"use strict";
var __extends = (this && this.__extends) || function (d, b) {
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
    function __() { this.constructor = d; }
    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var core_1 = require('@angular/core');
var platform_browser_1 = require('@angular/platform-browser');
/* this class override the default angular gesture config.
 * The motivation for this is enabling pinch, rotate or
 * any other multi-touch gestures block scrolling.
 */
/**
 * @private
 */
var IonicGestureConfig = (function (_super) {
    __extends(IonicGestureConfig, _super);
    function IonicGestureConfig() {
        _super.apply(this, arguments);
    }
    IonicGestureConfig.prototype.buildHammer = function (element) {
        var mc = new window.Hammer(element);
        for (var eventName in this.overrides) {
            mc.get(eventName).set(this.overrides[eventName]);
        }
        return mc;
    };
    IonicGestureConfig = __decorate([
        core_1.Injectable(), 
        __metadata('design:paramtypes', [])
    ], IonicGestureConfig);
    return IonicGestureConfig;
}(platform_browser_1.HammerGestureConfig));
exports.IonicGestureConfig = IonicGestureConfig;
