A class responsible for various kinds of GUI lookups (queries)

C# | Visual Basic | Visual C++ |
public static class GuiLookup
Public NotInheritable Class GuiLookup
public ref class GuiLookup abstract sealed

All Members | Methods | ||||
Icon | Member | Description |
---|---|---|
![]() ![]() | FindAdapter(String) |
Finds a ComponentAdapter globally. If such an adapter exists, returns it; if not, returns null This lookup is most often used for looking up component factories (of popup windows) |
![]() ![]() | FindAdapter<(Of <<'(T>)>>)(String) |
Finds a ComponentAdapter globally. If such an adapter exists, returns it; if not, returns null This lookup is most often used for looking up component factories (of popup windows) |
![]() ![]() | FindAdapter(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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![]() ![]() | FindAdapter<(Of <<'(T>)>>)(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
|
![]() ![]() | FindComponent(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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![]() ![]() | FindComponent<(Of <<'(T>)>>)(GameObject, String) |
Finds a gui element in children. If such an element exists, returns it; if not, returns null
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![]() ![]() | FindParent<(Of <<'(T>)>>)(Component) |
Finds a parent of the component where the parent type is being T (bottom-up) Returns null if such a parent not found |
![]() ![]() | GetAdapter(Transform) |
Returns the component adapter atached to the specified transform
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![]() ![]() | GetAdapter(GameObject) |
Returns the component adapter atached to the specified game object
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![]() ![]() | GetComponent(String) |
Gets a component from the adapter specified by ID
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![]() ![]() | GetComponent(GameObject, String) |
Gets a component from the adapter specified by ID
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![]() ![]() | GetGameObject(Component) |
Gets the parent game object to which a component adapter is attached to If this component is not being attached directly, but as a part of the container, the container registered in component adapter collection is returned |
![]() ![]() | GetPath(Transform) |
Returns the list of transforms specifying the component path
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![]() ![]() | PathToString(Transform, String) |
Utility method for getting the string presentation of component path
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![]() ![]() | Produce<(Of <<'(T>)>>)(String) |
Produces a component using the adapter/factory specified by ID
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![]() ![]() | Produce(String, Boolean) |
Produces a component using the adapter/factory specified by ID
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![]() ![]() | Produce(String) |
Produces a component using the adapter/factory specified by ID
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![]() ![]() | Produce(GameObject, String, Boolean) |
Produces a component using the adapter/factory specified by ID
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![]() ![]() | Produce(GameObject, String) |
Produces a component using the adapter/factory specified by ID
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Object | |
![]() | GuiLookup |