/**
 * This represents the type of health that is either given or taken away from a player. Note that we
 * cannot use the `HeartSubType` enum for this purpose this since it has no value for broken hearts
 * or max hearts.
 */
export declare enum HealthType {
    RED = 0,
    SOUL = 1,
    ETERNAL = 2,
    BLACK = 3,
    GOLDEN = 4,
    BONE = 5,
    ROTTEN = 6,
    BROKEN = 7,
    MAX_HEARTS = 8
}
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