local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local ____exports = {}
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
local ____constants = require("core.constants")
local BOMB_EXPLODE_FRAME = ____constants.BOMB_EXPLODE_FRAME
local ____shouldFire = require("shouldFire")
local shouldFireBomb = ____shouldFire.shouldFireBomb
local ____CustomCallback = require("classes.private.CustomCallback")
local CustomCallback = ____CustomCallback.CustomCallback
____exports.PostBombExploded = __TS__Class()
local PostBombExploded = ____exports.PostBombExploded
PostBombExploded.name = "PostBombExploded"
__TS__ClassExtends(PostBombExploded, CustomCallback)
function PostBombExploded.prototype.____constructor(self)
    CustomCallback.prototype.____constructor(self)
    self.shouldFire = shouldFireBomb
    self.postBombUpdate = function(____, bomb)
        if bomb.FrameCount == BOMB_EXPLODE_FRAME then
            self:fire(bomb)
        end
    end
    self.callbacksUsed = {{ModCallback.POST_BOMB_UPDATE, self.postBombUpdate}}
end
return ____exports
