// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
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// of this software and associated documentation files (the "Software"), to deal
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// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// THE SOFTWARE.

export default `\
#define SHADER_NAME reflection-effect-vs

attribute vec3 vertices;

varying vec2 uv;

void main(void) {
  uv = vertices.xy;
  gl_Position = vec4(2. * vertices.xy - vec2(1., 1.), 1., 1.);
}
`;
//# sourceMappingURL=reflection-effect-vertex.glsl.js.map