# All files / src/controller stream-controller.js

22.13% Statements 154/696
15.41% Branches 82/532
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21.98% Lines 151/687

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     /*
     * Stream Controller
    */

    import BinarySearch from '../utils/binary-search';
    import { BufferHelper } from '../utils/buffer-helper';
    import Demuxer from '../demux/demuxer';
    import Event from '../events';
    import { FragmentState } from './fragment-tracker';
    import Fragment from '../loader/fragment';
    import PlaylistLoader from '../loader/playlist-loader';
    import * as LevelHelper from './level-helper';
    import TimeRanges from '../utils/time-ranges';
    import { ErrorDetails } from '../errors';
    import { logger } from '../utils/logger';
    import { alignStream } from '../utils/discontinuities';
    import TaskLoop from '../task-loop';
    import { findFragmentByPDT, findFragmentByPTS } from './fragment-finders';
    import GapController from './gap-controller';

    export const State = {
      STOPPED: 'STOPPED',
      IDLE: 'IDLE',
      KEY_LOADING: 'KEY_LOADING',
      FRAG_LOADING: 'FRAG_LOADING',
      FRAG_LOADING_WAITING_RETRY: 'FRAG_LOADING_WAITING_RETRY',
      WAITING_LEVEL: 'WAITING_LEVEL',
      PARSING: 'PARSING',
      PARSED: 'PARSED',
      BUFFER_FLUSHING: 'BUFFER_FLUSHING',
      ENDED: 'ENDED',
      ERROR: 'ERROR'
    };

    class StreamController extends TaskLoop {
      constructor (hls, fragmentTracker) {
        super(hls,
          Event.MEDIA_ATTACHED,
          Event.MEDIA_DETACHING,
          Event.MANIFEST_LOADING,
          Event.MANIFEST_PARSED,
          Event.LEVEL_LOADED,
          Event.KEY_LOADED,
          Event.FRAG_LOADED,
          Event.FRAG_LOAD_EMERGENCY_ABORTED,
          Event.FRAG_PARSING_INIT_SEGMENT,
          Event.FRAG_PARSING_DATA,
          Event.FRAG_PARSED,
          Event.ERROR,
          Event.AUDIO_TRACK_SWITCHING,
          Event.AUDIO_TRACK_SWITCHED,
          Event.BUFFER_CREATED,
          Event.BUFFER_APPENDED,
          Event.BUFFER_FLUSHED);

        this.fragmentTracker = fragmentTracker;
        this.config = hls.config;
        this.audioCodecSwap = false;
        this._state = State.STOPPED;
        this.stallReported = false;
        this.gapController = null;
      }

      onHandlerDestroying () {
        this.stopLoad();
        super.onHandlerDestroying();
      }

      onHandlerDestroyed () {
        this.state = State.STOPPED;
        this.fragmentTracker = null;
        super.onHandlerDestroyed();
      }

      startLoad (startPosition) {
        if (this.levels) {
          let lastCurrentTime = this.lastCurrentTime, hls = this.hls;
          this.stopLoad();
          this.setInterval(100);
          this.level = -1;
          this.fragLoadError = 0;
          Eif (!this.startFragRequested) {
            // determine load level
            let startLevel = hls.startLevel;
            Iif (startLevel === -1) {
              // -1 : guess start Level by doing a bitrate test by loading first fragment of lowest quality level
              startLevel = 0;
              this.bitrateTest = true;
            }
            // set new level to playlist loader : this will trigger start level load
            // hls.nextLoadLevel remains until it is set to a new value or until a new frag is successfully loaded
            this.level = hls.nextLoadLevel = startLevel;
            this.loadedmetadata = false;
          }
          // if startPosition undefined but lastCurrentTime set, set startPosition to last currentTime
          Iif (lastCurrentTime > 0 && startPosition === -1) {
            logger.log(`override startPosition with lastCurrentTime @${lastCurrentTime.toFixed(3)}`);
            startPosition = lastCurrentTime;
          }
          this.state = State.IDLE;
          this.nextLoadPosition = this.startPosition = this.lastCurrentTime = startPosition;
          this.tick();
        } else {
          this.forceStartLoad = true;
          this.state = State.STOPPED;
        }
      }

      stopLoad () {
        let frag = this.fragCurrent;
        Iif (frag) {
          if (frag.loader) {
            frag.loader.abort();
          }

          this.fragmentTracker.removeFragment(frag);
          this.fragCurrent = null;
        }
        this.fragPrevious = null;
        Iif (this.demuxer) {
          this.demuxer.destroy();
          this.demuxer = null;
        }
        this.clearInterval();
        this.state = State.STOPPED;
        this.forceStartLoad = false;
      }

      doTick () {
        switch (this.state) {
        case State.BUFFER_FLUSHING:
          // in buffer flushing state, reset fragLoadError counter
          this.fragLoadError = 0;
          break;
        case State.IDLE:
          this._doTickIdle();
          break;
        case State.WAITING_LEVEL:
          var level = this.levels[this.level];
          // check if playlist is already loaded
          if (level && level.details) {
            this.state = State.IDLE;
          }

          break;
        case State.FRAG_LOADING_WAITING_RETRY:
          var now = window.performance.now();
          var retryDate = this.retryDate;
          // if current time is gt than retryDate, or if media seeking let's switch to IDLE state to retry loading
          if (!retryDate || (now >= retryDate) || (this.media && this.media.seeking)) {
            logger.log('mediaController: retryDate reached, switch back to IDLE state');
            this.state = State.IDLE;
          }
          break;
        case State.ERROR:
        case State.STOPPED:
        case State.FRAG_LOADING:
        case State.PARSING:
        case State.PARSED:
        case State.ENDED:
          break;
        default:
          break;
        }
        // check buffer
        this._checkBuffer();
        // check/update current fragment
        this._checkFragmentChanged();
      }

      // Ironically the "idle" state is the on we do the most logic in it seems ....
      // NOTE: Maybe we could rather schedule a check for buffer length after half of the currently
      //       played segment, or on pause/play/seek instead of naively checking every 100ms?
      _doTickIdle () {
        const hls = this.hls,
          config = hls.config,
          media = this.media;

        // if start level not parsed yet OR
        // if video not attached AND start fragment already requested OR start frag prefetch disable
        // exit loop, as we either need more info (level not parsed) or we need media to be attached to load new fragment
        Eif (this.levelLastLoaded === undefined || (
          !media && (this.startFragRequested || !config.startFragPrefetch))) {
          return;
        }

        // if we have not yet loaded any fragment, start loading from start position
        let pos;
        if (this.loadedmetadata) {
          pos = media.currentTime;
        } else {
          pos = this.nextLoadPosition;
        }

        // determine next load level
        let level = hls.nextLoadLevel,
          levelInfo = this.levels[level];

        if (!levelInfo) {
          return;
        }

        let levelBitrate = levelInfo.bitrate,
          maxBufLen;

