The utility for handling component references

C# | Visual Basic | Visual C++ |
public class ComponentUtil
Public Class ComponentUtil
public ref class ComponentUtil

All Members | Constructors | Methods | |||
Icon | Member | Description |
---|---|---|
![]() | ComponentUtil()()()() | Initializes a new instance of the ComponentUtil class |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | ReferenceScript<(Of <<'(T>)>>)(String) |
References the component of a particular type on a game object, which is looked up by name
|
![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |

Object | |
![]() | ComponentUtil |