Kinematic Character Controller
|
Classes | |
struct | CharacterGroundingReport |
Contains all the information for the motor's grounding status More... | |
struct | CharacterTransientGroundingReport |
Contains the simulation-relevant information for the motor's grounding status More... | |
struct | HitStabilityReport |
Contains all the information from a hit stability evaluation More... | |
interface | ICharacterController |
interface | IMoverController |
class | KCCSettings |
class | KinematicCharacterMotor |
Component that manages character collisions and movement solving More... | |
struct | KinematicCharacterMotorState |
Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state More... | |
class | KinematicCharacterSystem |
The system that manages the simulation of KinematicCharacterMotor and PhysicsMover More... | |
struct | OverlapResult |
Describes an overlap between the character capsule and another collider More... | |
class | PhysicsMover |
Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters More... | |
struct | PhysicsMoverState |
Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state More... | |
class | ReadOnlyAttribute |
struct | RigidbodyProjectionHit |
Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards More... | |