/*
* BlurFilter
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* BoxBlur Algorithm by Mario Klingemann, quasimondo.com
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* Applies a box blur to DisplayObjects. Note that this filter is fairly CPU intensive, particularly if the quality is
* set higher than 1.
*
* <h4>Example</h4>
* This example creates a red circle, and then applies a 5 pixel blur to it. It uses the {{#crossLink "Filter/getBounds"}}{{/crossLink}}
* method to account for the spread that the blur causes.
*
* var shape = new createjs.Shape().set({x:100,y:100});
* shape.graphics.beginFill("#ff0000").drawCircle(0,0,50);
*
* var blurFilter = new createjs.BlurFilter(5, 5, 1);
* shape.filters = [blurFilter];
* var bounds = blurFilter.getBounds();
*
* shape.cache(-50+bounds.x, -50+bounds.y, 100+bounds.width, 100+bounds.height);
*
* See {{#crossLink "Filter"}}{{/crossLink}} for an more information on applying filters.
* @class BlurFilter
* @extends Filter
* @constructor
* @param {Number} [blurX=0] The horizontal blur radius in pixels.
* @param {Number} [blurY=0] The vertical blur radius in pixels.
* @param {Number} [quality=1] The number of blur iterations.
**/
function BlurFilter( blurX, blurY, quality) {
if ( isNaN(blurX) || blurX < 0 ) blurX = 0;
if ( isNaN(blurY) || blurY < 0 ) blurY = 0;
if ( isNaN(quality) || quality < 1 ) quality = 1;
// public properties:
/**
* Horizontal blur radius in pixels
* @property blurX
* @default 0
* @type Number
**/
this.blurX = blurX | 0;
/**
* Vertical blur radius in pixels
* @property blurY
* @default 0
* @type Number
**/
this.blurY = blurY | 0;
/**
* Number of blur iterations. For example, a value of 1 will produce a rough blur. A value of 2 will produce a
* smoother blur, but take twice as long to run.
* @property quality
* @default 1
* @type Number
**/
this.quality = quality | 0;
}
var p = createjs.extend(BlurFilter, createjs.Filter);
// constants:
/**
* Array of multiply values for blur calculations.
* @property MUL_TABLE
* @type Array
* @protected
* @static
**/
BlurFilter.MUL_TABLE = [1, 171, 205, 293, 57, 373, 79, 137, 241, 27, 391, 357, 41, 19, 283, 265, 497, 469, 443, 421, 25, 191, 365, 349, 335, 161, 155, 149, 9, 278, 269, 261, 505, 245, 475, 231, 449, 437, 213, 415, 405, 395, 193, 377, 369, 361, 353, 345, 169, 331, 325, 319, 313, 307, 301, 37, 145, 285, 281, 69, 271, 267, 263, 259, 509, 501, 493, 243, 479, 118, 465, 459, 113, 446, 55, 435, 429, 423, 209, 413, 51, 403, 199, 393, 97, 3, 379, 375, 371, 367, 363, 359, 355, 351, 347, 43, 85, 337, 333, 165, 327, 323, 5, 317, 157, 311, 77, 305, 303, 75, 297, 294, 73, 289, 287, 71, 141, 279, 277, 275, 68, 135, 67, 133, 33, 262, 260, 129, 511, 507, 503, 499, 495, 491, 61, 121, 481, 477, 237, 235, 467, 232, 115, 457, 227, 451, 7, 445, 221, 439, 218, 433, 215, 427, 425, 211, 419, 417, 207, 411, 409, 203, 202, 401, 399, 396, 197, 49, 389, 387, 385, 383, 95, 189, 47, 187, 93, 185, 23, 183, 91, 181, 45, 179, 89, 177, 11, 175, 87, 173, 345, 343, 341, 339, 337, 21, 167, 83, 331, 329, 327, 163, 81, 323, 321, 319, 159, 79, 315, 313, 39, 155, 309, 307, 153, 305, 303, 151, 75, 299, 149, 37, 295, 147, 73, 291, 145, 289, 287, 143, 285, 71, 141, 281, 35, 279, 139, 69, 275, 137, 273, 17, 271, 135, 269, 267, 133, 265, 33, 263, 131, 261, 130, 259, 129, 257, 1];
/**
* Array of shift values for blur calculations.
