Push Face
Status: Implemented
Push Face moves one or more selected faces on a solid by calling solid.pushFace() with the specified signed distance.
Inputs
faces– one or more face selections on the same solid.distance– signed push distance along each selected face normal.id– optional identifier for the history entry.
Behaviour
- Resolves all selected faces to a single source solid.
- Clones the source solid, pushes each selected face on the clone, and replaces the source solid in the scene.
- Preserves the source solid name so downstream history references continue to resolve against the updated body.