
C# | Visual Basic | Visual C++ |
namespace eDriven.Gui
Namespace eDriven.Gui
namespace eDriven.Gui

All Types | Classes | Enumerations |
Icon | Type | Description |
---|---|---|
![]() | Alert |
Alert class
|
![]() | AlertButtonDescriptor | |
![]() | AlertButtonFlag |
Default buttons
|
![]() | AlertInstance |
A graphical representation of the alert
It is raised using static Show methods of an Alert class
|
![]() | AlertOption | |
![]() | AlertOptionType | |
![]() | AlertSkin |
Alert skin
|
![]() | Gui |
Gui class inherits UnityEngine.MonoBehaviour
Normally it should be extended and put into the hierarchy manually
Alternatively it could be created dinamically
Upon starting or enabling, it registers itself to the StageManager instance
The Depth property is used for layering the multiple GUIs in the application
Internally it creates the Stage instance
It listens for the changes in the inspector and propagates them to the Stage instance
|
![]() | GuiInspector | |
![]() | StageManager |
Registers and runs multiple Stage instances
|