local ____lualib = require("lualib_bundle")
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____cachedEnumValues = require("cachedEnumValues")
local MOD_CALLBACK_CUSTOM_VALUES = ____cachedEnumValues.MOD_CALLBACK_CUSTOM_VALUES
local cc = require("callbackClasses")
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
local MOD_CALLBACK_CUSTOM_TO_CLASS = {
    [ModCallbackCustom.ENTITY_TAKE_DMG_FILTER] = cc.EntityTakeDmgFilter,
    [ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER] = cc.EntityTakeDmgPlayer,
    [ModCallbackCustom.INPUT_ACTION_FILTER] = cc.InputActionFilter,
    [ModCallbackCustom.INPUT_ACTION_PLAYER] = cc.InputActionPlayer,
    [ModCallbackCustom.POST_AMBUSH_FINISHED] = cc.PostAmbushFinished,
    [ModCallbackCustom.POST_AMBUSH_STARTED] = cc.PostAmbushStarted,
    [ModCallbackCustom.POST_BOMB_EXPLODED] = cc.PostBombExploded,
    [ModCallbackCustom.POST_BOMB_INIT_FILTER] = cc.PostBombInitFilter,
    [ModCallbackCustom.POST_BOMB_INIT_LATE] = cc.PostBombInitLate,
    [ModCallbackCustom.POST_BOMB_RENDER_FILTER] = cc.PostBombRenderFilter,
    [ModCallbackCustom.POST_BOMB_UPDATE_FILTER] = cc.PostBombUpdateFilter,
    [ModCallbackCustom.POST_BONE_SWING] = cc.PostBoneSwing,
    [ModCallbackCustom.POST_COLLECTIBLE_EMPTY] = cc.PostCollectibleEmpty,
    [ModCallbackCustom.POST_CURSED_TELEPORT] = cc.PostCursedTeleport,
    [ModCallbackCustom.POST_CUSTOM_REVIVE] = cc.PostCustomRevive,
    [ModCallbackCustom.POST_DICE_ROOM_ACTIVATED] = cc.PostDiceRoomActivated,
    [ModCallbackCustom.POST_DOOR_RENDER] = cc.PostDoorRender,
    [ModCallbackCustom.POST_DOOR_UPDATE] = cc.PostDoorUpdate,
    [ModCallbackCustom.POST_EFFECT_INIT_FILTER] = cc.PostEffectInitFilter,
    [ModCallbackCustom.POST_EFFECT_INIT_LATE] = cc.PostEffectInitLate,
    [ModCallbackCustom.POST_EFFECT_RENDER_FILTER] = cc.PostEffectRenderFilter,
    [ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = cc.PostEffectStateChanged,
    [ModCallbackCustom.POST_EFFECT_UPDATE_FILTER] = cc.PostEffectUpdateFilter,
    [ModCallbackCustom.POST_ENTITY_KILL_FILTER] = cc.PostEntityKillFilter,
    [ModCallbackCustom.POST_ESAU_JR] = cc.PostEsauJr,
    [ModCallbackCustom.POST_FAMILIAR_INIT_FILTER] = cc.PostFamiliarInitFilter,
    [ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = cc.PostFamiliarInitLate,
    [ModCallbackCustom.POST_FAMILIAR_RENDER_FILTER] = cc.PostFamiliarRenderFilter,
    [ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = cc.PostFamiliarStateChanged,
    [ModCallbackCustom.POST_FAMILIAR_UPDATE_FILTER] = cc.PostFamiliarUpdateFilter,
    [ModCallbackCustom.POST_FIRST_FLIP] = cc.PostFirstFlip,
    [ModCallbackCustom.POST_FIRST_ESAU_JR] = cc.PostFirstEsauJr,
    [ModCallbackCustom.POST_FLIP] = cc.PostFlip,
    [ModCallbackCustom.POST_GAME_END_FILTER] = cc.PostGameEndFilter,
    [ModCallbackCustom.POST_GAME_STARTED_REORDERED] = cc.PostGameStartedReordered,
    [ModCallbackCustom.POST_GAME_STARTED_REORDERED_LAST] = cc.PostGameStartedReorderedLast,
    [ModCallbackCustom.POST_GREED_MODE_WAVE] = cc.PostGreedModeWave,
    [ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = cc.PostGridEntityBroken,
    [ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = cc.PostGridEntityCollision,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_BROKEN] = cc.PostGridEntityCustomBroken,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_COLLISION] = cc.PostGridEntityCustomCollision,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_INIT] = cc.PostGridEntityCustomInit,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_REMOVE] = cc.PostGridEntityCustomRemove,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_RENDER] = cc.PostGridEntityCustomRender,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_STATE_CHANGED] = cc.PostGridEntityCustomStateChanged,
