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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | 38x 38x 38x 38x 254x 239x 239x 3x 6x 3x 236x 74x 162x 162x 239x 178x 122x 122x 122x 122x 122x 3x 122x 103x 19x 122x 65x 35x 105x 35x 87x 122x 122x 3x 3x 119x 265x 265x 265x 265x 265x 265x 265x 265x 265x 287x 287x 287x 1x 286x 286x 265x 203x 35x 66x 69x 35x 35x 35x 38x 4x 35x 42x 38x 35x 38x 18x 38x 8x 251x 251x 251x 251x | import { startAnimation } from "../../animation/utils/transitions" import { VariantLabels } from "../../motion/types" import { Target, TargetAndTransition, TargetResolver, TargetWithKeyframes, Transition, } from "../../types" import { VisualElement } from "../types" import { AnimationTypeState } from "./animation-state" import { AnimationType } from "./types" import { setTarget } from "./setters" import { resolveVariant } from "./variants" export type AnimationDefinition = | VariantLabels | TargetAndTransition | TargetResolver export type AnimationOptions = { delay?: number transitionOverride?: Transition custom?: any type?: AnimationType } export type MakeTargetAnimatable = ( visualElement: VisualElement, target: TargetWithKeyframes, origin?: Target, transitionEnd?: Target ) => { target: TargetWithKeyframes transitionEnd?: Target } /** * @internal */ export function animateVisualElement( visualElement: VisualElement, definition: AnimationDefinition, options: AnimationOptions = {} ) { visualElement.notifyAnimationStart(definition) let animation: Promise<any> if (Array.isArray(definition)) { const animations = definition.map((variant) => animateVariant(visualElement, variant, options) ) animation = Promise.all(animations) } else if (typeof definition === "string") { animation = animateVariant(visualElement, definition, options) } else { const resolvedDefinition = typeof definition === "function" ? resolveVariant(visualElement, definition, options.custom) : definition animation = animateTarget(visualElement, resolvedDefinition, options) } return animation.then(() => visualElement.notifyAnimationComplete(definition) ) } function animateVariant( visualElement: VisualElement, variant: string, Ioptions: AnimationOptions = {} ) { const resolved = resolveVariant(visualElement, variant, options.custom) let { transition = visualElement.getDefaultTransition() || {} } = resolved || {} if (options.transitionOverride) { transition = options.transitionOverride } /** * If we have a variant, create a callback that runs it as an animation. * Otherwise, we resolve a Promise immediately for a composable no-op. */ const getAnimation = resolved ? () => animateTarget(visualElement, resolved, options) : () => Promise.resolve() /** * If we have children, create a callback that runs all their animations. * Otherwise, we resolve a Promise immediately for a composable no-op. */ const getChildAnimations = visualElement.variantChildren?.size ? (forwardDelay = 0) => { const { delayChildren = 0, staggerChildren, staggerDirection, } = transition return animateChildren( visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options ) } : () => Promise.resolve() /** * If the transition explicitly defines a "when" option, we need to resolve either * this animation or all children animations before playing the other. */ const { when } = transition if (when) { const [first, last] = when === "beforeChildren" ? [getAnimation, getChildAnimations] : [getChildAnimations, getAnimation] return first().then(last) } else { return Promise.all([getAnimation(), getChildAnimations(options.delay)]) } } /** * @internal */ function animateTarget( visualElement: VisualElement, definition: TargetAndTransition, { delay = 0, transitionOverride, type }: AnimationOptions = {} ): Promise<any> { let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = visualElement.makeTargetAnimatable(definition) if (transitionOverride) transition = transitionOverride const animations: Promise<any>[] = [] const animationTypeState = type && visualElement.animationState?.getState()[type] for (const key in target) { const value = visualElement.getValue(key) const valueTarget = target[key] if ( !value || valueTarget === undefined || (animationTypeState && shouldBlockAnimation(animationTypeState, key)) ) { continue } const animation = startAnimation(key, value, valueTarget, { delay, ...transition, }) animations.push(animation) } return Promise.all(animations).then(() => { transitionEnd && setTarget(visualElement, transitionEnd) }) } function animateChildren( visualElement: VisualElement, variant: string, IdelayChildren = 0, staggerChildren = 0, staggerDirection = 1, options: AnimationOptions ) { const animations: Promise<any>[] = [] const maxStaggerDuration = (visualElement.variantChildren!.size - 1) * staggerChildren const generateStaggerDuration = staggerDirection === 1 ? (Ii = 0) => i * staggerChildren : (Ii = 0) => maxStaggerDuration - i * staggerChildren Array.from(visualElement.variantChildren!) .sort(sortByTreeOrder) .forEach((child, i) => { animations.push( animateVariant(child, variant, { ...options, delay: delayChildren + generateStaggerDuration(i), }).then(() => child.notifyAnimationComplete(variant)) ) }) return Promise.all(animations) } export function stopAnimation(visualElement: VisualElement) { visualElement.forEachValue((value) => value.stop()) } export function sortByTreeOrder(a: VisualElement, b: VisualElement) { return a.sortNodePosition(b) } /** * Decide whether we should block this animation. Previously, we achieved this * just by checking whether the key was listed in protectedKeys, but this * posed problems if an animation was triggered by afterChildren and protectedKeys * had been set to true in the meantime. */ function shouldBlockAnimation( { protectedKeys, needsAnimating }: AnimationTypeState, key: string ) { const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true needsAnimating[key] = false return shouldBlock } |