eDriven Framework API
UnityEventProcessorBase Class
NamespaceseDriven.Core.ManagersUnityEventProcessorBase
eDriven Framework API
Base class for Unity event processors
Declaration Syntax
C#Visual BasicVisual C++
public abstract class UnityEventProcessorBase : IUnityEventProcessor
Public MustInherit Class UnityEventProcessorBase _
	Implements IUnityEventProcessor
public ref class UnityEventProcessorBase abstract : IUnityEventProcessor
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
UnityEventProcessorBase()()()()
Initializes a new instance of the UnityEventProcessorBase class

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Process(Event)
SystemManager
The reference to system manager

ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Remarks
Coded by Danko Kozar
Inheritance Hierarchy
Object
UnityEventProcessorBase
 MouseProcessor

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)