# Change Log

All notable changes to deck.gl will be documented in this file.

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  List its release date in the above format.
  Group changes to describe their impact on the project, as follows:
  Added for new features.
  Changed for changes in existing functionality.
  Deprecated for once-stable features removed in upcoming releases.
  Removed for deprecated features removed in this release.
  Fixed for any bug fixes.
  Security to invite users to upgrade in case of vulnerabilities.
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## Latest Beta Releases

For Earlier Beta Releases see below

## Beta Releases

### deck.gl v5.2 Pre Releases

#### [5.2.0-alpha.7] - Mar 23
- Add triple dist

#### [5.2.0-alpha.6] - Mar 23
- Add back ViewportController 
- Bump math.gl to alpha.2 

#### [5.2.0-alpha.4] - Mar 22
- Minified esnext dist

#### [5.2.0-alpha.3] - Mar 19 

#### [5.2.0-alpha.2] - Mar 8
- Fix deck.gl-test-utils dependency issues
- Probe.gl logging

#### [5.2.0-alpha.2] - Mar 8
- Bump luma.gl dependency to v5.2.0-alpha.3
- deck.gl-test-utils v5.2.0-alpha.1 (#1515)
- Test documentation improvements (#1512)

#### [5.2.0-alpha.1] - Mar 4

## Official Releases

#### [5.1.0]
- Fix crash during pickVisibleObjects (#1365)
- Experiment: bezier curve layer (#1366)
- Add JSX support to DeckGL component and remove jsx-layers example (#1362)
- Update composite layers to use multiple prop objects (#1353)
- link to remote docs (#1364)
- Wind demo: update using newest luma.gl TF API (#1346)
- Prop code preparation/cleanup (#1357)
- Use latest luma.gl transform feedback features (#1318)
- Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
- Merge react-map-gl's map interaction (#1330)
- Travis CI fix: Reduced, but working set of test cases (#1355)
- Property Copy Reduction (#1341)
- Use Object.prototype to speed up default prop setting (#1336)
- fix experimental PolygonLayer (#1316)
- Upgrade react-map-gl and math.gl versions in examples (#1313)
- Fix text layer redraw flag clearing (#1314)
- [Doc] Fix of layer attribute typo (#1311)
- Attribute Transition: Initial Implementation (#981)


### deck.gl v5.0 - Dec 21
- Add links to new examples. (#1272)
- Address TODO in docs. (#1270)
- Use the deprecation support in shader modules (#1271)
- fix double model generation (#1268)
- Ortho zooming example (#1266)
- More precise offset projection (#1265)
- Examples start script (#1263)
- experimental-layers 0.0.16
- Fix examples with react-map-gl alpha (#1256)
- Linter (prettier) changes (#1262)
- Remove old uniforms (#1261)
- remove duplicate TextLayer code (#1258)
- enable lnglat_offset mode (#1245)
- Remove deprecated uniforms (#1257)

## Beta Releases

#### [5.1.0-beta.1] - Jan 31
- Fix crash during pickVisibleObjects (#1365)
- Experiment: bezier curve layer (#1366)
- Add JSX support to DeckGL component and remove jsx-layers example (#1362)
- Update composite layers to use multiple prop objects (#1353)
- link to remote docs (#1364)
- Wind demo: update using newest luma.gl TF API (#1346)
- Prop code preparation/cleanup (#1357)
- Use latest luma.gl transform feedback features (#1318)
- Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
- Merge react-map-gl's map interaction (#1330)
- Travis CI fix: Reduced, but working set of test cases (#1355)
- Property Copy Reduction (#1341)
- Use Object.prototype to speed up default prop setting (#1336)
- fix experimental PolygonLayer (#1316)
- Upgrade react-map-gl and math.gl versions in examples (#1313)
- Fix text layer redraw flag clearing (#1314)
- [Doc] Fix of layer attribute typo (#1311)
- Attribute Transition: Initial Implementation (#981)

### deck.gl v5.0 Beta Releases

#### [5.0.0-beta.2] - Dec 19
- Fix pickingSelectedColor, fix mesh-layer regression (#1260)
- Fix test-dist (#1250)
- Add prettier (#1249)
- Upgrade to React 16, cleanup core deps (#1247)
- Bump probe.gl to include regression bench support (#1251)
- Merge normal projection fix into experimental polygon layer (#1248)

#### [5.0.0-beta.1] - Dec 18
- Improve perf of experimental SolidPolygonLayer (#1224)
- Fix polygon normals in meter offset mode (#1244)
- Remove deprecated API (#1240)
- Remove old Coordinate system props. (#1242)
- Add SolidPolygonLayer to experimental layers (#1233)
- Fix the normal direction of the hexagon layer and additional transform in the lighting module associated with it (#1039)
- Fix blending parameter (#1241)

#### [4.2.0-alpha.31] - Dec 14
- API Audit: remove initWebGLParameters and move pure-js example  (#1235)
- Fix for invalid triggerName in attribute-manager.invalidate(triggerName) function (#1238)
- Add polygonLayer geojsonLayer elevationScale prop to whats-new.md (#1237)
- OrbitController pure-js support (#1234)

#### [4.2.0-alpha.30] - Dec 12
- DOCS: updates to clarify what is experimental in 4.2, in "What's New" and "API Reference".
- DOCS: New Roadmap doc, linking to RFCs.
- DOCS: List experimental 4.2 features in Roadmap doc.
- Remove deprecated Choropleth layers (#1231)
- Fix Picking Module object highlighting (#1230)
- Add initial CODE-GUIDELINES.md. Adjust RFC versions (#1232)
- Remove container support from core layers (#1227)
- Add '#or yarn' to README.md (#1220)
- Path Layer vertex shader cleanup (#1198)
- add "babel-loader" dependency for wind example (#1228)
- Fix `log.warn` usage (#1225)
- Add initial capability to show infovis layers in layer-browser (#1210)
- Fixes: global init, LayerBrowser drawPickingColors, experimental exports (#1209)
- Improve perf of picking with large `pickingRadius` (#1222)
- Experimental Layers 0.0.12 (#1223)
- Conditionally generate fp64 viewport uniforms (#1219)
- Make ViewportController and Transition exports experimental (#1218)
- Remove deprecated API usage (#1214)
- Clarify whats experimental in 4.2 (#1211)
- Merge pull request #1212 from KevinGrandon/fix_buildkite_badge
- Remove buildkite badge
- Merge pull request #1153 from KevinGrandon/buildkite
- Optimize building by building on warm machines
- Use buildkite and docker for CI
- Minify example bundle (#1206)