        // compute max Buffer Length that we could get from this load level, based on level bitrate. don't buffer more than 60 MB and more than 30s
        if (levelBitrate) {
          maxBufLen = Math.max(8 * config.maxBufferSize / levelBitrate, config.maxBufferLength);
        } else {
          maxBufLen = config.maxBufferLength;
        }

        maxBufLen = Math.min(maxBufLen, config.maxMaxBufferLength);

        // determine next candidate fragment to be loaded, based on current position and end of buffer position
        // ensure up to `config.maxMaxBufferLength` of buffer upfront

        const bufferInfo = BufferHelper.bufferInfo(this.mediaBuffer ? this.mediaBuffer : media, pos, config.maxBufferHole),
          bufferLen = bufferInfo.len;
        // Stay idle if we are still with buffer margins
        if (bufferLen >= maxBufLen) {
          return;
        }

        // if buffer length is less than maxBufLen try to load a new fragment ...
        logger.trace(`buffer length of ${bufferLen.toFixed(3)} is below max of ${maxBufLen.toFixed(3)}. checking for more payload ...`);

        // set next load level : this will trigger a playlist load if needed
        this.level = hls.nextLoadLevel = level;

        const levelDetails = levelInfo.details;
        // if level info not retrieved yet, switch state and wait for level retrieval
        // if live playlist, ensure that new playlist has been refreshed to avoid loading/try to load
        // a useless and outdated fragment (that might even introduce load error if it is already out of the live playlist)
        if (!levelDetails || (levelDetails.live && this.levelLastLoaded !== level)) {
          this.state = State.WAITING_LEVEL;
          return;
        }

        // we just got done loading the final fragment and there is no other buffered range after ...
        // rationale is that in case there are any buffered ranges after, it means that there are unbuffered portion in between
        // so we should not switch to ENDED in that case, to be able to buffer them
        // dont switch to ENDED if we need to backtrack last fragment
        let fragPrevious = this.fragPrevious;
        if (!levelDetails.live && fragPrevious && !fragPrevious.backtracked && fragPrevious.sn === levelDetails.endSN && !bufferInfo.nextStart) {
          // fragPrevious is last fragment. retrieve level duration using last frag start offset + duration
          // real duration might be lower than initial duration if there are drifts between real frag duration and playlist signaling
          const duration = Math.min(media.duration, fragPrevious.start + fragPrevious.duration);
          // if everything (almost) til the end is buffered, let's signal eos
          // we don't compare exactly media.duration === bufferInfo.end as there could be some subtle media duration difference (audio/video offsets...)
          // tolerate up to one frag duration to cope with these cases.
          // also cope with almost zero last frag duration (max last frag duration with 200ms) refer to https://github.com/video-dev/hls.js/pull/657
          if (duration - Math.max(bufferInfo.end, fragPrevious.start) <= Math.max(0.2, fragPrevious.duration)) {
            // Finalize the media stream
            let data = {};
            if (this.altAudio) {
              data.type = 'video';
            }

            this.hls.trigger(Event.BUFFER_EOS, data);
            this.state = State.ENDED;
            return;
          }
        }

        // if we have the levelDetails for the selected variant, lets continue enrichen our stream (load keys/fragments or trigger EOS, etc..)
        this._fetchPayloadOrEos(pos, bufferInfo, levelDetails);
      }

      _fetchPayloadOrEos (pos, bufferInfo, levelDetails) {
        const fragPrevious = this.fragPrevious,
          level = this.level,
          fragments = levelDetails.fragments,
          fragLen = fragments.length;

        // empty playlist
        if (fragLen === 0) {
          return;
        }

        // find fragment index, contiguous with end of buffer position
        let start = fragments[0].start,
          end = fragments[fragLen - 1].start + fragments[fragLen - 1].duration,
          bufferEnd = bufferInfo.end,
          frag;

        if (levelDetails.initSegment && !levelDetails.initSegment.data) {
          frag = levelDetails.initSegment;
        } else {
          // in case of live playlist we need to ensure that requested position is not located before playlist start
          if (levelDetails.live) {
            let initialLiveManifestSize = this.config.initialLiveManifestSize;
            if (fragLen < initialLiveManifestSize) {
              logger.warn(`Can not start playback of a level, reason: not enough fragments ${fragLen} < ${initialLiveManifestSize}`);
              return;
            }

            frag = this._ensureFragmentAtLivePoint(levelDetails, bufferEnd, start, end, fragPrevious, fragments, fragLen);
            // if it explicitely returns null don't load any fragment and exit function now
            if (frag === null) {
              return;
            }
          } else {
            // VoD playlist: if bufferEnd before start of playlist, load first fragment
            if (bufferEnd < start) {
              frag = fragments[0];
            }
          }
        }
        if (!frag) {
          frag = this._findFragment(start, fragPrevious, fragLen, fragments, bufferEnd, end, levelDetails);
        }

        if (frag) {
          if (frag.encrypted) {
            logger.log(`Loading key for ${frag.sn} of [${levelDetails.startSN} ,${levelDetails.endSN}],level ${level}`);
            this._loadKey(frag);
          } else {
            logger.log(`Loading ${frag.sn} of [${levelDetails.startSN} ,${levelDetails.endSN}],level ${level}, currentTime:${pos.toFixed(3)},bufferEnd:${bufferEnd.toFixed(3)}`);
            this._loadFragment(frag);
          }
        }
      }

      _ensureFragmentAtLivePoint (levelDetails, bufferEnd, start, end, fragPrevious, fragments, fragLen) {
        const config = this.hls.config, media = this.media;

        let frag;

        // check if requested position is within seekable boundaries :
        // logger.log(`start/pos/bufEnd/seeking:${start.toFixed(3)}/${pos.toFixed(3)}/${bufferEnd.toFixed(3)}/${this.media.seeking}`);
        let maxLatency = config.liveMaxLatencyDuration !== undefined ? config.liveMaxLatencyDuration : config.liveMaxLatencyDurationCount * levelDetails.targetduration;

        Iif (bufferEnd < Math.max(start - config.maxFragLookUpTolerance, end - maxLatency)) {
          let liveSyncPosition = this.liveSyncPosition = this.computeLivePosition(start, levelDetails);
          logger.log(`buffer end: ${bufferEnd.toFixed(3)} is located too far from the end of live sliding playlist, reset currentTime to : ${liveSyncPosition.toFixed(3)}`);
          bufferEnd = liveSyncPosition;
          if (media && media.readyState && media.duration > liveSyncPosition) {
            media.currentTime = liveSyncPosition;
          }

          this.nextLoadPosition = liveSyncPosition;
        }

        // if end of buffer greater than live edge, don't load any fragment
        // this could happen if live playlist intermittently slides in the past.
        // level 1 loaded [182580161,182580167]
        // level 1 loaded [182580162,182580169]
        // Loading 182580168 of [182580162 ,182580169],level 1 ..
        // Loading 182580169 of [182580162 ,182580169],level 1 ..
        // level 1 loaded [182580162,182580168] <============= here we should have bufferEnd > end. in that case break to avoid reloading 182580168
        // level 1 loaded [182580164,182580171]
        //
        // don't return null in case media not loaded yet (readystate === 0)
        Iif (levelDetails.PTSKnown && bufferEnd > end && media && media.readyState) {
          return null;
        }

