# OpenLayers.ElementsIndexer

This class takes care of figuring out which order elements should be placed in the DOM based on given indexing methods.

Summary

OpenLayers.ElementsIndexer | This class takes care of figuring out which order elements should be placed in the DOM based on given indexing methods.
Properties |
maxZIndex | {Integer} This is the largest-most z-index value for a node contained within the indexer.
order | {Array<String>} This is an array of node id’s stored in the order that they should show up on screen.
indices | {Object} This is a hash that maps node ids to their z-index value stored in the indexer.
compare | {Function} This is the function used to determine placement of of a new node within the indexer.
Functions |
initialize | Create a new indexer with
insert | Insert a new node into the indexer.
remove |
clear |
exists | node- {DOMElement} The node to test for existence.
getZIndex | Get the z-index value for the current node from the node data itself.
determineZIndex | Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.
getNextElement | Get the next element in the order stack.
OpenLayers.ElementsIndexer.IndexingMethods | These are the compare methods for figuring out where a new node should be placed within the indexer.
Functions |
Z_ORDER | This compare method is used by other comparison methods.
Z_ORDER_DRAWING_ORDER | This method orders nodes by their z-index, but does so in a way that, if there are other nodes with the same z-index, the newest drawn will be the front most within that z-index.
Z_ORDER_Y_ORDER | This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it best describes which ordering methods have precedence (though, the name would be too long).
OpenLayers.Renderer.Elements | This is another virtual class in that it should never be instantiated by itself as a Renderer.
Properties |
rendererRoot | {DOMElement}
root | {DOMElement}
vectorRoot | {DOMElement}
textRoot | {DOMElement}
xmlns | {String}
Indexer | {<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer created upon initialization if the zIndexing or yOrdering options passed to this renderer’s constructor are set to true.
Constants |
BACKGROUND_ID_SUFFIX | {String}
LABEL_ID_SUFFIX | {String}
Constructor |
OpenLayers.Renderer.Elements |
Functions |
destroy |
clear | Remove all the elements from the root
getNodeType | This function is in charge of asking the specific renderer which type of node to create for the given geometry and style.
drawGeometry | Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
redrawNode |
redrawBackgroundNode | Redraws the node using special ‘background’ style properties.
drawGeometryNode | Given a node, draw a geometry on the specified layer.
postDraw | Things that have do be done after the geometry node is appended to its parent node.
drawPoint | Virtual function for drawing Point Geometry.
drawLineString | Virtual function for drawing LineString Geometry.
drawLinearRing | Virtual function for drawing LinearRing Geometry.
drawPolygon | Virtual function for drawing Polygon Geometry.
drawRectangle | Virtual function for drawing Rectangle Geometry.
drawCircle | Virtual function for drawing Circle Geometry.
drawSurface | Virtual function for drawing Surface Geometry.
removeText | Removes a label
getFeatureIdFromEvent |
eraseGeometry | Erase a geometry from the renderer.
nodeFactory | Create new node of the specified type, with the (optional) specified id.
nodeTypeCompare |
createNode |
moveRoot | moves this renderer’s root to a different renderer.
getRenderLayerId | Gets the layer that this renderer’s output appears on.
isComplexSymbol | Determines if a symbol cannot be rendered using drawCircle
Constants |
OpenLayers.Renderer.symbol | Coordinate arrays for well known (named) symbols.

### Properties

### maxZIndex

{Integer} This is the largest-most z-index value for a node contained within the indexer.

### order

{Array<String>} This is an array of node id’s stored in the order that they should show up on screen. Id’s higher up in the array (higher array index) represent nodes with higher z-indeces.

### indices

{Object} This is a hash that maps node ids to their z-index value stored in the indexer. This is done to make finding a nodes z-index value O(1).

### compare

{Function} This is the function used to determine placement of of a new node within the indexer. If null, this defaults to to the Z_ORDER_DRAWING_ORDER comparison method.

