import { SceneSystem, type SceneSystemOptions } from 'dacha';
export declare class GridSystem extends SceneSystem {
    private mainActor;
    private gridActor;
    private gridView?;
    private prevState;
    constructor(options: SceneSystemOptions);
    onWorldDestroy(): void;
    private handleWindowResize;
    private isGridChanged;
    private updateGridSettings;
    update(): void;
}
