Plane Class
A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a RigidBody and rotate that body. See the demos.
Constructor
Plane
()
Item Index
Properties
Methods
calculateLocalInertia
()
Vec3
Calculates the inertia in the local frame for this shape.
Returns:
Vec3:
updateBoundingSphereRadius
()
Number
Computes the bounding sphere radius. The result is stored in the property .boundingSphereRadius
Returns:
Number:
volume
()
Number
Get the volume of this shape
Returns:
Number:
Properties
boundingSphereRadius
Number
The local bounding sphere radius of this shape.
collisionResponse
Boolean
type
Number
The type of this shape. Must be set to an int > 0 by subclasses.