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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | 38x 38x 38x 38x 38x 38x 38x 38x 25x 25x 38x 99x 99x 99x 99x 99x 99x 99x 25x 25x 4x 4x 4x 4x 4x 2x 38x 10x 10x 2x 8x 38x 265x 287x 265x 265x 110x 122x 122x 122x 122x 6x 122x 116x 122x 122x 8x 114x 1x 122x 122x 122x 38x 305x 305x 305x 38x 364x 364x 305x 364x | import { complex } from "style-value-types" import { Target, TargetAndTransition, TargetResolver, TargetWithKeyframes, Transition, } from "../../types" import { isNumericalString } from "../../utils/is-numerical-string" import { isZeroValueString } from "../../utils/is-zero-value-string" import { resolveFinalValueInKeyframes } from "../../utils/resolve-value" import { motionValue } from "../../value" import { getAnimatableNone } from "../dom/value-types/animatable-none" import { findValueType } from "../dom/value-types/find" import { ResolvedValues, VisualElement } from "../types" import { AnimationDefinition } from "./animation" import { resolveVariant } from "./variants" /** * Set VisualElement's MotionValue, creating a new MotionValue for it if * it doesn't exist. */ function setMotionValue( visualElement: VisualElement, key: string, value: string | number ) { Eif (visualElement.hasValue(key)) { visualElement.getValue(key)!.set(value) } else { visualElement.addValue(key, motionValue(value)) } } export function setTarget( visualElement: VisualElement, definition: string | TargetAndTransition | TargetResolver ) { const resolved = resolveVariant(visualElement, definition) let { transitionEnd = {}, transition = {}, ...target } = resolved ? visualElement.makeTargetAnimatable(resolved, false) : {} target = { ...target, ...transitionEnd } for (const key in target) { const value = resolveFinalValueInKeyframes(target[key]) setMotionValue(visualElement, key, value as string | number) } } function setVariants(visualElement: VisualElement, variantLabels: string[]) { const reversedLabels = [...variantLabels].reverse() reversedLabels.forEach((key) => { const variant = visualElement.getVariant(key) variant && setTarget(visualElement, variant) visualElement.variantChildren?.forEach((child) => { setVariants(child, variantLabels) }) }) } export function setValues( visualElement: VisualElement, definition: AnimationDefinition ) { Iif (Array.isArray(definition)) { return setVariants(visualElement, definition) } else if (typeof definition === "string") { return setVariants(visualElement, [definition]) } else { setTarget(visualElement, definition as any) } } export function checkTargetForNewValues( visualElement: VisualElement, target: TargetWithKeyframes, origin: ResolvedValues ) { const newValueKeys = Object.keys(target).filter( (key) => !visualElement.hasValue(key) ) const numNewValues = newValueKeys.length if (!numNewValues) return for (let i = 0; i < numNewValues; i++) { const key = newValueKeys[i] const targetValue = target[key] let value: string | number | null = null /** * If the target is a series of keyframes, we can use the first value * in the array. If this first value is null, we'll still need to read from the DOM. */ if (Array.isArray(targetValue)) { value = targetValue[0] } /** * If the target isn't keyframes, or the first keyframe was null, we need to * first check if an origin value was explicitly defined in the transition as "from", * if not read the value from the DOM. As an absolute fallback, take the defined target value. */ if (value === null) { value = origin[key] ?? visualElement.readValue(key) ?? target[key] } /** * If value is still undefined or null, ignore it. Preferably this would throw, * but this was causing issues in Framer. */ Iif (value === undefined || value === null) continue if ( typeof value === "string" && (isNumericalString(value) || isZeroValueString(value)) ) { // If this is a number read as a string, ie "0" or "200", convert it to a number value = parseFloat(value) } else if (!findValueType(value) && complex.test(targetValue)) { value = getAnimatableNone(key, targetValue) } visualElement.addValue(key, motionValue(value)) ;(origin as any)[key] ??= value visualElement.setBaseTarget(key, value) } } export function getOriginFromTransition(key: string, transition: Transition) { Iif (!transition) return const valueTransition = transition[key] || transition["default"] || transition return valueTransition.from } export function getOrigin( target: Target, transition: Transition, visualElement: VisualElement ) { const origin: Target = {} for (const key in target) { origin[key] = getOriginFromTransition(key, transition) ?? visualElement.getValue(key)?.get() } return origin } |