getting a JS file.\\n      if (\\n        response.status === 404 ||\\n        response.headers.get('content-type').indexOf('javascript') === -1\\n      ) {\\n        // No service worker found.\\n        emit('error', new Error((\\\"Service worker not found at \\\" + swUrl)))\\n        unregister()\\n      } else {\\n        // Service worker found. Proceed as normal.\\n        registerValidSW(swUrl, emit)\\n      }\\n    })\\n    .catch(function (error) {\\n      if (!navigator.onLine) {\\n        emit('offline')\\n      } else {\\n        emit('error', error)\\n      }\\n    })\\n}\\n\\nexport function unregister () {\\n  if ('serviceWorker' in navigator) {\\n    navigator.serviceWorker.ready.then(function (registration) {\\n      registration.unregister()\\n    })\\n  }\\n}\\n\",\"var g;\\r\\n\\r\\n// This works in non-strict mode\\r\\ng = (function() {\\r\\n\\treturn this;\\r\\n})();\\r\\n\\r\\ntry {\\r\\n\\t// This works if eval is allowed (see CSP)\\r\\n\\tg = g || Function(\\\"return this\\\")() || (1, eval)(\\\"this\\\");\\r\\n} catch (e) {\\r\\n\\t// This works if the window reference is available\\r\\n\\tif (typeof window === \\\"object\\\") g = window;\\r\\n}\\r\\n\\r\\n// g can still be undefined, but nothing to do about it...\\r\\n// We return undefined, instead of nothing here, so it's\\r\\n// easier to handle this case. if(!global) { ...}\\r\\n\\r\\nmodule.exports = g;\\r\\n\",\"(function (global, factory) {\\n\\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\\n\\ttypeof define === 'function' && define.amd ? define(factory) :\\n\\t(global.scrollama = factory());\\n}(this, (function () { 'use strict';\\n\\n// DOM helper functions\\n\\n// private\\nfunction selectionToArray(selection) {\\n  var len = selection.length;\\n  var result = [];\\n  for (var i = 0; i < len; i += 1) {\\n    result.push(selection[i]);\\n  }\\n  return result;\\n}\\n\\n// public\\nfunction select(selector) {\\n  if (selector instanceof Element) { return selector; }\\n  else if (typeof selector === 'string')\\n    { return document.querySelector(selector); }\\n  return null;\\n}\\n\\nfunction selectAll(selector, parent) {\\n  if ( parent === void 0 ) parent = document;\\n\\n  if (typeof selector === 'string') {\\n    return selectionToArray(parent.querySelectorAll(selector));\\n  } else if (selector instanceof Element) {\\n    return selectionToArray([selector]);\\n  } else if (selector instanceof NodeList) {\\n    return selectionToArray(selector);\\n  } else if (selector instanceof Array) {\\n    return selector;\\n  }\\n  return [];\\n}\\n\\nfunction getStepId(ref) {\\n  var id = ref.id;\\n  var i = ref.i;\\n\\n  return (\\\"scrollama__debug-step--\\\" + id + \\\"-\\\" + i);\\n}\\n\\nfunction getOffsetId(ref) {\\n  var id = ref.id;\\n\\n  return (\\\"scrollama__debug-offset--\\\" + id);\\n}\\n\\n// SETUP\\n\\nfunction setupOffset(ref) {\\n  var id = ref.id;\\n  var offsetVal = ref.offsetVal;\\n  var stepClass = ref.stepClass;\\n\\n  var el = document.createElement('div');\\n  el.setAttribute('id', getOffsetId({ id: id }));\\n  el.setAttribute('class', 'scrollama__debug-offset');\\n\\n  el.style.position = 'fixed';\\n  el.style.left = '0';\\n  el.style.width = '100%';\\n  el.style.height = '0px';\\n  el.style.borderTop = '2px dashed black';\\n  el.style.zIndex = '9999';\\n\\n  var text = document.createElement('p');\\n  text.innerText = \\\"\\\\\\\".