Loads textures from web using the internal HttpConnector
Caches responses, and returns the cached value when retrieved for the second time

C# | Visual Basic | Visual C++ |
public class TextureLoader : IAsyncLoader<Texture>
Public Class TextureLoader _ Implements IAsyncLoader(Of Texture)
public ref class TextureLoader : IAsyncLoader<Texture^>

All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
![]() | TextureLoader()()()() | Initializes a new instance of the TextureLoader class |
![]() | Cache | |
![]() | Connector | |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | Load(String, AsyncLoaderCallback<(Of <<'(Texture>)>>)) | |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |

Object | |
![]() | TextureLoader |