### Functions

### initialize

> initialize: function( | yOrdering | )

Create a new indexer with

#### Parameters

yOrdering | {Boolean} Whether to use y-ordering.

### insert

> insert: function( | newNode | )

Insert a new node into the indexer. In order to find the correct positioning for the node to be inserted, this method uses a binary search. This makes inserting O(log(n)).

#### Parameters

newNode | {DOMElement} The new node to be inserted.

Returns {DOMElement} the node before which we should insert our newNode, or null if newNode can just be appended.

### remove

> remove: function( | node | )

#### Parameters

node | {DOMElement} The node to be removed.

### clear

> clear: function()

### exists

> exists: function( | node | )

#### Parameters

node- {DOMElement} The node to test for existence.

#### Returns

{Boolean} Whether or not the node exists in the indexer?

### getZIndex

> getZIndex: function( | node | )

Get the z-index value for the current node from the node data itself.

#### Parameters

node | {DOMElement} The node whose z-index to get.

#### Returns

{Integer} The z-index value for the specified node (from the node data itself).

### determineZIndex

> determineZIndex: function( | node | )

Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.

#### Parameters

node | {DOMElement}

### getNextElement

> getNextElement: function( | index | )

Get the next element in the order stack.

#### Parameters

index | {Integer} The index of the current node in this.order.

#### Returns

{DOMElement} the node following the index passed in, or null.

## OpenLayers.ElementsIndexer.IndexingMethods

These are the compare methods for figuring out where a new node should be placed within the indexer. These methods are very similar to general sorting methods in that they return -1, 0, and 1 to specify the direction in which new nodes fall in the ordering.

Summary

Functions |
Z_ORDER | This compare method is used by other comparison methods.
Z_ORDER_DRAWING_ORDER | This method orders nodes by their z-index, but does so in a way that, if there are other nodes with the same z-index, the newest drawn will be the front most within that z-index.
Z_ORDER_Y_ORDER | This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it best describes which ordering methods have precedence (though, the name would be too long).

### Functions

### Z_ORDER

> Z_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This compare method is used by other comparison methods. It can be used individually for ordering, but is not recommended, because it doesn’t subscribe to drawing order.

#### Parameters

indexer | {OpenLayers.ElementsIndexer}
newNode | {DOMElement}
nextNode | {DOMElement}

#### Returns

{Integer}

### Z_ORDER_DRAWING_ORDER

> Z_ORDER_DRAWING_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This method orders nodes by their z-index, but does so in a way that, if there are other nodes with the same z-index, the newest drawn will be the front most within that z-index. This is the default indexing method.

#### Parameters

indexer | {OpenLayers.ElementsIndexer}
newNode | {DOMElement}
nextNode | {DOMElement}

#### Returns

{Integer}

### Z_ORDER_Y_ORDER

> Z_ORDER_Y_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it best describes which ordering methods have precedence (though, the name would be too long). This method orders nodes by their z-index, but does so in a way that, if there are other nodes with the same z-index, the nodes with the lower y position will be “closer” than those with a higher y position. If two nodes have the exact same y position, however, then this method will revert to using drawing order to decide placement.

#### Parameters

indexer | {OpenLayers.ElementsIndexer}
newNode | {DOMElement}
nextNode | {DOMElement}

#### Returns

{Integer}

## OpenLayers.Renderer.Elements

This is another virtual class in that it should never be instantiated by itself as a Renderer. It exists because there is tons of shared functionality between different vector libraries which use nodes/elements as a base for rendering vectors.

The highlevel bits of code that are implemented here are the adding and removing of geometries, which is essentially the same for any element-based renderer. The details of creating each node and drawing the paths are of course different, but the machinery is the same.

