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gdharness\n\n[![CI](https://github.com/Aureliolo/gdharness/actions/workflows/ci.yml/badge.svg)](https://github.com/Aureliolo/gdharness/actions/workflows/ci.yml)\n[![Scorecard](https://api.scorecard.dev/projects/github.com/Aureliolo/gdharness/badge)](https://scorecard.dev/viewer/?uri=github.com/Aureliolo/gdharness)\n[![OpenSSF Best Practices](https://www.bestpractices.dev/projects/14619/badge)](https://www.bestpractices.dev/projects/14619)\n[![OpenSSF Baseline](https://www.bestpractices.dev/projects/14619/baseline)](https://www.bestpractices.dev/projects/14619)\n[![SLSA Build 3](https://img.shields.io/badge/SLSA-Build%20L3-2f6f4e?style=flat)](.github/release-process.md#slsa)\n[![SBOM](https://img.shields.io/badge/SBOM-SPDX-2f6f4e?style=flat)](.github/release-process.md#what-a-release-carries)\n[![Signed releases](https://img.shields.io/badge/releases-Sigstore%20signed-2f6f4e?style=flat)](.github/release-process.md#verifying-a-release)\n[![npm](https://img.shields.io/npm/v/gdharness?logo=npm&logoColor=white&label=npm&color=cb3837)](https://www.npmjs.com/package/gdharness)\n[![Release](https://img.shields.io/github/v/release/Aureliolo/gdharness?display_name=tag&sort=semver)](https://github.com/Aureliolo/gdharness/releases)\n[![MCP server](https://badge.mcpx.dev?type=server 'MCP Server')](https://modelcontextprotocol.io/introduction)\n[![Made for Godot 4.7+](https://img.shields.io/badge/Made%20for-Godot%204.7%2B-478CBF?style=flat&logo=godot%20engine&logoColor=white)](https://godotengine.org)\n[![Node](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fraw.githubusercontent.com%2FAureliolo%2Fgdharness%2Fmain%2Fpackage.json&query=%24.engines.node&label=node&color=5fa04e&logo=node.js&logoColor=white)](https://nodejs.org/)\n[![Bun](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fraw.githubusercontent.com%2FAureliolo%2Fgdharness%2Fmain%2Fpackage.json&query=%24.engines.bun&label=bun&color=f9f1e1&logo=bun&logoColor=black)](https://bun.sh/)\n[![Licence](https://img.shields.io/github/license/Aureliolo/gdharness)](LICENSE)\n\n**An agent cannot see a running game.** It reads your scripts and guesses at the rest: whether the\nbutton is on screen, whether the panel updated, whether that error mattered.\n\ngdharness makes the engine answerable instead. What the screen says, where a control is, what a\nproperty reads right now, what the console printed, what broke and on which line.\n\n## Install\n\nHand this to your agent:\n\n```text\nInstall gdharness here by following https://aureliolo.github.io/gdharness/agent.md,\nthen tell me what it asked you to recommend back to me.\n```\n\nOr do it yourself, and pick your harness:\n[aureliolo.github.io/gdharness](https://aureliolo.github.io/gdharness).\n\n## The loop it exists for\n\n```jsonc\neditor_run      { \"op\": \"start\", \"projectPath\": \"C:/games/hall\" }\nruntime_inspect { \"op\": \"find\", \"says\": \"Buy\" }              // the button, by the word on it\nruntime_input   { \"op\": \"click\", \"nodePath\": \"/root/Hall/Ledger/BuyButton\" }\nruntime_inspect { \"op\": \"text\", \"nodePath\": \"/root/Hall/Ledger\" }   // what the panel says now\neditor_output   { \"projectPath\": \"C:/games/hall\" }           // errors and warnings, with backtraces\n```\n\nThe open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint\nand read the variables in scope when it stops.\n\nEvery answer is read back out of the engine after the fact, never echoed from the request. A tool\nthat cannot answer says which state it is in and what would change it, rather than answering\nemptily, so a call that succeeded is a call that was understood.\n\n## At a glance\n\n|           |                                                                                      |\n| --------- | ------------------------------------------------------------------------------------ |\n| Needs     | Godot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too.                        |\n| Surface   | 30 tools named `domain_verb`, and 4 `godot://` resources                             |\n| Reaches   | The editor that is open, a game it is playing, and the project on disk               |\n| Harnesses | 35, written inside the project wherever the harness has a project config             |\n| Skill     | Written to `.agents/skills`, which every major harness reads                         |\n| Install   | npm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3                   |\n| Proven    | Every tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS             |\n| Status    | 1.0: every release is a patch. [What a bump means](.github/CONTRIBUTING.md#versions) |\n\nOlder 4.x is likely to work and is not tested.\n\n## Documentation\n\n[aureliolo.github.io/gdharness](https://aureliolo.github.io/gdharness): installing it, how the\nparts connect, and every tool, op and argument.\n\n[SECURITY.md](.github/SECURITY.md) is how to report something.\n[CONTRIBUTING.md](.github/CONTRIBUTING.md) is what a change has to clear.\n\n## Project\n\nFork of [GoPeak](https://github.com/HaD0Yun/Doyunha-Gopeak) v2.3.9, September 2026, MIT: the\noriginal MCP server [godot-mcp](https://github.com/Coding-Solo/godot-mcp) by\n[Solomon Elias](https://github.com/Coding-Solo), GoPeak by [HaD0Yun](https://github.com/HaD0Yun),\nand completely reworked since to be hardened, condensed and more streamlined.\n\nNot affiliated with the Godot Foundation.\n","readmeFilename":"README.md"}