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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | 34x 34x 34x 34x 34x 34x 34x 730x 730x 730x 730x 730x 14x 730x 34x 34x 97x 1422x 1422x 1422x 676x 730x 730x 730x 730x 394x 1460x 730x 730x 730x 94x 94x 730x 730x 730x 222x 222x 222x 222x 396x 198x 220x 220x 4x 4x 220x 220x 198x 730x | import { useContext } from "react" import { isAnimationControls } from "../../animation/utils/is-animation-controls" import { PresenceContext, PresenceContextProps, } from "../../context/PresenceContext" import { ResolvedValues, ScrapeMotionValuesFromProps } from "../../render/types" import { checkIfControllingVariants, checkIfVariantNode, resolveVariantFromProps, } from "../../render/utils/variants" import { useConstant } from "../../utils/use-constant" import { resolveMotionValue } from "../../value/utils/resolve-motion-value" import { MotionContext, MotionContextProps } from "../../context/MotionContext" import { MotionProps } from "../types" export interface VisualState<Instance, RenderState> { renderState: RenderState latestValues: ResolvedValues mount?: (instance: Instance) => void } export type UseVisualState<Instance, RenderState> = ( props: MotionProps, isStatic: boolean ) => VisualState<Instance, RenderState> export interface UseVisualStateConfig<Instance, RenderState> { scrapeMotionValuesFromProps: ScrapeMotionValuesFromProps createRenderState: () => RenderState onMount?: ( props: MotionProps, instance: Instance, visualState: VisualState<Instance, RenderState> ) => void } function makeState<I, RS>( { scrapeMotionValuesFromProps, createRenderState, onMount, }: UseVisualStateConfig<I, RS>, props: MotionProps, context: MotionContextProps, presenceContext: PresenceContextProps | null ) { const state: VisualState<I, RS> = { latestValues: makeLatestValues( props, context, presenceContext, scrapeMotionValuesFromProps ), renderState: createRenderState(), } if (onMount) { state.mount = (instance: I) => onMount(props, instance, state) } return state } export const makeUseVisualState = <I, RS>(config: UseVisualStateConfig<I, RS>): UseVisualState<I, RS> => (props: MotionProps, isStatic: boolean): VisualState<I, RS> => { const context = useContext(MotionContext) const presenceContext = useContext(PresenceContext) return isStatic ? makeState(config, props, context, presenceContext) : useConstant(() => makeState(config, props, context, presenceContext) ) } function makeLatestValues( props: MotionProps, context: MotionContextProps, presenceContext: PresenceContextProps | null, scrapeMotionValues: ScrapeMotionValuesFromProps ) { const values: ResolvedValues = {} const blockInitialAnimation = presenceContext?.initial === false const motionValues = scrapeMotionValues(props) for (const key in motionValues) { values[key] = resolveMotionValue(motionValues[key]) } let { initial, animate } = props const isControllingVariants = checkIfControllingVariants(props) const isVariantNode = checkIfVariantNode(props) if ( context && isVariantNode && !isControllingVariants && props.inherit !== false ) { initial ??= context.initial animate ??= context.animate } const initialAnimationIsBlocked = blockInitialAnimation || initial === false const variantToSet = initialAnimationIsBlocked ? animate : initial if ( variantToSet && typeof variantToSet !== "boolean" && !isAnimationControls(variantToSet) ) { const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet] list.forEach((definition) => { const resolved = resolveVariantFromProps(props, definition) if (!resolved) return const { transitionEnd, transition, ...target } = resolved for (const key in target) { let valueTarget = target[key] if (Array.isArray(valueTarget)) { /** * Take final keyframe if the initial animation is blocked because * we want to initialise at the end of that blocked animation. */ const index = initialAnimationIsBlocked ? valueTarget.length - 1 : 0 valueTarget = valueTarget[index] } Eif (valueTarget !== null) { values[key] = valueTarget } } for (const key in transitionEnd) values[key] = transitionEnd[key] }) } return values } |