#### Inherits

- OpenLayers.Renderer

Summary

Properties |
rendererRoot | {DOMElement}
root | {DOMElement}
vectorRoot | {DOMElement}
textRoot | {DOMElement}
xmlns | {String}
Indexer | {<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer created upon initialization if the zIndexing or yOrdering options passed to this renderer’s constructor are set to true.
Constants |
BACKGROUND_ID_SUFFIX | {String}
LABEL_ID_SUFFIX | {String}
Constructor |
OpenLayers.Renderer.Elements |
Functions |
destroy |
clear | Remove all the elements from the root
getNodeType | This function is in charge of asking the specific renderer which type of node to create for the given geometry and style.
drawGeometry | Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
redrawNode |
redrawBackgroundNode | Redraws the node using special ‘background’ style properties.
drawGeometryNode | Given a node, draw a geometry on the specified layer.
postDraw | Things that have do be done after the geometry node is appended to its parent node.
drawPoint | Virtual function for drawing Point Geometry.
drawLineString | Virtual function for drawing LineString Geometry.
drawLinearRing | Virtual function for drawing LinearRing Geometry.
drawPolygon | Virtual function for drawing Polygon Geometry.
drawRectangle | Virtual function for drawing Rectangle Geometry.
drawCircle | Virtual function for drawing Circle Geometry.
drawSurface | Virtual function for drawing Surface Geometry.
removeText | Removes a label
getFeatureIdFromEvent |
eraseGeometry | Erase a geometry from the renderer.
nodeFactory | Create new node of the specified type, with the (optional) specified id.
nodeTypeCompare |
createNode |
moveRoot | moves this renderer’s root to a different renderer.
getRenderLayerId | Gets the layer that this renderer’s output appears on.
isComplexSymbol | Determines if a symbol cannot be rendered using drawCircle
Constants |
OpenLayers.Renderer.symbol | Coordinate arrays for well known (named) symbols.

### Properties

### rendererRoot

{DOMElement}

### root

{DOMElement}

### vectorRoot

{DOMElement}

### textRoot

{DOMElement}

### xmlns

{String}

### Indexer

{<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer created upon initialization if the zIndexing or yOrdering options passed to this renderer’s constructor are set to true.

### Constants

### BACKGROUND_ID_SUFFIX

{String}

### LABEL_ID_SUFFIX

{String}

### Constructor

### OpenLayers.Renderer.Elements

#### Parameters

containerID | {String}
options | {Object} options for this renderer. Supported options are:

- yOrdering - {Boolean} Whether to use y-ordering
- zIndexing - {Boolean} Whether to use z-indexing. Will be ignored if yOrdering is set to true.

### Functions

### destroy

> destroy: function()

### clear

> clear: function()

Remove all the elements from the root

### getNodeType

> getNodeType: function( | geometry,
> | style | )

This function is in charge of asking the specific renderer which type of node to create for the given geometry and style. All geometries in an Elements-based renderer consist of one node and some attributes. We have the nodeFactory() function which creates a node for us, but it takes a ‘type’ as input, and that is precisely what this function tells us.

#### Parameters

geometry | {OpenLayers.Geometry}
style | {Object}

#### Returns

{String} The corresponding node type for the specified geometry

### drawGeometry

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node. This method should only be called by the renderer itself.

#### Parameters

geometry | {OpenLayers.Geometry}
style | {Object}
featureId | {String}

#### Returns

{Boolean} true if the geometry has been drawn completely; null if incomplete; false otherwise

### redrawNode

> redrawNode: function( | id,
> | geometry,
> | style,
> | featureId | )

#### Parameters

id | {String}
geometry | {OpenLayers.Geometry}
style | {Object}
featureId | {String}

#### Returns

{Boolean} true if the complete geometry could be drawn, null if parts of the geometry could not be drawn, false otherwise

### redrawBackgroundNode

> redrawBackgroundNode: function( | id,
> | geometry,
> | style,
> | featureId | )

Redraws the node using special ‘background’ style properties. Basically just calls redrawNode(), but instead of directly using the ‘externalGraphic’, ‘graphicXOffset’, ‘graphicYOffset’, and ‘graphicZIndex’ properties directly from the specified ‘style’ parameter, we create a new style object and set those properties from the corresponding ‘background’-prefixed properties from specified ‘style’ parameter.

