all files / lib/features/modeling/cmd/ CreateShapeHandler.js

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import { assign } from 'min-dash';
 
var round = Math.round;
 
 
/**
 * A handler that implements reversible addition of shapes.
 *
 * @param {canvas} Canvas
 */
export default function CreateShapeHandler(canvas) {
  this._canvas = canvas;
}
 
CreateShapeHandler.$inject = [ 'canvas' ];
 
 
// api //////////////////////
 
 
/**
 * Appends a shape to a target shape
 *
 * @param {Object} context
 * @param {djs.model.Base} context.parent the parent object
 * @param {Point} context.position position of the new element
 */
CreateShapeHandler.prototype.execute = function(context) {
 
  var shape = context.shape,
      positionOrBounds = context.position,
      parent = context.parent,
      parentIndex = context.parentIndex;
 
  Iif (!parent) {
    throw new Error('parent required');
  }
 
  Iif (!positionOrBounds) {
    throw new Error('position required');
  }
 
  // (1) add at event center position _or_ at given bounds
  Iif (positionOrBounds.width !== undefined) {
    assign(shape, positionOrBounds);
  } else {
    assign(shape, {
      x: positionOrBounds.x - round(shape.width / 2),
      y: positionOrBounds.y - round(shape.height / 2)
    });
  }
 
  // (2) add to canvas
  this._canvas.addShape(shape, parent, parentIndex);
 
  return shape;
};
 
 
/**
 * Undo append by removing the shape
 */
CreateShapeHandler.prototype.revert = function(context) {
 
  // (3) remove form canvas
  this._canvas.removeShape(context.shape);
};