Kinematic Character Controller
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▼NKinematicCharacterController | |
CCharacterGroundingReport | Contains all the information for the motor's grounding status |
CCharacterTransientGroundingReport | Contains the simulation-relevant information for the motor's grounding status |
CHitStabilityReport | Contains all the information from a hit stability evaluation |
CICharacterController | |
CIMoverController | |
CKCCSettings | |
CKinematicCharacterMotor | Component that manages character collisions and movement solving |
CKinematicCharacterMotorState | Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state |
CKinematicCharacterSystem | The system that manages the simulation of KinematicCharacterMotor and PhysicsMover |
COverlapResult | Describes an overlap between the character capsule and another collider |
CPhysicsMover | Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters |
CPhysicsMoverState | Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state |
CReadOnlyAttribute | |
CRigidbodyProjectionHit | Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards |