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It uses an [Entity-Component-System](https://en.wikipedia.org/wiki/Entity_component_system) architecture.\n\n## How does it work?\n* [Entities](https://github.com/RoganMurley/hitagi.js/wiki/Entity) are our data, made of 'building blocks' called [Components](https://github.com/RoganMurley/hitagi.js/wiki/Component).\n* [Systems](https://github.com/RoganMurley/hitagi.js/wiki/System) are our code, updating our [Entities](https://github.com/RoganMurley/hitagi.js/wiki/Entity) and performing I/O.\n* [Worlds](https://github.com/RoganMurley/hitagi.js/wiki/World) wire [Entities](https://github.com/RoganMurley/hitagi.js/wiki/Entity) and [Systems](https://github.com/RoganMurley/hitagi.js/wiki/System) together.\n\n## Documentation\n[Check out the wiki for docs](https://github.com/RoganMurley/hitagi.js/wiki)\n\n[There's a useful 'Getting Started!' page](https://github.com/RoganMurley/hitagi.js/wiki/Getting-Started)\n\n## Examples\n* [Hello, world!](http://codepen.io/Purpwood/pen/dozPJw?editors=001)\n* [Pong](http://codepen.io/Purpwood/pen/LVBdod?editors=001)\n* [Flappy Bird](http://codepen.io/Purpwood/pen/xGmOLo?editors=001)\n* [Platformer](http://codepen.io/Purpwood/pen/OVeodX?editors=001)\n\n## Standing on the shoulders of giants\nHitagi wouldn't be possible without some awesome libraries, notably:\n* [Pixi.js](https://github.com/pixijs/pixi.js)\n* [Howler](https://github.com/goldfire/howler.js/)\n\n## Contributing\nIssues and pull requests welcome.\n","maintainers":[{"name":"purpwood","email":"rogan@roganmurley.com"}],"time":{"modified":"2022-06-18T20:51:12.504Z","created":"2015-05-07T17:04:04.082Z","0.1.0":"2015-05-07T17:04:04.082Z","0.1.1":"2015-05-07T17:23:10.501Z","0.1.3":"2015-05-08T15:51:18.383Z","0.1.5":"2015-05-08T17:23:28.914Z","0.1.6":"2015-05-08T17:27:05.295Z","0.1.7":"2015-06-15T14:18:37.234Z","0.1.8":"2015-07-18T12:21:54.605Z","0.1.9":"2015-07-18T12:47:56.816Z","0.1.10":"2015-07-18T21:18:02.138Z","0.1.11":"2015-07-19T10:23:08.299Z","0.2.0":"2015-07-19T16:56:42.668Z","0.2.1":"2015-07-19T23:46:56.420Z","0.2.2":"2015-07-21T00:19:43.199Z","0.2.3":"2015-07-26T22:37:10.979Z","0.3.0":"2015-07-27T00:05:11.302Z","0.3.1":"2015-07-27T06:59:48.693Z","0.3.2":"2015-07-27T07:27:35.090Z","0.4.0":"2015-07-27T23:53:18.410Z","0.4.1":"2015-07-27T23:57:38.762Z","0.4.2":"2015-07-28T00:13:14.970Z","0.4.3":"2015-07-28T00:18:17.332Z","0.4.4":"2015-07-31T10:42:31.698Z","0.4.5":"2015-08-01T00:17:12.168Z","0.4.7":"2015-08-28T12:40:00.335Z","0.5.0":"2015-08-29T12:05:47.506Z","0.5.1":"2015-09-03T17:54:15.207Z","0.5.2":"2015-09-03T18:13:50.719Z","0.5.3":"2015-09-07T18:31:56.537Z","0.5.4":"2015-09-11T07:54:02.676Z","0.5.5":"2015-09-11T14:52:24.893Z","0.5.6":"2015-09-11T15:49:16.528Z","0.6.0":"2015-09-12T15:41:19.908Z","0.6.1":"2015-09-12T15:45:29.641Z","0.6.3":"2015-09-16T13:00:17.635Z","1.0.0":"2015-09-24T09:31:07.755Z","1.0.1":"2015-09-25T08:06:33.056Z","1.1.0":"2015-09-25T19:19:12.850Z","1.1.2":"2015-09-27T15:48:39.027Z","1.1.3":"2015-10-17T14:07:22.087Z","1.1.4":"2015-10-29T00:54:17.801Z","1.1.6":"2020-05-04T22:50:03.945Z"},"homepage":"https://github.com/Purpwood/hitagi.js","keywords":["game","gamedev","framework","hitagi","ecs"],"repository":{"type":"git","url":"git+https://github.com/Purpwood/hitagi.js.git"},"author":{"name":"Rogan Murley"},"bugs":{"url":"https://github.com/Purpwood/hitagi.js/issues"},"license":"MIT","readmeFilename":"README.md"}