Kinematic Character Controller
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CKinematicCharacterController.CharacterGroundingReport | Contains all the information for the motor's grounding status |
CKinematicCharacterController.CharacterTransientGroundingReport | Contains the simulation-relevant information for the motor's grounding status |
CKinematicCharacterController.HitStabilityReport | Contains all the information from a hit stability evaluation |
CKinematicCharacterController.ICharacterController | |
CKinematicCharacterController.IMoverController | |
CKinematicCharacterController.KinematicCharacterMotorState | Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state |
▼CMonoBehaviour | |
CKinematicCharacterController.KinematicCharacterMotor | Component that manages character collisions and movement solving |
CKinematicCharacterController.KinematicCharacterSystem | The system that manages the simulation of KinematicCharacterMotor and PhysicsMover |
CKinematicCharacterController.PhysicsMover | Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters |
CKinematicCharacterController.OverlapResult | Describes an overlap between the character capsule and another collider |
CKinematicCharacterController.PhysicsMoverState | Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state |
▼CPropertyAttribute | |
CKinematicCharacterController.ReadOnlyAttribute | |
CKinematicCharacterController.RigidbodyProjectionHit | Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards |
▼CScriptableObject | |
CKinematicCharacterController.KCCSettings |