eDriven Framework API
PropertyReader Class
NamespaceseDriven.AnimationPropertyReader
eDriven Framework API
The class used to read the property from an object
It could be instantiated using different constructors
If setting the target, it will read the property from the target If only the property name set, the target will be set by the tween using this property
Declaration Syntax
C#Visual BasicVisual C++
public class PropertyReader : ICloneable
Public Class PropertyReader _
	Implements ICloneable
public ref class PropertyReader : ICloneable
Members
All MembersConstructorsMethodsFields



IconMemberDescription
PropertyReader()()()()
Constructor

PropertyReader(String)
Constructor

PropertyReader(Object, String)
Constroctor

Clone()()()()
Creates a new object that is a copy of the current instance.

DebugMode
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Property
The name of te property to read

Read()()()()
Reads the property

Target
The target to read the property from

ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy
Object
PropertyReader

Assembly: eDriven.Animation (Module: eDriven.Animation) Version: 2.0.1.0 (2.0.1.0)