eDriven Framework API
GameObjectUtil Class
NamespaceseDriven.Core.UtilGameObjectUtil
eDriven Framework API
The utility for handling game objects
Declaration Syntax
C#Visual BasicVisual C++
public class GameObjectUtil
Public Class GameObjectUtil
public ref class GameObjectUtil
Members
All MembersConstructorsMethods



IconMemberDescription
GameObjectUtil()()()()
Initializes a new instance of the GameObjectUtil class

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetHierarchy(GameObject)
Returns the hierarchy (path) of the supplied GameObject

GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
HierarchyAsString(GameObject, String)
Returns a string representation of the object hierarchy

HierarchyAsString(GameObject)
Returns a string representation of the object hierarchy with the default delimiter ("/")

IterateChildren(GameObject, GameObjectUtil..::..ChildHandler, Boolean)
Iterates all children of a game object

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Stringify(List<(Of <<'(GameObject>)>>), String)
Returns the hierarchy (path) to the supplied GameObject

ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy
Object
GameObjectUtil

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)