Kinematic Character Controller
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Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state More...
Public Attributes | |
Vector3 | Position |
Quaternion | Rotation |
Vector3 | BaseVelocity |
bool | MustUnground |
float | MustUngroundTime |
bool | LastMovementIterationFoundAnyGround |
CharacterTransientGroundingReport | GroundingStatus |
Rigidbody | AttachedRigidbody |
Vector3 | AttachedRigidbodyVelocity |
Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state