Signal class
eDriven signals are inspired by Robert Penner's signals (Actionscript 3) -> Signals are so inspiring, Rob! :)


All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
![]() | Signal()()()() | Initializes a new instance of the Signal class |
![]() | Connect(Slot, Int32, Boolean) | |
![]() | Connect(Slot, Boolean) | |
![]() | Connect(Slot, Int32) | |
![]() | Connect(Slot) | |
![]() | Connected | |
![]() ![]() | DescribeSignal(Signal) |
Returns Signal type
|
![]() | DescribeSlot(Slot) |
Returns Slot metadata
|
![]() | Disconnect(Slot) | |
![]() | DisconnectAll()()()() | |
![]() | Emit(array<Object>[]()[][]) | |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | HasSlot(Slot) | |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | NumSlots | |
![]() | SlotCountChanged(Int32) |
Use this method to add the additional functionality when needed to react on the subscriber change
|
![]() | ToString()()()() | (Overrides Object.ToString()()()().) |
