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its requirements](https://github.com/Ensighten/grunt-spritesmith#requirements)).\n\ngrunt-spritesmith-hd, though, is more restricted. It uses [GraphicsMagick for Node](http://aheckmann.github.io/gm/) for image processessing, and that **requires that you already have either GraphicsMagick or ImageMagick installed.** *(Note that if you have installed ImageMagick and not GraphicsMagick, you need to specify this in the [`resizeEngine` setting](#resizeengine).)*\n\n## Installation\n\nThis plugin requires Grunt `~0.4.0`\n\nIf you haven't used [Grunt](http://gruntjs.com/) before, be sure to check out the [Getting Started](http://gruntjs.com/getting-started) guide, as it explains how to create a [Gruntfile](http://gruntjs.com/sample-gruntfile) as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:\n\n```js\nnpm install grunt-spritesmith-hd --save-dev\n```\n\nOnce the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:\n\n```js\ngrunt.loadNpmTasks('grunt-spritesmith-hd');\n```\n\n## SpriteHD Task\n\n*Run this task with the `grunt spriteHD` command.*\n\nFirst, [have a look at the configuration options available for grunt-spritesmith](https://github.com/Ensighten/grunt-spritesmith#usage). Most of those relate to grunt-spritesmith-hd &mdash; except `cssFormat` and `cssTemplate`, since this plugin relies special SCSS.\n\n*(If you would like grunt-spritesmith-hd to be more flexible, please contribute!)*\n\nUnlike the original grunt-spritesmith, this plugin utilizes [Grunt's `options`](http://gruntjs.com/api/grunt.option), so you can pass the same options to multiple targets.\n\n### Required Parameters\n\nThe following parameters must be defined for every target.\n\n#### src\n\nType: `String | Array`\n\nThe assets that will be aggregated into your sprite.\n\n#### spriteName\n\nType: `String`\n\nA name that will designate your sprite's files.\n\nFor example, if you were to provide the `spriteName` \"genuflect\",  your sprite images would end up as `hd-genuflect.png` and `ld-genuflect.png` and your stylesheets would be `_sprite-genuflect.scss` and `_sprite-genuflect-hd.scss`.\n\n### Options\n\nAs with other Grunt tasks, these options can be task-wide or target-specific.\n\n*All of these options are optional*, because they all either have default values or can be ignored.\n\n#### hd\nType: `Boolean`\nDefault: `true`\n\nDo you want your spritesheet high-def-ready? Are your sprite assets 2x the size that they will appear?\n\nSet to `false` if your sprite assets aren't up for it.\n\nIf `hd` is `false`, grunt-spritesmith-hd will simply run grunt-spritesmith with the parameters and options you've passed.\n\n#### destImg\nType: `String`\nDefault: `images/sprites`\n\nA directory where your generated sprite image(s) will go.\n\n#### destCSS\nType: `String`\nDefault: `style/scss/sprites`\n\nA directory where your generated SCSS file(s) will go.\n\n#### hdPrefix\nType: `String`\nDefault: `hd`\n\nA prefix for your high-def sprite files.\n\n#### ldPrefix\nType: `String`\nDefault: `ld`\n\nA prefix for your low-def sprite files.\n\n#### resizeEngine\nOptions: `gm`, `im`\nDefault: `gm`\n\nThe engine that will be used behind-the-scenes for resizing. Defaults to GraphicsMagick; but if you only have ImageMagick installed and want to use that, instead, specify it here.\n\n#### algorithm\nOptions: `top-down`, `left-right`, `diagonal`, `alt-diagonal`, `binary-tree`\nDefault: `binary-tree`\n\nA packing algorithm to use. [See details in grunt-spritesmith's documentation.](https://github.com/Ensighten/grunt-spritesmith#algorithms)\n\n#### algorithmOpts\n[See details in grunt-spritesmith's documentation.](https://github.com/Ensighten/grunt-spritesmith#usage)\n\n#### padding\nType: `Number`\nDefault: 1\n\nPadding to be placed between images on the generated spritesheet(s).\n\n#### engine\nOptions: `auto`, `phantomjs`, `canvas`, `gm`\nDefault: `gm`\n\nSpecify your spritesmith engine. [See details in grunt-spritesmith's documentation.](https://github.com/Ensighten/grunt-spritesmith#requirements)\n\n#### engineOpts\nType: `Object`\nDefault: `{}`\n\nSpecify settings for your engine. [See details in grunt-spritesmith's documentation.](https://github.com/Ensighten/grunt-spritesmith#gm-graphics-magick--image-magick)\n\n#### imageOpts\nType: `Object`\nDefault: `{}`\n\nSpecify image processing options. [See details in grunt-spritesmith's documentation.](https://github.com/Ensighten/grunt-spritesmith#usage)\n\n#### assetFormats\nType: `Array`\nDefault: `['.png', '.jpg', '.jpeg']`\n\nAccepted extensions for your sprite assets.\n\n#### imgPath\nType: `String`\nDefault: *The default value is the relative path between your `destCSS` and `destImg` directories.*\n\nManually override the sprite image's path in the generated stylesheet's `background-image` url(s). Here are a couple of use cases:\n\n- If the relative path from your `destCSS` directory (where the SCSS files go) to your `destImg` directory (where your sprite images go) will not be the same as the relative path from your compiled CSS to `destImg`.