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width=\"175\">   \r\n\r\n# **DATA PIXELS**\r\n\r\n[![npm](https://img.shields.io/npm/v/data-pixels.svg?style=flat&label=NPM%20Package)](https://www.npmjs.com/package/data-pixels)\r\n[![npm](https://img.shields.io/npm/dt/data-pixels.svg?style=flat&label=NPM%20▼)](https://www.npmjs.com/package/data-pixels)\r\n[![Github All Releases](https://img.shields.io/github/downloads/gmattie/Data-Pixels/total.svg?style=flat&label=GitHub%20▼)](https://github.com/gmattie/Data-Pixels/releases)\r\n[![GitHub stars](https://img.shields.io/github/stars/gmattie/Data-Pixels.svg?style=flat&label=GitHub%20★)](https://github.com/gmattie/Data-Pixels/stargazers)\r\n[![license](https://img.shields.io/badge/License-MIT-lightgray.svg?style=flat)](https://github.com/gmattie/Data-Pixels/blob/master/resources/build/license)\r\n\r\n## **Create Pixel Art Programmatically**\r\n\r\nThe **DataPixels.js** source code facilitates production of pixel art that is entirely generated programmatically at runtime.   Additionally, the accompanying desktop application, **Data Pixels Playground**, may be used to write and execute code for displaying both customized and automated pixel art.\r\n\r\n## **DataPixels.js** \r\n\r\nThe DataPixels.js source code features a modular, ES2015 Class design for accessible and effortless construction of new instances.  Each instance contains both **HTMLCanvasElement** and **HTMLImageElement** public accessors whose sources consist of the programmatically generated pixel art.\r\n\r\n#### **Install**\r\nDataPixels.js package can be installed as a project dependency from NPM by entering the following CLI command:\r\n\r\n```\r\nnpm i data-pixels\r\n```\r\n\r\n#### **Create**\r\n\r\nThe DataPixels.js constructor requires 2 arguments:\r\n\r\n1. **pixelData**:  An array containing one or more arrays of equal length, consisting of strings composed of 0-255 integer values per 24-bit RGB color channel (e.g., `“255, 255, 255”`) or 32-bit RGBA color channel (e.g., `“255, 255, 255, 255”`).  Additionally, the strings may optionally contain any kind of descriptive text (e.g., `“Red: 255, G - 128, 64 for Blue, Transparency = 32”`) as only the number values within the string will be parsed in RGB / RGBA order.  Strings that contain more than 4 numbers will throw an error.\r\n\r\n2. **pixelSize**:  The size of each color data unit in pixels.  This value represents the size of each perceived pixel that forms the pixel art.\r\n\r\nFor more information see the [**Example Code**](https://www.npmjs.com/package/data-pixels#example-code) section below.\r\n\r\n![Code Output](https://raw.githubusercontent.com/gmattie/Data-Pixels/master/resources/source/images/readme/CodeMario.png)\r\n\r\n## **Data Pixels Playground**\r\n\r\nData Pixels Playground is a lightweight, cross-platform, desktop application for **Windows**, **Mac** and **Linux**, which may be used to write and execute DataPixels.js instances for previewing and testing purposes.\r\n\r\nThe application features **built-in example code** via the *Help* menu as well as the ability to **parse pixel data from image files** to produce automatically generated code through the *File > Open Image File…* menu item or through drag-and-drop gestures.\r\n\r\nNote: pixel color values that are automatically interpreted from image files with an embedded color space may differ slightly from the image’s intended color values.