TODO: do it properly:
Loading mask should push all of its visuals to the skin
It should have an animator as a skin part

C# | Visual Basic | Visual C++ |
public class LoadingMask : LoadingMaskBase<LoadingMaskAnimator>
Public Class LoadingMask _ Inherits LoadingMaskBase(Of LoadingMaskAnimator)
public ref class LoadingMask : public LoadingMaskBase<LoadingMaskAnimator^>

All Members | Constructors | Methods | |||
Icon | Member | Description |
---|---|---|
![]() | LoadingMask()()()() | Initializes a new instance of the LoadingMask class |
![]() | LoadingMask(DisplayListMember) | Initializes a new instance of the LoadingMask class |
![]() | LoadingMask(DisplayListMember, String) | Initializes a new instance of the LoadingMask class |
![]() | Dispose()()()() | (Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | Mask(DisplayListMember) |
Shows the mask
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetMessage(String) |
Updates the mask message
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) |
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Unmask()()()() |
Hides the mask
(Inherited from LoadingMaskBase<(Of <(<'T>)>)>.) |

Object | ||
![]() | LoadingMaskBase<(Of <(<'LoadingMaskAnimator>)>)> | |
![]() | LoadingMask |