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Please migrate to the new Gameface UI at https://gameface-ui.coherent-labs.com/"}},"time":{"created":"2021-09-02T11:11:17.522Z","modified":"2026-05-15T13:45:16.377Z","1.0.0":"2021-08-25T13:10:05.770Z","1.0.1":"2021-09-02T11:11:17.901Z","1.0.2":"2021-09-03T09:18:17.691Z","1.0.3":"2021-11-05T14:44:25.178Z","1.0.4":"2021-11-08T13:49:37.589Z","1.0.5":"2021-12-02T08:30:43.734Z","1.0.6":"2021-12-08T12:22:51.211Z","1.0.7":"2022-01-12T13:12:53.909Z","1.0.8":"2022-02-16T09:58:58.855Z","1.0.9":"2022-03-31T11:56:52.414Z","1.1.0":"2022-07-05T08:44:47.986Z","1.1.1":"2022-10-31T13:22:39.895Z","1.2.0":"2023-03-16T14:42:23.931Z","1.3.0":"2023-04-11T05:33:56.261Z","1.4.0":"2023-07-17T13:13:37.636Z","1.5.0":"2023-07-26T10:03:55.320Z","2.0.0":"2023-08-09T05:28:25.150Z","3.0.0":"2023-08-16T13:57:00.117Z","3.0.1":"2023-08-20T15:13:25.333Z","3.1.0":"2023-09-07T07:43:31.230Z","3.2.0":"2023-10-03T07:27:42.530Z","3.3.0":"2024-01-19T12:01:03.241Z","3.3.1":"2026-05-15T13:45:13.819Z"},"bugs":{"url":"https://github.com/CoherentLabs/GameUIComponents/issues"},"author":{"name":"CoherentLabs"},"license":"ISC","homepage":"https://github.com/CoherentLabs/GameUIComponents#readme","keywords":["components"],"repository":{"url":"git+https://github.com/CoherentLabs/GameUIComponents.git","type":"git"},"description":"A UI components library for the Web.","maintainers":[{"name":"coherent-labs","email":"frontend@coherent-labs.com"},{"name":"kaloyan.g","email":"kaloyanbgeshev@gmail.com"},{"name":"m.todorov","email":"mihail@coherent-labs.com"},{"name":"tony-gruev","email":"tony_gruev@hotmail.com"},{"name":"veneta","email":"veneta.kochovska93@gmail.com"}],"readme":"<!--Copyright (c) Coherent Labs AD. All rights reserved. -->\r\n\r\n<div style=\"background-color: rgba(255, 229, 100, 0.3); border-left: 5px solid #e5c100; padding: 15px; margin-bottom: 20px; border-radius: 4px;\">\r\n  <h3 style=\"margin-top: 0\">⚠️ Package Deprecated</h3>\r\n  <p style=\" margin-bottom: 0;\">\r\n    This legacy package has been deprecated in favor of the updated Gameface UI suite. \r\n    Please switch to the official framework at <a href=\"https://gameface-ui.coherent-labs.com/\" style=\" font-weight: bold; text-decoration: underline;\">Gameface UI</a>.\r\n  </p>\r\n</div>\r\n\r\nComponent library which supports the creation and usage of custom elements. Provides a way to encapsulate a component specific functionality and reuse it. Similar to the [Web Components suite](https://developer.mozilla.org/en-US/docs/Web/Web_Components). Exports a `Components` class that can be instantiated.\r\n\r\nThe fundamental idea in the Component System is the same as in the standard Web Components. However, there are some key points that make them different.\r\n\r\n* `<template>` elements are replaced with traditional HTML tags such as `<div>`s\r\n* templates are loaded using file loader or defined as string literals\r\n* [`<slot>`](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/slot) elements are replaced by custom `<component-slot>` elements\r\n* styles are manually imported `<link>` tags in the `<head>` of the document\r\n\r\nInstallation\r\n===================\r\n\r\n```\r\nnpm i coherent-gameface-components\r\n```\r\n\r\nUsage\r\n===================\r\n\r\nImport and instantiate the library\r\n```\r\nimport { Components } from 'coherent-gameface-components';\r\nconst components = new Components();\r\n```\r\n### GamefaceComponents.loadResource(component) => <code>Promise</code>\r\nCreate and add a script tag with given url.\r\n\r\nThe `loadResource` method is used to load a component's template file. It receives the component as an argument and returns a Promise that resolves with the prepared template. This is usually done in the `connectedCallback`:\r\n\r\n```\r\nconnectedCallback() {\r\n    components.loadResource(this)\r\n        .then(this.init)\r\n        .catch(err => console.error(err));\r\n}\r\n```\r\n\r\n<a name=\"GamefaceComponents+loadResource\"></a>\r\n\r\n**Kind**: instance method of [<code>GamefaceComponents</code>](#GamefaceComponents)\r\n**Returns**: <code>promise</code> - Resolved with the prepared template.\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| component | <code>CustomElement Instance</code> | Reference to the custom element. |\r\n\r\n<a name=\"GamefaceComponents+whenDefined\"></a>\r\n\r\n### GamefaceComponents.renderOnce(component) => <code>boolean</code>\r\n\r\n**Kind**: instance method of [<code>GamefaceComponents</code>](#GamefaceComponents)\r\n**Returns**: <code>boolean</code> - `false` if the element was already rendered, `true` if it was not.\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| component | <code>CustomElement instance</code> | Reference to the custom component. |\r\n\r\n<a name=\"GamefaceComponents+defineCustomElement\"></a>\r\n\r\n### GamefaceComponents.defineCustomElement(name, element)\r\nDefines a custom element.\r\n\r\n**Kind**: instance method of [<code>GamefaceComponents</code>](#GamefaceComponents)\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| name | <code>string</code> | The name of the element. |\r\n| element | <code>Object</code> | The object which describes the element. |\r\n\r\n\r\n# Exported Classes\r\n\r\n## BaseComponent\r\n\r\nThe base component from which all custom elements inherit. Implements all common functionality such as `instanceType` getter and `setupTemplate` method.\r\n\r\n<a name=\"GamefaceComponents+instanceType\"></a>\r\n\r\n### BaseComponent.instanceType => <code>string</code>\r\n\r\nReturns the type of the instance as a string literal.\r\n\r\n<a name=\"GamefaceComponents+setupTemplate\"></a>\r\n\r\n### BaseComponent.setupTemplate(data, callback) => <code>void</code>\r\n\r\nSets the template of the component and invokes a given callback when ready.\r\n\r\n**Kind**: instance method of [<code>GamefaceComponents</code>](#GamefaceComponents)\r\n**Returns**: <code>void</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| data | <code>string</code> | The result from loadResource. |\r\n| callback | <code>function</code> | Called when the template is set up. |\r\n\r\n\r\n## Validator\r\n\r\nA static class used to validate UI elements. It it the most basic type of validator exported by the components library. Implements the following methods:\r\n\r\n### Validator.isFormElement(element) => <code>boolean</code>\r\n\r\nChecks if the given element is part of a form.\r\n\r\n### Validator.tooLong() => <code>boolean</code>\r\n### Validator.tooShort() => <code>boolean</code>\r\n### Validator.rangeOverflow() => <code>boolean</code>\r\n### Validator.rangeUnderflow() => <code>boolean</code>\r\n### Validator.customError() => <code>boolean</code>\r\n### Validator.isBadURL() => <code>boolean</code>\r\n### Validator.isBadEmail() => <code>boolean</code>\r\n\r\nEmpty implementations, always return `false`.\r\n\r\n### Validator.valueMissing(element) => <code>boolean</code>\r\n\r\nChecks if the given elements has a required attribute and if its value is missing.\r\n\r\n### Validator.nameMissing(element) => <code>boolean</code>\r\n\r\nChecks if the element has a name attribute.\r\n\r\n### Validator.isRequired(element) => <code>boolean</code>\r\n\r\nChecks if the element has a required attribute.\r\n\r\n### Validator.willSerialize(element) => <code>boolean</code>\r\n\r\nChecks if the element is going to be serialized, if it is valid.\r\n\r\n\r\n## NativeElementValidator\r\n\r\nA class that implements the same methods as the `Validator` class but overwrites the ones specific to a native HTML element such as an `<input>`.\r\n\r\n### NativeElementValidator.tooLong() => <code>boolean</code>\r\n### NativeElementValidator.tooShort() => <code>boolean</code>\r\n### NativeElementValidator.rangeOverflow() => <code>boolean</code>\r\n### NativeElementValidator.rangeUnderflow() => <code>boolean</code>\r\n### NativeElementValidator.isBadURL() => <code>boolean</code>\r\n### NativeElementValidator.isBadEmail() => <code>boolean</code>\r\n\r\nChecks if the element is native text field and calls the native element's specific implementation of one of the above listed methods. If the element is not native - uses the same named method from the `Validator` class.\r\n\r\n### NativeElementValidator.isFormElement() => <code>boolean</code>\r\n### NativeElementValidator.customError() => <code>boolean</code>\r\n### NativeElementValidator.nameMissing() => <code>boolean</code>\r\n### NativeElementValidator.valueMissing() => <code>boolean</code>\r\n### NativeElementValidator.isRequired() => <code>boolean</code>\r\n### NativeElementValidator.willSerialize() => <code>boolean</code>\r\n\r\nUses the implementation from the `Validator` class.\r\n\r\n\r\n## CustomElementValidator\r\n\r\nAll components that need validation extend this class. It inherits the BaseComponent making all that extend the CustomElementValidator `CustomElement` instances. Uses all validation methods from the `Validator` class.\r\n\r\n\r\n## TextFieldValidator\r\n\r\nA static class that implements text field specific validation methods:\r\n\r\n### TextFieldValidator.tooLong(element) => <code>boolean</code>\r\n### TextFieldValidator.tooShort(element) => <code>boolean</code>\r\n\r\nCheck if the value of the text field contains more or less symbols than the value of its `maxLength` and `minLength` attribute respectively. Returns `false` if the element has no `maxLength` or `minLength` attribute.\r\n\r\n**Kind**: static method of [<code>TextFieldValidator</code>](##TextFieldValidator)\r\n**Returns**: <code>boolean</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| element | <code>HTMLElement</code> | The text field instance. |\r\n\r\n### TextFieldValidator.tooShort(element) => <code>boolean</code>\r\n\r\nChecks if the value of the text field contains less symbols than the value of its `minLength` attribute. Returns `false` if the element has no `minLength` attribute.\r\n\r\n**Kind**: static method of [<code>TextFieldValidator</code>](##TextFieldValidator)\r\n**Returns**: <code>boolean</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| element | <code>HTMLElement</code> | The text field instance. |\r\n\r\n### TextFieldValidator.rangeOverflow(element) => <code>boolean</code>\r\n### TextFieldValidator.rangeUnderflow(element) => <code>boolean</code>\r\n\r\nChecks if the value of the element is bigger or smaller than its `max` or `min` attribute respectively. Useful for sliders. Returns `false` if the element has no `max` or `min` attribute.\r\n\r\n**Kind**: static method of [<code>TextFieldValidator</code>](##TextFieldValidator)\r\n**Returns**: <code>boolean</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| element | <code>HTMLElement</code> | The text field instance. |\r\n\r\n### TextFieldValidator.isBadURL(element) => <code>boolean</code>\r\n\r\nChecks if the text of an element is a valid URL by testing its value against the element's pattern attribute using regular expression matching. Returns `false` if the element's type is not 'url' or if it doesn't have a `pattern` attribute.\r\n\r\n**Kind**: static method of [<code>TextFieldValidator</code>](##TextFieldValidator)\r\n**Returns**: <code>boolean</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| element | <code>HTMLElement</code> | The text field instance. |\r\n\r\n### TextFieldValidator.isBadEmail(element) => <code>boolean</code>\r\n\r\nValidates if the value of a text field is a valid email by checking if it contains a `@` symbol. Returns `false` if the element's type attribute is not `email`.\r\n\r\n**Kind**: static method of [<code>TextFieldValidator</code>](##TextFieldValidator)\r\n**Returns**: <code>boolean</code>\r\n\r\n| Param | Type | Description |\r\n| --- | --- | --- |\r\n| element | <code>HTMLElement</code> | The text field instance. |","readmeFilename":"README.md"}