local ____exports = {}
____exports.StageTravelState = {}
____exports.StageTravelState.NONE = 0
____exports.StageTravelState[____exports.StageTravelState.NONE] = "NONE"
____exports.StageTravelState.PLAYERS_JUMPING_DOWN = 1
____exports.StageTravelState[____exports.StageTravelState.PLAYERS_JUMPING_DOWN] = "PLAYERS_JUMPING_DOWN"
____exports.StageTravelState.PIXELATION_TO_BLACK = 2
____exports.StageTravelState[____exports.StageTravelState.PIXELATION_TO_BLACK] = "PIXELATION_TO_BLACK"
____exports.StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END = 3
____exports.StageTravelState[____exports.StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END] = "WAITING_FOR_FIRST_PIXELATION_TO_END"
____exports.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY = 4
____exports.StageTravelState[____exports.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY] = "WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY"
____exports.StageTravelState.PIXELATION_TO_ROOM = 5
____exports.StageTravelState[____exports.StageTravelState.PIXELATION_TO_ROOM] = "PIXELATION_TO_ROOM"
____exports.StageTravelState.PLAYERS_LAYING_DOWN = 6
____exports.StageTravelState[____exports.StageTravelState.PLAYERS_LAYING_DOWN] = "PLAYERS_LAYING_DOWN"
return ____exports
