'use strict';

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.testInitializeLayer = testInitializeLayer;
exports.testUpdateLayer = testUpdateLayer;
exports.testDrawLayer = testDrawLayer;

var _deck = require('deck.gl');

var _setupGl = require('./utils/setup-gl');

var _setupGl2 = _interopRequireDefault(_setupGl);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

function testInitializeLayer(_ref) {
  var layer = _ref.layer,
      viewport = _ref.viewport;

  var layerManager = new _deck.LayerManager(_setupGl2.default);

  try {
    layerManager.setLayers([layer]);
  } catch (error) {
    return error;
  }

  return null;
}

function testUpdateLayer(_ref2) {
  var layer = _ref2.layer,
      viewport = _ref2.viewport,
      newProps = _ref2.newProps;

  var layerManager = new _deck.LayerManager(_setupGl2.default);

  try {
    layerManager.setLayers([layer]);
    layerManager.setLayers([layer.clone(newProps)]);
  } catch (error) {
    return error;
  }

  return null;
}

function testDrawLayer(_ref3) {
  var layer = _ref3.layer,
      _ref3$uniforms = _ref3.uniforms,
      uniforms = _ref3$uniforms === undefined ? {} : _ref3$uniforms;

  var layerManager = new _deck.LayerManager(_setupGl2.default);

  try {
    layerManager.setLayers([layer]);
    layerManager.drawLayers();
  } catch (error) {
    return error;
  }

  return null;
}
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