import { LevelStage, StageType } from "isaac-typescript-definitions";
export declare const CUSTOM_STAGE_FEATURE_NAME = "CustomStage";
export declare const ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = "gfx/isaacscript-custom-stage";
export declare const DEFAULT_BASE_STAGE = LevelStage.BASEMENT_2;
export declare const DEFAULT_BASE_STAGE_TYPE = StageType.ORIGINAL;
/**
 * Equal to -1. Setting the stage to an invalid stage value is useful in that it prevents backdrops
 * and shadows from loading.
 */
export declare const CUSTOM_FLOOR_STAGE: LevelStage;
/**
 * We must use `StageType.WRATH_OF_THE_LAMB` instead of `StageType.ORIGINAL` or else the walls will
 * not render properly. DeadInfinity suspects that this might be because it is trying to use the
 * Dark Room's backdrop (instead of The Chest).
 */
export declare const CUSTOM_FLOOR_STAGE_TYPE = StageType.WRATH_OF_THE_LAMB;
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