# All files / src/controller level-helper.js

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     /**
     * @module LevelHelper
     *
     * Providing methods dealing with playlist sliding and drift
     *
     * TODO: Create an actual `Level` class/model that deals with all this logic in an object-oriented-manner.
     *
     * */

    import { logger } from '../utils/logger';

    export function addGroupId (level, type, id) {
      switch (type) {
      case 'audio':
        Eif (!level.audioGroupIds) {
          level.audioGroupIds = [];
        }
        level.audioGroupIds.push(id);
        break;
      case 'text':
        if (!level.textGroupIds) {
          level.textGroupIds = [];
        }
        level.textGroupIds.push(id);
        break;
      }
    }

    export function updatePTS (fragments, fromIdx, toIdx) {
      let fragFrom = fragments[fromIdx], fragTo = fragments[toIdx], fragToPTS = fragTo.startPTS;
      // if we know startPTS[toIdx]
      if (Number.isFinite(fragToPTS)) {
        // update fragment duration.
        // it helps to fix drifts between playlist reported duration and fragment real duration
        if (toIdx > fromIdx) {
          fragFrom.duration = fragToPTS - fragFrom.start;
          if (fragFrom.duration < 0) {
            logger.warn(`negative duration computed for frag ${fragFrom.sn},level ${fragFrom.level}, there should be some duration drift between playlist and fragment!`);
          }
        } else {
          fragTo.duration = fragFrom.start - fragToPTS;
          if (fragTo.duration < 0) {
            logger.warn(`negative duration computed for frag ${fragTo.sn},level ${fragTo.level}, there should be some duration drift between playlist and fragment!`);
          }
        }
      } else {
        // we dont know startPTS[toIdx]
        if (toIdx > fromIdx) {
          fragTo.start = fragFrom.start + fragFrom.duration;
        } else {
          fragTo.start = Math.max(fragFrom.start - fragTo.duration, 0);
        }
      }
    }

    export function updateFragPTSDTS (details, frag, startPTS, endPTS, startDTS, endDTS) {
      // update frag PTS/DTS
      let maxStartPTS = startPTS;
      if (Number.isFinite(frag.startPTS)) {
        // delta PTS between audio and video
        let deltaPTS = Math.abs(frag.startPTS - startPTS);
        if (!Number.isFinite(frag.deltaPTS)) {
          frag.deltaPTS = deltaPTS;
        } else {
          frag.deltaPTS = Math.max(deltaPTS, frag.deltaPTS);
        }

        maxStartPTS = Math.max(startPTS, frag.startPTS);
        startPTS = Math.min(startPTS, frag.startPTS);
        endPTS = Math.max(endPTS, frag.endPTS);
        startDTS = Math.min(startDTS, frag.startDTS);
        endDTS = Math.max(endDTS, frag.endDTS);
      }

      const drift = startPTS - frag.start;
      frag.start = frag.startPTS = startPTS;
      frag.maxStartPTS = maxStartPTS;
      frag.endPTS = endPTS;
      frag.startDTS = startDTS;
      frag.endDTS = endDTS;
      frag.duration = endPTS - startPTS;

      const sn = frag.sn;
      // exit if sn out of range
      if (!details || sn < details.startSN || sn > details.endSN) {
        return 0;
      }

      let fragIdx, fragments, i;
      fragIdx = sn - details.startSN;
      fragments = details.fragments;
      // update frag reference in fragments array
      // rationale is that fragments array might not contain this frag object.
      // this will happen if playlist has been refreshed between frag loading and call to updateFragPTSDTS()
      // if we don't update frag, we won't be able to propagate PTS info on the playlist
      // resulting in invalid sliding computation
      fragments[fragIdx] = frag;
      // adjust fragment PTS/duration from seqnum-1 to frag 0
      for (i = fragIdx; i > 0; i--) {
        updatePTS(fragments, i, i - 1);
      }

      // adjust fragment PTS/duration from seqnum to last frag
      for (i = fragIdx; i < fragments.length - 1; i++) {
        updatePTS(fragments, i, i + 1);
      }

      details.PTSKnown = true;
      return drift;
    }

    export function mergeDetails (oldDetails, newDetails) {
      let start = Math.max(oldDetails.startSN, newDetails.startSN) - newDetails.startSN,
        end = Math.min(oldDetails.endSN, newDetails.endSN) - newDetails.startSN,
        delta = newDetails.startSN - oldDetails.startSN,
        oldfragments = oldDetails.fragments,
        newfragments = newDetails.fragments,
        ccOffset = 0,
        PTSFrag;

      // potentially retrieve cached initsegment
      if (newDetails.initSegment && oldDetails.initSegment) {
        newDetails.initSegment = oldDetails.initSegment;
      }

      // check if old/new playlists have fragments in common
      if (end < start) {
        newDetails.PTSKnown = false;
        return;
      }
      // loop through overlapping SN and update startPTS , cc, and duration if any found
      for (var i = start; i <= end; i++) {
        let oldFrag = oldfragments[delta + i],
          newFrag = newfragments[i];
        if (newFrag && oldFrag) {
          ccOffset = oldFrag.cc - newFrag.cc;
          if (Number.isFinite(oldFrag.startPTS)) {
            newFrag.start = newFrag.startPTS = oldFrag.startPTS;
            newFrag.endPTS = oldFrag.endPTS;
            newFrag.duration = oldFrag.duration;
            newFrag.backtracked = oldFrag.backtracked;
            newFrag.dropped = oldFrag.dropped;
            PTSFrag = newFrag;
          }
        }
      }

      if (ccOffset) {
        logger.log('discontinuity sliding from playlist, take drift into account');
        for (i = 0; i < newfragments.length; i++) {
          newfragments[i].cc += ccOffset;
        }
      }

      // if at least one fragment contains PTS info, recompute PTS information for all fragments
      if (PTSFrag) {
        updateFragPTSDTS(newDetails, PTSFrag, PTSFrag.startPTS, PTSFrag.endPTS, PTSFrag.startDTS, PTSFrag.endDTS);
      } else {
        // ensure that delta is within oldfragments range
        // also adjust sliding in case delta is 0 (we could have old=[50-60] and new=old=[50-61])
        // in that case we also need to adjust start offset of all fragments
        if (delta >= 0 && delta < oldfragments.length) {
          // adjust start by sliding offset
          let sliding = oldfragments[delta].start;
          for (i = 0; i < newfragments.length; i++) {
            newfragments[i].start += sliding;
          }
        }
      }
      // if we are here, it means we have fragments overlapping between
      // old and new level. reliable PTS info is thus relying on old level
      newDetails.PTSKnown = oldDetails.PTSKnown;
    }