#### [4.2.0-alpha.29] - Dec 1
- Picking null color fix

#### [4.2.0-alpha.28] - Nov 30
- Add back experimental exports

#### [4.2.0-alpha.27] - Nov 30
- update sharp end fix for 64bits pathlayer shader (#1202)
- Fix spike issue in path layer (#1200)
- Move unaudited APIs to experimental (#1193)
- Reorganize file structure (#1192)
- add new blend mode to initWebGLParameters (#1188)
- Add support for old picking uniforms (#1191)
- Use Program 'varyings' option (#1190)
- Viewport transition tests (#1183)
- PathMarkerLayer: Support bi-directional arrows (#1181)
- add build command for point cloud example and change default settings of wind example (#1189)
- Example rename (#1182)

#### [4.2.0-alpha.26] - Nov 21
- Upgrade to viewport-mercator-project@5.0 (#1178)
- Transition interpolator class (#1154)
- Fix viewport projection topLeft option (#1174)

#### [4.2.0-alpha.25] - Nov 20
- Part-2 : 4.2 API changes as per Audit (#1170)
- Bump luma.gl peer dependency to '4.1.0-alpha.9'

#### [4.2.0-alpha.24] - Nov 17
-Fix log import errors (#1169)
-WindDemo: Display a warning when run on non webgl2 browsers. (#1166)

#### [4.2.0-alpha.23] - Nov 16
- Fix module import (#1168)
- Remove luma.gl dependency in package.json to avoid conflict with deck.gl (#1164)
- Fix the bug of distance calculation in orbit controller (#1163)
- Part-1 : 4.2 API changes as per Audit. (#1158)

#### [4.2.0-alpha.22] - Nov 15
- Fixes for updateTriggers

#### [4.2.0-alpha.21] - Nov 15
- Fix bug in layer.js
- Create and use getSubLayerProps()

#### [4.2.0-alpha.20] - Nov 13
Auto hide viewport base elements (#1134)

#### [4.2.0-alpha.19] - Nov 7
- Remove the y-flip scale and camera re-center logic for non-geospatial viewport (#1125)
- Add small "degenerate" PathLayer example (#1123)
- Fix the pan event handling of orbit controller (#1124)
- Fix issues in Orbit Viewport and update examples (#1119)
- Add flag for viewport transition updates (#1115)

#### [4.2.0-alpha.18] - Nov 2
- Viewport Transitions: Add transitionProps,
  fix bearing and longitude interpolation. (#1111)

#### [4.2.0-alpha.17] - Nov 1
- Use probe.gl instead of benchmark.js (#1110)
- Fix MapState constraints check (#1105)
- Fix attribute updates for composite layers (#1104)
- Fix typo (#1107)
- Fix path-marker-layer angle issue (#1100)

#### [4.2.0-alpha.16] - Oct 27
- MultiViewport Transitions: Add example, and fix `isMapSynced`.(#1099)
- path+mesh layer: Specify arrow colors (#1098)
- Add `layerFilter` prop (#1086)
- Use global version from webpack (#1091)
- Fix multi icon layer default props (#1094)
- ViewportTransitions: remove recursive children update, fix props update (#10
82)
- Fix multi icon layer default props (#1089)
- Move text layer to experimental layers (#1062)
- Handle IconLayer pixel size in first person viewports (#1084)
- core and deprecated layers only import from core/index.js (#1085)
- Quick fix of fitBounds API in orbit-viewport and examples (#1083)
    * Quick fix of fitBounds API in orbit-viewport and examples
- Clean up sub-module imports (#1081)
- Fix layer context update (#1072)
- refactoring on ortho- and perspective-viewports related files, exports and d
ocs (#1057)
- Correct brackets on `Complex polygon with holes` example (#1061)
    - The `polygon` property requires arrays of Polygons (i.e. `polygon: Polygon |
 Polygon[]`). Update the example to reflect this
- Fix MeshLayer fp64 mode (#1068)
- Separate common ViewState from FirstPersonState and MapState (#995)
- Transition manager improvements (#1063)
    - Fix incorrect timer, replace `setInterval` with `requestAnimationFrame`
    - Always use the transition settings from when the transition is triggered (
removes the burden from app: set and forget)
    - Use `onViewportChange` for transition update callback
    - Do not trigger transition on viewport size change
    - Do not compare viewports if there's no transition
    - Remove nested function definitions in utils
- Examples: set useDevicePixelRatio by default (#1060)
    * Layer-browser: set useDevicePixelRation by default
- Remove excessive nesting in picking code (#1036)
    * Remove excessive nesting in picking code
- Improved tracking and logging of redraw reason (#1037)
    - Experimental Layers: Set pickable to false for marker layer
- Apply default values for transition props (#1058)
- temporary fix for orthographic-viewport dependent apps (#1055)
    * have PerspectiveViewport extends Viewport
    * minor bug fix for the point-cloud-ply example
- ViewportTransition minor fixes (#1054)
- Viewport Transitions : add pure-js TransitionManager (#1038)
- Remove deck.gl picking module, use luma.gl's version. (#1045)
- Optimize prop diffing when using inline functions as accessors. (#1033)
- Move prop diffing from layer.js to props.js (#1035)
- Fix mesh layer (#1041)
- experimental `project64utils` (#1050)
    - Add new project64util shader module hat removes raw fp64 math from layer s
haders
- Add getLineDashArray and lineDashJustified in PolygonLayer
- Fix blending in ScatterplotLayer example (#1034)
- Fix Viewport import in OrbitViewport (#1044)
- Fix PolygonLayer issue with Data Accessors
- Fix plot layer (#1031)
- Add 3rd person viewport support (#1030)
- Improve Extruded Polygon Tesselation (#1011)
    - improve polygon tesselator perf
    - fix normal calculation
- Specify meter unit for getLineWidth in geojson layer (#1029)
- Publish work-in-progress layers in new `deck.gl-layers` module (#1003)
    - Includes PathMarkerLayer, PathOutlineLayer and MeshLayer
- RFC page, added 4.2 section (#1025)

