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define.class(function(view, label){
this.flex = 1;
this.flexdirection = "column"
this.alignitem = "stretch"
this.alignself = "stretch"
this.attributes = {
holerad : Config({type:float, value: 8}),
spacing : Config({type:float, value: 0.60}),
ring : Config({type:float, value: 0.2}),
holecolor: Config({type:vec4, value:vec4("#202020"), meta:"color"}),
glowcolor: Config({type:vec4, value:vec4("#505050"), meta:"color"}),
edgecolor: Config({type:vec4, value:vec4("#101010"), meta:"color"})
}
this.bgcolor = vec4("white")
this.hardrect = {
grid: function(a){
return view.bgcolor;
},
pixtohex:function(p){
var b0 = 2.0 / 3.0;
var b1 = 0.0;
var b2 = (-1.0 / 3.0);
var b3 = sqrt(1.) / 3.0;
var q = b0 * p.x + b1 * p.y;
var r = b2 * p.x + b3 * p.y;
return vec3(q, r, -q - r);
},
color:function(){
var hex = pixtohex(gl_FragCoord.xy*(10./view.holerad));
var hexmod = vec3(mod(hex.x,10.0)/10,mod(hex.y,10.0)/10,mod(hex.z,10.)/10.);
var dist = vec2(0.5,0.5) - hexmod.yz;
var l = length(dist);
if (l<view.spacing*0.5)
{
if (l>(view.spacing*0.5)*(1.-view.ring))
{
var angle = atan(dist.y, dist.x);
return mix(view.glowcolor,view.edgecolor, abs(angle/PI));;
}
return vec4("black");
}
var dist2 = vec2(0.5,0.5) - mesh.xy;
return mix(view.glowcolor, view.edgecolor, length(dist2));
}
}
var speakergrid = this.constructor
this.render = function(){return this.constructor_children;}
this.constructor.examples = {
Usage:function(){return speakergrid({width:200,height:200})}
}
}) |