NURBS Face Solid
Status: Implemented
Screenshots

NURBS Face Solid creates its own base primitive volume, then deforms it with an interactive 3D control cage.
Inputs
basePrimitive– starting primitive (CUBE,SPHERE,CYLINDER,TORUS).volumeSize– base primitive size.volumeDensity– base primitive tessellation density.cageDivisionsU/V/W– cage resolution along each axis.cagePadding– default margin around the generated bounds when creating/resetting the cage.cageEditor– viewport cage editor widget (Edit/Reset/Apply + display and transform options).boolean.operation/boolean.targets– optional CSG with existing solids.
Behaviour
- Generates the selected base primitive internally (no source solid selection required).
- Generates (or restores) a control cage around the primitive bounds and stores it in feature
persistentData. - Applies free-form deformation (FFD lattice) so cage edits reshape the final mesh.
- Rebuilds the deformed mesh live while cage points are edited.
- Preserves cage point positions when
basePrimitiveorvolumeDensityare changed. - Keeps control points screen-size stable while zooming.
Cage Editor
Edit Cageactivates viewport editing.- Control points render as spherical handles.
- Single-click toggles a control point selection on/off.
- Clicking a cage line selects both endpoints for that line.
- Clicking a cage quad region selects all 4 corner points for that quad.
- Multi-selected points move together with the transform gizmo.
Allow X/Y/Z Directiontoggles gizmo translation axes.Symmetry X/Y/Zmirrors edits across enabled axes.Show Edges/Show Control Pointstoggles cage overlays.Resetrebuilds the cage around current primitive bounds.Applycommits the current cage state and reruns the feature.Escapeclears cage point selection.