eDriven Framework API
RenderingRect Property
NamespaceseDriven.Gui.ComponentsDisplayObjectRenderingRect
eDriven Framework API
The rendering Rect This is the optimization technique: since we are using Rectangle class for internal calculations, and Unity uses Rects to render components, To avoid constant conversions from Rectangle to Rect, we are converting only when needed (when coordinates or size change) We update this variable on change
Declaration Syntax
C#Visual BasicVisual C++
public Rect RenderingRect { get; internal set; }
Public Property RenderingRect As Rect
	Get
	Friend Set
public:
property Rect RenderingRect {
	Rect get ();
	internal: void set (Rect value);
}

Assembly: eDriven.Gui (Module: eDriven.Gui) Version: 2.0.1.0 (2.0.1.0)