#### [4.2.0-alpha.15] - Oct 11
- Pass useDevicePixelRatio to picking flow (#1021)
- Fix multi viewport update state (#1019)
- Bump luma.gl peer dependency to '4.1.0-alpha.6'

#### [4.2.0-alpha.14] - Oct 10
- Fix picking when rendereing pickable and non-pickable layers (#1018)
- Pass useDevicePixelRatio to picking flow. (#1016)
- Upgrade to new luma.gl API (#1014)

#### [4.2.0-alpha.13] - Oct 10
- Add experimental exports (#1010)
- Fix benchmark tests (#1005)
- Change the README.md, asking users to use the release branch and developers to use the master branch
- Fix useDevicePixelRatio prop usage (#1006)
- Update examples/README.md to fix broken links
- Fix point missing issue for 64 bits point cloud layer vertex shader (#1004)
- Fixes to drawlayers (#1002)
- Multi model fixes, OrbitController fix in plot layer (#996)
- fix WebMercatorViewport.addMetersToLngLat (#1001)
- Skip picking flow when no layer is pickable (#980)
- Fix modelMatrix in lnglat layers. Fixes separation slider in layer-browser. (#993)
- Add useDevicePixelRadius toggle to layer-browser (#989)
- Class name cleanup (#990)

#### [4.2.0-alpha.12] - Oct 5
- Fix picking and highlighting regressions. (#982)
- add viewMatrix back so users can access it in their own vertex shader (#984)
- Fix npm run bench (#978)
- Attribute Transition RFC (#961)
- Segment Layer Example Updates (#973)
- Update controller-architecture-rfc.md
- Layer browser updates (#965)
- Draw and pick refactor (#964)
- fix bug where layer does not update on updateTriggers change (#971)
-  [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
- Viewport Animation: Adding flyTo style animation support. (#937)
- Minor fixes - after refactorings (#960)
- [GridLayer] Add getElevationValue to enable grid elevation by aggregation (#954)
- Fix test-dist

#### [4.2.0-alpha.11] - Oct 2
- Bump to luma.gl v4.1.0-alpha.4 - Framebuffer improvements
- Update segment layer example to latest luma.gl
- Layer browser updates (#965)
- Draw and pick refactor (#964)
- fix bug where layer does not update on updateTriggers change (#971)
- [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
- Viewport Animation: Adding flyTo style animation support. (#937)
- Minor fixes - after refactorings (#960)

#### [4.2.0-alpha.10] - Sep 27
- SAMPLE: Outline shadow layer, first cut (#957)
- Update docs with missing layer props (#959)
- Simplify GL parameter initialization (#952)
- Split deck.gl into "package" directories (#948)
- [HexagonLayer] Add getElevationValue to calculate hexagon elevation by aggregation (#938)
- Pure js mapbox base map example (#947)
- Small example that loads a Carto Torque tile (#946)
- Multi viewport cleanup (#953)
- WindMap fix: use default useDevicePixelRatio = false (#956)
- Layer lifecycle log polish. Guard against corrupt picking buffer. RFC updates. (#958)

#### [4.2.0-alpha.9] - Sep 23
- React and JS implementations now share code
- Cleanup of exported symbols

#### [4.2.0-alpha.8] - Sep 21
- Fixes for pure-js example

#### [4.2.0-alpha.6] -

#### [4.2.0-alpha.6] -
- First person view merged to master

#### [4.2.0-alpha.5] -
- FIXES for First Person View

#### [4.2.0-alpha.4] -
- NEW: Automatic/custom highlighting using picking shader module.
- FIX: ScreenGridLayer `depthTest`
- FIX: CompositeLayer `parameters` forwarding
- FIX: S2Layer prop forwarding
- FIX: GridLayer crash: max call stack size
- NEW: Add `devicePixelRatio` prop
- NEW: RFCs
- DOCS: picking/event handling refresh
- DEMO: Wind demo fixes

#### [4.2.0-alpha.3] - Note: from 4.2-DEV

- Fixes for first person viewports in METER_OFFSET mode

#### [4.2.0-alpha.2] - Note: from 4.2-DEV

- Unifiy react controllers as `ViewportController`, export from react dir.
- Add FirstPersonState
- Add FirstPersonViewport, ThirdPersonViewport
- Move viewports and some utils out of `lib` folder.
- Add `start-es6` script to layer-browser
- Remove UTM_OFFSETS projection mode

#### [4.2.0-alpha.1]

- Add: UTM_OFFSETS projection mode


## Official Releases

### deck.gl v4.1

#### [4.1.2] - Patch Release
- FIX: IconLayer texture filter and rotation:

#### [4.1.1] - Patch Release
- NEW: Automatic/custom highlighting using picking shader module.
- FIX: ScreenGridLayer `depthTest`
- FIX: CompositeLayer `parameters` forwarding
- FIX: S2Layer prop forwarding
- FIX: GridLayer crash: max call stack size
- NEW: Add `devicePixelRatio` prop
- NEW: RFCs
- DOCS: picking/event handling refresh
- DEMO: Wind demo fixes

