import { SceneSystem } from 'dacha';
import type { SceneSystemOptions } from 'dacha';
export declare class HandToolSystem extends SceneSystem {
    private world;
    private mainActor;
    private rootNode;
    private isCursorTracking;
    private anchor;
    constructor(options: SceneSystemOptions);
    onSceneDestroy(): void;
    private handleSceneChange;
    private handleCameraMoveStart;
    private handleCameraMoveEnd;
    private handleCameraMove;
    private handleWheel;
    private saveCameraPosition;
}
