
SKIPPED: BindAttribLocation(GLuint program, GLuint index, const GLchar* name)

Not supported on mobile?

SKIPPED: CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
SKIPPED: CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)

delete functions

SKIPPED: DeleteBuffers(GLsizei n, const GLuint* buffers)
SKIPPED: DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
SKIPPED: DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
SKIPPED: DeleteTextures(GLsizei n, const GLuint* textures)


SKIPPED: GenBuffers(GLsizei n, GLuint* buffers)
SKIPPED: GenFramebuffers(GLsizei n, GLuint* framebuffers)
SKIPPED: GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
SKIPPED: GenTextures(GLsizei n, GLuint* textures)

Get functions (uncommon)

SKIPPED: GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
SKIPPED: GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
SKIPPED: GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
SKIPPED: GetBooleanv(GLenum pname, GLboolean* params)
SKIPPED: GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
SKIPPED: GetFloatv(GLenum pname, GLfloat* params)
SKIPPED: GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
SKIPPED: GetIntegerv(GLenum pname, GLint* params)
SKIPPED: GetProgramiv(GLuint program, GLenum pname, GLint* params)
SKIPPED: GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
SKIPPED: GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
SKIPPED: GetShaderiv(GLuint shader, GLenum pname, GLint* params)
SKIPPED: GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
SKIPPED: GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
SKIPPED: GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
SKIPPED: GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
SKIPPED: GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
SKIPPED: GetUniformfv(GLuint program, GLint location, GLfloat* params)
SKIPPED: GetUniformiv(GLuint program, GLint location, GLint* params)
SKIPPED: GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
SKIPPED: GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
SKIPPED: GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)


SKIPPED: ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)

SKIPPED: ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)

SKIPPED: TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
SKIPPED: TexParameteriv(GLenum target, GLenum pname, const GLint* params)

SKIPPED: TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)

Deprecated

SKIPPED: VertexAttrib1fv(GLuint indx, const GLfloat* values)
SKIPPED: VertexAttrib2fv(GLuint indx, const GLfloat* values)
SKIPPED: VertexAttrib3fv(GLuint indx, const GLfloat* values)
SKIPPED: VertexAttrib4fv(GLuint indx, const GLfloat* values)