#### [4.1.0] - 2017-7-27 Minor deck.gl Release

For details see [What's New](https://github.com/uber/deck.gl/blob/5.0-release/docs/whats-new.md)


### deck.gl v4.0

#### [4.0.0] - 2017-4-6 Major deck.gl Release

For details see What's New
### deck.gl v3.0

#### [3.1.3] - 2017-1-25

- HOTFIX: Fixed project_fp64 issue under linux + nvidia (#315)

#### [3.1.2] - 2017-1-19

- HOTFIX: Fixed some 64-bit math issue on some Nvidia GPUs (#286)
- HOTFIX: Fixed an issue in scatterplot64 that NaN got passed to GPU (#287)
- Disable blending when rendering to picking framebuffer (#288)

#### [3.1.1] - 2016-12-1

- FIX: ExtrudedChoroplethLayer64 - Now updates uniforms when props change
- HOTFIX ScatterplotLayer: Fix instancePositions regression in 3.1.0
- HOTFIX DeckGL: Fix PropType warning regression in 3.1.0 (layers/effects props)

#### [3.1.0] - 2016-11-30

- LineLayer: Support elevations (z coords on positions)
- LineLayer64: Support elevations (z coords on positions)
- Scatterplot: Enable updateTriggers on instanceRadius, separate from positions.
- EXPERIMENTAL FEATURE: ReflectionEffect
- INTERNAL: Target build env moved to Node 6. Travis tests now run on 6 & 7.

#### [3.0.9, 3.0.10] - 2016-11-18

- Bumped viewport-mercator-project version for the unproject fix.
- Updated dependency versions (#229)
- Added test code for attribute-manager (#213)
- Added minMax radius for the scatterplot-layer (#230)

#### [3.0.8] - 2016-11-18

- Performance optimization: remove unnecessary gl.getParameter() calls (#227)

#### [3.0.7] - 2016-11-16

- Fixed precision issue for vec2_mix_fp64 function (#223)
- Added mouse event object to hover and click event parameter (#255)

#### [3.0.6] - 2016-11-14

- Bug fix for picking not returning x, y coordinates (#220)

#### [3.0.5] - 2016-11-14

- Performance optimization: prevent redundant data calculation (#222)

#### [3.0.3] - 2016-11-14

- Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
- Performance optimization: prevent fbo from reallocating every time (#217)

#### [3.0.2] - 2016-11-12

- Performance optimization for examples in gh-pages

#### [3.0.1] - 2016-11-11

- Enable blending by default
- Fix syntax highlighting in gh-pages

#### [3.0.0] - Major deck.gl Release

For details see [What's New](docs/whats-new.md)

### deck.gl v2

#### [2.4.10] - 2016-09-20
- Added line width support to the choropleth layer.

#### [2.4.9] - FIX: Picking of instanced layers restored
- Layer.calculateInstancePickingColors now gets correct numInstances argument.
- Bumps luma.gl to include Linux fix.

#### [2.4.8] - TBD
- Move glslify to "dependencies" in package.json
- Fix bool uniform that webgl in certain environment handles it differently

#### [2.4.7] - 2016-09-06
- Fix issue of mercatorEnabled not working on Linux

#### [2.4.6] - 2016-09-06
- Fix issue where 0 opacity is interpreted as default opacity
- Fix issue with printing of layerName in debug messages crashes

#### [2.4.5] - 2016-08-31
- Fixed picking for the choropleth layer

#### [2.4.4] - 2016-08-17
- Added deckgl-overlay canvas ID and customize style support

#### [2.4.3] - 2016-08-16
- Fix document / add customize style support to the canvas (@contra)

#### [2.4.2] - 2016-08-16
- Added per point radius support for the scatterplot-layer

#### [2.4.1] - 2016-08-15
- Fixed primitive distortion bug for the scatterplot and hexagon-layer

#### [2.4.0] - 2016-08-12
- Added non-LatLng coordinate support for
  - arc-layer
  - choropleth-layer
  - line-layer
  - scatterplot-layer

#### [2.3.0] - 2016-08-06
- Added line-layer support

#### [2.2.5] - 2016-08-02
- Added per point color support for the scatterplot-layer

#### [2.2.4] - 2016-07-13
- Performance improvement

#### [2.2.0] - 2016-07-05
- Added perspective mode, 3D camera support
- Added unit tests
- Tons of refactoring and performance improvement

#### [2.1.0] - 2016-03-30
- Added precompile support
- Added data deep comparison support
- Added better uniform error message support
- Changed to use the new Luma.gl API
- Moved babel-related libraries from devDependence to dependency
- Changed default blending function (ZERO -> ONE_MINUS_SRC_ALPHA)
- Bug in getNumberInstances

#### [2.0.0] - 2016-02-29
- Retina display support
- Performance refactoring
- Switched the underlying rendering framework to
  [luma.gl](https://github.com/uber/luma.gl)
- Fixed picking on retina/regular display

### deck.gl v1

#### [1.0.0] - 2016-01-06
- Initial commit of the open-source version of deck.gl


## Beta Releases

### v4.1 Beta Releases

#### deck.gl v4.1.0-beta.6
- Remove 'project' module in layer model creation as it's provided by default (#787)
- Fix `HexagonCellLayer` cell size changes while zomming (#785)
- Fix point projection in `GridCellLayer` (#784)

#### deck.gl v4.1.0-beta.5

- Fix `GridCellLayer` cellSize changing on zooming (#782)
- Add `getSubLayerClass`, `getSubLayerProps` methods to `GridLayer` and `HexagonLayer` for easy subclassing (#783)
- Add `pointRadiusScale`, `pointRadiusMinPixels` and `pointRadiusMaxPixels` props to GeoJsonLayer (#781)
- FIX: Fix the bug in shaders of LabelLayer that rotation angle is clamped to 0 - 180 degree (#780)
- Add the project module to the default module for our new shader system (#779)

#### deck.gl v4.1.0-beta.4
- Picking clean up (#774)
- Prevent picking when dragging (#775)
- Controllers bug fix (#777)
- Rename `settings` prop to `parameters`

