The utility for handling game objects

C# | Visual Basic | Visual C++ |
public class GameObjectUtil
Public Class GameObjectUtil
public ref class GameObjectUtil

All Members | Constructors | Methods | |||
Icon | Member | Description |
---|---|---|
![]() | GameObjectUtil()()()() | Initializes a new instance of the GameObjectUtil class |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() ![]() | GetHierarchy(GameObject) |
Returns the hierarchy (path) of the supplied GameObject
|
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() ![]() | HierarchyAsString(GameObject, String) |
Returns a string representation of the object hierarchy
|
![]() ![]() | HierarchyAsString(GameObject) |
Returns a string representation of the object hierarchy with the default delimiter ("/")
|
![]() ![]() | IterateChildren(GameObject, GameObjectUtil..::..ChildHandler, Boolean) |
Iterates all children of a game object
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | Stringify(List<(Of <<'(GameObject>)>>), String) |
Returns the hierarchy (path) to the supplied GameObject
|
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |

Object | |
![]() | GameObjectUtil |