import type { TearFlag } from "isaac-typescript-definitions";
/**
 * These are the possible types that player stats can be. For example, `EntityPlayer.Damage` is of
 * type `float`, `EntityPlayer.CanFly` is of type `boolean`, and so on.
 */
export type PossibleStatType = number | boolean | BitFlags<TearFlag> | Color | Vector;
//# sourceMappingURL=PossibleStatType.d.ts.map