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library for imort/export assets of the video game Eastward.","maintainers":[{"name":"serketvriska51","email":"serketvriska51@gmail.com"}],"readme":"# eastward.js\r\n\r\nTypescript library for imort/export assets of the video game Eastward.\r\n\r\n**No Browser Support**\r\n\r\n## Installation into an existing project\r\n\r\nTo install `eastward.js` as a dependency of your Node.js project:\r\n\r\n```sh\r\nnpm install eastward.js\r\n```\r\n\r\n`eastward.js` is made with TypeScript.\r\n\r\n## How to use\r\n\r\n### Command Line usage\r\n\r\n`npx eastward --help` for help.\r\n\r\nIf you installed eastward.js globally,\r\n\r\n```sh\r\nnpm install -g eastward.js\r\n```\r\n\r\nyou can just use `eastward --help`\r\n\r\n```\r\nUsage: eastward [MODE] [OPTION]... [FILE]...\r\nMode and Option:\r\n        extract         Extract all assets with types from game root directory to output directory. Without explicit --type option, all assets will be extracted.\r\n                --root          game root directory\r\n                -T, --type      asset type; eastward --help type to get list\r\n                --out           output directory\r\n        unzip           Extract data from .g files to output directory.\r\n                --out           output directory\r\n                [FILE]          .g files\r\n        zip             Archive all data from root directory to output .g file.\r\n                --root          root directory\r\n                --out           output .g file\r\n        hmg2png         Read hmg files and convert to png files.\r\n                -r              Read recursive in directory\r\n                --in            Input directory or file\r\n                --out           Output directory or file\r\n        png2hmg         Read png files and convert to hmg files.\r\n                -r              Read recursive in directory\r\n                --in            Input directory or file\r\n                --out           Output directory or file\r\n        json2msg                Read JSON files and convert to msgpack files.\r\n                -r              Read recursive in directory\r\n                --in            Input directory or file\r\n                --out           Output directory or file\r\n        inject          Read files from root and inject them into .g file.\r\n                --root          Input directory\r\n                --in            Input .g file\r\n                --out           Output .g file\r\n```\r\n\r\n### Source code usage\r\n\r\nExample for extract some assets from the root game folder.\r\n\r\n```javascript\r\nimport { Eastward, registerAll } from \"eastward.js\";\r\n\r\nconst root = \"C:/SteamLibrary/steamapps/common/Eastward\";\r\nconst eastward = new Eastward({ root });\r\nawait eastward.init();\r\nregisterAll(eastward); // register all asset types\r\n\r\nawait eastward.extractTo(\"./extract\");\r\n\r\nconsole.log(\"extracting finished\");\r\n```\r\n\r\nOr you can just extract some types of assets.\r\n\r\n```javascript\r\nimport { Eastward, LocalePackAsset } from \"eastward.js\";\r\n\r\nconst root = \"C:/SteamLibrary/steamapps/common/Eastward\";\r\nconst eastward = new Eastward({ root });\r\nawait eastward.init();\r\neastward.registerAssetLoader(\"locale_pack\", LocalePackAsset);\r\n\r\nawait eastward.extractTo(\"./extract_locale_pack\");\r\n\r\nconsole.log(\"extracting locale_pack finished\");\r\n```\r\n\r\nExample for extract certain assets from the root game folder.\r\n\r\n```javascript\r\nimport { Eastward, TextureAsset, registerAll } from \"eastward.js\";\r\n\r\nconst root = \"C:/SteamLibrary/steamapps/common/Eastward\";\r\nconst eastward = new Eastward({ root });\r\nawait eastward.init();\r\nregisterAll(eastward); // register all asset types\r\n\r\nconst texture = await eastward.loadAsset<TextureAsset>(\"texture/ui/icon/miniSam.png\");\r\nif (texture) {\r\n  await texture.saveFile(\"./miniSam.png\")\r\n}\r\n\r\nconsole.log(\"extracting finished\");\r\n```\r\n\r\nExample for reading asset from archive.\r\n\r\n```javascript\r\nimport { GArchive } from \"eastward.js\";\r\nimport { writeFile } from \"fs/promises\";\r\n\r\nconst archive = new GArchive();\r\nawait archive.load(\r\n  \"C:/SteamLibrary/steamapps/common/Eastward/content/game/locale.g\"\r\n);\r\n\r\nconst data = await archive.getFileData(\"1fbba5dfab829f507358f58c1c2dc59a\");\r\nif (data == null) {\r\n  process.exit(-1);\r\n}\r\nwriteFile(\"./CH1.lua\", data);\r\n```\r\n\r\nExample for writing asset to archive.\r\n\r\n```javascript\r\nimport { GArchive } from \"eastward.js\";\r\nimport { readFile } from \"fs/promises\";\r\n\r\nconst archive = new GArchive();\r\nawait archive.load(\r\n  \"C:/SteamLibrary/steamapps/common/Eastward/content/game/locale.g\"\r\n);\r\nconst data = await readFile(\"./CH1.lua\");\r\n\r\nawait archive.setFileData(\"1fbba5dfab829f507358f58c1c2dc59a\", data);\r\n\r\nawait archive.saveFile(\"./locale.g\");\r\n```\r\n","readmeFilename":"README.md"}