\n- If you will be hosting the images elsewhere, eventually, on a CDN or something.\n\n#### cssOpts\nType: `Object`\nDefault: `{}`\n\nOptions to pass to the Mustache template that generates your stylesheets.\n  - `{ functions: false }`: the generated SCSS includes variables only, not mixins. This is handy if you are using multiple sprites in a project and don't want to duplicate the mixin definitions.\n  - `{ createMap: false }`: If true, will create a variabble map in the SCSS file\n  - `{ varPrefix: none }`: String value to set a prefix for the variables in the generated SCSS\n\n#### failOnOddImageSize\nType: `Boolean`\nDefault: `false`\n\nSet it to `true` in order to interrupt the build process if any of the standard source images size (width or height) is not even.\n\nIf it's set to `false` the build process just raise a warning.\n\nAll the images should have an even height and an even width `(e.g. 22x26px)`\n\n\n#### ldCssTemplate\nType: `String`\nDefault: undefined\n\nThe default results in the use of the default template for the `scss` extension of json2css.\nYou can pass a path to a template that is then passed to grunt-spritesmith as the cssTemplate option. The path can be relative to the directory where you call grunt or relative to the tasks directory of grunt-spritesmith-hd.\n\n#### hdCssTemplate\nType: `String`\nDefault: path.join(__dirname, 'templates/scss-hd.template.mustache')\n\nIf you don't pass this option, the scss-hd.template.mustache from grunt-spritesmith-hd is used.\nYou can pass a path to a template that is then passed to grunt-spritesmith as the cssTemplate option. The path can be relative to the directory where you call grunt or relative to the tasks directory of grunt-spritesmith-hd.\n\n## Examples\n\n### Basic:\n```javascript\nspriteHD: {\n  options: {\n    destImg: \"sprites\",\n    destCSS: \"scss/sprites\",\n    imgPath: \"sprites\"\n  }\n  all {\n    src: [\"images/sprite-assets/all/*\"],\n    spriteName: \"all\"\n  }\n  home: {\n    src: [\"images/sprite-assets/home/*\"],\n    spriteName: \"home\",\n    options: {\n      cssOpts: {\n        functions: false,\n        createMap: true,\n        varPrefix: 'icon-medium'\n      }\n    }\n  }\n}\n```\n### combined scss maps:\nThis uses the template at https://github.com/benib/json2css_scss_combined_maps\n```javascript\nspriteHD: {\n  options: {\n    destImg: \"sprites\",\n    destCSS: \"scss/sprites\",\n    imgPath: \"sprites\",\n    hdCssTemplate: 'node_modules/json2css_scss_combined_maps/scss_combined_maps.template.mustache',\n    ldCssTemplate: 'templates/scss_combined_maps-hd.template.mustache'\n  }\n  all {\n    src: [\"images/sprite-assets/all/*\"],\n    spriteName: \"all\"\n  }\n  home: {\n    src: [\"images/sprite-assets/home/*\"],\n    spriteName: \"home\",\n    options: {\n      cssOpts: {\n        functions: false\n      }\n    }\n  }\n}\n```\n\n## Using the Output\n\nAfter running grunt-spritesmith-hd, in your `destCSS` directory you will find an unprefixed SCSS file &mdash; that is the one you should import into your own SCSS/Sass.\n\nFor example, a typical HD sprite with the `spriteName` \"everything\" will output `_everything-hd.scss` and `_everything.scss` into `destCSS`. You need to `@import \"path/to/everything\"`.\n\n(If you look inside `_everything.scss`, you'll see that already imports `_everything-hd.scss`, so you don't have to worry about it.)","maintainers":[{"name":"benib","email":"beni@benel.net"},{"name":"davidtheclark","email":"david.dave.clark@gmail.com"},{"name":"fgiust","email":"fgiust@gmail.com"},{"name":"openmindlab","email":"manuel.molaschi@openmindonline.it"}],"time":{"modified":"2022-06-18T16:01:17.303Z","created":"2013-09-26T15:30:49.728Z","0.2.4":"2013-09-26T15:30:50.936Z","0.2.5":"2013-09-26T15:36:08.173Z","0.2.6":"2013-09-26T17:03:29.483Z","0.2.7":"2013-11-14T19:04:55.750Z","0.2.8":"2013-12-10T22:56:17.550Z","0.2.10":"2013-12-11T23:39:30.476Z","0.2.11":"2014-01-31T15:00:02.673Z","0.2.12":"2014-04-18T01:13:59.910Z","0.2.13":"2014-05-02T22:03:24.798Z","0.2.14":"2014-05-16T00:10:23.148Z","0.3.0":"2014-05-22T05:05:04.373Z","0.3.1":"2014-07-27T17:48:22.578Z","0.3.2":"2014-08-06T03:23:24.722Z","0.3.3":"2014-08-11T14:47:26.699Z","0.3.4":"2014-09-12T19:19:15.120Z","0.3.5":"2014-09-25T10:10:41.626Z","0.4.0":"2016-06-01T10:09:21.626Z","0.4.1":"2017-03-16T15:11:56.161Z","0.4.2":"2017-03-16T15:19:51.760Z","0.4.3":"2017-03-25T15:54:15.309Z","0.4.4":"2017-06-09T15:23:49.382Z","0.4.5":"2018-03-18T08:50:00.459Z","0.4.6":"2018-08-24T06:17:55.529Z","0.4.7":"2018-08-24T06:38:26.432Z"},"author":{"name":"David Clark","email":"david.dave.clark@gmail.com"},"repository":{"type":"git","url":"git://github.com/openmindlab/grunt-spritesmith-hd.git"},"readmeFilename":"README.md","homepage":"https://github.com/openmindlab/grunt-spritesmith-hd","keywords":["grunt","gruntplugin","sprite","image","spritesheet","css","spritesmith","cross-platform"],"bugs":{"url":"https://github.com/openmindlab/grunt-spritesmith-hd/issues"},"contributors":[{"name":"Manuel Molaschi","email":"manuel.molaschi@gmail.com"},{"name":"Fabrizio Giustina","email":"fgiust@gmail.com"}]}