        Eif (this.startFragRequested && !levelDetails.PTSKnown) {
          /* we are switching level on live playlist, but we don't have any PTS info for that quality level ...
             try to load frag matching with next SN.
             even if SN are not synchronized between playlists, loading this frag will help us
             compute playlist sliding and find the right one after in case it was not the right consecutive one */
          Eif (fragPrevious) {
            Eif (levelDetails.hasProgramDateTime) {
              // Relies on PDT in order to switch bitrates (Support EXT-X-DISCONTINUITY without EXT-X-DISCONTINUITY-SEQUENCE)
              logger.log(`live playlist, switching playlist, load frag with same PDT: ${fragPrevious.programDateTime}`);
              frag = findFragmentByPDT(fragments, fragPrevious.endProgramDateTime, config.maxFragLookUpTolerance);
            } else {
              // Uses buffer and sequence number to calculate switch segment (required if using EXT-X-DISCONTINUITY-SEQUENCE)
              const targetSN = fragPrevious.sn + 1;
              if (targetSN >= levelDetails.startSN && targetSN <= levelDetails.endSN) {
                const fragNext = fragments[targetSN - levelDetails.startSN];
                if (fragPrevious.cc === fragNext.cc) {
                  frag = fragNext;
                  logger.log(`live playlist, switching playlist, load frag with next SN: ${frag.sn}`);
                }
              }
              // next frag SN not available (or not with same continuity counter)
              // look for a frag sharing the same CC
              if (!frag) {
                frag = BinarySearch.search(fragments, function (frag) {
                  return fragPrevious.cc - frag.cc;
                });
                if (frag) {
                  logger.log(`live playlist, switching playlist, load frag with same CC: ${frag.sn}`);
                }
              }
            }
          }
          Iif (!frag) {
            /* we have no idea about which fragment should be loaded.
               so let's load mid fragment. it will help computing playlist sliding and find the right one
            */
            frag = fragments[Math.min(fragLen - 1, Math.round(fragLen / 2))];
            logger.log(`live playlist, switching playlist, unknown, load middle frag : ${frag.sn}`);
          }
        }

        return frag;
      }

      _findFragment (start, fragPrevious, fragLen, fragments, bufferEnd, end, levelDetails) {
        const config = this.hls.config;
        let frag;

        if (bufferEnd < end) {
          const lookupTolerance = (bufferEnd > end - config.maxFragLookUpTolerance) ? 0 : config.maxFragLookUpTolerance;
          // Remove the tolerance if it would put the bufferEnd past the actual end of stream
          // Uses buffer and sequence number to calculate switch segment (required if using EXT-X-DISCONTINUITY-SEQUENCE)
          frag = findFragmentByPTS(fragPrevious, fragments, bufferEnd, lookupTolerance);
        } else {
          // reach end of playlist
          frag = fragments[fragLen - 1];
        }
        Eif (frag) {
          const curSNIdx = frag.sn - levelDetails.startSN;
          const sameLevel = fragPrevious && frag.level === fragPrevious.level;
          const prevFrag = fragments[curSNIdx - 1];
          const nextFrag = fragments[curSNIdx + 1];
          // logger.log('find SN matching with pos:' +  bufferEnd + ':' + frag.sn);
          Iif (fragPrevious && frag.sn === fragPrevious.sn) {
            if (sameLevel && !frag.backtracked) {
              if (frag.sn < levelDetails.endSN) {
                let deltaPTS = fragPrevious.deltaPTS;
                // if there is a significant delta between audio and video, larger than max allowed hole,
                // and if previous remuxed fragment did not start with a keyframe. (fragPrevious.dropped)
                // let's try to load previous fragment again to get last keyframe
                // then we will reload again current fragment (that way we should be able to fill the buffer hole ...)
                if (deltaPTS && deltaPTS > config.maxBufferHole && fragPrevious.dropped && curSNIdx) {
                  frag = prevFrag;
                  logger.warn('SN just loaded, with large PTS gap between audio and video, maybe frag is not starting with a keyframe ? load previous one to try to overcome this');
                } else {
                  frag = nextFrag;
                  logger.log(`SN just loaded, load next one: ${frag.sn}`, frag);
                }
              } else {
                frag = null;
              }
            } else if (frag.backtracked) {
              // Only backtrack a max of 1 consecutive fragment to prevent sliding back too far when little or no frags start with keyframes
              if (nextFrag && nextFrag.backtracked) {
                logger.warn(`Already backtracked from fragment ${nextFrag.sn}, will not backtrack to fragment ${frag.sn}. Loading fragment ${nextFrag.sn}`);
                frag = nextFrag;
              } else {
                // If a fragment has dropped frames and it's in a same level/sequence, load the previous fragment to try and find the keyframe
                // Reset the dropped count now since it won't be reset until we parse the fragment again, which prevents infinite backtracking on the same segment
                logger.warn('Loaded fragment with dropped frames, backtracking 1 segment to find a keyframe');
                frag.dropped = 0;
                if (prevFrag) {
                  frag = prevFrag;
                  frag.backtracked = true;
                } else if (curSNIdx) {
                  // can't backtrack on very first fragment
                  frag = null;
                }
              }
            }
          }
        }
        return frag;
      }

      _loadKey (frag) {
        this.state = State.KEY_LOADING;
        this.hls.trigger(Event.KEY_LOADING, { frag });
      }

      _loadFragment (frag) {
        // Check if fragment is not loaded
        let fragState = this.fragmentTracker.getState(frag);

        this.fragCurrent = frag;
        this.startFragRequested = true;
        // Don't update nextLoadPosition for fragments which are not buffered
        Iif (Number.isFinite(frag.sn) && !frag.bitrateTest) {
          this.nextLoadPosition = frag.start + frag.duration;
        }

        // Allow backtracked fragments to load
        if (frag.backtracked || fragState === FragmentState.NOT_LOADED || fragState === FragmentState.PARTIAL) {
          frag.autoLevel = this.hls.autoLevelEnabled;
          frag.bitrateTest = this.bitrateTest;

          this.hls.trigger(Event.FRAG_LOADING, { frag });
          // lazy demuxer init, as this could take some time ... do it during frag loading
          Eif (!this.demuxer) {
            this.demuxer = new Demuxer(this.hls, 'main');
          }

          this.state = State.FRAG_LOADING;
        } else if (fragState === FragmentState.APPENDING) {
          // Lower the buffer size and try again
          Iif (this._reduceMaxBufferLength(frag.duration)) {
            this.fragmentTracker.removeFragment(frag);
          }
        }
      }

      set state (nextState) {
        if (this.state !== nextState) {
          const previousState = this.state;
          this._state = nextState;
          logger.log(`main stream:${previousState}->${nextState}`);
          this.hls.trigger(Event.STREAM_STATE_TRANSITION, { previousState, nextState });
        }
      }

      get state () {
        return this._state;
      }

      getBufferedFrag (position) {
        return this.fragmentTracker.getBufferedFrag(position, PlaylistLoader.LevelType.MAIN);
      }

      get currentLevel () {
        let media = this.media;
        if (media) {
          const frag = this.getBufferedFrag(media.currentTime);
          if (frag) {
            return frag.level;
          }
        }
        return -1;
      }

      get nextBufferedFrag () {
        let media = this.media;
        if (media) {
          // first get end range of current fragment
          return this.followingBufferedFrag(this.getBufferedFrag(media.currentTime));
        } else {
          return null;
        }
      }

      followingBufferedFrag (frag) {
        if (frag) {
          // try to get range of next fragment (500ms after this range)
          return this.getBufferedFrag(frag.endPTS + 0.5);
        }
        return null;
      }

      get nextLevel () {
        const frag = this.nextBufferedFrag;
        if (frag) {
          return frag.level;
        } else {
          return -1;
        }
      }

