Async task that could be synced via TaskQueue


All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
![]() | TaskBase()()()() | Initializes a new instance of the TaskBase class |
![]() | Callback | |
![]() ![]() | DebugMode |
Debug mode on
|
![]() | Description |
The job description (will be displayed in progress bars)
|
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Exclude()()()() |
Excludes a job from the list to show in progress bar
|
![]() | Excluded |
A flag indicating that this job is included in progress
|
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | IsDone |
Status
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Parent |
The parent game object
|
![]() | Run()()()() |
Runs a job
|
![]() | SetCallback(TaskQueue..::..Callback) |
Sets the callback
|
![]() | SetDescription(String) |
Sets a job description (displayed in progress bar)
|
![]() | SetParent(GameObject) |
Sets a parent GameObject
|
![]() | StartTime | |
![]() | Tick()()()() |
Heartbeat
|
![]() | Token | |
![]() | ToString()()()() | (Overrides Object.ToString()()()().) |

Object | |
![]() | TaskBase |