\\\" + stepClass + \\\"\\\\\\\" trigger: \\\" + offsetVal;\\n  text.style.fontSize = '12px';\\n  text.style.fontFamily = 'monospace';\\n  text.style.color = 'black';\\n  text.style.margin = '0';\\n  text.style.padding = '6px';\\n  el.appendChild(text);\\n  document.body.appendChild(el);\\n}\\n\\nfunction setup(ref) {\\n  var id = ref.id;\\n  var offsetVal = ref.offsetVal;\\n  var stepEl = ref.stepEl;\\n\\n  var stepClass = stepEl[0].getAttribute('class');\\n  setupOffset({ id: id, offsetVal: offsetVal, stepClass: stepClass });\\n}\\n\\n// UPDATE\\nfunction updateOffset(ref) {\\n  var id = ref.id;\\n  var offsetMargin = ref.offsetMargin;\\n  var offsetVal = ref.offsetVal;\\n\\n  var idVal = getOffsetId({ id: id });\\n  var el = document.querySelector((\\\"#\\\" + idVal));\\n  el.style.top = offsetMargin + \\\"px\\\";\\n}\\n\\nfunction update(ref) {\\n  var id = ref.id;\\n  var stepOffsetHeight = ref.stepOffsetHeight;\\n  var offsetMargin = ref.offsetMargin;\\n  var offsetVal = ref.offsetVal;\\n\\n  updateOffset({ id: id, offsetMargin: offsetMargin });\\n}\\n\\nfunction notifyStep(ref) {\\n  var id = ref.id;\\n  var index = ref.index;\\n  var state = ref.state;\\n\\n  var idVal = getStepId({ id: id, i: index });\\n  var elA = document.querySelector((\\\"#\\\" + idVal + \\\"_above\\\"));\\n  var elB = document.querySelector((\\\"#\\\" + idVal + \\\"_below\\\"));\\n  var display = state === 'enter' ? 'block' : 'none';\\n\\n  if (elA) { elA.style.display = display; }\\n  if (elB) { elB.style.display = display; }\\n}\\n\\nfunction scrollama() {\\n  var ZERO_MOE = 1; // zero with some rounding margin of error\\n  var callback = {};\\n  var io = {};\\n\\n  var containerEl = null;\\n  var graphicEl = null;\\n  var stepEl = null;\\n\\n  var id = null;\\n  var offsetVal = 0;\\n  var offsetMargin = 0;\\n  var vh = 0;\\n  var ph = 0;\\n  var stepOffsetHeight = null;\\n  var stepOffsetTop = null;\\n  var bboxGraphic = null;\\n\\n  var isReady = false;\\n  var isEnabled = false;\\n  var debugMode = false;\\n  var progressMode = false;\\n  var progressThreshold = 0;\\n  var preserveOrder = false;\\n  var triggerOnce = false;\\n\\n  var stepStates = null;\\n  var containerState = null;\\n  var previousYOffset = -1;\\n  var direction = null;\\n\\n  var exclude = [];\\n\\n  // HELPERS\\n  function generateId() {\\n    var a = 'abcdefghijklmnopqrstuv';\\n    var l = a.length;\\n    var t = new Date().getTime();\\n    var r = [0, 0, 0].map(function (d) { return a[Math.floor(Math.random() * l)]; }).join('');\\n    return (\\\"\\\" + r + t);\\n  }\\n\\n  //www.gomakethings.com/how-to-get-an-elements-distance-from-the-top-of-the-page-with-vanilla-javascript/\\n  function getOffsetTop(el) {\\n    // Set our distance placeholder\\n    var distance = 0;\\n\\n    // Loop up the DOM\\n    if (el.offsetParent) {\\n      do {\\n        distance += el.offsetTop;\\n        el = el.offsetParent;\\n      } while (el);\\n    }\\n\\n    // Return our distance\\n    return distance < 0 ? 0 : distance;\\n  }\\n\\n  function getPageHeight() {\\n    var body = document.body;\\n    var html = document.documentElement;\\n\\n    return Math.max(\\n      body.scrollHeight,\\n      body.offsetHeight,\\n      html.clientHeight,\\n      html.scrollHeight,\\n      html.offsetHeight\\n    );\\n  }\\n\\n  function getIndex(element) {\\n    return +element.getAttribute('data-scrollama-index');\\n  }\\n\\n  function updateDirection() {\\n    if (window.pageYOffset > previousYOffset) { direction = 'down'; }\\n    else if (window.pageYOffset < previousYOffset) { direction = 'up'; }\\n    previousYOffset = window.pageYOffset;\\n  }\\n\\n  function handleResize() {\\n    vh = window.innerHeight;\\n    ph = getPageHeight();\\n\\n    bboxGraphic = graphicEl ? graphicEl.getBoundingClientRect() : null;\\n\\n    offsetMargin = offsetVal * vh;\\n\\n    