    [ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_UPDATE] = cc.PostGridEntityCustomUpdate,
    [ModCallbackCustom.POST_GRID_ENTITY_INIT] = cc.PostGridEntityInit,
    [ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = cc.PostGridEntityRemove,
    [ModCallbackCustom.POST_GRID_ENTITY_RENDER] = cc.PostGridEntityRender,
    [ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = cc.PostGridEntityStateChanged,
    [ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = cc.PostGridEntityUpdate,
    [ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = cc.PostHolyMantleRemoved,
    [ModCallbackCustom.POST_ITEM_DISCHARGE] = cc.PostItemDischarge,
    [ModCallbackCustom.POST_ITEM_PICKUP] = cc.PostItemPickup,
    [ModCallbackCustom.POST_KEYBOARD_CHANGED] = cc.PostKeyboardPressed,
    [ModCallbackCustom.POST_KNIFE_INIT_FILTER] = cc.PostKnifeInitFilter,
    [ModCallbackCustom.POST_KNIFE_INIT_LATE] = cc.PostKnifeInitLate,
    [ModCallbackCustom.POST_KNIFE_RENDER_FILTER] = cc.PostKnifeRenderFilter,
    [ModCallbackCustom.POST_KNIFE_UPDATE_FILTER] = cc.PostKnifeUpdateFilter,
    [ModCallbackCustom.POST_LASER_INIT_FILTER] = cc.PostLaserInitFilter,
    [ModCallbackCustom.POST_LASER_INIT_LATE] = cc.PostLaserInitLate,
    [ModCallbackCustom.POST_LASER_RENDER_FILTER] = cc.PostLaserRenderFilter,
    [ModCallbackCustom.POST_LASER_UPDATE_FILTER] = cc.PostLaserUpdateFilter,
    [ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = cc.PostNewLevelReordered,
    [ModCallbackCustom.POST_NEW_ROOM_EARLY] = cc.PostNewRoomEarly,
    [ModCallbackCustom.POST_NEW_ROOM_REORDERED] = cc.PostNewRoomReordered,
    [ModCallbackCustom.POST_NPC_DEATH_FILTER] = cc.PostNPCDeathFilter,
    [ModCallbackCustom.POST_NPC_INIT_FILTER] = cc.PostNPCInitFilter,
    [ModCallbackCustom.POST_NPC_INIT_LATE] = cc.PostNPCInitLate,
    [ModCallbackCustom.POST_NPC_RENDER_FILTER] = cc.PostNPCRenderFilter,
    [ModCallbackCustom.POST_NPC_STATE_CHANGED] = cc.PostNPCStateChanged,
    [ModCallbackCustom.POST_NPC_UPDATE_FILTER] = cc.PostNPCUpdateFilter,
    [ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = cc.PostPEffectUpdateReordered,
    [ModCallbackCustom.POST_PICKUP_CHANGED] = cc.PostPickupChanged,
    [ModCallbackCustom.POST_PICKUP_COLLECT] = cc.PostPickupCollect,
    [ModCallbackCustom.POST_PICKUP_INIT_FILTER] = cc.PostPickupInitFilter,
    [ModCallbackCustom.POST_PICKUP_INIT_FIRST] = cc.PostPickupInitFirst,
    [ModCallbackCustom.POST_PICKUP_INIT_LATE] = cc.PostPickupInitLate,
    [ModCallbackCustom.POST_PICKUP_RENDER_FILTER] = cc.PostPickupRenderFilter,
    [ModCallbackCustom.POST_PICKUP_SELECTION_FILTER] = cc.PostPickupSelectionFilter,
    [ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = cc.PostPickupStateChanged,
    [ModCallbackCustom.POST_PICKUP_UPDATE_FILTER] = cc.PostPickupUpdateFilter,
    [ModCallbackCustom.POST_PIT_RENDER] = cc.PostPitRender,
    [ModCallbackCustom.POST_PIT_UPDATE] = cc.PostPitUpdate,
    [ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = cc.PostPlayerChangeHealth,
    [ModCallbackCustom.POST_PLAYER_CHANGE_STAT] = cc.PostPlayerChangeStat,
    [ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = cc.PostPlayerChangeType,
    [ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED] = cc.PostPlayerCollectibleAdded,
    [ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED] = cc.PostPlayerCollectibleRemoved,
    [ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = cc.PostPlayerFatalDamage,
    [ModCallbackCustom.POST_PLAYER_INIT_FIRST] = cc.PostPlayerInitFirst,
    [ModCallbackCustom.POST_PLAYER_INIT_LATE] = cc.PostPlayerInitLate,
    [ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = cc.PostPlayerRenderReordered,
    [ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = cc.PostPlayerUpdateReordered,
