"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.TreeMultiMap = exports.TreeMultiMapNode = void 0;
const red_black_tree_1 = require("./red-black-tree");
class TreeMultiMapNode extends red_black_tree_1.RedBlackTreeNode {
    /**
     * This TypeScript constructor initializes an object with a key of type K and an array of values of
     * type V.
     * @param {K} key - The `key` parameter is typically used to store a unique identifier or key for the
     * data being stored in the data structure. It helps in quickly accessing or retrieving the
     * associated value in the data structure.
     * @param {V[]} value - The `value` parameter in the constructor represents an array of values of
     * type `V`.
     */
    constructor(key, value) {
        super(key, value);
        this.parent = undefined;
        this._left = undefined;
        this._right = undefined;
    }
    get left() {
        return this._left;
    }
    set left(v) {
        if (v) {
            v.parent = this;
        }
        this._left = v;
    }
    get right() {
        return this._right;
    }
    set right(v) {
        if (v) {
            v.parent = this;
        }
        this._right = v;
    }
}
exports.TreeMultiMapNode = TreeMultiMapNode;
/**
 *
 * @example
 * // players ranked by score with their equipment
 *     type Equipment = {
 *       name: string; // Equipment name
 *       quality: 'legendary' | 'epic' | 'rare' | 'common';
 *       level: number;
 *     };
 *
 *     type Player = {
 *       name: string;
 *       score: number;
 *       equipments: Equipment[];
 *     };
 *
 *     // Mock player data with their scores and equipment
 *     const players: Player[] = [
 *       {
 *         name: 'DragonSlayer',
 *         score: 8750,
 *         equipments: [
 *           { name: 'AWM', quality: 'legendary', level: 85 },
 *           { name: 'Level 3 Helmet', quality: 'epic', level: 80 },
 *           { name: 'Extended Quickdraw Mag', quality: 'rare', level: 75 },
 *           { name: 'Compensator', quality: 'epic', level: 78 },
 *           { name: 'Vertical Grip', quality: 'rare', level: 72 }
 *         ]
 *       },
 *       {
 *         name: 'ShadowNinja',
 *         score: 7200,
 *         equipments: [
 *           { name: 'M416', quality: 'epic', level: 75 },
 *           { name: 'Ghillie Suit', quality: 'rare', level: 70 },
 *           { name: 'Red Dot Sight', quality: 'common', level: 65 },
 *           { name: 'Extended QuickDraw Mag', quality: 'rare', level: 68 }
 *         ]
 *       },
 *       {
 *         name: 'RuneMaster',
 *         score: 9100,
 *         equipments: [
 *           { name: 'KAR98K', quality: 'legendary', level: 90 },
 *           { name: 'Level 3 Vest', quality: 'legendary', level: 85 },
 *           { name: 'Holographic Sight', quality: 'epic', level: 82 },
 *           { name: 'Suppressor', quality: 'legendary', level: 88 },
 *           { name: 'Level 3 Backpack', quality: 'epic', level: 80 }
 *         ]
 *       },
 *       {
 *         name: 'BattleKing',
 *         score: 8500,
 *         equipments: [
 *           { name: 'AUG', quality: 'epic', level: 82 },
 *           { name: 'Red Dot Sight', quality: 'rare', level: 75 },
 *           { name: 'Extended Mag', quality: 'common', level: 70 },
 *           { name: 'Tactical Stock', quality: 'rare', level: 76 }
 *         ]
 *       },
 *       {
 *         name: 'SniperElite',
 *         score: 7800,
 *         equipments: [
 *           { name: 'M24', quality: 'legendary', level: 88 },
 *           { name: 'Compensator', quality: 'epic', level: 80 },
 *           { name: 'Scope 8x', quality: 'legendary', level: 85 },
 *           { name: 'Level 2 Helmet', quality: 'rare', level: 75 }
 *         ]
 *       },
 *       {
 *         name: 'RushMaster',
 *         score: 7500,
 *         equipments: [
 *           { name: 'Vector', quality: 'rare', level: 72 },
 *           { name: 'Level 2 Helmet', quality: 'common', level: 65 },
 *           { name: 'Quickdraw Mag', quality: 'common', level: 60 },
 *           { name: 'Laser Sight', quality: 'rare', level: 68 }
 *         ]
 *       },
 *       {
 *         name: 'GhostWarrior',
 *         score: 8200,
 *         equipments: [
 *           { name: 'SCAR-L', quality: 'epic', level: 78 },
 *           { name: 'Extended Quickdraw Mag', quality: 'rare', level: 70 },
 *           { name: 'Holographic Sight', quality: 'epic', level: 75 },
 *           { name: 'Suppressor', quality: 'rare', level: 72 },
