Animation instance is a wrapper around the basic tween
It is an adapter for a specific properties

C# | Visual Basic | Visual C++ |
public abstract class AnimatorInstanceBase : IAnimation, ITargetedAction, ICloneable, IDisposable
Public MustInherit Class AnimatorInstanceBase _ Implements IAnimation, ITargetedAction, ICloneable, IDisposable
public ref class AnimatorInstanceBase abstract : IAnimation, ITargetedAction, ICloneable, IDisposable

All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
![]() | AnimatorInstanceBase()()()() | Initializes a new instance of the AnimatorInstanceBase class |
![]() | Callback | |
![]() | Clone()()()() | |
![]() | Configure(Object) | |
![]() | Delay | |
![]() | Dispose()()()() | Releases all resources used by the AnimatorInstanceBase |
![]() | Duration | |
![]() | Easer | |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Name |
Just a descriptive name for logging etc.
|
![]() | Play(Object) | |
![]() | Play(Object, Boolean) | |
![]() | Property | |
![]() | Stop()()()() | |
![]() | Target | |
![]() | Tick()()()() | |
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Tween |

Object | ||
![]() | AnimatorInstanceBase | |
![]() | MoveInstance | |
![]() | ResizeInstance |