Resource loader proxy
Caches the once-loaded resources

C# | Visual Basic | Visual C++ |
public class ResourceLoader<T> : ISyncLoader<T> where T : class, new()
Public Class ResourceLoader(Of T As {Class, New}) _ Implements ISyncLoader(Of T)
generic<typename T> where T : ref class, gcnew() public ref class ResourceLoader : ISyncLoader<T>

- T

All Members | Methods | Properties | Fields | ||
Icon | Member | Description |
---|---|---|
![]() ![]() | DebugMode |
Is debug mode on
|
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() ![]() | Instance |
Singleton instance
|
![]() | Load(String) |
Loads the texture specified by ID
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |

Object | |
![]() | ResourceLoader<(Of <(<'T>)>)> |