 *           { name: 'Vertical Grip', quality: 'common', level: 65 }
 *         ]
 *       },
 *       {
 *         name: 'DeathDealer',
 *         score: 7300,
 *         equipments: [
 *           { name: 'SKS', quality: 'epic', level: 76 },
 *           { name: 'Holographic Sight', quality: 'rare', level: 68 },
 *           { name: 'Extended Mag', quality: 'common', level: 65 }
 *         ]
 *       },
 *       {
 *         name: 'StormRider',
 *         score: 8900,
 *         equipments: [
 *           { name: 'MK14', quality: 'legendary', level: 92 },
 *           { name: 'Level 3 Backpack', quality: 'legendary', level: 85 },
 *           { name: 'Scope 8x', quality: 'epic', level: 80 },
 *           { name: 'Suppressor', quality: 'legendary', level: 88 },
 *           { name: 'Tactical Stock', quality: 'rare', level: 75 }
 *         ]
 *       },
 *       {
 *         name: 'CombatLegend',
 *         score: 7600,
 *         equipments: [
 *           { name: 'UMP45', quality: 'rare', level: 74 },
 *           { name: 'Level 2 Vest', quality: 'common', level: 67 },
 *           { name: 'Red Dot Sight', quality: 'common', level: 62 },
 *           { name: 'Extended Mag', quality: 'rare', level: 70 }
 *         ]
 *       }
 *     ];
 *
 *     // Create a TreeMultiMap for player rankings
 *     const playerRankings = new TreeMultiMap<number, Equipment, Player>(players, {
 *       toEntryFn: ({ score, equipments }) => [score, equipments],
 *       isMapMode: false
 *     });
 *
 *     const topPlayersEquipments = playerRankings.rangeSearch([8900, 10000], node => playerRankings.get(node));
 *     console.log(topPlayersEquipments); // [
 *  //      [
 *  //        {
 *  //          name: 'MK14',
 *  //          quality: 'legendary',
 *  //          level: 92
 *  //        },
 *  //        { name: 'Level 3 Backpack', quality: 'legendary', level: 85 },
 *  //        {
 *  //          name: 'Scope 8x',
 *  //          quality: 'epic',
 *  //          level: 80
 *  //        },
 *  //        { name: 'Suppressor', quality: 'legendary', level: 88 },
 *  //        {
 *  //          name: 'Tactical Stock',
 *  //          quality: 'rare',
 *  //          level: 75
 *  //        }
 *  //      ],
 *  //      [
 *  //        { name: 'KAR98K', quality: 'legendary', level: 90 },
 *  //        {
 *  //          name: 'Level 3 Vest',
 *  //          quality: 'legendary',
 *  //          level: 85
 *  //        },
 *  //        { name: 'Holographic Sight', quality: 'epic', level: 82 },
 *  //        {
 *  //          name: 'Suppressor',
 *  //          quality: 'legendary',
 *  //          level: 88
 *  //        },
 *  //        { name: 'Level 3 Backpack', quality: 'epic', level: 80 }
 *  //      ]
 *  //    ]
 */
class TreeMultiMap extends red_black_tree_1.RedBlackTree {
    /**
     * The constructor initializes an TreeMultiMap with the provided keys, nodes, entries, or raw data
     * and options.
     * @param keysNodesEntriesOrRaws - The `keysNodesEntriesOrRaws` parameter in the constructor is an
     * iterable that can contain either key-value pairs represented as `BTNRep<K, V[],
     * TreeMultiMapNode<K, V>>` or raw data represented as `R`. This parameter is used to initialize
     * the RedBlackTreeMulti
     * @param [options] - The `options` parameter in the constructor is of type
     * `TreeMultiMapOptions<K, V[], R>`. It is an optional parameter that allows you to specify
     * additional options for configuring the TreeMultiMap instance.
     */
    constructor(keysNodesEntriesOrRaws = [], options) {
        super([], Object.assign({}, options));
        if (keysNodesEntriesOrRaws) {
            this.addMany(keysNodesEntriesOrRaws);
        }
    }
    /**
     * Time Complexity: O(1)
     * Space Complexity: O(1)
     *
     * The `createTree` function in TypeScript overrides the default implementation to create a new
     * TreeMultiMap with specified options.
     * @param [options] - The `options` parameter in the `createTree` method is of type
     * `TreeMultiMapOptions<K, V[], R>`. This parameter allows you to pass additional configuration
     * options when creating a new `TreeMultiMap` instance. It includes properties such as
     * `iterationType`, `specifyComparable
     * @returns A new instance of `TreeMultiMap` is being returned, with an empty array as the initial
     * data and the provided options merged with the existing properties of the current object.
