/// <reference types="isaac-typescript-definitions" />
/// <reference types="isaac-typescript-definitions" />
/// <reference types="isaac-typescript-definitions" />
/**
 * Helper function to see if the current render callback is rendering a water reflection.
 *
 * When the player is in a room with water, things will be rendered twice: once for the normal
 * rendering, and once for the reflecting rendering. Thus, any mod code in a render callback will
 * run twice per frame in these situations, which may be unexpected or cause bugs.
 *
 * This function is typically used to early return from a render function if it returns true.
 */
export declare function isReflectionRender(): boolean;
export declare function renderScaledTextOnEntity(entity: Entity | GridEntity, text: string, scaleX: float, scaleY: float): void;
export declare function renderTextOnEntity(entity: Entity | GridEntity, text: string): void;
//# sourceMappingURL=render.d.ts.map