Shows or hides styling gizmos for supplied components

C# | Visual Basic | Visual C++ |
public class UnityComponentStylingGizmo
Public Class UnityComponentStylingGizmo
public ref class UnityComponentStylingGizmo

All Members | Constructors | Methods | Fields | ||
Icon | Member | Description |
---|---|---|
![]() | UnityComponentStylingGizmo()()()() | Initializes a new instance of the UnityComponentStylingGizmo class |
![]() ![]() | DebugMode | |
![]() ![]() | Duration |
The time gizmos will be visible on screen before dissapearing
|
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() ![]() | Hide()()()() |
Hides all gizmos
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | Show(List<(Of <<'(Component>)>>)) |
Processes components and draws gizmos
|
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |

Object | |
![]() | UnityComponentStylingGizmo |