     */
    createTree(options) {
        return new TreeMultiMap([], Object.assign({ iterationType: this.iterationType, specifyComparable: this._specifyComparable, toEntryFn: this._toEntryFn, isReverse: this._isReverse, isMapMode: this._isMapMode }, options));
    }
    /**
     * Time Complexity: O(1)
     * Space Complexity: O(1)
     *
     * The function `createNode` overrides the creation of a new TreeMultiMapNode with a specified key
     * and value array.
     * @param {K} key - The `key` parameter represents the key of the node being created in the
     * `TreeMultiMap`.
     * @param {V[]} value - The `value` parameter in the `createNode` method represents an array of
     * values associated with a specific key in the TreeMultiMap data structure.
     * @returns A new instance of `TreeMultiMapNode<K, V>` is being returned with the specified key and
     * value. If `_isMapMode` is true, an empty array is passed as the value, otherwise the provided
     * value is used.
     */
    createNode(key, value = []) {
        return new TreeMultiMapNode(key, this._isMapMode ? [] : value);
    }
    /**
     * Time Complexity: O(log n)
     * Space Complexity: O(log n)
     *
     * The function overrides the add method to handle different types of input for a TreeMultiMap data
     * structure.
     * @param [key] - The `key` parameter in the `override add` method represents the key of the entry to
     * be added to the TreeMultiMap. It can be of type `K`, which is the key type of the TreeMultiMap, or
     * it can be a TreeMultiMapNode containing the key and its
     * @param {V[]} [values] - The `values` parameter in the `add` method represents an array of values
     * that you want to add to the TreeMultiMap. It can contain one or more values of type `V`.
     * @returns The `add` method is returning a boolean value, which indicates whether the operation was
     * successful or not.
     */
    add(keyNodeOrEntry, value) {
        if (this.isRealNode(keyNodeOrEntry))
            return super.add(keyNodeOrEntry);
        const _commonAdd = (key, values) => {
            if (key === undefined || key === null)
                return false;
            const _addToValues = () => {
                const existingValues = this.get(key);
                if (existingValues !== undefined && values !== undefined) {
                    for (const value of values)
                        existingValues.push(value);
                    return true;
                }
                return false;
            };
            const _addByNode = () => {
                const existingNode = this.getNode(key);
                if (this.isRealNode(existingNode)) {
                    const existingValues = this.get(existingNode);
                    if (existingValues === undefined) {
                        super.add(key, values);
                        return true;
                    }
                    if (values !== undefined) {
                        for (const value of values)
                            existingValues.push(value);
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return super.add(key, values);
                }
            };
            if (this._isMapMode) {
                return _addByNode() || _addToValues();
            }
            return _addToValues() || _addByNode();
        };
        if (this.isEntry(keyNodeOrEntry)) {
            const [key, values] = keyNodeOrEntry;
            return _commonAdd(key, value !== undefined ? [value] : values);
        }
        return _commonAdd(keyNodeOrEntry, value !== undefined ? [value] : undefined);
    }
    /**
     * Time Complexity: O(log n)
     * Space Complexity: O(log n)
     *
     * The function `deleteValue` removes a specific value from a key in a TreeMultiMap data structure
     * and deletes the entire node if no values are left for that key.
     * @param {K | TreeMultiMapNode<K, V> | [K | null | undefined, V[] | undefined] | null | undefined} keyNodeOrEntry - The `keyNodeOrEntry`
     * parameter in the `deleteValue` function can be either a `BTNRep` object containing a key and an
     * array of values, or just a key itself.
     * @param {V} value - The `value` parameter in the `deleteValue` function represents the specific
     * value that you want to remove from the multi-map data structure associated with a particular key.
     * The function checks if the value exists in the array of values associated with the key, and if
     * found, removes it from the array.
     * @returns The `deleteValue` function returns a boolean value - `true` if the specified `value` was
     * successfully deleted from the values associated with the `keyNodeOrEntry`, and `false` otherwise.
     */
    deleteValue(keyNodeOrEntry, value) {
        const values = this.get(keyNodeOrEntry);
        if (Array.isArray(values)) {
            const index = values.indexOf(value);
            if (index === -1)
                return false;
            values.splice(index, 1);
            // If no values left, remove the entire node
            if (values.length === 0)
                this.delete(keyNodeOrEntry);
            return true;
        }
        return false;
    }
    /**
     * Time Complexity: O(n)
     * Space Complexity: O(n)
     *
     * The function `clone` overrides the default cloning behavior to create a deep copy of a tree
     * structure.
     * @returns The `cloned` object is being returned.
     */
    clone() {
        const cloned = this.createTree();
        this._clone(cloned);
        return cloned;
    }
}
exports.TreeMultiMap = TreeMultiMap;
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