Contains methods for traversing component trees for styling purposes

C# | Visual Basic | Visual C++ |
public class GuiComponentTraverser : ComponentTraverser<Component>
Public Class GuiComponentTraverser _ Inherits ComponentTraverser(Of Component)
public ref class GuiComponentTraverser : public ComponentTraverser<Component^>

All Members | Methods | Properties | Fields | ||
Icon | Member | Description |
---|---|---|
![]() ![]() | DebugMode | |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetComponentsMatchingSelector(Selector) | (Overrides ComponentTraverser<(Of <(<'Component>)>)>.GetComponentsMatchingSelector(Selector).) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | InitStyles(Selector, StyleTable) | (Overrides ComponentTraverser<(Of <(<'Component>)>)>.InitStyles(Selector, StyleTable).) |
![]() ![]() | Instance |
Singleton instance
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | SelectorSignal |
Emits the list of component references that are being processed by tweaking up style sheet in play mode
|
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
![]() | UpdateStyles(Selector, DictionaryDelta) | (Overrides ComponentTraverser<(Of <(<'Component>)>)>.UpdateStyles(Selector, DictionaryDelta).) |

Object | ||
![]() | ComponentTraverser<(Of <(<'Component>)>)> | |
![]() | GuiComponentTraverser |