      _checkFragmentChanged () {
        let fragPlayingCurrent, currentTime, video = this.media;
        Iif (video && video.readyState && video.seeking === false) {
          currentTime = video.currentTime;
          /* if video element is in seeked state, currentTime can only increase.
            (assuming that playback rate is positive ...)
            As sometimes currentTime jumps back to zero after a
            media decode error, check this, to avoid seeking back to
            wrong position after a media decode error
          */
          if (currentTime > this.lastCurrentTime) {
            this.lastCurrentTime = currentTime;
          }

          if (BufferHelper.isBuffered(video, currentTime)) {
            fragPlayingCurrent = this.getBufferedFrag(currentTime);
          } else if (BufferHelper.isBuffered(video, currentTime + 0.1)) {
            /* ensure that FRAG_CHANGED event is triggered at startup,
              when first video frame is displayed and playback is paused.
              add a tolerance of 100ms, in case current position is not buffered,
              check if current pos+100ms is buffered and use that buffer range
              for FRAG_CHANGED event reporting */
            fragPlayingCurrent = this.getBufferedFrag(currentTime + 0.1);
          }
          if (fragPlayingCurrent) {
            let fragPlaying = fragPlayingCurrent;
            if (fragPlaying !== this.fragPlaying) {
              this.hls.trigger(Event.FRAG_CHANGED, { frag: fragPlaying });
              const fragPlayingLevel = fragPlaying.level;
              if (!this.fragPlaying || this.fragPlaying.level !== fragPlayingLevel) {
                this.hls.trigger(Event.LEVEL_SWITCHED, { level: fragPlayingLevel });
              }

              this.fragPlaying = fragPlaying;
            }
          }
        }
      }

      /*
        on immediate level switch :
         - pause playback if playing
         - cancel any pending load request
         - and trigger a buffer flush
      */
      immediateLevelSwitch () {
        logger.log('immediateLevelSwitch');
        if (!this.immediateSwitch) {
          this.immediateSwitch = true;
          let media = this.media, previouslyPaused;
          if (media) {
            previouslyPaused = media.paused;
            media.pause();
          } else {
            // don't restart playback after instant level switch in case media not attached
            previouslyPaused = true;
          }
          this.previouslyPaused = previouslyPaused;
        }
        let fragCurrent = this.fragCurrent;
        if (fragCurrent && fragCurrent.loader) {
          fragCurrent.loader.abort();
        }

        this.fragCurrent = null;
        // flush everything
        this.flushMainBuffer(0, Number.POSITIVE_INFINITY);
      }

      /**
       * on immediate level switch end, after new fragment has been buffered:
       * - nudge video decoder by slightly adjusting video currentTime (if currentTime buffered)
       * - resume the playback if needed
       */
      immediateLevelSwitchEnd () {
        const media = this.media;
        if (media && media.buffered.length) {
          this.immediateSwitch = false;
          if (BufferHelper.isBuffered(media, media.currentTime)) {
            // only nudge if currentTime is buffered
            media.currentTime -= 0.0001;
          }
          if (!this.previouslyPaused) {
            media.play();
          }
        }
      }

      /**
       * try to switch ASAP without breaking video playback:
       * in order to ensure smooth but quick level switching,
       * we need to find the next flushable buffer range
       * we should take into account new segment fetch time
       */
      nextLevelSwitch () {
        const media = this.media;
        // ensure that media is defined and that metadata are available (to retrieve currentTime)
        if (media && media.readyState) {
          let fetchdelay, fragPlayingCurrent, nextBufferedFrag;
          fragPlayingCurrent = this.getBufferedFrag(media.currentTime);
          if (fragPlayingCurrent && fragPlayingCurrent.startPTS > 1) {
            // flush buffer preceding current fragment (flush until current fragment start offset)
            // minus 1s to avoid video freezing, that could happen if we flush keyframe of current video ...
            this.flushMainBuffer(0, fragPlayingCurrent.startPTS - 1);
          }
          if (!media.paused) {
            // add a safety delay of 1s
            let nextLevelId = this.hls.nextLoadLevel, nextLevel = this.levels[nextLevelId], fragLastKbps = this.fragLastKbps;
            if (fragLastKbps && this.fragCurrent) {
              fetchdelay = this.fragCurrent.duration * nextLevel.bitrate / (1000 * fragLastKbps) + 1;
            } else {
              fetchdelay = 0;
            }
          } else {
            fetchdelay = 0;
          }
          // logger.log('fetchdelay:'+fetchdelay);
          // find buffer range that will be reached once new fragment will be fetched
          nextBufferedFrag = this.getBufferedFrag(media.currentTime + fetchdelay);
          if (nextBufferedFrag) {
            // we can flush buffer range following this one without stalling playback
            nextBufferedFrag = this.followingBufferedFrag(nextBufferedFrag);
            if (nextBufferedFrag) {
              // if we are here, we can also cancel any loading/demuxing in progress, as they are useless
              let fragCurrent = this.fragCurrent;
              if (fragCurrent && fragCurrent.loader) {
                fragCurrent.loader.abort();
              }

              this.fragCurrent = null;
              // start flush position is the start PTS of next buffered frag.
              // we use frag.naxStartPTS which is max(audio startPTS, video startPTS).
              // in case there is a small PTS Delta between audio and video, using maxStartPTS avoids flushing last samples from current fragment
              this.flushMainBuffer(nextBufferedFrag.maxStartPTS, Number.POSITIVE_INFINITY);
            }
          }
        }
      }

      flushMainBuffer (startOffset, endOffset) {
        this.state = State.BUFFER_FLUSHING;
        let flushScope = { startOffset: startOffset, endOffset: endOffset };
        // if alternate audio tracks are used, only flush video, otherwise flush everything
        if (this.altAudio) {
          flushScope.type = 'video';
        }

        this.hls.trigger(Event.BUFFER_FLUSHING, flushScope);
      }

      onMediaAttached (data) {
        let media = this.media = this.mediaBuffer = data.media;
        this.onvseeking = this.onMediaSeeking.bind(this);
        this.onvseeked = this.onMediaSeeked.bind(this);
        this.onvended = this.onMediaEnded.bind(this);
        media.addEventListener('seeking', this.onvseeking);
        media.addEventListener('seeked', this.onvseeked);
        media.addEventListener('ended', this.onvended);
        let config = this.config;
        if (this.levels && config.autoStartLoad) {
          this.hls.startLoad(config.startPosition);
        }

        this.gapController = new GapController(config, media, this.fragmentTracker, this.hls);
      }

      onMediaDetaching () {
        let media = this.media;
        Iif (media && media.ended) {
          logger.log('MSE detaching and video ended, reset startPosition');
          this.startPosition = this.lastCurrentTime = 0;
        }

