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A JavaScript Gameboy Assembler\n\n**gbasm** is a JavaScript based compiler for Gameboy z80 assembly code.\n\n`gbasm` is mainly being developed for and tested with [Tuff](https://github.com/BonsaiDen/Tuff.gb). \n\n\n### Installation and Usage\n\n1. Install [Node.js](https://nodejs.org)\n2. Now install `gbasm` by running `npm install -g gbasm`\n\n\n```\nUsage: gbasm [options] [sources]\n\n   --outfile, -o <s>: The name of the output rom file (default: game.gb)\n      --optimize, -O: Enable instruction optimizations\n   --mapfile, -m <s>: Generates a ASCII overview of the mapped ROM space\n   --symfile, -s <s>: Generates a symbol map compatible with debuggers\n  --jsonfile, -j <s>: Generates a JSON data dump of all sections with their data, labels, instructions etc.\n        --silent, -S: Surpresses all logging\n         --debug, -d: Enable support for custom \"msg\" debug opcodes',\n       --verbose, -v: Surpresses all logging\n           --version: Displays version information\n              --help: Displays this help text\n```\n\n\n## Output Options\n\n\n- __ `--outfile` / `-o` __\n\n  Specifies the filename of the generated ROM image.\n  \n  \n- __ `--optimize` / `-O` __\n\n  Turns on assembly optimizations which are automatically performed during linkage.\n  \n  \n- __ `--mapfile` / `-m`__\n\n  Generates a ASCII overview of the mapped ROM areas.\n  \n  \n- __ `--symfile` / `-s` __\n\n  Generates a symbol map file for use with Debuggers (e.g. [bgb](http://bgb.bircd.org/))\n  \n\n- __ `--debug` / `-d` __\n\n  Enables support for custom `msg` opcodes for use with Debuggers (e.g. [bgb](http://bgb.bircd.org/))\n\n  ```asm\n  ; This will log \"Debug Message\" when run in the debugger\n  msg \"Debug Message\"\n  ```\n  \n  > Note: The `msg` opcode will be ignored when compiling without the flag.\n\n\n- __ `--jsonfile` / `-j` __\n\n  Generates a *json* file that contains the fully linked ROM data serialized into a detailed format useable for further, custom processing.\n\n\n\n## Compatibility Notes\n\n**gbasm** is mostly compatible with [rgbds](https://github.com/bentley/rgbds) \nbut there are some deviations and additions:\n\n### General\n\n- *gbasm* is a multipass compiler, meaning the all sources files and definitions \nare parsed before resolving any names or sizes. \n\n### Syntax \n\n- The *load accumulator and increment/decrement hl* type instructions only take `hli` and `hld` as their second operand\n- Memory operands do only support `[` and `]` in their syntax\n- All names and labels which start with an underscore are treated as being local / private to the file they were defined in\n\n### Macros\n\n- Most of the pre-defined macros from `rgbds` are available (e.g. `COS`, `STRLWR` etc.)\n- User defined macros come in two flavors:\n\n  1. __Expression Macros__ \n\n    These macros contain only a single expression statement and can be used as values everywhere a built-in macro could be used:\n\n    ```asm\n    MACRO add(@a, @b)\n      @a + @b\n    ENDMACRO\n\n    DB add(2, 5) ; essentially DB 7\n    ```\n    \n    Expression Macros can take `Numbers` and `Strings` as their arguments.\n    \n  2. __Expansion Macros__ \n\n    These are macros in the classical sense which just expand into additional assembler code:\n\n    ```asm\n    MACRO header()\n      DB $11,$22,$33,$44,$55\n      DW $1234,$4567\n    ENDMACRO\n\n    header(); expands into the DB and DW diretives above\n    ```\n\n\tIn addition to `Strings` and `Numbers`, expansion macros can also take `Registers` as their arguments.\n    \n    ```asm\n    MACRO ld16(@number, @a, @b)\n      ld @a,@number >> 8\n      ld @b,@number & $ff\n    ENDMACRO\n\n    ld16($1234, b, c); turns into ld b,$12 and ld c,$34\n    ```\n\n\n## License\n\nLicensed under MIT.\n\n","maintainers":[{"name":"bonsaiden","email":"ivo.wetzel@googlemail.com"}],"time":{"modified":"2022-06-18T05:04:27.862Z","created":"2014-07-24T21:50:14.265Z","0.0.1":"2014-07-24T21:50:16.437Z","0.0.2":"2014-07-25T23:51:45.811Z","0.0.3":"2014-08-02T16:37:24.873Z","0.0.4":"2014-08-03T16:32:15.051Z","0.0.5":"2014-08-03T16:43:40.607Z","0.0.6":"2014-08-12T21:59:18.220Z","0.0.7":"2014-08-16T12:00:46.223Z","0.0.8":"2014-10-20T22:41:44.628Z","0.0.9":"2014-10-21T19:38:20.952Z","0.0.10":"2014-10-21T20:48:10.323Z","0.0.11":"2014-10-22T20:54:32.329Z","0.0.12":"2014-10-25T14:02:15.863Z","0.0.13":"2014-10-25T19:59:41.636Z","0.0.14":"2014-11-09T00:11:03.993Z","0.0.15":"2014-11-15T13:51:34.384Z","0.0.17":"2014-11-22T18:18:20.607Z","0.0.18":"2014-11-26T19:36:49.246Z","0.0.19":"2014-12-14T17:04:14.215Z","0.0.20":"2016-08-21T17:17:58.772Z","0.0.21":"2016-08-21T17:39:20.181Z"},"readmeFilename":"README.md","keywords":["gameboy","assembler","z80","intel","8080","assembly"],"repository":{"type":"git","url":"git://github.com/BonsaiDen/gbasm.git"},"author":{"name":"Ivo Wetzel","email":"ivo.wetzel@googlemail.com"},"bugs":{"url":"https://github.com/BonsaiDen/gbasm/issues"},"license":"MIT","homepage":"https://github.com/BonsaiDen/gbasm#readme"}