stepOffsetHeight = stepEl ? stepEl.map(function (el) { return el.offsetHeight; }) : [];\\n\\n    stepOffsetTop = stepEl ? stepEl.map(getOffsetTop) : [];\\n\\n    if (isEnabled && isReady) { updateIO(); }\\n\\n    if (debugMode)\\n      { update({ id: id, stepOffsetHeight: stepOffsetHeight, offsetMargin: offsetMargin, offsetVal: offsetVal }); }\\n  }\\n\\n  function handleEnable(enable) {\\n    if (enable && !isEnabled) {\\n      if (isReady) { updateIO(); }\\n      isEnabled = true;\\n    } else if (!enable) {\\n      if (io.top) { io.top.disconnect(); }\\n      if (io.bottom) { io.bottom.disconnect(); }\\n      if (io.stepAbove) { io.stepAbove.forEach(function (d) { return d.disconnect(); }); }\\n      if (io.stepBelow) { io.stepBelow.forEach(function (d) { return d.disconnect(); }); }\\n      if (io.stepProgress) { io.stepProgress.forEach(function (d) { return d.disconnect(); }); }\\n      if (io.viewportAbove) { io.viewportAbove.forEach(function (d) { return d.disconnect(); }); }\\n      if (io.viewportBelow) { io.viewportBelow.forEach(function (d) { return d.disconnect(); }); }\\n      isEnabled = false;\\n    }\\n  }\\n\\n  function createThreshold(height) {\\n    var count = Math.ceil(height / progressThreshold);\\n    var t = [];\\n    var ratio = 1 / count;\\n    for (var i = 0; i < count; i++) {\\n      t.push(i * ratio);\\n    }\\n    return t;\\n  }\\n\\n  // NOTIFY CALLBACKS\\n  function notifyOthers(index, location) {\\n    if (location === 'above') {\\n      // check if steps above/below were skipped and should be notified first\\n      for (var i = 0; i < index; i++) {\\n        var ss = stepStates[i];\\n        if (ss.state === 'enter') { notifyStepExit(stepEl[i], 'down'); }\\n        if (ss.direction === 'up') {\\n          notifyStepEnter(stepEl[i], 'down', false);\\n          notifyStepExit(stepEl[i], 'down');\\n        }\\n      }\\n    } else if (location === 'below') {\\n      for (var i$1 = stepStates.length - 1; i$1 > index; i$1--) {\\n        var ss$1 = stepStates[i$1];\\n        if (ss$1.state === 'enter') {\\n          notifyStepExit(stepEl[i$1], 'up');\\n        }\\n        if (ss$1.direction === 'down') {\\n          notifyStepEnter(stepEl[i$1], 'up', false);\\n          notifyStepExit(stepEl[i$1], 'up');\\n        }\\n      }\\n    }\\n  }\\n\\n  function notifyStepEnter(element, direction, check) {\\n    if ( check === void 0 ) check = true;\\n\\n    var index = getIndex(element);\\n    var resp = { element: element, index: index, direction: direction };\\n\\n    // store most recent trigger\\n    stepStates[index].direction = direction;\\n    stepStates[index].state = 'enter';\\n\\n    if (preserveOrder && check && direction === 'down')\\n      { notifyOthers(index, 'above'); }\\n\\n    if (preserveOrder && check && direction === 'up')\\n      { notifyOthers(index, 'below'); }\\n\\n    if (\\n      callback.stepEnter &&\\n      typeof callback.stepEnter === 'function' &&\\n      !exclude[index]\\n    ) {\\n      callback.stepEnter(resp, stepStates);\\n      if (debugMode) { notifyStep({ id: id, index: index, state: 'enter' }); }\\n      if (triggerOnce) { exclude[index] = true; }\\n    }\\n\\n    if (progressMode) {\\n      if (direction === 'down') { notifyStepProgress(element, 0); }\\n      else { notifyStepProgress(element, 1); }\\n    }\\n  }\\n\\n  function notifyStepExit(element, direction) {\\n    var index = getIndex(element);\\n    var resp = { element: element, index: index, direction: direction };\\n\\n    // store most recent trigger\\n    stepStates[index].direction = direction;\\n    stepStates[index].state = 