/// <reference types="isaac-typescript-definitions" />
import { Feature } from "../../private/Feature";
export declare class FlyingDetection extends Feature {
    private readonly moddedElementSets;
    /**
     * Helper function to see if the player currently has flying from a temporary effect such as
     * Hanged Man, Bat Wing, and so on.
     *
     * In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`.
     *
     * @public
     */
    hasFlyingTemporaryEffect(player: EntityPlayer): boolean;
}
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