
C# | Visual Basic | Visual C++ |
namespace eDriven.Core
Namespace eDriven.Core
namespace eDriven.Core

All Types | Classes |
Icon | Type | Description |
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![]() | Framework |
Main eDriven framework class
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![]() | FrameworkMonoBehaviour |
The hack
The only purpose for now for having this Script is to make FrameworkObject not destroyable,
so it can walk from scene to scene
This is done by calling DontDestroyOnLoad() in the Awake() method
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