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define.class(function(require, exports){
HeadlessApi = require('./headless_api')
var HeadlessShader = exports
HeadlessShader.GlobalId = 0
this.atConstructor = function(vertexShader, fragmentShader) {
this.object_type = 'HeadlessShader'
var vs = this.trimShader(vertexShader);
var fs = this.trimShader(fragmentShader);
var shaderOptions = {
vertexShader : vs,
fragmentShader: fs
};
var headless = HeadlessApi.headless;
this.id = ++HeadlessShader.GlobalId;
this.vertexshader = vertexShader;
this.fragmentshader = fragmentShader;
}
this.trimShader = function(code) {
var str = code;
str = str.replace(/\n\n/g, "\\n");
str = str.replace(/\/\/.*\n/g, '');
if (str[str.length-1] == "\n")
str = str.substring(0, str.length-1);
str = str.replace(/\n/g, "\\n");
str = str.replace(/\\n/g, "\\\n");
return str;
}
this.name = function() {
return 'headlessshader' + this.id;
}
this.currentstate = function(verbose) {
var states = [];
if (!HeadlessApi.isShown(this.name())) {
var state = [
{name: this.name()},
,{vertexshader: verbose ? this.vertexshader : HeadlessApi.getHash(this.vertexshader)}
,{fragmentShader: verbose ? this.fragmentshader : HeadlessApi.getHash(this.fragmentshader)}
]
states = [state];
HeadlessApi.shownObject(this.name());
}
return states;
}
this.inspect = function(depth) {
var obj = {headlessShader:this.id, vertex:this.vertexshader.length, fragment:this.fragmentshader.length};
var util = require('util')
return util.inspect(obj, {depth: null});
}
});
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