'exit';\\n\\n    if (progressMode) {\\n      if (direction === 'down') { notifyStepProgress(element, 1); }\\n      else { notifyStepProgress(element, 0); }\\n    }\\n\\n    if (callback.stepExit && typeof callback.stepExit === 'function') {\\n      callback.stepExit(resp, stepStates);\\n      if (debugMode) { notifyStep({ id: id, index: index, state: 'exit' }); }\\n    }\\n  }\\n\\n  function notifyStepProgress(element, progress) {\\n    var index = getIndex(element);\\n    var resp = { element: element, index: index, progress: progress };\\n    if (callback.stepProgress && typeof callback.stepProgress === 'function')\\n      { callback.stepProgress(resp); }\\n  }\\n\\n  function notifyContainerEnter() {\\n    var resp = { direction: direction };\\n    containerState.direction = direction;\\n    containerState.state = 'enter';\\n    if (\\n      callback.containerEnter &&\\n      typeof callback.containerEnter === 'function'\\n    )\\n      { callback.containerEnter(resp); }\\n  }\\n\\n  function notifyContainerExit() {\\n    var resp = { direction: direction };\\n    containerState.direction = direction;\\n    containerState.state = 'exit';\\n    if (callback.containerExit && typeof callback.containerExit === 'function')\\n      { callback.containerExit(resp); }\\n  }\\n\\n  // OBSERVER - INTERSECT HANDLING\\n\\n  // if TOP edge of step crosses threshold,\\n  // bottom must be > 0 which means it is on \\\"screen\\\" (shifted by offset)\\n  function intersectStepAbove(entries) {\\n    updateDirection();\\n    entries.forEach(function (entry) {\\n      var isIntersecting = entry.isIntersecting;\\n      var boundingClientRect = entry.boundingClientRect;\\n      var target = entry.target;\\n\\n      // bottom is how far bottom edge of el is from top of viewport\\n      var bottom = boundingClientRect.bottom;\\n      var height = boundingClientRect.height;\\n      var bottomAdjusted = bottom - offsetMargin;\\n      var index = getIndex(target);\\n      var ss = stepStates[index];\\n\\n      if (bottomAdjusted >= -ZERO_MOE) {\\n        if (isIntersecting && direction === 'down' && ss.state !== 'enter')\\n          { notifyStepEnter(target, direction); }\\n        else if (!isIntersecting && direction === 'up' && ss.state === 'enter')\\n          { notifyStepExit(target, direction); }\\n        else if (\\n          !isIntersecting &&\\n          bottomAdjusted >= height &&\\n          direction === 'down' &&\\n          ss.state === 'enter'\\n        ) {\\n          notifyStepExit(target, direction);\\n        }\\n      }\\n    });\\n  }\\n\\n  function intersectStepBelow(entries) {\\n    updateDirection();\\n    entries.forEach(function (entry) {\\n      var isIntersecting = entry.isIntersecting;\\n      var boundingClientRect = entry.boundingClientRect;\\n      var target = entry.target;\\n\\n      var bottom = boundingClientRect.bottom;\\n      var height = boundingClientRect.height;\\n      var bottomAdjusted = bottom - offsetMargin;\\n      var index = getIndex(target);\\n      var ss = stepStates[index];\\n\\n      if (\\n        bottomAdjusted >= -ZERO_MOE &&\\n        bottomAdjusted < height &&\\n        isIntersecting &&\\n        direction === 'up' &&\\n        ss.state !