#### deck.gl v4.1.0-beta.3
- WEBSITE update (#768)
- FIX: polygonOffset (#770)
- Use luma.gl shader modules (#772)
- DOC: Vis suite blog posts (#773)

#### deck.gl v4.1.0-beta.2
- NEW: `getUniformsFromViewport` refactored into `project` shader module's `getUniforms`.
- FIX: Update canvas size to match with device framebuffer size.
- WEBSITE: Links to other frameworks (#753)
- FIX: Avoid deep comparison error in compareProps when oldProp is empty (#754)
- FIX: Fix the fluctuation of the end cap for path layer 64bit (#755)
- MapController clean up (#757)
- SIZE: Remove gl-matrix (#759
- OrbitController clean up (#761)
- EXAMPLE: Fix updateState issue in TagMap: add shouldUpdateState function (#762)
- NEW: Replaced explicit calls to `assembleShaders` with `Model` parameters. (#764, #765, #767)

#### deck.gl v4.1.0-beta.1
- webpack configuration cleanup
- EXAMPLES: Experimental TagMap Layer (#735, @zhan1486)
- FIX: Use external buffers for layer attributes
- SEER integration upgrades (#744)
- Import luma.gl v4.0.0-beta.1 (#752)

#### deck.gl v4.1.0-alpha.15

- FIX: Tween.js import (#730, #734)
- Example config files cleaned up (#731, #732)
- queryVisibleObjects (renamed from queryObject) (#736)
- Event Management Refactor (#738)
- SEER integration upgrades (#740)
- Graph Layer example refactor (#742)
- New luma state management API
- WEBSITE: demo renamed to website

#### deck.gl v4.1.0-alpha.14

- "Stateless" picking (#717)
- Lifecycle performance tuning (#721)
- SEER performance badges (#720, #722)
- Custom "spy" class to fix test-browser
- FIX: Using external buffers for layer attributes
- FIX: Shadercache import (#727)

#### deck.gl v4.1.0-alpha.13
- Lifecycle tuning (#708)
- Seer performance badges (#709)
- Event Manager API Audit fixes (#710)
- FIX external buffers for layer attributes (#711)
- Travis CI fixes (#713)
- Examples now on react-map-gl v3 (#714)
- Stateless picking (uses new luma.gl features) (#715)
- Custom spy for tests (#716)

#### deck.gl v4.1.0-alpha.12
- Seer fix (#706)

#### deck.gl v4.1.0-alpha.11
- EXAMPLE: PlotLayer example improvement (#689)
- FIX: Fix 64-bit PathLayer (#704)
- TEST: EventManager tests (#705)

#### deck.gl v4.1.0-alpha.10
- FIX: fix point cloud examples bug (#680)
- FIX: fix modelMatrix in meter offset mode (#678)
- NEW: Add queryObjects api to DeckGL component (#673)
- Flatten CompositeLayer.renderLayer() output (#676)

#### deck.gl v4.1.0-alpha.9
- EXAMPLES: update the PlotLayer example with axis labels (#671)
- FIX: Fix radiusMinPixels and radiusMaxPixels for METER_OFFSETS in scatterplot (#607)
- TEST: Fix the rendering test (#672)
- FIX: Use luma.gl v4.0.0-alpha.7 to resolve the texture loading issue (#665)

#### deck.gl v4.1.0-alpha.8

- FIX: EventManager error in trackpad scroll
- FIX: `mousemove` is fired twice during drag
- FIX: drag events
- FIX: error when dragging outside of the canvas
- FIX: IconLayer does not rerender after texture is loaded

#### deck.gl v4.1.0-alpha.7

- FIX: Import in node

#### deck.gl v4.1.0-alpha.6

- FIX: Composite layers now pass `getPolygonOffset` prop to children
- FIX: `PolygonLayer` and `GeoJsonLayer` order sublayers dynamically for better blending behavior

#### deck.gl v4.1.0-alpha.5

- NEW: `getPolygonOffset` prop of the base Layer class (#649)
- NEW: Modularize support for raw and gestural input events (#636)

#### deck.gl v4.1.0-alpha.4
Versions 4.1.0 alpha 1, 2 and 3 have been unpublished due to a wrong tagging.

- PERFORMANCE: Optimize encodePickingColor by replacing the naive math with bit-wise operations (#631)
- FEAT: Add `pickingRadius` prop (#641)
- FEAT: Seer integration and performace improvements
- PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
- PERFORMANCE: getViewportUniforms optimization (#586)
- BREAKING: Only composite layers have `renderLayers` methods (#585)
- BREAKING: Only primitive layers' `draw` methods are called during render (#585)
- `GridLayer` add `coverage`, `lowerPercentile`, `upperPercentile` and `getColorValue` to layer prop (#614)
- `IconLayer` add `getAngle` for rotating each icon with a specific angles (in degrees) (#625)
- `HexagonLayer` add interval `getHexagons`, `getSortedCounts` `getUpdateTriggers` methods, make it easier to create layer subclass
- `HexagonLayer` add `getColorValue` (optional) prop, returns a value to base bin color on.
- `HexagonLayer` change default `hexagonAggregator` output to `{hexagons: [], hexagonVertices: []}`
- `HexagonLayer` add `getValue` to `BinSorter` to support color / elevation by value
- TEST: Implement code coverage with nyc and coverall report (#596)
- HOTFIX: fix `HexagonLayer` hex color calculation, use `bin.value` instead of `bin.points.count` to calculate color
- HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
- HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
- HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
- DEMO: Fix brushing layer demo (#603)
- DEMO: Fix the scrolling on iPhone (#546)
- DEMO: Reorganized the examples (#547)
- DEMO: Misc fixed form demo site (#548, #549)
- KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1

