# normals

This is a more advanced example which demonstrates a custom shader, UV scrolling, and the basic N-lights illumination model applied in a 2D setting. You can read more about the theory here:  
https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6

Result:  
![normals](http://i.imgur.com/fSOPIel.png)

The brick texture is from [JosipKladaric](http://opengameart.org/content/brick-wall).