* @property SHG_TABLE
* @type Array
* @protected
* @static
**/
BlurFilter.SHG_TABLE = [0, 9, 10, 11, 9, 12, 10, 11, 12, 9, 13, 13, 10, 9, 13, 13, 14, 14, 14, 14, 10, 13, 14, 14, 14, 13, 13, 13, 9, 14, 14, 14, 15, 14, 15, 14, 15, 15, 14, 15, 15, 15, 14, 15, 15, 15, 15, 15, 14, 15, 15, 15, 15, 15, 15, 12, 14, 15, 15, 13, 15, 15, 15, 15, 16, 16, 16, 15, 16, 14, 16, 16, 14, 16, 13, 16, 16, 16, 15, 16, 13, 16, 15, 16, 14, 9, 16, 16, 16, 16, 16, 16, 16, 16, 16, 13, 14, 16, 16, 15, 16, 16, 10, 16, 15, 16, 14, 16, 16, 14, 16, 16, 14, 16, 16, 14, 15, 16, 16, 16, 14, 15, 14, 15, 13, 16, 16, 15, 17, 17, 17, 17, 17, 17, 14, 15, 17, 17, 16, 16, 17, 16, 15, 17, 16, 17, 11, 17, 16, 17, 16, 17, 16, 17, 17, 16, 17, 17, 16, 17, 17, 16, 16, 17, 17, 17, 16, 14, 17, 17, 17, 17, 15, 16, 14, 16, 15, 16, 13, 16, 15, 16, 14, 16, 15, 16, 12, 16, 15, 16, 17, 17, 17, 17, 17, 13, 16, 15, 17, 17, 17, 16, 15, 17, 17, 17, 16, 15, 17, 17, 14, 16, 17, 17, 16, 17, 17, 16, 15, 17, 16, 14, 17, 16, 15, 17, 16, 17, 17, 16, 17, 15, 16, 17, 14, 17, 16, 15, 17, 16, 17, 13, 17, 16, 17, 17, 16, 17, 14, 17, 16, 17, 16, 17, 16, 17, 9];
// public methods:
/** docced in super class **/
p.getBounds = function (rect) {
var x = this.blurX|0, y = this.blurY| 0;
if (x <= 0 && y <= 0) { return rect; }
var q = Math.pow(this.quality, 0.2);
return (rect || new createjs.Rectangle()).pad(x*q+1,y*q+1,x*q+1,y*q+1);
};
/** docced in super class **/
p.clone = function() {
return new BlurFilter(this.blurX, this.blurY, this.quality);
};
/** docced in super class **/
p.toString = function() {
return "[BlurFilter]";
};
// private methods:
/** docced in super class **/
p._applyFilter = function (imageData) {
var radiusX = this.blurX >> 1;
if (isNaN(radiusX) || radiusX < 0) return false;
var radiusY = this.blurY >> 1;
if (isNaN(radiusY) || radiusY < 0) return false;
if (radiusX == 0 && radiusY == 0) return false;
var iterations = this.quality;
if (isNaN(iterations) || iterations < 1) iterations = 1;
iterations |= 0;
if (iterations > 3) iterations = 3;
if (iterations < 1) iterations = 1;
var px = imageData.data;
var x=0, y=0, i=0, p=0, yp=0, yi=0, yw=0, r=0, g=0, b=0, a=0, pr=0, pg=0, pb=0, pa=0;
var divx = (radiusX + radiusX + 1) | 0;
var divy = (radiusY + radiusY + 1) | 0;
var w = imageData.width | 0;
var h = imageData.height | 0;
var w1 = (w - 1) | 0;
var h1 = (h - 1) | 0;
var rxp1 = (radiusX + 1) | 0;
var ryp1 = (radiusY + 1) | 0;
var ssx = {r:0,b:0,g:0,a:0};
var sx = ssx;
for ( i = 1; i < divx; i++ )
{
sx = sx.n = {r:0,b:0,g:0,a:0};
}
sx.n = ssx;
var ssy = {r:0,b:0,g:0,a:0};
var sy = ssy;
for ( i = 1; i < divy; i++ )
{