#### Parameters

id | {String}
geometry | {OpenLayers.Geometry}
style | {Object}
featureId | {String}

#### Returns

{Boolean} true if the complete geometry could be drawn, null if parts of the geometry could not be drawn, false otherwise

### drawGeometryNode

> drawGeometryNode: function( | node,
> | geometry,
> | style | )

Given a node, draw a geometry on the specified layer. node and geometry are required arguments, style is optional. This method is only called by the render itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}
style | {Object}

#### Returns

{Object} a hash with properties “node” (the drawn node) and “complete” (null if parts of the geometry could not be drawn, false if nothing could be drawn)

### postDraw

> postDraw: function( | node | )

Things that have do be done after the geometry node is appended to its parent node. To be overridden by subclasses.

#### Parameters

node | {DOMElement}

### drawPoint

> drawPoint: function( | node,
> | geometry | )

Virtual function for drawing Point Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or false if the renderer could not draw the point

### drawLineString

> drawLineString: function( | node,
> | geometry | )

Virtual function for drawing LineString Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or null if the renderer could not draw all components of the linestring, or false if nothing could be drawn

### drawLinearRing

> drawLinearRing: function( | node,
> | geometry | )

Virtual function for drawing LinearRing Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or null if the renderer could not draw all components of the linear ring, or false if nothing could be drawn

### drawPolygon

> drawPolygon: function( | node,
> | geometry | )

Virtual function for drawing Polygon Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or null if the renderer could not draw all components of the polygon, or false if nothing could be drawn

### drawRectangle

> drawRectangle: function( | node,
> | geometry | )

Virtual function for drawing Rectangle Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or false if the renderer could not draw the rectangle

### drawCircle

> drawCircle: function( | node,
> | geometry | )

Virtual function for drawing Circle Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or false if the renderer could not draw the circle

### drawSurface

> drawSurface: function( | node,
> | geometry | )

Virtual function for drawing Surface Geometry. Should be implemented by subclasses. This method is only called by the renderer itself.

#### Parameters

node | {DOMElement}
geometry | {OpenLayers.Geometry}

#### Returns

{DOMElement} or false if the renderer could not draw the surface

### removeText

> removeText: function( | featureId | )

Removes a label

#### Parameters

featureId | {String}

### getFeatureIdFromEvent

> getFeatureIdFromEvent: function( | evt | )

#### Parameters

evt | {Object} An OpenLayers.Event object

#### Returns

{OpenLayers.Geometry} A geometry from an event that happened on a layer.

### eraseGeometry

> eraseGeometry: function( | geometry,
> | featureId | )

Erase a geometry from the renderer. In the case of a multi-geometry, we cycle through and recurse on ourselves. Otherwise, we look for a node with the geometry.id, destroy its geometry, and remove it from the DOM.

#### Parameters

geometry | {OpenLayers.Geometry}
featureId | {String}

### nodeFactory

> nodeFactory: function( | id,
> | type | )

Create new node of the specified type, with the (optional) specified id.

If node already exists with same ID and a different type, we remove it and then call ourselves again to recreate it.

#### Parameters

id | {String}
type | {String} type Kind of node to draw.

#### Returns

{DOMElement} A new node of the given type and id.

### nodeTypeCompare

> nodeTypeCompare: function( | node,
> | type | )

#### Parameters

node | {DOMElement}
type | {String} Kind of node

#### Returns

{Boolean} Whether or not the specified node is of the specified type This function must be overridden by subclasses.

### createNode

> createNode: function( | type,
> | id | )

#### Parameters

type | {String} Kind of node to draw.
id | {String} Id for node.

