# Context Menus

GoJS provides a mechanism for you to define context menus for any object or for the diagram background.

A context menu is an Adornment that is shown when the user context-clicks (right mouse click or long touch hold) an object that has its GraphObject.contextMenu set. The context menu is bound to the same data as the part itself.

See samples that make use of context menus in the samples index.

It is typical to have the Adornment be a "Vertical" Panel containing "ContextMenuButton"s, as you can see in the code below in the assignment of the Node's GraphObject.contextMenu and Diagram.contextMenu properties. Each "ContextMenuButton" is a Panel on which you can set the GraphObject.click event handler. In the event handler `obj.part` will be the whole context menu Adornment. `obj.part.adornedPart` will be adorned Node or Link. The bound data is `obj.part.data`, which will be the same as `obj.part.adornedPart.data`.

In this example each Node has its GraphObject.contextMenu property set to an Adornment that shows a single button that when clicked changes the color property of the bound model data. The diagram gets its own context menu by setting Diagram.contextMenu.

      // This method is called as a context menu button's click handler.
      // Rotate the selected node's color through a predefined sequence of colors.
      function changeColor(e, obj) {
        diagram.startTransaction("changed color");
        // get the context menu that holds the button that was clicked
        var contextmenu = obj.part;
        // get the node data to which the Node is data bound
        var nodedata = contextmenu.data;
        // compute the next color for the node
        var newcolor = "lightblue";
        switch (nodedata.color) {
          case "lightblue": newcolor = "lightgreen"; break;
          case "lightgreen": newcolor = "lightyellow"; break;
          case "lightyellow": newcolor = "orange"; break;
          case "orange": newcolor = "lightblue"; break;
        }
        // modify the node data
        // this evaluates data Bindings and records changes in the UndoManager
        diagram.model.setDataProperty(nodedata, "color", newcolor);
        diagram.commitTransaction("changed color");
      }

      // this is a normal Node template that also has a contextMenu defined for it
      diagram.nodeTemplate =
        $(go.Node, "Auto",
          $(go.Shape, "RoundedRectangle",
            { fill: "white" },
            new go.Binding("fill", "color")),
          $(go.TextBlock, { margin: 5 },
            new go.Binding("text", "key")),
          {
            contextMenu:     // define a context menu for each node
              $(go.Adornment, "Vertical",  // that has one button
                $("ContextMenuButton",
                  $(go.TextBlock, "Change Color"),
                  { click: changeColor })
                // more ContextMenuButtons would go here
              )  // end Adornment
          }
        );

      // also define a context menu for the diagram's background
      diagram.contextMenu =
        $(go.Adornment, "Vertical",
          $("ContextMenuButton",
            $(go.TextBlock, "Undo"),
            { click: function(e, obj) { e.diagram.commandHandler.undo(); } },
            new go.Binding("visible", "", function(o) {
                                              return o.diagram.commandHandler.canUndo();
                                            }).ofObject()),
          $("ContextMenuButton",
            $(go.TextBlock, "Redo"),
            { click: function(e, obj) { e.diagram.commandHandler.redo(); } },
            new go.Binding("visible", "", function(o) {
                                              return o.diagram.commandHandler.canRedo();
                                            }).ofObject()),
          // no binding, always visible button:
          $("ContextMenuButton",
            $(go.TextBlock, "New Node"),
            { click: function(e, obj) {
              var diagram = e.diagram;
              diagram.startTransaction('new node');
              var data = {};
              diagram.model.addNodeData(data);
              part = diagram.findPartForData(data);
              part.location = diagram.toolManager.contextMenuTool.mouseDownPoint;
              diagram.commitTransaction('new node');
            } })
        );

      diagram.initialContentAlignment = go.Spot.Center;

      var nodeDataArray = [
        { key: "Alpha", color: "lightyellow" },
        { key: "Beta", color: "orange" }
      ];
      var linkDataArray = [
        { from: "Alpha", to: "Beta" }
      ];
      diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);
      diagram.undoManager.isEnabled = true;

Try context clicking a node and invoking the "Change Color" command a few times. With the diagram context menu you will be able to "Undo" and/or "Redo", or you can use Control-Z and/or Control-Y.

### Positioning

There are two ways to customize the positioning of the context menu relative to the adorned GraphObject. One way is to override ContextMenuTool.positionContextMenu. Another way is to have the context menu Adornment include a Placeholder. The Placeholder is positioned to have the same size and position as the adorned object.

      // this is a shared context menu button click event handler, just for demonstration
      function cmCommand(e, obj) {
        var node = obj.part.adornedPart;  // the Node with the context menu
        var buttontext = obj.elt(1);  // the TextBlock
        alert(buttontext.text + " command on " + node.data.key);
      }

      // this is a normal Node template that also has a contextMenu defined for it
      diagram.nodeTemplate =
        $(go.Node, "Auto",
          $(go.Shape, "RoundedRectangle",
            { fill: "white" },
            new go.Binding("fill", "color")),
          $(go.TextBlock, { margin: 5 },
            new go.Binding("text", "key")),
          {
            contextMenu:                            // define a context menu for each node
              $(go.Adornment, "Spot",               // that has several buttons around
                $(go.Placeholder, { padding: 5 }),  // a Placeholder object
                $("ContextMenuButton", $(go.TextBlock, "Top"),
                  { alignment: go.Spot.Top, alignmentFocus: go.Spot.Bottom, click: cmCommand }),
                $("ContextMenuButton", $(go.TextBlock, "Right"),
                  { alignment: go.Spot.Right, alignmentFocus: go.Spot.Left, click: cmCommand }),
                $("ContextMenuButton", $(go.TextBlock, "Bottom"),
                  { alignment: go.Spot.Bottom, alignmentFocus: go.Spot.Top, click: cmCommand }),
                $("ContextMenuButton", $(go.TextBlock, "Left"),
                  { alignment: go.Spot.Left, alignmentFocus: go.Spot.Right, click: cmCommand })
              )  // end Adornment
          }
        );

      diagram.initialContentAlignment = go.Spot.Center;
      var nodeDataArray = [
        { key: "Alpha", color: "lightyellow" },
        { key: "Beta", color: "orange" }
      ];
      var linkDataArray = [
        { from: "Alpha", to: "Beta" }
      ];
      diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

## HTML Context Menus

It is possible to define custom context menus using HTML instead of Adornments using the HTMLInfo class. The Custom Context Menu sample and Lightbox Context Menu sample show two such custom context menus. See HTMLInteraction for more discussion.

### Default Context Menu for Touch-enabled devices

Touch devices are presumed to have no keyboard ability, which makes actions like copying and pasting more difficult. Because of this, GoJS provides a built-in default context menu on touch devices, implemented in HTML. The buttons on this menu are populated dynamically, depending on the target GraphObject (if any) and Diagram and their properties.

The default context menu can be disabled by setting ContextMenuTool.defaultTouchContextMenu to null. The Lightbox Context Menu sample contains a re-implementation of this menu if you wish to modify it.

If you define your own custom context menus, they will prevent the default context menu from appearing on touch devices. We recommend that your custom context menus include common commands appropriate for your app.