\r\n\r\n![Application Screenshot](https://raw.githubusercontent.com/gmattie/Data-Pixels/master/resources/source/images/readme/ApplicationScreenshot.png)\r\n\r\n## **Desktop Application Release Builds**\r\nCreating release builds for **Windows**, **Mac** and/or **Linux** is a 2-step process: code compilation, then application packaging, both of which are accomplished by running command-line NPM scripts that execute Gulp tasks.\r\n\r\n#### **Compilation**\r\n\r\nProduction code compilation can be executed by entering the following CLI command at the project **root folder** [*~/DataPixels/* ]:\r\n\r\n```\r\nnpm run prod\r\n```\r\n\r\nFor more detailed information concerning code compilation please refer to [**Project Foundation**](https://github.com/gmattie/Project-Foundation).\r\n\r\n#### **Packaging**\r\n\r\nApplication packaging can be executed for either all or individual deployment targets by entering one of the following CLI commands at the project **build folder** [*~/DataPixels/resources/build/* ]:\r\n\r\n```\r\nnpm run package\r\n```\r\n\r\n```\r\nnpm run package-linux\r\n```\r\n\r\n```\r\nnpm run package-mac\r\n```\r\n\r\n```\r\nnpm run package-windows\r\n```\r\n\r\nNote: In order to avoid problems with code signing and other build issues it is highly recommended to execute packaging scripts for an individual platform from its own operating system.\r\n\r\nFor more detailed information concerning application packaging please refer to [**Electron Packager**](https://github.com/electron-userland/electron-packager).\r\n\r\n## **Example Code**\r\n\r\n#### **Basic**\r\n\r\n```javascript\r\n/**\r\n * @description DataPixels basic code example\r\n * \r\n */\r\nimport DataPixels from \"data-pixels\";\r\n\r\nconst R = \"255, 0, 0, 255\";    //Red\r\nconst G = \"0, 255, 0, 255\";    //Green\r\nconst B = \"0, 0, 255, 255\";    //Blue\r\nconst _ = \"0, 0, 0, 0\";        //Transparent\r\n\r\nconst data = [[R, G],\r\n              [B, _]];\r\n\r\nconst size = 100;\r\n\r\nconst image = new DataPixels(data, size).image;\r\n\r\ndocument.body.appendChild(image);\r\n```\r\n\r\n#### **Hearts**\r\n\r\n```javascript\r\n/**\r\n * @description DataPixels example of multiple heart shaped instances of different hues and rotations\r\n * \r\n */\r\nimport DataPixels from \"data-pixels\";\r\n\r\n/**\r\n * @description Properties of type <strong>{number}</strong> consist of:\r\n * <ul>\r\n *     <li> S </li>\r\n *     <li> M </li>\r\n *     <li> L </li>\r\n *     <li> XL </li>\r\n * </ul>\r\n * \r\n * @constant\r\n * \r\n */\r\nconst Size = {\r\n\r\n    S: 10,\r\n    M: 15,\r\n    L: 20,\r\n    XL: 25\r\n};\r\n\r\n/**\r\n * @description Creates a new heart shaped pixelData object of a specified hue\r\n * @param {number} red - The hue's red value \r\n * @param {number} green - The hue's green value\r\n * @param {number} blue - The hue's blue value\r\n * @param {number} lightness - The hue's applied value for brightness and darkness\r\n * \r\n */\r\nfunction createPixelDataHeart(red, green, blue, lightness = 20) {\r\n\r\n    const R = red;\r\n    const G = green;\r\n    const B = blue;\r\n    const L1 = lightness;\r\n    const L2 = L1 * 2;\r\n    const H = `${R}, ${G}, ${B}`;                  //Main Hue\r\n    const A = `${R + L2}, ${G + L2}, ${B + L2}`;   //Main Hue Light\r\n    const Y = `${R - L1}, ${G - L1}, ${B - L1}`;   //Main Hue Dark\r\n    const Z = `${R - L2}, ${G - L2}, ${B - L2}`;   //Main Hue Darker\r\n    const $ = \"0, 0, 0\";                           //Stroke\r\n    const _ = \"0, 0, 0, 0\";                        //Transparent\r\n\r\n    return [[_, _, $, $, $, _, _, _, $, $, $, _, _],\r\n            [_, $, H, H, H, $, _, $, Y, Y, Z, $, _],\r\n            [$, H, H, A, H, H, $, H, H, Y, Y, Z, $],\r\n            [$, H, A, H, H, H, H, H, H, H, Y, Z, $],\r\n            [$, H, A, H, H, H, H, H, H, H, Y, Z, $],\r\n            [$, H, H, H, H, H, H, H, H, H, Y, Z, $],\r\n            [_, $, H, H, H, H, H, H, H, Y, Z, $, _],\r\n            [_, _, $, H, H, H, H, H, H, Y, $, _, _],\r\n            [_, _, _, $, H, H, H, H, Y, $, _, _, _],\r\n            [_, _, _, _, $, H, H, Y, $, _, _, _, _],\r\n            [_, _, _, _, _, $, Y, $, _, _, _, _, _],\r\n            [_, _, _, _, _, _, $, _, _, _, _, _, _]];\r\n}\r\n\r\n/* \r\n * Create multiple heart canvases of different colors and sizes\r\n *\r\n */ \r\nconst redHeart = new DataPixels(createPixelDataHeart(200, 0, 50), Size.XL).canvas;\r\nconst blueHeart = new DataPixels(createPixelDataHeart(50, 30, 210), Size.L).canvas;\r\nconst purpleHeart = new DataPixels(createPixelDataHeart(125, 70, 180), Size.M).canvas;\r\nconst greenHeart = new DataPixels(createPixelDataHeart(25, 160, 50), Size.S).canvas;\r\n\r\n/* \r\n * Create a container for the heart canvases\r\n *\r\n */ \r\nconst heartsContainer = document.createElement(\"div\");\r\nheartsContainer.style.filter = \"drop-shadow(0 0 30px #FFFFFF)\";\r\n\r\ndocument.body.appendChild(heartsContainer);\r\n\r\n/* \r\n * Rotate and append each heart canvas to the container\r\n *\r\n */ \r\nconst rotationDelta = 15;\r\n\r\n[redHeart, blueHeart, purpleHeart, greenHeart].forEach((heart, index) => {\r\n\r\n    heart.style.transform = `rotate(${rotationDelta * index}deg)`;\r\n    heartsContainer.appendChild(heart);\r\n});\r\n```\r\n\r\n#### **Mario Bros**\r\n\r\n```javascript\r\n/**\r\n * @description DataPixels example of Nintendo's Mario Brothers\r\n * \r\n */\r\nimport DataPixels from \"data-pixels\";\r\n\r\n/**\r\n * @description Creates a Mario or Luigi pixelData object\r\n * @param {boolean} isMario - Defines the brother's hat and shirt color.  Mario is red and Luigi is green. \r\n * \r\n */\r\nfunction createMarioBrother(isMario = true) {\r\n\r\n    const mainColor = (isMario) ? \"255, 0, 0\" : \"0, 180, 0\";\r\n\r\n    const C = mainColor;        //Hat & Shirt\r\n    const B = \"100, 50, 0\";     //Brown Hair & Boots\r\n    const S = \"255, 200, 150\";  //Skin Tone\r\n    const O = \"0, 0, 255\";      //Blue Overalls\r\n    const Y = \"255, 255, 0\";    //Yellow Buckles       \r\n    const W = \"255, 255, 255\";  //White Gloves\r\n    const _ = \"0, 0, 0, 0\";     //Transparent (RGBA Format)\r\n\r\n    return [[_, _, _, C, C, C, C, C, _, _, _, _],\r\n            [_, _, C, C, C, C, C, C, C, C, C, _],\r\n            [_, _, B, B, B, S, S, B, S, _, _, _], \r\n            [_, B, S, B, S, S, S, B, S, S, S, _],\r\n            [_, B, S, B, B, S, S, S, B, S, S, B],\r\n            [_, B, B, S, S, S, S, B, B, B, B, _],\r\n            [_, _, _, S, S, S, S, S, S, S, _, _],\r\n            [_, _, C, C, O, C, C, C, C, _, _, _],\r\n            [_, C, C, C, O, C, C, O, C, C, C, _],\r\n            [C, C, C, C, O, O, O, O, C, C, C, C],\r\n            [W, W, C, O, Y, O, O, Y, O, C, W, W],\r\n            [W, W, W, O, O, O, O, O, O, W, W, W],\r\n            [W, W, O, O, O, O, O, O, O, O, W, W],\r\n            [_, _, O, O, O, _, _, O, O, O, _, _],\r\n            [_, B, B, B, _, _, _, _, B, B, B, _],\r\n            [B, B, B, B, _, _, _, _, B, B, B, B]];\r\n}\r\n\r\n/*\r\n * Create and append a Mario Brother canvas instance\r\n * \r\n */\r\nconst pixelSize = 30;\r\n\r\nconst brother = new DataPixels(createMarioBrother(true), pixelSize).canvas;\r\nbrother.style.filter = \"drop-shadow(0 10px 20px #000000)\";\r\n\r\ndocument.body.appendChild(brother);\r\n```\r\n\r\n## **License**\r\n\r\n[**MIT License**](./resources/build/license)\r\n\r\nCopyright © 2017-2018 Geoffrey Mattie","readmeFilename":"README.md"}