/**
 * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
 * wall would be at "Vector(-1, -1)".)
 */
export declare const ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION: {
    readonly 1: Readonly<Vector>;
    readonly 2: Readonly<Vector>;
    readonly 3: Readonly<Vector>;
    readonly 4: Readonly<Vector>;
    readonly 5: Readonly<Vector>;
    readonly 6: Readonly<Vector>;
    readonly 7: Readonly<Vector>;
    readonly 8: Readonly<Vector>;
    readonly 9: Readonly<Vector>;
    readonly 10: Readonly<Vector>;
    readonly 11: Readonly<Vector>;
    readonly 12: Readonly<Vector>;
};
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