eDriven Framework API
InputEvent Class
NamespaceseDriven.Core.EventsInputEvent
eDriven Framework API
The event that wrapps up UnityEngine.Event Has a reference to UnityEngine.Event.current as It copies Shift, Control and Alt from UnityEngine.Event.current
Declaration Syntax
C#Visual BasicVisual C++
public class InputEvent : Event
Public Class InputEvent _
	Inherits Event
public ref class InputEvent : public Event
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
InputEvent(String)
Constructor

InputEvent(String, Object)
Constructor

InputEvent(String, Boolean)
Constructor

InputEvent(String, Boolean, Boolean)
Constructor

Alt
Is Alt pressed

Bubbles
The flag used by systems that support event bubbling false by default
(Inherited from Event.)
Cancel()()()() (Overrides Event.Cancel()()()().)
Cancelable
The flag that indicates if the event could be canceled or default prevented Using this flag, the developer can cancel/default prevent some behaviour inside the event dispatcher from the 'outside'
(Inherited from Event.)
CancelAndStopPropagation()()()()
Stops the propagation Used by systems that support event bubbling Cancels the further bubbling AND cancels the event
(Inherited from Event.)
Canceled
The flag that indicates if the event has been canceled Using this flag, the developer can cancel some default behaviour inside the event dispatcher from the 'outside' After the event has been canceled, it won't be dispatched to any of the consequent listeners
(Inherited from Event.)
Clone()()()()
Makes a shallow copy of the event
(Inherited from Event.)
Control
Is Control pressed

CurrentEvent
Current Unity event

CurrentTarget
Current target Used by systems that support event bubbling to keep track of the current object processing the event
(Inherited from Event.)
DefaultPrevented
The flag that indicates if the event has been default prevented Using this flag, the developer can prevent a default action of the event dispatcher This mechanism is used to expose a part of the decision making from event dispatcher to the 'outside'
(Inherited from Event.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Phase
Event phase (Capture/Target/Bubbling) Used by systems that support event bubbling to keep track of the current bubbling phase
(Inherited from Event.)
PreventDefault()()()()
Prevents the default action of the dispatcher following the dispatching
(Inherited from Event.)
Shift
Is Shift pressed

StopPropagation()()()()
Stops the propagation Used by systems that support event bubbling Cancels the further bubbling but does not cancel the event
(Inherited from Event.)
Target
Event target (or originator) By default, the object that dispatched the event It may be set to any object (not necesarily the one that dispatched it) If not set explicitelly, the target is set by the system to default
(Inherited from Event.)
ToString()()()() (Overrides Event.ToString()()()().)
Type
The event type Used for notifiying listeners subscribed to specific event type
(Inherited from Event.)
Remarks
Coded by Danko Kozar
Inheritance Hierarchy

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)