sy = sy.n = {r:0,b:0,g:0,a:0};
}
sy.n = ssy;
var si = null;
var mtx = BlurFilter.MUL_TABLE[radiusX] | 0;
var stx = BlurFilter.SHG_TABLE[radiusX] | 0;
var mty = BlurFilter.MUL_TABLE[radiusY] | 0;
var sty = BlurFilter.SHG_TABLE[radiusY] | 0;
while (iterations-- > 0) {
yw = yi = 0;
var ms = mtx;
var ss = stx;
for (y = h; --y > -1;) {
r = rxp1 * (pr = px[(yi) | 0]);
g = rxp1 * (pg = px[(yi + 1) | 0]);
b = rxp1 * (pb = px[(yi + 2) | 0]);
a = rxp1 * (pa = px[(yi + 3) | 0]);
sx = ssx;
for( i = rxp1; --i > -1; )
{
sx.r = pr;
sx.g = pg;
sx.b = pb;
sx.a = pa;
sx = sx.n;
}
for( i = 1; i < rxp1; i++ )
{
p = (yi + ((w1 < i ? w1 : i) << 2)) | 0;
r += ( sx.r = px[p]);
g += ( sx.g = px[p+1]);
b += ( sx.b = px[p+2]);
a += ( sx.a = px[p+3]);
sx = sx.n;
}
si = ssx;
for ( x = 0; x < w; x++ )
{
px[yi++] = (r * ms) >>> ss;
px[yi++] = (g * ms) >>> ss;
px[yi++] = (b * ms) >>> ss;
px[yi++] = (a * ms) >>> ss;
p = ((yw + ((p = x + radiusX + 1) < w1 ? p : w1)) << 2);
r -= si.r - ( si.r = px[p]);
g -= si.g - ( si.g = px[p+1]);
b -= si.b - ( si.b = px[p+2]);
a -= si.a - ( si.a = px[p+3]);
si = si.n;
}
yw += w;
}
ms = mty;
ss = sty;
for (x = 0; x < w; x++) {
yi = (x << 2) | 0;
r = (ryp1 * (pr = px[yi])) | 0;
g = (ryp1 * (pg = px[(yi + 1) | 0])) | 0;
b = (ryp1 * (pb = px[(yi + 2) | 0])) | 0;
a = (ryp1 * (pa = px[(yi + 3) | 0])) | 0;
sy = ssy;
for( i = 0; i < ryp1; i++ )
{
sy.r = pr;
sy.g = pg;
sy.b = pb;
sy.a = pa;
sy = sy.n;
}
yp = w;
for( i = 1; i <= radiusY; i++ )
{
yi = ( yp + x ) << 2;
r += ( sy.r = px[yi]);
g += ( sy.g = px[yi+1]);
b += ( sy.b = px[yi+2]);
a += ( sy.a = px[yi+3]);
sy = sy.n;
if( i < h1 )
{
yp += w;
}
}
yi = x;
si = ssy;
if ( iterations > 0 )
{
for ( y = 0; y < h; y++ )
{
p = yi << 2;
px[p+3] = pa =(a * ms) >>> ss;
if ( pa > 0 )
{
px[p] = ((r * ms) >>> ss );
px[p+1] = ((g * ms) >>> ss );
px[p+2] = ((b * ms) >>> ss );
} else {
px[p] = px[p+1] = px[p+2] = 0
}
p = ( x + (( ( p = y + ryp1) < h1 ? p : h1 ) * w )) << 2;
r -= si.r - ( si.r = px[p]);
g -= si.g - ( si.g = px[p+1]);
b -= si.b - ( si.b = px[p+2]);
a -= si.a - ( si.a = px[p+3]);
si = si.n;
yi += w;
}
} else {
for ( y = 0; y < h; y++ )
{
p = yi << 2;
px[p+3] = pa =(a * ms) >>> ss;
if ( pa > 0 )
{
pa = 255 / pa;
px[p] = ((r * ms) >>> ss ) * pa;
px[p+1] = ((g * ms) >>> ss ) * pa;
px[p+2] = ((b * ms) >>> ss ) * pa;
} else {
px[p] = px[p+1] = px[p+2] = 0
}
p = ( x + (( ( p = y + ryp1) < h1 ? p : h1 ) * w )) << 2;
r -= si.r - ( si.r = px[p]);
g -= si.g - ( si.g = px[p+1]);
b -= si.b - ( si.b = px[p+2]);
a -= si.a - ( si.a = px[p+3]);
si = si.n;
yi += w;
}
}
}
}
return true;
};
createjs.BlurFilter = createjs.promote(BlurFilter, "Filter");
}());