Used by an EventDispatcher dictionary as a key

C# | Visual Basic | Visual C++ |
public struct EventTypePhase
Public Structure EventTypePhase
public value class EventTypePhase

All Members | Constructors | Methods | Fields | ||
Icon | Member | Description |
---|---|---|
![]() | EventTypePhase(String) |
Constructor
|
![]() | EventTypePhase(String, EventPhase) |
Constructor
|
![]() ![]() | Equality(EventTypePhase, EventTypePhase) |
Operator overload
|
![]() | Equals(EventTypePhase) |
Indicates whether the current object is equal to another object of the same type.
|
![]() | Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueType.Equals(Object).) |
![]() | EventType |
Event type
|
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() |
Returns the hash code for this instance.
(Overrides ValueType.GetHashCode()()()().) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() ![]() | Inequality(EventTypePhase, EventTypePhase) |
Operator overload
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Phase |
Event phase
|
![]() | ToString()()()() | (Overrides ValueType.ToString()()()().) |