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It leverages code generation and an extensible plugin framework to make life easier for developers.","maintainers":[{"name":"elestrago","email":"elestrago63@gmail.com"}],"readme":"# JCMG Entitas Redux\n\n[![NPM package](https://img.shields.io/npm/v/com.playdarium.unity.entitas-redux?logo=npm&logoColor=fff&label=NPM+package&color=limegreen)](https://www.npmjs.com/package/com.playdarium.unity.entitas-redux)\n[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)\n\n## Installing\n\nUsing the native Unity Package Manager introduced in 2017.2, you can add this library as a package by modifying your\n`manifest.json` file found at `/ProjectName/Packages/manifest.json` to include it as a dependency. See the example below\non how to reference it.\n\n### Install via OpenUPM\n\nThe package is available on the [npmjs](https://www.npmjs.com/package/com.playdarium.unity.entitas-redux/)\nregistry.\n\n#### Add registry scope\n\n```\n{\n  \"dependencies\": {\n    \"com.playdarium.unity.entitas-redux\": \"x.x.x\"\n  },\n  \"scopedRegistries\": [\n    {\n      \"name\": \"Playdarium\",\n      \"url\": \"https://registry.npmjs.org\",\n      \"scopes\": [\n        \"com.playdarium.unity\"\n      ]\n    }\n  ]\n}\n```\n\n#### Add package in PackageManager\n\nOpen `Window -> Package Manager` choose `Packages: My Regestries` and install package\n\n### Install via GIT URL\n\n```\n\"com.playdarium.unity.entitas-redux\": \"https://gitlab.com/pd-packages/entitas-redux.git#upm\"\n```\n\n# Entitas Redux\n\n## About\n\nThis version of Entitas Redux is a reworked version\nof [EntitasRedux](https://github.com/jeffcampbellmakesgames/Entitas-Redux) with a sole focus on Unity.\n\n## Requirements\n\n* **Min Unity Version**: 2022.3\n\n## Installing Entitas Redux and Getting Started\n\n### Context creation\n\nTo create your first Context in assembly, you need to declare it using attribute.\n\nExample:\n\n```csharp\nusing JCMG.EntitasRedux;\n\npublic sealed partial class MyFirstAttribute : ContextAttribute\n{\n}\n```\n\nAfter code analysis detects your attribute, it's automatically generating all implementations for Context and Entity\nclasses.\n\n### Component creation\n\nAnalyzer detects components by name of a class or base type it must end with `Component` and have one or greater\nattributes\n\n#### Simple component\n\nExamples:\n\n```csharp\nusing JCMG.EntitasRedux;\n\n[MyFirst]\npublic class MyFirstComponent : IComponent\n{\n}\n\n[MyFirst]\npublic class MySecond : IComponent\n{\n}\n```\n\n#### Inherited component\n\nExamples:\n\n```csharp\nusing JCMG.EntitasRedux;\n\n[MyFirst]\npublic class InheritedComponent : MyFirstComponent\n{\n}\n```","readmeFilename":"README.md"}