local ____exports = {}
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
____exports.DEFAULT_SLOT_NAME = "Unknown"
--- Taken from "entities2.xml".
____exports.SLOT_NAMES = {
    [SlotVariant.SLOT_MACHINE] = "Slot Machine",
    [SlotVariant.BLOOD_DONATION_MACHINE] = "Blood Donation Machine",
    [SlotVariant.FORTUNE_TELLING_MACHINE] = "Fortune Telling Machine",
    [SlotVariant.BEGGAR] = "Beggar",
    [SlotVariant.DEVIL_BEGGAR] = "Devil Beggar",
    [SlotVariant.SHELL_GAME] = "Shell Game",
    [SlotVariant.KEY_MASTER] = "Key Master",
    [SlotVariant.DONATION_MACHINE] = "Donation Machine",
    [SlotVariant.BOMB_BUM] = "Bomb Bum",
    [SlotVariant.SHOP_RESTOCK_MACHINE] = "Shop Restock Machine",
    [SlotVariant.GREED_DONATION_MACHINE] = "Greed Donation Machine",
    [SlotVariant.MOMS_DRESSING_TABLE] = "Mom's Dressing Table",
    [SlotVariant.BATTERY_BUM] = "Battery Bum",
    [SlotVariant.ISAAC_SECRET] = "Isaac (secret)",
    [SlotVariant.HELL_GAME] = "Hell Game",
    [SlotVariant.CRANE_GAME] = "Crane Game",
    [SlotVariant.CONFESSIONAL] = "Confessional",
    [SlotVariant.ROTTEN_BEGGAR] = "Rotten Beggar"
}
return ____exports
