// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

import Viewport from './viewport';
import log from '../utils/log';
import mat4_lookAt from 'gl-mat4/lookAt';
import mat4_ortho from 'gl-mat4/ortho';

export default class OrthographicViewport extends Viewport {
  constructor({
    // viewport arguments
    width, // Width of viewport
    height, // Height of viewport
    // view matrix arguments
    eye = [0, 0, 1], // Defines eye position, default unit distance along z axis
    lookAt = [0, 0, 0], // Which point is camera looking at, default origin
    up = [0, 1, 0], // Defines up direction, default positive y axis
    // projection matrix arguments
    near = 1, // Distance of near clipping plane
    far = 100, // Distance of far clipping plane
    left, // Left bound of the frustum
    top, // Top bound of the frustum
    // automatically calculated
    right = null, // Right bound of the frustum
    bottom = null // Bottom bound of the frustum
  }) {
    log.deprecated('OrthgraphicViewport', 'OrthgraphicView')();

    right = Number.isFinite(right) ? right : left + width;
    bottom = Number.isFinite(bottom) ? bottom : top + height;
    super({
      viewMatrix: mat4_lookAt([], eye, lookAt, up),
      projectionMatrix: mat4_ortho([], left, right, bottom, top, near, far),
      width,
      height
    });
  }
}
//# sourceMappingURL=orthographic-viewport.js.map