        // reset fragment backtracked flag
        let levels = this.levels;
        Iif (levels) {
          levels.forEach(level => {
            if (level.details) {
              level.details.fragments.forEach(fragment => {
                fragment.backtracked = undefined;
              });
            }
          });
        }
        // remove video listeners
        Iif (media) {
          media.removeEventListener('seeking', this.onvseeking);
          media.removeEventListener('seeked', this.onvseeked);
          media.removeEventListener('ended', this.onvended);
          this.onvseeking = this.onvseeked = this.onvended = null;
        }
        this.media = this.mediaBuffer = null;
        this.loadedmetadata = false;
        this.stopLoad();
      }

      onMediaSeeking () {
        let media = this.media, currentTime = media ? media.currentTime : undefined, config = this.config;
        if (Number.isFinite(currentTime)) {
          logger.log(`media seeking to ${currentTime.toFixed(3)}`);
        }

        let mediaBuffer = this.mediaBuffer ? this.mediaBuffer : media;
        let bufferInfo = BufferHelper.bufferInfo(mediaBuffer, currentTime, this.config.maxBufferHole);
        if (this.state === State.FRAG_LOADING) {
          let fragCurrent = this.fragCurrent;
          // check if we are seeking to a unbuffered area AND if frag loading is in progress
          if (bufferInfo.len === 0 && fragCurrent) {
            let tolerance = config.maxFragLookUpTolerance,
              fragStartOffset = fragCurrent.start - tolerance,
              fragEndOffset = fragCurrent.start + fragCurrent.duration + tolerance;
            // check if we seek position will be out of currently loaded frag range : if out cancel frag load, if in, don't do anything
            if (currentTime < fragStartOffset || currentTime > fragEndOffset) {
              if (fragCurrent.loader) {
                logger.log('seeking outside of buffer while fragment load in progress, cancel fragment load');
                fragCurrent.loader.abort();
              }
              this.fragCurrent = null;
              this.fragPrevious = null;
              // switch to IDLE state to load new fragment
              this.state = State.IDLE;
            } else {
              logger.log('seeking outside of buffer but within currently loaded fragment range');
            }
          }
        } else if (this.state === State.ENDED) {
          // if seeking to unbuffered area, clean up fragPrevious
          if (bufferInfo.len === 0) {
            this.fragPrevious = 0;
          }

          // switch to IDLE state to check for potential new fragment
          this.state = State.IDLE;
        }
        if (media) {
          this.lastCurrentTime = currentTime;
        }

        // in case seeking occurs although no media buffered, adjust startPosition and nextLoadPosition to seek target
        if (!this.loadedmetadata) {
          this.nextLoadPosition = this.startPosition = currentTime;
        }

        // tick to speed up processing
        this.tick();
      }

      onMediaSeeked () {
        const media = this.media, currentTime = media ? media.currentTime : undefined;
        if (Number.isFinite(currentTime)) {
          logger.log(`media seeked to ${currentTime.toFixed(3)}`);
        }

        // tick to speed up FRAGMENT_PLAYING triggering
        this.tick();
      }

      onMediaEnded () {
        logger.log('media ended');
        // reset startPosition and lastCurrentTime to restart playback @ stream beginning
        this.startPosition = this.lastCurrentTime = 0;
      }

      onManifestLoading () {
        // reset buffer on manifest loading
        logger.log('trigger BUFFER_RESET');
        this.hls.trigger(Event.BUFFER_RESET);
        this.fragmentTracker.removeAllFragments();
        this.stalled = false;
        this.startPosition = this.lastCurrentTime = 0;
      }

      onManifestParsed (data) {
        let aac = false, heaac = false, codec;
        data.levels.forEach(level => {
          // detect if we have different kind of audio codecs used amongst playlists
          codec = level.audioCodec;
          Iif (codec) {
            if (codec.indexOf('mp4a.40.2') !== -1) {
              aac = true;
            }

            if (codec.indexOf('mp4a.40.5') !== -1) {
              heaac = true;
            }
          }
        });
        this.audioCodecSwitch = (aac && heaac);
        Iif (this.audioCodecSwitch) {
          logger.log('both AAC/HE-AAC audio found in levels; declaring level codec as HE-AAC');
        }

        this.levels = data.levels;
        this.startFragRequested = false;
        let config = this.config;
        Eif (config.autoStartLoad || this.forceStartLoad) {
          this.hls.startLoad(config.startPosition);
        }
      }

      onLevelLoaded (data) {
        const newDetails = data.details;
        const newLevelId = data.level;
        const lastLevel = this.levels[this.levelLastLoaded];
        const curLevel = this.levels[newLevelId];
        const duration = newDetails.totalduration;
        let sliding = 0;

        logger.log(`level ${newLevelId} loaded [${newDetails.startSN},${newDetails.endSN}],duration:${duration}`);

        if (newDetails.live) {
          let curDetails = curLevel.details;
          if (curDetails && newDetails.fragments.length > 0) {
            // we already have details for that level, merge them
            LevelHelper.mergeDetails(curDetails, newDetails);
            sliding = newDetails.fragments[0].start;
            this.liveSyncPosition = this.computeLivePosition(sliding, curDetails);
            if (newDetails.PTSKnown && Number.isFinite(sliding)) {
              logger.log(`live playlist sliding:${sliding.toFixed(3)}`);
            } else {
              logger.log('live playlist - outdated PTS, unknown sliding');
              alignStream(this.fragPrevious, lastLevel, newDetails);
            }
          } else {
            logger.log('live playlist - first load, unknown sliding');
            newDetails.PTSKnown = false;
            alignStream(this.fragPrevious, lastLevel, newDetails);
          }
        } else {
          newDetails.PTSKnown = false;
        }
        // override level info
        curLevel.details = newDetails;
        this.levelLastLoaded = newLevelId;
        this.hls.trigger(Event.LEVEL_UPDATED, { details: newDetails, level: newLevelId });

        if (this.startFragRequested === false) {
        // compute start position if set to -1. use it straight away if value is defined
          if (this.startPosition === -1 || this.lastCurrentTime === -1) {
            // first, check if start time offset has been set in playlist, if yes, use this value
            let startTimeOffset = newDetails.startTimeOffset;
            if (Number.isFinite(startTimeOffset)) {
              if (startTimeOffset < 0) {
                logger.log(`negative start time offset ${startTimeOffset}, count from end of last fragment`);
                startTimeOffset = sliding + duration + startTimeOffset;
              }
              logger.log(`start time offset found in playlist, adjust startPosition to ${startTimeOffset}`);
              this.startPosition = startTimeOffset;
            } else {
              // if live playlist, set start position to be fragment N-this.config.liveSyncDurationCount (usually 3)
              if (newDetails.live) {
                this.startPosition = this.computeLivePosition(sliding, newDetails);
                logger.log(`configure startPosition to ${this.startPosition}`);
              } else {
                this.startPosition = 0;
              }
            }
            this.lastCurrentTime = this.startPosition;
          }
          this.nextLoadPosition = this.startPosition;
        }
        // only switch batck to IDLE state if we were waiting for level to start downloading a new fragment
        if (this.state === State.WAITING_LEVEL) {
          this.state = State.IDLE;
        }

