eDriven Framework API
ComponentUtil Class
NamespaceseDriven.Core.UtilComponentUtil
eDriven Framework API
The utility for handling component references
Declaration Syntax
C#Visual BasicVisual C++
public class ComponentUtil
Public Class ComponentUtil
public ref class ComponentUtil
Members
All MembersConstructorsMethods



IconMemberDescription
ComponentUtil()()()()
Initializes a new instance of the ComponentUtil class

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ReferenceScript<(Of <<'(T>)>>)(String)
References the component of a particular type on a game object, which is looked up by name

ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy
Object
ComponentUtil

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)