eDriven Framework API
TextureLoader Class
NamespaceseDriven.Networking.Rpc.LoadersTextureLoader
eDriven Framework API
Loads textures from web using the internal HttpConnector Caches responses, and returns the cached value when retrieved for the second time
Declaration Syntax
C#Visual BasicVisual C++
public class TextureLoader : IAsyncLoader<Texture>
Public Class TextureLoader _
	Implements IAsyncLoader(Of Texture)
public ref class TextureLoader : IAsyncLoader<Texture^>
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
TextureLoader()()()()
Initializes a new instance of the TextureLoader class

Cache
Connector
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
Load(String, AsyncLoaderCallback<(Of <<'(Texture>)>>))
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy
Object
TextureLoader

Assembly: eDriven.Networking (Module: eDriven.Networking) Version: 2.0.1.0 (2.0.1.0)