
C# | Visual Basic | Visual C++ |
[SerializableAttribute] public class Animation : PathDescriptor, IDisposable, IUnique, IKeyframeAnimation
<SerializableAttribute> _ Public Class Animation _ Inherits PathDescriptor _ Implements IDisposable, IUnique, IKeyframeAnimation
[SerializableAttribute] public ref class Animation : public PathDescriptor, IDisposable, IUnique, IKeyframeAnimation

All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
![]() | Animation()()()() |
Constructor (needed for deserialization)
|
![]() | Animation(String, Point, array<Frame>[]()[][]) |
Constructor
|
![]() | CurrentFrame |
Returns a current frame while playing
|
![]() | Dispose()()()() | Releases all resources used by the Animation |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | FrameDuration |
Overal frame duration (overridable by each frame)
|
![]() | FramePrefix | |
![]() | Frames |
Frames
|
![]() | FrameSuffix | |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | Id |
Animation ID
|
![]() | LoadTextures(String) |
Loads frame textures from descriptors
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![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Next()()()() |
Gets and returns the next frame
|
![]() | Offset |
Overal offset
|
![]() | OffsetX |
Overal offset
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![]() | OffsetY |
Overal offset
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![]() | Path | (Inherited from PathDescriptor.) |
![]() | Reset()()()() | |
![]() | ToString()()()() | (Overrides Object.ToString()()()().) |
![]() | UnknownAttributes | |
![]() | UnknownNodes |

Object | ||
![]() | PathDescriptor | |
![]() | Animation |