### v4.0 Beta Releases

#### [v4.0.0-rc.6]
- Fix: remove postinstall script

#### [v4.0.0-rc.5]
- `getPickingInfo()` methods receive an additional argument `sourceLayer` (#468)
- `HexagonLayer` add `lowerPercentile` and `higherPercentile` (#470)
- FIX: Fix the async loading issue #347 by not setting state of stale layers to null (#483)
- FIX: Fix the lightSettings prop transfer issue in composite layers (#484)
- FIX: Fix the attribute logger (#499)
- Demo site: Add IconLayer demo (#467, #487)
- Demo site: Refactor to make all demos available as standalone examples (#471, 477)
- Demo site: Add Hexagon layer demo (3d heatmap) (#478)
- Demo site: New data set for the GeoJsonLayer demo (#492)
- Demo site: Link directly to source code from examples (#497)
- Examples: Remove layers that are not in v4 release plan from LayerBrowser example (#475, #490)
- Examples: Add JSX wrapper example (#482)

#### [v4.0.0-rc.4]
- `GridCellLayer` `latOffset` and `lonOffset` => `cellSize`
- Picking improvement: consistently handle picking in composite layers and also simplied picking (#448, #450)
- FIX: Fix the projectionMode checks for point cloud layer (#454)
- FIX: Make extruded and non-extruded polygon layers using the same Uint8ClampedArray to process colors
- FIX: Make radiusPixels works for PointCloudLayer (#450)
- FIX: Fix the bug that several composite layer not transferring proper props to their underlying layers (#455, #464)
- FIX: Fix a bug causes active layers got invalidated in the middle of the picking info processing (#458)
- FIX: Fix the vertice generation for extruded polygons with holes (#447)
- FIX: Now deck.gl picking works properly for non-fullscreen apps (#455)
- FIX: `onHover` and `onClick` props now work on `GridLayer` and `HexagonLayer`
- Picking info from `GeoJsonLayer` and `PolygonLayer` now have `layer` property point to the
  composite layer instead of a sublayer
- FIX: `PointCloudLayer` use `radiusPixels` instead of `radius`
- Examples: Fix the hello-world examples (#461)
- Demo site: Add interactive demo for each core layers (#452)
- Demo site: Upgrade old demos to v4 (#453)
- Demo site: Various other bug fixes (#463)

#### [v4.0.0-rc.3]

- Disable implicit props forwarding between the composite layer and its underlying layers.
- `GeoJsonLayer` `getColor` => `getLineColor`
- `GeoJsonLayer` `getWidth` => `getLineWidth`
- `GeoJsonLayer` add `lineWidthScale`
- `GeoJsonLayer` add `lineWidthMinPixels`
- `GeoJsonLayer` add `lineWidthMaxPixels`
- `GeoJsonLayer` add `lineJointRounded`
- `GeoJsonLayer` add `lineMiterLimit`
- `PolygonLayer` `getColor` => `getLineColor`
- `PolygonLayer` `getWidth` => `getLineWidth`
- `PolygonLayer` add `lineWidthScale`
- `PolygonLayer` add `lineWidthMinPixels`
- `PolygonLayer` add `lineWidthMaxPixels`
- `PolygonLayer` add `lineJointRounded`
- `PolygonLayer` add `lineMiterLimit`
- FIX: `ScatterplotLayer` calls Layer.updateState() to invalidate all attributes when data changed
- FIX: Fix the `ExtrudedChoroplethLayer64` in deprecated layer examples
- Replace all readFileSync() calls with Javascript imports for all GLSL shaders

#### [v4.0.0-rc1]

- FIX: Composite layers now have a stub invalidateAttribute()
- FIX: GeoJsonLayer and PolygonLayer now transfer correct updateTriggers to its sublayers
- FIX: Fix the picking for PolygonLayer with and without extrusions
- FIX: update the data file and default values for GeoJsonLayer example so that it correctly shows all geometry features
- FIX: `GeoJsonLayer` now wireframe prop only affects extruded layer and stroked only affects non-extruded layer
- FIX: super.updateState() now get called appropriately so that data change can correctly popylate to GPUs
- Re-factored GeoJsonLayer and PolygonLayer to separate polygon wireframe and polygon outline
- Removed loader for glsl and use exported Javascript string to store all GLSL shaders

- `PointDensityGridLayer` => `GridLayer`
- `PointDensityHexagonLayer` => `HexagonLayer`
- `GridLayer` => `GridCellLayer`
- `HexagonLayer` => `HexagonCellLayer`
- `PolygonLayer` => `SolidPolygonLayer`
- `PolygonLayer` is now a new composite layer that could render solid polygons as well as polygon outlines
- `GridLayer` and `HexagonLayer` to use new quantizedScale utility function
- `GeoJsonLayer` remove `drawPoints`, `drawLines`, `drawPolygon`, `fillPolygon`
- `GeoJsonLayer` add `stroked`, `filled`, `extruded`, `wireframe`
- `GeoJsonLayer` `getPointSize` => `getRadius`
- `GeoJsonLayer` `getStrokeWidth` => `getWidth`
- `GeoJsonLayer` `getStrokerColor` => `getColor`
- `GeoJsonLayer` remove `getPointColor`, use `getFillColor` instead
- `PathLayer` `strokeWidthScale` => `widthScale`
- `PathLayer` `strokeWidthMinPixels` => `widthMinPixels`
- `PathLayer` `strokeWidthMaxPixels` => `widthMaxPixels`
- `PathLayer` `getStrokeWidth` => `getWidth`
- `ScatterplotLayer` change the default `radiusScale` to 1
- `ScreenGridLayer` change `unitWidth` and `unitHeight` to `cellSizePixels`

- Update tests to reflect the new layer names and props

#### [v4.0.0-beta.5]
- NEW: add `viewportSize`, `devicePixelRatio` and `modelViewMatrix` to default uniforms

#### [v4.0.0-beta.4]
- FIX: Make luma.gl peer dependency more flexible
- Dependencies: Bump to react-map-gl@2, remove viewport-mercator-project & lodash.flatten
- 64 bit layers additions and fixes
- IconLayer aspect ratio
- New sample layers