        // trigger handler right now
        this.tick();
      }

      onKeyLoaded () {
        if (this.state === State.KEY_LOADING) {
          this.state = State.IDLE;
          this.tick();
        }
      }

      onFragLoaded (data) {
        let fragCurrent = this.fragCurrent,
          fragLoaded = data.frag;
        Iif (this.state === State.FRAG_LOADING &&
            fragCurrent &&
            fragLoaded.type === 'main' &&
            fragLoaded.level === fragCurrent.level &&
            fragLoaded.sn === fragCurrent.sn) {
          const stats = data.stats;
          const currentLevel = this.levels[fragCurrent.level];
          const details = currentLevel.details;
          logger.log(`Loaded  ${fragCurrent.sn} of [${details.startSN} ,${details.endSN}],level ${fragCurrent.level}`);
          // reset frag bitrate test in any case after frag loaded event
          this.bitrateTest = false;
          this.stats = stats;
          // if this frag was loaded to perform a bitrate test AND if hls.nextLoadLevel is greater than 0
          // then this means that we should be able to load a fragment at a higher quality level
          if (fragLoaded.bitrateTest === true && this.hls.nextLoadLevel) {
            // switch back to IDLE state ... we just loaded a fragment to determine adequate start bitrate and initialize autoswitch algo
            this.state = State.IDLE;
            this.startFragRequested = false;
            stats.tparsed = stats.tbuffered = window.performance.now();
            this.hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: fragCurrent, id: 'main' });
            this.tick();
          } else if (fragLoaded.sn === 'initSegment') {
            this.state = State.IDLE;
            stats.tparsed = stats.tbuffered = window.performance.now();
            details.initSegment.data = data.payload;
            this.hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: fragCurrent, id: 'main' });
            this.tick();
          } else {
            this.state = State.PARSING;
            // transmux the MPEG-TS data to ISO-BMFF segments
            let duration = details.totalduration,
              level = fragCurrent.level,
              sn = fragCurrent.sn,
              audioCodec = this.config.defaultAudioCodec || currentLevel.audioCodec;
            if (this.audioCodecSwap) {
              logger.log('swapping playlist audio codec');
              if (audioCodec) {
                if (audioCodec.indexOf('mp4a.40.5') !== -1) {
                  audioCodec = 'mp4a.40.2';
                } else {
                  audioCodec = 'mp4a.40.5';
                }
              }
            }
            this.pendingBuffering = true;
            this.appended = false;
            logger.log(`Parsing ${sn} of [${details.startSN} ,${details.endSN}],level ${level}, cc ${fragCurrent.cc}`);
            let demuxer = this.demuxer;
            if (!demuxer) {
              demuxer = this.demuxer = new Demuxer(this.hls, 'main');
            }

            // time Offset is accurate if level PTS is known, or if playlist is not sliding (not live) and if media is not seeking (this is to overcome potential timestamp drifts between playlists and fragments)
            let media = this.media;
            let mediaSeeking = media && media.seeking;
            let accurateTimeOffset = !mediaSeeking && (details.PTSKnown || !details.live);
            let initSegmentData = details.initSegment ? details.initSegment.data : [];
            demuxer.push(data.payload, initSegmentData, audioCodec, currentLevel.videoCodec, fragCurrent, duration, accurateTimeOffset, undefined);
          }
        }
        this.fragLoadError = 0;
      }

      onFragParsingInitSegment (data) {
        const fragCurrent = this.fragCurrent;
        const fragNew = data.frag;

        if (fragCurrent &&
            data.id === 'main' &&
            fragNew.sn === fragCurrent.sn &&
            fragNew.level === fragCurrent.level &&
            this.state === State.PARSING) {
          let tracks = data.tracks, trackName, track;

          // if audio track is expected to come from audio stream controller, discard any coming from main
          if (tracks.audio && this.altAudio) {
            delete tracks.audio;
          }

          // include levelCodec in audio and video tracks
          track = tracks.audio;
          if (track) {
            let audioCodec = this.levels[this.level].audioCodec,
              ua = navigator.userAgent.toLowerCase();
            if (audioCodec && this.audioCodecSwap) {
              logger.log('swapping playlist audio codec');
              if (audioCodec.indexOf('mp4a.40.5') !== -1) {
                audioCodec = 'mp4a.40.2';
              } else {
                audioCodec = 'mp4a.40.5';
              }
            }
            // in case AAC and HE-AAC audio codecs are signalled in manifest
            // force HE-AAC , as it seems that most browsers prefers that way,
            // except for mono streams OR on FF
            // these conditions might need to be reviewed ...
            if (this.audioCodecSwitch) {
              // don't force HE-AAC if mono stream
              if (track.metadata.channelCount !== 1 &&
                // don't force HE-AAC if firefox
                ua.indexOf('firefox') === -1) {
                audioCodec = 'mp4a.40.5';
              }
            }
            // HE-AAC is broken on Android, always signal audio codec as AAC even if variant manifest states otherwise
            if (ua.indexOf('android') !== -1 && track.container !== 'audio/mpeg') { // Exclude mpeg audio
              audioCodec = 'mp4a.40.2';
              logger.log(`Android: force audio codec to ${audioCodec}`);
            }
            track.levelCodec = audioCodec;
            track.id = data.id;
          }
          track = tracks.video;
          if (track) {
            track.levelCodec = this.levels[this.level].videoCodec;
            track.id = data.id;
          }
          this.hls.trigger(Event.BUFFER_CODECS, tracks);
          // loop through tracks that are going to be provided to bufferController
          for (trackName in tracks) {
            track = tracks[trackName];
            logger.log(`main track:${trackName},container:${track.container},codecs[level/parsed]=[${track.levelCodec}/${track.codec}]`);
            let initSegment = track.initSegment;
            if (initSegment) {
              this.appended = true;
              // arm pending Buffering flag before appending a segment
              this.pendingBuffering = true;
              this.hls.trigger(Event.BUFFER_APPENDING, { type: trackName, data: initSegment, parent: 'main', content: 'initSegment' });
            }
          }
          // trigger handler right now
          this.tick();
        }
      }

      onFragParsingData (data) {
        const fragCurrent = this.fragCurrent;
        const fragNew = data.frag;
        if (fragCurrent &&
            data.id === 'main' &&
            fragNew.sn === fragCurrent.sn &&
            fragNew.level === fragCurrent.level &&
            !(data.type === 'audio' && this.altAudio) && // filter out main audio if audio track is loaded through audio stream controller
            this.state === State.PARSING) {
          let level = this.levels[this.level],
            frag = fragCurrent;
          if (!Number.isFinite(data.endPTS)) {
            data.endPTS = data.startPTS + fragCurrent.duration;
            data.endDTS = data.startDTS + fragCurrent.duration;
          }

          if (data.hasAudio === true) {
            frag.addElementaryStream(Fragment.ElementaryStreamTypes.AUDIO);
          }

          if (data.hasVideo === true) {
            frag.addElementaryStream(Fragment.ElementaryStreamTypes.VIDEO);
          }

          logger.log(`Parsed ${data.type},PTS:[${data.startPTS.toFixed(3)},${data.endPTS.toFixed(3)}],DTS:[${data.startDTS.toFixed(3)}/${data.endDTS.toFixed(3)}],nb:${data.nb},dropped:${data.dropped || 0}`);

