
C# | Visual Basic | Visual C++ |
namespace eDriven.Core.Util
Namespace eDriven.Core.Util
namespace eDriven.Core.Util

All Types | Classes | Interfaces | Delegates |
Icon | Type | Description |
---|---|---|
![]() | AsyncLoaderCallback<(Of <(<'T>)>)> |
The callback for asynchronous loading
|
![]() | GameObjectUtil..::..ChildHandler |
The signature of the method which handles a child game object
|
![]() | ComponentUtil |
The utility for handling component references
|
![]() | GameObjectUtil |
The utility for handling game objects
|
![]() | GlobalMemberInfoCache | |
![]() | IAsyncLoader<(Of <(<'T>)>)> |
The ability to load texture asynchronously
|
![]() | ISyncLoader<(Of <(<'T>)>)> |
The ability to load resource identified by ID synchronously
|
![]() | LogUtil |
A helper for making a log strings
|
![]() | MemberInfoCache |
The class holding relations between types and their member types as MemberInfos
|
![]() | MouseUtil |
Mouse utility
|
![]() | ObjectPool<(Of <(<'T>)>)> |
The generic object pool
Used for making the objects reusable
This is the efficient anti-measure for memory leaks
|
![]() | PriorityStack |
This class is used for inserting and removing TYPED items from the priority stack
This kind of stack is used for purposes like cursor management
In cursor management, the cursor with the greatest priority has to be shown
Also, there is the need to remove any of the cursors from the queue, whenever it is needed
When the cursor is being added to queue, the ID is being returned
This ID is then being used for object retreival
|
![]() | ResourceLoader<(Of <(<'T>)>)> |
Resource loader proxy
Caches the once-loaded resources
|
![]() | StageUtil |
The utility class used for stage operations
|
![]() | Timer |
Timer class
|
![]() | TimerException |
The exception that can be thrown by ImageRotatorException
|
![]() | TypedPriorityStack<(Of <(<'T>)>)> |
This class is used for inserting and removing TYPED items from the priority stack
This kind of stack is used for purposes like cursor management
In cursor management, the cursor with the greatest priority has to be shown
Also, there is the need to remove any of the cursors from the queue, whenever it is needed
When the cursor is being added to queue, the ID is being returned
This ID is then being used for object retreival
|
![]() | TypeUtil |