#### Returns

{DOMElement} A new node of the given type and id. This function must be overridden by subclasses.

### moveRoot

> moveRoot: function( | renderer | )

moves this renderer’s root to a different renderer.

#### Parameters

renderer | {OpenLayers.Renderer} target renderer for the moved root

### getRenderLayerId

> getRenderLayerId: function()

Gets the layer that this renderer’s output appears on. If moveRoot was used, this will be different from the id of the layer containing the features rendered by this renderer.

#### Returns

{String} the id of the output layer.

### isComplexSymbol

> isComplexSymbol: function( | graphicName | )

Determines if a symbol cannot be rendered using drawCircle

#### Parameters

graphicName | {String}

Returns {Boolean} true if the symbol is complex, false if not

### Constants

### OpenLayers.Renderer.symbol

Coordinate arrays for well known (named) symbols.

> initialize: function( | yOrdering | )

Create a new indexer with

> insert: function( | newNode | )

Insert a new node into the indexer.

> remove: function( | node | )

> clear: function()

> exists: function( | node | )

node- {DOMElement} The node to test for existence.

> getZIndex: function( | node | )

Get the z-index value for the current node from the node data itself.

> determineZIndex: function( | node | )

Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.

> getNextElement: function( | index | )

Get the next element in the order stack.

> Z_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This compare method is used by other comparison methods.

> Z_ORDER_DRAWING_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This method orders nodes by their z-index, but does so in a way that, if there are other nodes with the same z-index, the newest drawn will be the front most within that z-index.

> Z_ORDER_Y_ORDER: function( | indexer,
> | newNode,
> | nextNode | )

This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it best describes which ordering methods have precedence (though, the name would be too long).

> destroy: function()

> clear: function()

Remove all the elements from the root

> getNodeType: function( | geometry,
> | style | )

This function is in charge of asking the specific renderer which type of node to create for the given geometry and style.

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.

> redrawNode: function( | id,
> | geometry,
> | style,
> | featureId | )

> redrawBackgroundNode: function( | id,
> | geometry,
> | style,
> | featureId | )

Redraws the node using special ‘background’ style properties.

> drawGeometryNode: function( | node,
> | geometry,
> | style | )

Given a node, draw a geometry on the specified layer.

> postDraw: function( | node | )

Things that have do be done after the geometry node is appended to its parent node.

> drawPoint: function( | node,
> | geometry | )

Virtual function for drawing Point Geometry.

> drawLineString: function( | node,
> | geometry | )

Virtual function for drawing LineString Geometry.

> drawLinearRing: function( | node,
> | geometry | )

Virtual function for drawing LinearRing Geometry.

> drawPolygon: function( | node,
> | geometry | )

Virtual function for drawing Polygon Geometry.

> drawRectangle: function( | node,
> | geometry | )

Virtual function for drawing Rectangle Geometry.

> drawCircle: function( | node,
> | geometry | )

Virtual function for drawing Circle Geometry.

> drawSurface: function( | node,
> | geometry | )

Virtual function for drawing Surface Geometry.

> removeText: function( | featureId | )

Removes a label

> getFeatureIdFromEvent: function( | evt | )

> eraseGeometry: function( | geometry,
> | featureId | )

Erase a geometry from the renderer.

> nodeFactory: function( | id,
> | type | )

Create new node of the specified type, with the (optional) specified id.

> nodeTypeCompare: function( | node,
> | type | )

> createNode: function( | type,
> | id | )

> moveRoot: function( | renderer | )

moves this renderer’s root to a different renderer.

> getRenderLayerId: function()

Gets the layer that this renderer’s output appears on.

> isComplexSymbol: function( | graphicName | )

Determines if a symbol cannot be rendered using drawCircle
This class takes care of figuring out which order elements should be placed in the DOM based on given indexing methods.
This is the base class for all renderers.
A Geometry is a description of a geographic object.
Utility functions for event handling.
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