          // Detect gaps in a fragment  and try to fix it by finding a keyframe in the previous fragment (see _findFragments)
          if (data.type === 'video') {
            frag.dropped = data.dropped;
            if (frag.dropped) {
              if (!frag.backtracked) {
                const levelDetails = level.details;
                if (levelDetails && frag.sn === levelDetails.startSN) {
                  logger.warn('missing video frame(s) on first frag, appending with gap', frag.sn);
                } else {
                  logger.warn('missing video frame(s), backtracking fragment', frag.sn);
                  // Return back to the IDLE state without appending to buffer
                  // Causes findFragments to backtrack a segment and find the keyframe
                  // Audio fragments arriving before video sets the nextLoadPosition, causing _findFragments to skip the backtracked fragment
                  this.fragmentTracker.removeFragment(frag);
                  frag.backtracked = true;
                  this.nextLoadPosition = data.startPTS;
                  this.state = State.IDLE;
                  this.fragPrevious = frag;
                  this.tick();
                  return;
                }
              } else {
                logger.warn('Already backtracked on this fragment, appending with the gap', frag.sn);
              }
            } else {
              // Only reset the backtracked flag if we've loaded the frag without any dropped frames
              frag.backtracked = false;
            }
          }

          let drift = LevelHelper.updateFragPTSDTS(level.details, frag, data.startPTS, data.endPTS, data.startDTS, data.endDTS),
            hls = this.hls;
          hls.trigger(Event.LEVEL_PTS_UPDATED, { details: level.details, level: this.level, drift: drift, type: data.type, start: data.startPTS, end: data.endPTS });
          // has remuxer dropped video frames located before first keyframe ?
          [data.data1, data.data2].forEach(buffer => {
            // only append in PARSING state (rationale is that an appending error could happen synchronously on first segment appending)
            // in that case it is useless to append following segments
            if (buffer && buffer.length && this.state === State.PARSING) {
              this.appended = true;
              // arm pending Buffering flag before appending a segment
              this.pendingBuffering = true;
              hls.trigger(Event.BUFFER_APPENDING, { type: data.type, data: buffer, parent: 'main', content: 'data' });
            }
          });
          // trigger handler right now
          this.tick();
        }
      }

      onFragParsed (data) {
        const fragCurrent = this.fragCurrent;
        const fragNew = data.frag;
        if (fragCurrent &&
            data.id === 'main' &&
            fragNew.sn === fragCurrent.sn &&
            fragNew.level === fragCurrent.level &&
            this.state === State.PARSING) {
          this.stats.tparsed = window.performance.now();
          this.state = State.PARSED;
          this._checkAppendedParsed();
        }
      }

      onAudioTrackSwitching (data) {
        // if any URL found on new audio track, it is an alternate audio track
        let altAudio = !!data.url,
          trackId = data.id;
        // if we switch on main audio, ensure that main fragment scheduling is synced with media.buffered
        // don't do anything if we switch to alt audio: audio stream controller is handling it.
        // we will just have to change buffer scheduling on audioTrackSwitched
        Eif (!altAudio) {
          Iif (this.mediaBuffer !== this.media) {
            logger.log('switching on main audio, use media.buffered to schedule main fragment loading');
            this.mediaBuffer = this.media;
            let fragCurrent = this.fragCurrent;
            // we need to refill audio buffer from main: cancel any frag loading to speed up audio switch
            if (fragCurrent.loader) {
              logger.log('switching to main audio track, cancel main fragment load');
              fragCurrent.loader.abort();
            }
            this.fragCurrent = null;
            this.fragPrevious = null;
            // destroy demuxer to force init segment generation (following audio switch)
            if (this.demuxer) {
              this.demuxer.destroy();
              this.demuxer = null;
            }
            // switch to IDLE state to load new fragment
            this.state = State.IDLE;
          }
          let hls = this.hls;
          // switching to main audio, flush all audio and trigger track switched
          hls.trigger(Event.BUFFER_FLUSHING, { startOffset: 0, endOffset: Number.POSITIVE_INFINITY, type: 'audio' });
          hls.trigger(Event.AUDIO_TRACK_SWITCHED, { id: trackId });
          this.altAudio = false;
        }
      }

      onAudioTrackSwitched (data) {
        let trackId = data.id,
          altAudio = !!this.hls.audioTracks[trackId].url;
        if (altAudio) {
          let videoBuffer = this.videoBuffer;
          // if we switched on alternate audio, ensure that main fragment scheduling is synced with video sourcebuffer buffered
          if (videoBuffer && this.mediaBuffer !== videoBuffer) {
            logger.log('switching on alternate audio, use video.buffered to schedule main fragment loading');
            this.mediaBuffer = videoBuffer;
          }
        }
        this.altAudio = altAudio;
        this.tick();
      }

      onBufferCreated (data) {
        let tracks = data.tracks, mediaTrack, name, alternate = false;
        for (let type in tracks) {
          let track = tracks[type];
          if (track.id === 'main') {
            name = type;
            mediaTrack = track;
            // keep video source buffer reference
            if (type === 'video') {
              this.videoBuffer = tracks[type].buffer;
            }
          } else {
            alternate = true;
          }
        }
        if (alternate && mediaTrack) {
          logger.log(`alternate track found, use ${name}.buffered to schedule main fragment loading`);
          this.mediaBuffer = mediaTrack.buffer;
        } else {
          this.mediaBuffer = this.media;
        }
      }

      onBufferAppended (data) {
        Iif (data.parent === 'main') {
          const state = this.state;
          if (state === State.PARSING || state === State.PARSED) {
            // check if all buffers have been appended
            this.pendingBuffering = (data.pending > 0);
            this._checkAppendedParsed();
          }
        }
      }

      _checkAppendedParsed () {
        // trigger handler right now
        if (this.state === State.PARSED && (!this.appended || !this.pendingBuffering)) {
          const frag = this.fragCurrent;
          if (frag) {
            const media = this.mediaBuffer ? this.mediaBuffer : this.media;
            logger.log(`main buffered : ${TimeRanges.toString(media.buffered)}`);
            this.fragPrevious = frag;
            const stats = this.stats;
            stats.tbuffered = window.performance.now();
            // we should get rid of this.fragLastKbps
            this.fragLastKbps = Math.round(8 * stats.total / (stats.tbuffered - stats.tfirst));
            this.hls.trigger(Event.FRAG_BUFFERED, { stats: stats, frag: frag, id: 'main' });
            this.state = State.IDLE;
          }
          this.tick();
        }
      }

      onError (data) {
        let frag = data.frag || this.fragCurrent;
        // don't handle frag error not related to main fragment
        if (frag && frag.type !== 'main') {
          return;
        }

