eDriven Framework API
MouseProcessor Class
NamespaceseDriven.Core.ManagersMouseProcessor
eDriven Framework API
Processes mouse events
Declaration Syntax
C#Visual BasicVisual C++
public class MouseProcessor : UnityEventProcessorBase
Public Class MouseProcessor _
	Inherits UnityEventProcessorBase
public ref class MouseProcessor : public UnityEventProcessorBase
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
MouseProcessor(SystemManager)
Constructor

DebugMode
Debug mode

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
MouseDownEvent
When we make the mousedown action, the last mousedown event is saved here
This is because the MouseEventDispatcher needs this info when building mousemove events
Mouse move events need the button info because of handling component states

Process(Event)
Precessing the mouse
(Overrides UnityEventProcessorBase.Process(Event).)
ProcessWheel(Event)
A special method, since ScrollWheel event is not a mouse event nor a key event

SystemManager
The reference to system manager
(Inherited from UnityEventProcessorBase.)
ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)
Inheritance Hierarchy

Assembly: eDriven.Core (Module: eDriven.Core) Version: 2.0.1.0 (2.0.1.0)