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define.class(function(require, shape3d){
var GLGeom = require('$system/geometry/basicgeometry')
this.attributes = {
radius: Config({type:float, value:0.5}),
detail: vec2(20,10),
}
this.shape3d = {
update:function(){
var view = this.view
this.mesh = this.vertexstruct.array();
this.drawtype = this.LINES;
GLGeom.createSphere(view.radius, view.detail[0], view.detail[1],function(triidx,v1,v2,v3,n1,n2,n3,t1,t2,t3,faceidx){
this.mesh.push(v1,n1,t1,0,0,0,0);
this.mesh.push(v2,n2,t2,0,0,0,0);
this.mesh.push(v2,n2,t2,0,0,0,0);
this.mesh.push(v3,n3,t3,0,0,0,0);
this.mesh.push(v3,n3,t3,0,0,0,0);
this.mesh.push(v1,n1,t1,0,0,0,0);
}.bind(this))
}
}
})
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