        // 0.5 : tolerance needed as some browsers stalls playback before reaching buffered end
        let mediaBuffered = !!this.media && BufferHelper.isBuffered(this.media, this.media.currentTime) && BufferHelper.isBuffered(this.media, this.media.currentTime + 0.5);

        switch (data.details) {
        case ErrorDetails.FRAG_LOAD_ERROR:
        case ErrorDetails.FRAG_LOAD_TIMEOUT:
        case ErrorDetails.KEY_LOAD_ERROR:
        case ErrorDetails.KEY_LOAD_TIMEOUT:
          if (!data.fatal) {
            // keep retrying until the limit will be reached
            if ((this.fragLoadError + 1) <= this.config.fragLoadingMaxRetry) {
              // exponential backoff capped to config.fragLoadingMaxRetryTimeout
              let delay = Math.min(Math.pow(2, this.fragLoadError) * this.config.fragLoadingRetryDelay, this.config.fragLoadingMaxRetryTimeout);
              logger.warn(`mediaController: frag loading failed, retry in ${delay} ms`);
              this.retryDate = window.performance.now() + delay;
              // retry loading state
              // if loadedmetadata is not set, it means that we are emergency switch down on first frag
              // in that case, reset startFragRequested flag
              if (!this.loadedmetadata) {
                this.startFragRequested = false;
                this.nextLoadPosition = this.startPosition;
              }
              this.fragLoadError++;
              this.state = State.FRAG_LOADING_WAITING_RETRY;
            } else {
              logger.error(`mediaController: ${data.details} reaches max retry, redispatch as fatal ...`);
              // switch error to fatal
              data.fatal = true;
              this.state = State.ERROR;
            }
          }
          break;
        case ErrorDetails.LEVEL_LOAD_ERROR:
        case ErrorDetails.LEVEL_LOAD_TIMEOUT:
          if (this.state !== State.ERROR) {
            if (data.fatal) {
              // if fatal error, stop processing
              this.state = State.ERROR;
              logger.warn(`streamController: ${data.details},switch to ${this.state} state ...`);
            } else {
              // in case of non fatal error while loading level, if level controller is not retrying to load level , switch back to IDLE
              if (!data.levelRetry && this.state === State.WAITING_LEVEL) {
                this.state = State.IDLE;
              }
            }
          }
          break;
        case ErrorDetails.BUFFER_FULL_ERROR:
          // if in appending state
          if (data.parent === 'main' && (this.state === State.PARSING || this.state === State.PARSED)) {
            // reduce max buf len if current position is buffered
            if (mediaBuffered) {
              this._reduceMaxBufferLength(this.config.maxBufferLength);
              this.state = State.IDLE;
            } else {
              // current position is not buffered, but browser is still complaining about buffer full error
              // this happens on IE/Edge, refer to https://github.com/video-dev/hls.js/pull/708
              // in that case flush the whole buffer to recover
              logger.warn('buffer full error also media.currentTime is not buffered, flush everything');
              this.fragCurrent = null;
              // flush everything
              this.flushMainBuffer(0, Number.POSITIVE_INFINITY);
            }
          }
          break;
        default:
          break;
        }
      }

      _reduceMaxBufferLength (minLength) {
        let config = this.config;
        Iif (config.maxMaxBufferLength >= minLength) {
          // reduce max buffer length as it might be too high. we do this to avoid loop flushing ...
          config.maxMaxBufferLength /= 2;
          logger.warn(`main:reduce max buffer length to ${config.maxMaxBufferLength}s`);
          return true;
        }
        return false;
      }

      /**
       * Checks the health of the buffer and attempts to resolve playback stalls.
       * @private
       */
      _checkBuffer () {
        const { media } = this;
        if (!media || media.readyState === 0) {
          // Exit early if we don't have media or if the media hasn't bufferd anything yet (readyState 0)
          return;
        }

        const mediaBuffer = this.mediaBuffer ? this.mediaBuffer : media;
        const buffered = mediaBuffer.buffered;

        if (!this.loadedmetadata && buffered.length) {
          this.loadedmetadata = true;
          this._seekToStartPos();
        } else if (this.immediateSwitch) {
          this.immediateLevelSwitchEnd();
        } else {
          this.gapController.poll(this.lastCurrentTime, buffered);
        }
      }

      onFragLoadEmergencyAborted () {
        this.state = State.IDLE;
        // if loadedmetadata is not set, it means that we are emergency switch down on first frag
        // in that case, reset startFragRequested flag
        if (!this.loadedmetadata) {
          this.startFragRequested = false;
          this.nextLoadPosition = this.startPosition;
        }
        this.tick();
      }

      onBufferFlushed () {
        /* after successful buffer flushing, filter flushed fragments from bufferedFrags
          use mediaBuffered instead of media (so that we will check against video.buffered ranges in case of alt audio track)
        */
        const media = this.mediaBuffer ? this.mediaBuffer : this.media;
        if (media) {
          // filter fragments potentially evicted from buffer. this is to avoid memleak on live streams
          this.fragmentTracker.detectEvictedFragments(Fragment.ElementaryStreamTypes.VIDEO, media.buffered);
        }
        // move to IDLE once flush complete. this should trigger new fragment loading
        this.state = State.IDLE;
        // reset reference to frag
        this.fragPrevious = null;
      }

      swapAudioCodec () {
        this.audioCodecSwap = !this.audioCodecSwap;
      }

      computeLivePosition (sliding, levelDetails) {
        let targetLatency = this.config.liveSyncDuration !== undefined ? this.config.liveSyncDuration : this.config.liveSyncDurationCount * levelDetails.targetduration;
        return sliding + Math.max(0, levelDetails.totalduration - targetLatency);
      }

      /**
       * Seeks to the set startPosition if not equal to the mediaElement's current time.
       * @private
       */
      _seekToStartPos () {
        const { media } = this;
        const currentTime = media.currentTime;
        // only adjust currentTime if different from startPosition or if startPosition not buffered
        // at that stage, there should be only one buffered range, as we reach that code after first fragment has been buffered
        const startPosition = media.seeking ? currentTime : this.startPosition;
        // if currentTime not matching with expected startPosition or startPosition not buffered but close to first buffered
        if (currentTime !== startPosition) {
          // if startPosition not buffered, let's seek to buffered.start(0)
          logger.log(`target start position not buffered, seek to buffered.start(0) ${startPosition} from current time ${currentTime} `);
          media.currentTime = startPosition;
        }
      }

      get liveSyncPosition () {
        return this._liveSyncPosition;
      }

      set liveSyncPosition (value) {
        this._liveSyncPosition = value;
      }
    }
    export default StreamController;