== 'enter'\\n      ) {\\n        notifyStepEnter(target, direction);\\n      } else if (\\n        bottomAdjusted <= ZERO_MOE &&\\n        !isIntersecting &&\\n        direction === 'down' &&\\n        ss.state === 'enter'\\n      ) {\\n        notifyStepExit(target, direction);\\n      }\\n    });\\n  }\\n\\n  /*\\n\\tif there is a scroll event where a step never intersects (therefore\\n\\tskipping an enter/exit trigger), use this fallback to detect if it is\\n\\tin view\\n\\t*/\\n  function intersectViewportAbove(entries) {\\n    updateDirection();\\n    entries.forEach(function (entry) {\\n      var isIntersecting = entry.isIntersecting;\\n      var target = entry.target;\\n      var index = getIndex(target);\\n      var ss = stepStates[index];\\n      if (\\n        isIntersecting &&\\n        direction === 'down' &&\\n        ss.state !== 'enter' &&\\n        ss.direction !== 'down'\\n      ) {\\n        notifyStepEnter(target, 'down');\\n        notifyStepExit(target, 'down');\\n      }\\n    });\\n  }\\n\\n  function intersectViewportBelow(entries) {\\n    updateDirection();\\n    entries.forEach(function (entry) {\\n      var isIntersecting = entry.isIntersecting;\\n      var target = entry.target;\\n      var index = getIndex(target);\\n      var ss = stepStates[index];\\n      if (\\n        isIntersecting &&\\n        direction === 'up' &&\\n        ss.state !== 'enter' &&\\n        ss.direction !== 'up'\\n      ) {\\n        notifyStepEnter(target, 'up');\\n        notifyStepExit(target, 'up');\\n      }\\n    });\\n  }\\n\\n  function intersectStepProgress(entries) {\\n    updateDirection();\\n    entries.forEach(\\n      function (ref) {\\n        var isIntersecting = ref.isIntersecting;\\n        var intersectionRatio = ref.intersectionRatio;\\n        var boundingClientRect = ref.boundingClientRect;\\n        var target = ref.target;\\n\\n        var bottom = boundingClientRect.bottom;\\n        var bottomAdjusted = bottom - offsetMargin;\\n\\n        if (isIntersecting && bottomAdjusted >= -ZERO_MOE) {\\n          notifyStepProgress(target, +intersectionRatio.toFixed(3));\\n        }\\n      }\\n    );\\n  }\\n\\n  function intersectTop(entries) {\\n    updateDirection();\\n    var ref = entries[0];\\n    var isIntersecting = ref.isIntersecting;\\n    var boundingClientRect = ref.boundingClientRect;\\n    var top = boundingClientRect.top;\\n    var bottom = boundingClientRect.bottom;\\n\\n    if (bottom > -ZERO_MOE) {\\n      if (isIntersecting) { notifyContainerEnter(direction); }\\n      else if (containerState.state === 'enter') { notifyContainerExit(direction); }\\n    }\\n  }\\n\\n  function intersectBottom(entries) {\\n    updateDirection();\\n    var ref = entries[0];\\n    var isIntersecting = ref.isIntersecting;\\n    var boundingClientRect = ref.boundingClientRect;\\n    var top = boundingClientRect.top;\\n\\n    if (top < ZERO_MOE) {\\n      if (isIntersecting) { notifyContainerEnter(direction); }\\n      else if (containerState.state === 'enter') { notifyContainerExit(direction); }\\n    }\\n  }\\n\\n  // OBSERVER - CREATION\\n\\n  function updateTopIO() {\\n    if (io.top) { io.top.unobserve(containerEl); }\\n\\n    var options = {\\n      root: null,\\n      rootMargin: (vh + \\\"px 0px -\\\" + vh + \\\"px 0px\\\"),\\n      threshold: 0\\n    };\\n\\n    io.top = new IntersectionObserver(intersectTop, options);\\n    io.top.observe(containerEl);\\n  }\\n\\n  function updateBottomIO() {\\n    if (io.bottom) { io.bottom.unobserve(containerEl); }\\n    var options = {\\n      root: null,\\n      rootMargin: (\\\"-\\\" + (bboxGraphic.height) + \\\"px 0px \\\" + (bboxGraphic.height) + \\\"px 0px\\\"),\\n      threshold: 0\\n    };\\n\\n    io.bottom = new IntersectionObserver(intersectBottom, options);\\n    io.bottom.observe(containerEl);\\n  }\\n\\n  // top edge\\n  function updateStepAboveIO() {\\n    if (io.stepAbove) { io.stepAbove.forEach(function (d) { return d.disconnect(); }); }\\n\\n    io.stepAbove = stepEl.map(function (el, i) {\\n      var marginTop = stepOffsetHeight[i];\\n      var marginBottom = -vh + offsetMargin;\\n      var rootMargin = marginTop + \\\"px 0px \\\" + marginBottom + \\\"px 0px\\\";\\n\\n      var options = {\\n        root: null,\\n        rootMargin: rootMargin,\\n        threshold: 0\\n      };\\n\\n      var obs = new IntersectionObserver(intersectStepAbove, options);\\n      obs.observe(el);\\n      return obs;\\n    });\\n  }\\n\\n  // bottom edge\\n  function updateStepBelowIO() {\\n    if (io.stepBelow) { io.stepBelow.forEach(function (d) { return d.disconnect(); }); }\\n\\n    io.stepBelow = stepEl.map(function (el, i) {\\n      var marginTop = -offsetMargin;\\n      var marginBottom = ph - vh + stepOffsetHeight[i] + offsetMargin;\\n      var rootMargin = marginTop + \\\"px 0px \\\" + marginBottom + \\\"px 0px\\\";\\n\\n      var options = {\\n        root: null,\\n        rootMargin: rootMargin,\\n        threshold: 0\\n      };\\n\\n      var obs = new IntersectionObserver(intersectStepBelow, options);\\n      obs.observe(el);\\n      return obs;\\n    });\\n  }\\n\\n  // jump into viewport\\n  function updateViewportAboveIO() {\\n    if (io.viewportAbove) { io.viewportAbove.forEach(function (d) { return d.disconnect(); }); }\\n    io.viewportAbove = stepEl.map(function (el, i) {\\n      var marginTop = stepOffsetTop[i];\\n      var marginBottom = -(vh - offsetMargin + stepOffsetHeight[i]);\\n      var rootMargin = marginTop + \\\"px 0px \\\" + marginBottom + \\\"px 0px\\\";\\n      var options = {\\n        root: null,\\n        rootMargin: rootMargin,\\n        threshold: 0\\n      };\\n\\n      var obs = new IntersectionObserver(intersectViewportAbove, options);\\n      obs.observe(el);\\n      return obs;\\n    });\\n  }\\n\\n  function updateViewportBelowIO() {\\n    if (io.viewportBelow) { io.viewportBelow.forEach(function (d) { return d.disconnect(); }); }\\n    io.viewportBelow = stepEl.map(function (el, i) {\\n      var marginTop = -(offsetMargin + stepOffsetHeight[i]);\\n      var marginBottom =\\n        ph - stepOffsetTop[i] - stepOffsetHeight[i] - offsetMargin;\\n      var rootMargin = marginTop + \\\"px 0px \\\" + marginBottom + \\\"px 0px\\\";\\n      var options = {\\n        root: null,\\n        rootMargin: rootMargin,\\n        threshold: 0\\n      };\\n\\n      var obs = new IntersectionObserver(intersectViewportBelow, options);\\n      obs.observe(el);\\n      return obs;\\n    });\\n  }\\n\\n  // progress progress tracker\\n  function updateStepProgressIO() {\\n    if (io.stepProgress) { io.stepProgress.forEach(function (d) { return d.disconnect(); }); }\\n\\n    io.stepProgress = stepEl.map(function (el, i) {\\n      var marginTop = stepOffsetHeight[i] - offsetMargin;\\n      var marginBottom = -vh + offsetMargin;\\n      var rootMargin = marginTop + \\\"px 0px \\\" + marginBottom + \\\"px 0px\\\";\\n\\n      var threshold = createThreshold(stepOffsetHeight[i]);\\n      var options = {\\n        root: null,\\n        rootMargin: rootMargin,\\n        threshold: threshold\\n      };\\n\\n      var obs = new IntersectionObserver(intersectStepProgress, options);\\n      obs.observe(el);\\n      return obs;\\n    });\\n  }\\n\\n  function updateIO() {\\n    updateViewportAboveIO();\\n    updateViewportBelowIO();\\n    updateStepAboveIO();\\n    updateStepBelowIO();\\n\\n    if (progressMode) { updateStepProgressIO(); }\\n\\n    if (containerEl && graphicEl) {\\n      updateTopIO();\\n      updateBottomIO();\\n    }\\n  }\\n\\n  // SETUP FUNCTIONS\\n\\n  function indexSteps() {\\n    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