# OpenLayers.handler.Keyboard

A handler for keyboard events. Create a new instance with the OpenLayers.Handler.Keyboard constructor.

#### Inherits from

- OpenLayers.Handler

Summary

OpenLayers.handler.Keyboard | A handler for keyboard events.
Constants |
KEY_EVENTS | keydown, keypress, keyup
Properties |
eventListener | {Function}
Constructor |
OpenLayers.Handler.Keyboard | Returns a new keyboard handler.
Functions |
destroy |
activate |
deactivate |
handleKeyEvent |

### Constants

### KEY_EVENTS

keydown, keypress, keyup

### Properties

### eventListener

{Function}

### Constructor

### OpenLayers.Handler.Keyboard

Returns a new keyboard handler.

#### Parameters

control | {OpenLayers.Control} The control that is making use of this handler. If a handler is being used without a control, the handlers setMap method must be overridden to deal properly with the map.
callbacks | {Object} An object containing a single function to be called when the drag operation is finished. The callback should expect to recieve a single argument, the pixel location of the event. Callbacks for ‘keydown’, ‘keypress’, and ‘keyup’ are supported.
options | {Object} Optional object whose properties will be set on the handler.

### Functions

### destroy

> destroy: function()

### activate

> activate: function()

### deactivate

> deactivate: function()

### handleKeyEvent

> handleKeyEvent: function ( | evt | )

> destroy: function()

> activate: function()

> deactivate: function()

> handleKeyEvent: function ( | evt | )

Returns a new keyboard handler.
Base class to construct a higher-level handler for event sequences.
Controls affect the display or behavior of the map.
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