The base class for serialized property and media query

C# | Visual Basic | Visual C++ |
[SerializableAttribute] public class NameValueBase : IEquatable<NameValueBase>
<SerializableAttribute> _ Public Class NameValueBase _ Implements IEquatable(Of NameValueBase)
[SerializableAttribute] public ref class NameValueBase : IEquatable<NameValueBase^>

All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
![]() | NameValueBase()()()() | Initializes a new instance of the NameValueBase class |
![]() | AnimationCurve | |
![]() | Bool | |
![]() | Bounds | |
![]() | Char | |
![]() | Color | |
![]() ![]() | CreateProperty<(Of <<'(T>)>>)(String, Type) |
Creates a new style property, taking care of setting up the appropriate type switch
|
![]() | Enum | |
![]() ![]() | Equality(NameValueBase, NameValueBase) | |
![]() | Equals(NameValueBase) | |
![]() | Equals(Object) | (Overrides Object.Equals(Object).) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | Float | |
![]() | GetHashCode()()()() | (Overrides Object.GetHashCode()()()().) |
![]() ![]() | GetSlotName(SerializedType) |
Values are pushed to slots (properties of this object) depending of the type This method is used for determining the slot to write to/read from |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | Gradient | |
![]() ![]() | Inequality(NameValueBase, NameValueBase) | |
![]() | Int | |
![]() | LayerMask | |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Name |
Media query identifier
|
![]() | ObjectReference |
UnityEngine.Object
|
![]() | Quaternion | |
![]() | Rect | |
![]() | SerializedType |
Serialized type switch Switching to a specified slot for getting/setting a value |
![]() | String | |
![]() | ToString()()()() | (Overrides Object.ToString()()()().) |
![]() | Type |
Full type name
|
![]() | Value |
Depending of a serialized type switch, the setter saves the value to the specified field (called slot) Also, getter gets the value from the specified slot |
![]() | Vector2 | |
![]() | Vector3 |

Object | ||
![]() | NameValueBase | |
![]() | MediaQuery | |
![]() | StyleProperty |