Kinematic Character Controller
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Inherits ScriptableObject.
Public Attributes | |
bool | AutoSimulation = true |
Determines if the system simulates automatically. If true, the simulation is done on FixedUpdate More... | |
bool | Interpolate = true |
Should interpolation of characters and PhysicsMovers be handled More... | |
int | MotorsListInitialCapacity = 100 |
int | MoversListInitialCapacity = 100 |
Initial capacity of the system's list of Movers (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs) More... | |
bool KinematicCharacterController.KCCSettings.AutoSimulation = true |
Determines if the system simulates automatically. If true, the simulation is done on FixedUpdate
bool KinematicCharacterController.KCCSettings.Interpolate = true |
Should interpolation of characters and PhysicsMovers be handled
int KinematicCharacterController.KCCSettings.MotorsListInitialCapacity = 100 |
Initial capacity of the system's list of Motors (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs)
int KinematicCharacterController.KCCSettings.MoversListInitialCapacity = 100 |
Initial capacity of the system's list of Movers (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs)