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All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. -->\r\n\r\n<a href=\"https://www.npmjs.com/package/coherent-gameface-rangeslider\"><img src=\"http://img.shields.io/npm/v/coherent-gameface-rangeslider.svg?style=flat-square\"/></a>\r\n\r\n<div style=\"background-color: rgba(255, 229, 100, 0.3); border-left: 5px solid #e5c100; padding: 15px; margin-bottom: 20px; border-radius: 4px;\">\r\n  <h3 style=\"margin-top: 0\">⚠️ Package Deprecated</h3>\r\n  <p style=\" margin-bottom: 0;\">\r\n    This legacy package has been deprecated in favor of the updated Gameface UI suite. \r\n    Please switch to the official framework at <a href=\"https://gameface-ui.coherent-labs.com/\" style=\" font-weight: bold; text-decoration: underline;\">Gameface UI</a>.\r\n  </p>\r\n</div>\r\n\r\nThe gameface-rangeslider is part of the Gameface custom components suite. As most of the components in this suite it uses slots to allow dynamic content.\r\n\r\nInstallation\r\n===================\r\n\r\n```\r\nnpm i coherent-gameface-rangeslider\r\n```\r\n\r\n## Usage with UMD:\r\n\r\n~~~~{.html}\r\n<script src=\"./node_modules/coherent-gameface-rangeslider/dist/rangeslider.production.min.js\"></script>\r\n~~~~\r\n\r\n* add the gameface-rangeslider component to your html:\r\n\r\n~~~~{.html}\r\n<gameface-rangeslider></gameface-rangeslider>\r\n~~~~\r\n\r\nThis is all! Load the file in Gameface to see the rangeslider.\r\n\r\n## Usage with JavaScript:\r\n\r\nIf you wish to import the RangeSlider using JavaScript you can remove the script tag and import it like this:\r\n\r\n~~~~{.js}\r\nimport { RangeSlider } from 'coherent-gameface-rangeslider';\r\n~~~~\r\n\r\nor simply\r\n\r\n~~~~{.js}\r\nimport 'coherent-gameface-rangeslider';\r\n~~~~\r\n\r\nNote that this approach requires a module bundler like [Webpack](https://webpack.js.org/) or [Rollup](https://rollupjs.org/guide/en/) to resolve the\r\nmodules from the node_modules folder.\r\n\r\n## How to use\r\n\r\nTo use simply add\r\n~~~~{.html}\r\n<gameface-rangeslider></gameface-rangeslider>\r\n~~~~\r\n\r\nto your html file.\r\n\r\n### Listening for slider update change\r\n\r\nTo listen for changes in the rangeslider you can attach an event listener to the `sliderUpdate` event\r\n\r\n```javascript\r\nconst volumeControl = document.querySelector('.example-volume-control');\r\n\r\nvolumeControl.addEventListener('sliderUpdate', ({ detail }) => { // detail is the value returned by the rangeslider\r\n    // Logic here\r\n})\r\n```\r\n\r\n## Rangeslider attributes\r\n\r\nYou can use the following attributes to customize the rangeslider\r\n\r\n|Attribute   |Type   |Default   | Description   |Notes   |\r\n|---|---|---|---|---|\r\n|value   | Number, Array (two handles)   |0   | The initial value of the rangeslider   | If the value attribute is not set it defaults to the min value if set set.   |\r\n|min   | Number  | 0   | The minimum value of the rangeslider  |  **Not working when the `values` attribute is set.**  |\r\n|max   | Number  | 100  | The maximum value of the rangeslider  |  **Not working when the `values` attribute is set.**  |\r\n|step   | Number  | 1  | The step of the handle  | **Not working when the `values` attribute is set.**  |\r\n|grid   | Boolean  | false  | Draws a grid with numbers or array entries  | To enable it you just need to put 'grid' as attribute   |\r\n|pols-number | Number | 5 | The number of pols the grid has | To use this you need to have 'grid' attribute set |\r\n|thumb   | Boolean  | false  | Draws a thumb with a value for each handle  | To enable it you just need to put 'thumb' as attribute   |\r\n|two-handles   | Boolean  | false  | Creates two handles to specify a range  | To enable it you just need to put 'two-handles' as attribute. **If enabled the `value` attribute is ignored**. **Not working when the `values` attribute is set.**  |\r\n|orientation   | String  | 'horizontal'  | Either 'horizontal' or 'vertical'  | Will change the orientation of the rangeslider to horizontal or vertical. |\r\n|custom-handle   | String  | ''  | Element selector  | Will find the element with the specified selector and will automatically render the slider value in it. This option will work when the two-handles option is set to false. |\r\n|custom-handle-left   | String  | ''  | Element selector  | Will find the element with the specified selector and will automatically render the left slider value in it. This option will work when the two-handles option is set to true. |\r\n|custom-handle-right   | String  | ''  | Element selector | Will find the element with the specified selector and will automatically render the right slider value in it. This option will work when the two-handles option is set to true.  |\r\n|values   | Array  | []  | Uses an array for the rangeslider  | The array must be added in the following format '[\"value1\", \"value2\"]' where the array is wrapped in single quotes and the values in double. If there is an Array the two-handles, min and max attributes are ignored   |\r\n\r\n### Examples\r\n\r\n~~~~{.html}\r\n<gameface-rangeslider orientation=\"horizontal\" min=\"56\" max=\"255\" grid thumb step=\"20\"><gameface-rangeslider>\r\n\r\n<gameface-rangeslider orientation=\"horizontal\" min=\"56\" max=\"255\" grid thumb two-handles step=\"20\"></gameface-rangeslider>\r\n\r\n<gameface-rangeslider orientation=\"horizontal\" grid thumb value=\"Hard\" values='[\"Easy\",\"Normal\", \"Hard\", \"Expert\", \"Nightmare\"]' step=\"20\"></gameface-rangeslider>\r\n\r\n<gameface-rangeslider orientation=\"vertical\" min=\"56\" max=\"255\" grid thumb step=\"20\"><gameface-rangeslider>\r\n\r\n~~~~\r\n\r\n## Dynamic attributes (v.3.1.0)\r\n\r\nIn version **3.1.0** are added the dynamic attributes of the rangeslider component. Each attribute from the [table](#rangeslider-attributes) can now be changed via JavaScript or by changing the attribute value of the `gameface-rangeslider` element. You can also add new attributes to the rangeslider runtime. The component is watching for changes so runtime it can be configured to behave differently.\r\n\r\n### `value`\r\n\r\nYou can set the value of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.value = ${newValue};\r\n// or\r\nrangeslider.setAttribute('value', ${newValue});\r\n```\r\n\r\nThe `newValue` can be either a number or string when `values` attribute is set.\r\n\r\nYou can get the value of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.value);\r\n// or\r\nconsole.log(rangeslider.getAttribute('value'));\r\n```\r\n\r\n#### Behaviors\r\n\r\nIf the `newValue` is invalid then the rangeslider is going to set the value to minimum.\r\n\r\n* When the rangeslider works with number values (the `values` attribute is not set).\r\n  * If the `newValue` is more that the maximum allowed then it will be set to maximum.\r\n  * If the `step` attribute is used then setting the `value` is going to be pre-calculated to the next/previous value based on the `step` value. For example if the rangeslider has values from 0 to 100 and the `step` attribute value is 20 then setting `value` to 15 will be pre-calculated and set to 20. And if the `value` is 5 then will be set to 0.\r\n\r\n* When the rangeslider works with values array (the `values` attribute is set).\r\n  * You need to specify the `newValue` to be one from the `values` array. Otherwise it will be invalid and be set to the first value of the `values` array.\r\n\r\n**For rangeslider that has `two-handles` enabled, setting the `value` is not possible for now.**\r\n\r\n### `min`/`max`\r\n\r\n**The `min` and `max` attributes are working just when the `values` attribute is not used.**\r\n\r\nYou can set them to the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.min = ${newValue}; // same for the `max`\r\n// or\r\nrangeslider.setAttribute('min', ${newValue}); // same for the `max`\r\n```\r\n\r\nThe `newValue` should **always** be a number.\r\n\r\nYou can get the `min` or `max` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.min);\r\n// or\r\nconsole.log(rangeslider.getAttribute('min'));\r\n```\r\n\r\n#### Behaviors\r\n\r\n**`min` and `max` are not taking effect when `values` attribute is set!**\r\n\r\nAlso when you change the `min` or `max` and the current `value` is less/greater than min/max it will be automatically be set to min/max value. This behavior works as well when the slider has two handles enabled by the `two-handles` attribute.\r\n\r\nWhen the `min` or `max` are changed and if the `grid` of the rangeslider is enabled then it will be precalculated and re-rendered showing the new and true values of the slider.\r\n\r\n### `step`\r\n\r\n**The `step` attribute is not taking effect when the `values` attribute is used.**\r\n\r\nYou can set `step` to the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.step = ${newValue};\r\n// or\r\nrangeslider.setAttribute('step', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be a number.\r\n\r\nYou can get the `step` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.step);\r\n// or\r\nconsole.log(rangeslider.getAttribute('step'));\r\n```\r\n\r\n#### Behaviors\r\n\r\nWhen the `step` is changed then the rangeslider will pre-calculate the current value to match the step conditions! This behavior works as well when the slider has two handles enabled by the `two-handles` attribute.\r\n\r\n### `grid`\r\n\r\nYou can enable/disable the `grid` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.grid = ${newValue};\r\n// or\r\nrangeslider.setAttribute('grid', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be a boolean(`true` or `false`).\r\n\r\nYou can get the `grid` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.grid);\r\n// or\r\nconsole.log(rangeslider.getAttribute('grid'));\r\n```\r\n\r\n### `polsNumber`\r\n\r\nYou can set the `pols number` in the `grid` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.polsNumber = ${newValue};\r\n// or\r\nrangeslider.setAttribute('pols-number', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be a number above `1`\r\n\r\nYou can get the `grid` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.polsNumber);\r\n// or\r\nconsole.log(rangeslider.getAttribute('pols-number'));\r\n```\r\n\r\n### `thumb`\r\n\r\nYou can enable/disable the `thumb` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.thumb = ${newValue};\r\n// or\r\nrangeslider.setAttribute('thumb', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be a boolean(`true` or `false`).\r\n\r\nYou can get the `thumb` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.grid);\r\n// or\r\nconsole.log(rangeslider.getAttribute('thumb'));\r\n```\r\n\r\n### `two-handles`\r\n\r\n**The `two-handles` attribute is not taking effect when `values` attribute is used.**\r\n\r\nYou can enable/disable the `two-handles` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.twoHandles = ${newValue};\r\n// or\r\nrangeslider.setAttribute('two-handles', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be a boolean(`true` or `false`).\r\n\r\nYou can get the `two-handles` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.twoHandles);\r\n// or\r\nconsole.log(rangeslider.getAttribute('two-handles'));\r\n```\r\n\r\n#### Behaviors\r\n\r\nAs the `value` is not taking effect when the `two-handles` is enabled then enabling it it will reset the current value to the min and max of the rangeslider. And if you disable the `two-handles` and there is a `value` it will be correctly set.\r\n\r\n### `custom-handle`, `custom-handle-left`, `custom-handle-right`\r\n\r\n**The `custom-handle` attribute is not taking effect when `two-handles` attribute is used.**\r\n**The `custom-handle-left` and `custom-handle-right` attributes are not taking effect when `two-handles` attribute is not used.**\r\n\r\nYou can retarget the custom handle of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.customHandle = ${newValue}; // works the same for the customHandleLeft and customHandleRight\r\n// or\r\nrangeslider.setAttribute('custom-handle', ${newValue}); // works the same for the custom-handle-left and custom-handle-right\r\n```\r\n\r\nThe `newValue` should **always** be a string that represents a CSS selector (such as `#my-target`, `.my-target-class`, etc.).\r\n\r\nYou can get the custom handle/s DOM elements of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.customHandle); // works the same for the customHandleLeft and customHandleRight\r\n// or\r\nconsole.log(rangeslider.getAttribute('custom-handle')); // works the same for the custom-handle-left and custom-handle-right\r\n```\r\n\r\n**Note that it will return the DOM element of the custom handle and not the selector!**\r\n\r\n#### Behaviors\r\n\r\n**For now when the `custom-handle/-left/-right` are changed then the new target is not going to receive the value of the slider until it has not changed!**\r\n\r\n### `values`\r\n\r\nYou can add `values` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.values = ${newValue};\r\n// or\r\nrangeslider.setAttribute('values', ${newValue}); // For example rangeslider.setAttribute('values', '[\"Easy\", \"Hard\", \"Expert\"]')\r\n```\r\n\r\nThe `newValue` should **always** be an array with string values.\r\n\r\nYou can get the `values` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.values);\r\n// or\r\nconsole.log(rangeslider.getAttribute('values'));\r\n```\r\n\r\n#### Behaviors\r\n\r\nIf `values` are set then the rangeslider is going to be re-rendered based on the added `values`.\r\n\r\n### `orientation`\r\n\r\nYou can add `orientation` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nrangeslider.orientation = ${newValue};\r\n// or\r\nrangeslider.setAttribute('orientation', ${newValue});\r\n```\r\n\r\nThe `newValue` should **always** be either 'horizontal' or 'vertical'. Any other value will fallback to 'horizontal'.\r\n\r\nYou can get the `orientation` of the rangeslider by doing\r\n\r\n```javascript\r\nconst rangeslider = document.queryselector('gameface-rangeslider');\r\n// either\r\nconsole.log(rangeslider.orientation);\r\n// or\r\nconsole.log(rangeslider.getAttribute('orientation'));\r\n```\r\n","readmeFilename":"README.md"}