eDriven Framework API
FrameAnimator Class
NamespaceseDriven.AnimationFrameAnimator
eDriven Framework API
Receives the animation package Plays the specified animation
Declaration Syntax
C#Visual BasicVisual C++
public sealed class FrameAnimator : IAnimator, 
	IDisposable
Public NotInheritable Class FrameAnimator _
	Implements IAnimator, IDisposable
public ref class FrameAnimator sealed : IAnimator, 
	IDisposable
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
FrameAnimator()()()()
Initializes a new instance of the FrameAnimator class

Animation
AnimationChangeSignal
The signal indicating the animation changed

DebugMode
Dispose()()()()
Releases all resources used by the FrameAnimator

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
FrameChangeSignal
The signal indicating that the frame changed

GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
IsPlaying
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Package
Play(String)
Reset()()()()
Stop()()()()
ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy
Object
FrameAnimator

Assembly: eDriven.Animation (Module: eDriven.Animation) Version: 2.0.1.0 (2.0.1.0)