    [ModCallbackCustom.POST_POOP_RENDER] = cc.PostPoopRender,
    [ModCallbackCustom.POST_POOP_UPDATE] = cc.PostPoopUpdate,
    [ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = cc.PostPressurePlateRender,
    [ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = cc.PostPressurePlateUpdate,
    [ModCallbackCustom.POST_PROJECTILE_INIT_FILTER] = cc.PostProjectileInitFilter,
    [ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = cc.PostProjectileInitLate,
    [ModCallbackCustom.POST_PROJECTILE_KILL] = cc.PostProjectileKill,
    [ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER] = cc.PostProjectileRenderFilter,
    [ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER] = cc.PostProjectileUpdateFilter,
    [ModCallbackCustom.POST_PURCHASE] = cc.PostPurchase,
    [ModCallbackCustom.POST_ROCK_RENDER] = cc.PostRockRender,
    [ModCallbackCustom.POST_ROCK_UPDATE] = cc.PostRockUpdate,
    [ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = cc.PostRoomClearChanged,
    [ModCallbackCustom.POST_SACRIFICE] = cc.PostSacrifice,
    [ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = cc.PostSlotAnimationChanged,
    [ModCallbackCustom.POST_SLOT_COLLISION] = cc.PostSlotCollision,
    [ModCallbackCustom.POST_SLOT_DESTROYED] = cc.PostSlotDestroyed,
    [ModCallbackCustom.POST_SLOT_INIT] = cc.PostSlotInit,
    [ModCallbackCustom.POST_SLOT_RENDER] = cc.PostSlotRender,
    [ModCallbackCustom.POST_SLOT_UPDATE] = cc.PostSlotUpdate,
    [ModCallbackCustom.POST_SPIKES_RENDER] = cc.PostSpikesRender,
    [ModCallbackCustom.POST_SPIKES_UPDATE] = cc.PostSpikesUpdate,
    [ModCallbackCustom.POST_TEAR_INIT_FILTER] = cc.PostTearInitFilter,
    [ModCallbackCustom.POST_TEAR_INIT_LATE] = cc.PostTearInitLate,
    [ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = cc.PostTearInitVeryLate,
    [ModCallbackCustom.POST_TEAR_KILL] = cc.PostTearKill,
    [ModCallbackCustom.POST_TEAR_RENDER_FILTER] = cc.PostTearRenderFilter,
    [ModCallbackCustom.POST_TEAR_UPDATE_FILTER] = cc.PostTearUpdateFilter,
    [ModCallbackCustom.POST_TNT_RENDER] = cc.PostTNTRender,
    [ModCallbackCustom.POST_TNT_UPDATE] = cc.PostTNTUpdate,
    [ModCallbackCustom.POST_TRANSFORMATION] = cc.PostTransformation,
    [ModCallbackCustom.POST_TRINKET_BREAK] = cc.PostTrinketBreak,
    [ModCallbackCustom.POST_USE_PILL_FILTER] = cc.PostUsePillFilter,
    [ModCallbackCustom.PRE_BERSERK_DEATH] = cc.PreBerserkDeath,
    [ModCallbackCustom.PRE_BOMB_COLLISION_FILTER] = cc.PreBombCollisionFilter,
    [ModCallbackCustom.PRE_CUSTOM_REVIVE] = cc.PreCustomRevive,
    [ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER] = cc.PreEntitySpawnFilter,
    [ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER] = cc.PreFamiliarCollisionFilter,
    [ModCallbackCustom.PRE_GET_PEDESTAL] = cc.PreGetPedestal,
    [ModCallbackCustom.PRE_ITEM_PICKUP] = cc.PreItemPickup,
    [ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER] = cc.PreKnifeCollisionFilter,
    [ModCallbackCustom.PRE_NEW_LEVEL] = cc.PreNewLevel,
    [ModCallbackCustom.PRE_NPC_COLLISION_FILTER] = cc.PreNPCCollisionFilter,
    [ModCallbackCustom.PRE_NPC_UPDATE_FILTER] = cc.PreNPCUpdateFilter,
    [ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER] = cc.PreProjectileCollisionFilter,
    [ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER] = cc.PreRoomEntitySpawnFilter,
    [ModCallbackCustom.PRE_TEAR_COLLISION_FILTER] = cc.PreTearCollisionFilter
}
function ____exports.getCallbacks(self)
    local instantiatedClasses = {}
    for ____, modCallbackCustom in ipairs(MOD_CALLBACK_CUSTOM_VALUES) do
        local constructor = MOD_CALLBACK_CUSTOM_TO_CLASS[modCallbackCustom]
        instantiatedClasses[modCallbackCustom] = __TS__New(constructor)
    end
    return instantiatedClasses
end
return ____exports
