eDriven Framework API
UnityComponentTraverser Class
NamespaceseDriven.Gui.StylesUnityComponentTraverser
eDriven Framework API
Contains methods for traversing component trees for styling purposes
Declaration Syntax
C#Visual BasicVisual C++
public class UnityComponentTraverser : ComponentTraverser<Component>
Public Class UnityComponentTraverser _
	Inherits ComponentTraverser(Of Component)
public ref class UnityComponentTraverser : public ComponentTraverser<Component^>
Members
All MembersMethodsPropertiesFields



IconMemberDescription
DebugMode
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetComponentsMatchingSelector(Selector)
(Overrides ComponentTraverser<(Of <(<'Component>)>)>.GetComponentsMatchingSelector(Selector).)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
InitStyles(Selector, StyleTable) (Overrides ComponentTraverser<(Of <(<'Component>)>)>.InitStyles(Selector, StyleTable).)
Instance
Singleton instance

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
SelectorSignal
Emits the list of component references that are being processed by tweaking up style sheet in play mode

ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
UpdateStyles(Selector, DictionaryDelta) (Overrides ComponentTraverser<(Of <(<'Component>)>)>.UpdateStyles(Selector, DictionaryDelta).)
Inheritance Hierarchy
Object
ComponentTraverser<(Of <(<'Component>)>)>
 UnityComponentTraverser

Assembly: eDriven.Gui (Module: eDriven.Gui) Version: 2.0.1.0 (2.0.1.0)