import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
import { shouldFirePlayer } from "../../shouldFire";
import type { PlayerIndex } from "../../types/PlayerIndex";
import { CustomCallback } from "../private/CustomCallback";
export declare class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE> {
    v: {
        run: {
            /** Needed to detect if Glass Cannon will kill the player. */
            playersLastDamageGameFrame: Map<PlayerIndex, int>;
        };
    };
    constructor();
    protected shouldFire: typeof shouldFirePlayer;
    /**
     * Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
     * handle this case.
     */
    private readonly preUseItemBible;
    private readonly entityTakeDmgPlayer;
}
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