#### [v4.0.0-beta.3]
- Add PointCloudLayer
- FIX: `onHover` and `onClick` are no longer called on layers that are not affected
- BREAKING: `layer.pick()` is renamed to `layer.getPickingInfo()`, must return info object

#### [v4.0.0-beta.2]
- Bumps luma.gl with some hotfixes
- Remove unfinished example
- Doc improvements (upgrade guide)
- NEW: PointDensityGridLayer

#### [v4.0.0-beta.1]

API AUDIT CHANGES:
- `GeoJsonLayer` `getHeight` => `getElevation`
- `GeoJsonLayer` Docs: Clarified that elevation is always in `meters` for cartographic projection modes

- `PolygonLayer` `getHeight` => `getElevation`
- `PolygonLayer` Docs: Clarified that elevation is always in `meters` for cartographic projection modes
- `PolygonLayer` Docs: documented missing props
- `PolygonLayer` Docs: Marked `lightSettings` as experimental

- `PathLayer` `getWidth` => `getStrokeWidth`
- `PathLayer` `strokeWidth` => `strokeWidthScale`
- `PathLayer` `strokeMinPixels` => `strokeWidthMinPixels`
- `PathLayer` `strokeMaxPixels` => `strokeWidthMaxPixels`

- `HexagonLayer` Docs: Marked `lightSettings` as experimental
- `HexagonLayer` Docs: Marked `selectedPickingColor` as experimental
- `GridLayer` Docs: Marked `lightSettings` as experimental

- Cleanup: More layers now only imports the `get` utility function instead
  of the full `Container` object from utils - this provides most of the
  benefits with smaller impact on the code.

DOCS
  - Moved docs into 4.0 subfolder to support publishing multiple doc versions
    from a single tree.

### v3.1 Beta Releases

#### [v3.1.0-beta.16] -
- NEW: Main example now provides UI to modify layer props
- NEW: Main example now has GeoJson test file with all GeoJson geometry types.
- NEW: GridLayer
- FIX: GeoJson points now render correctly
- FIX: Mutation issue in defaultProps
- Demo now installs and builds stand-alone
- Picking improvements - order of function calls changed to enable layer overrides
- PathLayer: new props
- PathLayer: geometry generation performance.
- Webpack config improvements to enable tree-shaking

#### [v3.1.0-beta.15] -
CHANGE: Revert to babel compilation to expose the dist file tree rather than a bundle

#### [v3.1.0-beta.14] -
FIX: GeoJson path layer
FIX: defaultProps handling

#### [v3.1.0-beta.13] -
NEW: GeoJsonLayer cleanup
NEW: HexagonLayer

#### [v3.1.0-beta.12] -
FIX: Broken dist export

#### [v3.1.0-beta.11] -

NEW: GeoJsonLayer, PathLayer
NEW: PolygonLayer with flat, extrusion and wireframe (5x faster than Choropleth)
NEW: Support immutable geojson data in choropleth layers
NEW: Add benchmarks for node and browser.js (#299)
NEW: Lighting supported on polygon layer. New lighting shader module.
FIX: FP64 math function improvement, bug fixes and speed
FIX: Set Viewport project/unproject default to screen coordinates
- Main example refactored
- Shader tests as webpack
- 64bit layers as subclasses of 32 bit layers
- Choropleth Layers now in deprecated folder
- Remove lodash.flattendeep and geojson-normalize module dependencies



#### [v3.1.0-beta.10] -
FIX: Loosen luma.gl peer dependency

#### [v3.1.0-beta.9] -
FIX: Additional model matrix cleanup and streamlining

#### [v3.1.0-beta.8] -
FIX: Model matrix cleanup

#### [v3.1.0-beta.7] -
- FIX: Re-export of beta6 with fixed config.

#### [v3.1.0-beta6] -
- FIX: Fix to model matrix in meter offsets mode (now handles rotations in addition to translations)
- BREAKING: `react` and `experimental` entry points no longer supported (after webpack transition).
- CHANGE: Now packaged using Webpack 2 - exposed as a single bundle rather than a directory of files.
- UPDATE: Simplification and cleanup of main example.

#### [v3.1.0-beta5] -
- FIX: Disable viewport comparison (temporarily) as it broke `METERS` mode.
- CHANGE: Remove react-autobind dependency (deck.gl/react now includes a minimal
  `autobind` implementation).
- NEW: Additional examples included, including (WIP) google maps.

#### [v3.1.0-beta4] -
- FIX: Restore `COORDINATE_SYSTEM` export

#### [v3.1.0-beta3] -
- CHANGE: Move shaderlib into src, remove unneeded scripts

#### [v3.1.0-beta2] - Working modelMatrix
- FIX: modelMatrix now applied correctly in both drawing and picking
- NEW: Main example now has slider to separate layers

#### [v3.1.0-beta1] - Use new `Viewport` from `viewport-mercator-project`

- NEW: Support for per-layer model matrices (layer.modelMatrix props)
- NEW: Support for non-mercator Viewports
  The `DeckGL` React component now takes a generic `Viewport` prop that can be
  created with arbitrary `view` and `projection` matrices.
  If not supplied, it attempts to create a viewport from supplied mercator
  parameters, which corresponds to behavior before the change.
- NEW: `LayerManager.setViewport` replaces `LayerManager.setContext`
Internal changes:
- `WebGLViewport` now a wrapper around a supplied `Viewport` rather than a subclass.


