/// <reference types="isaac-typescript-definitions" />
/// <reference types="isaac-typescript-definitions" />
/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
/** Helper function to see if a player is close enough to activate a Dice Room floor. */
export declare function isCloseEnoughToTriggerDiceFloor(player: EntityPlayer, diceFloor: EntityEffect): boolean;
//# sourceMappingURL=effects.d.ts.map