### v3.0 Beta Releases

#### [v3.0.0-rc6] -
- Support layerIndex uniform to solve z-fighting
- gl_FragDepth extension to fix Voronoi Layer (#186)
- Remove Scatterplot64(Meters) Layer for now (#188)
- FIX: Made Viewport.getUniforms() overridable and more debuggable

#### [v3.0.0-rc5] -
- FIX: METERS mode high precision z coordinate restored

#### [v3.0.0-rc4] -
- FIX: METERS mode high precision restored
- REMOVED unfinished GeoJson layer
- FIX: gl.viewport only called when view size changes

#### [v3.0.0-rc3] -
- FIX: Uniforms arg on Layer.draw()

#### [v3.0.0-rc2] -
- FIX to ChoroplethLayer64 colors
- FIX: METERS MODE
- Viewport now imported from viewport-mercator-project
- Dependency cleanup - several no longer needed dependencies removed
- Doc now serves locally from relative directories


#### [v3.0.0-rc1] - First Release Candidate, Final API changes
- BREAKING: Removed pickInfo life cycle method - can be handled by pick
- FEATURE: Add `onLayerClick` and `onLayerHover` methods to deck.gl wrapper.
- FIX: Restore multilayer picking. Fixes #136.
- PERF: Enable Uint8Array color attributes
  - Layer.instancePickingColors and Scatterplot.instanceColors now Uint8Arrays

#### [v3.0.0-beta31] - Stabilization/Performance round
- FIX: Scatterplot lineWidth warning
- FIX: context.viewport = null in draw
- FIX: opacity prop.
- FEATURE: Enables prop diff tracing (deck.log.priority = 1)
- PERF: Defeat spurious redraws

#### [v3.0.0-beta30] - Perf fixes - significantly reduce GPU load.
- FIX: compareProps and updateTriggers fixes
- PERF: reduce unnecessary updates
- Doc updates

#### [v3.0.0-beta29] -
- FIX: ArcLayer flickering last segments
- FIX: Scatterplot Layer exception
- FIX: Layer lifecycle - initialization/update of sublayers
- Doc update of Layers


#### [v3.0.0-beta28] -
- BREAKING CHANGE: Picking API final version. Fixes #115. Fixes #116.
- FIX: Ignore null layers
- FIX: Warns once instead of throws on deprecated props.
- FIX: Pinned babel-plugin-glslify version to avoid broken release
- Remove broken layers (HexagonLayer and PointCloudLayer).

#### [v3.0.0-beta27] - Broken
- npm publish failed, no dist

#### [v3.0.0-beta26] -
- FEATURE: line width now takes device pixel ratio into account
- FEATURE: New life cycle methods, old methods deprecated
- FIX: Fix for context.viewport initialization order
- FIX: `DeckGL` component now cancels animation loop on unmount.
- BREAKING: Removed `blending` prop from react components
- FIX: ScreenGridLayer
- FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom
    color ramps (minColor, maxColor)

#### [v3.0.0-beta25] -
- FEATURE: Adds drawOutline option to ScatterplotLayer.
- FIX: update context.viewport issue #128
- BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.

#### [3.0.0-beta24] -
- FIX: Picking in most layers
- FIX: Initialization of sublayers
- Exports more symbols from lib
- 64 bit ExtrudedChoroplethLayer
- 64 bit layers in place
- GLSL library alignement 64 bit projections

#### [3.0.0-beta23] -
 - FEATURE: `Layer.pick` lifecycle method - Let's layers take control of picking
 - FEATURE: Support for Composite Layers
 - FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
 - BREAKING: Introducing `context` that is shared between layers.
    gl and viewport moved from state to context. This implies that apps
    no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only
    to the `DeckGL` react component.
 - BREAKING: GridLayer renamed to ScreenGridLayer
 - BREAKING: All layers now use `assembleShaders`
 - BREAKING: GLSL `project` package - shader functions renamed to have
   `project` prefix, in line with conventions for new shader package system.
 - MISC: Documentation updates.
 - MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.

#### [3.0.0-beta22] -
 - FIX: Perspective projection matrix "far plane" now covers negative Z coords
 - FEATURE: Improved precision trigonometry library for Intel GPUs
 - FEATURE: ChoroplethLayer64
 - FEATURE: Experimental "Cone Based" VoronoiLayer
 - CHANGE: shaderAssembler system reorganization

#### [3.0.0-beta21] -
 - FIX: Now takes layer props into account when generating projection uniforms

#### [3.0.0-beta20] -
 - DOCUMENTATION: Article updates
 - FIX: Fix broken shader export in beta19

#### [3.0.0-beta19] -
 - BREAKING - New GLSL projection methods and assembleShader function.
   All layers updated.
 - FIX - ArcLayer64 flickering fixed by high precision workaround.

#### [3.0.0-beta18] -
 - BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
 - BREAKING: Sample layers now available through `import 'deck.gl/samples';
 - FEATURE: FP64 layers now exported by default import 'deck.gl'
 - BREAKING: DeckGLOverlay renamed to DeckGL: `import DeckGL from 'deck.gl';`
 - FIX: GridLayer
 - FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes

#### [3.0.0-beta17] - 64bit layers and more.
 - FEATURE: New GLSL library: 64bit emulated floating point
 - FEATURE: New layer: ScatterplotLayer64: Sample 64-bit, high precision layer
 - FEATUREY: ArcLayer can now specify separate start end end color for each arc.
 - FIX: Add high precision version of `tan` as Intel GPU workaround.
 - INTERNAL: eslint now uses stronger rules. Fix new eslint warnings.

#### [3.0.0-beta16] -
 - Breaking change - rename `disableMercatorProject` prop to `mercatorEnabled`
 - Add experimental layers folder
 - Add separate import files for experimental layers and viewport
   import {PointCloudLayer, ...} from 'deck.gl/experimental'
   import Viewport from 'deck.gl/viewport'
- Add test cases for top-level exports
- Code reorganization

#### [3.0.0-beta15] - Merge 2.4.9 fixes

#### [3.0.0-beta14] - Viewport improvements
- Revert to 2-series luma.gl (no longer need beta release)
- Viewport improvements

#### [3.0.0-beta13] -
- Breaking Change: Standardize parameters in layers to always expect arrays.
- Remove separate attribute updater definitions to simplify layer subclass
  creation
