Kinematic Character Controller
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AfterCharacterUpdate() :
KinematicCharacterController.ICharacterController
AllowSteppingWithoutStableGrounding :
KinematicCharacterController.KinematicCharacterMotor
ApplyState() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
AttachedRigidbody :
KinematicCharacterController.KinematicCharacterMotor
AttachedRigidbodyOverride :
KinematicCharacterController.KinematicCharacterMotor
AttachedRigidbodyVelocity :
KinematicCharacterController.KinematicCharacterMotor
AutoSimulation :
KinematicCharacterController.KCCSettings
- b -
BaseVelocity :
KinematicCharacterController.KinematicCharacterMotor
BeforeCharacterUpdate() :
KinematicCharacterController.ICharacterController
- c -
Capsule :
KinematicCharacterController.KinematicCharacterMotor
CharacterCollisionsOverlap() :
KinematicCharacterController.KinematicCharacterMotor
CharacterCollisionsRaycast() :
KinematicCharacterController.KinematicCharacterMotor
CharacterCollisionsSweep() :
KinematicCharacterController.KinematicCharacterMotor
CharacterController :
KinematicCharacterController.KinematicCharacterMotor
CharacterForward :
KinematicCharacterController.KinematicCharacterMotor
CharacterOverlap() :
KinematicCharacterController.KinematicCharacterMotor
CharacterRight :
KinematicCharacterController.KinematicCharacterMotor
CharacterSweep() :
KinematicCharacterController.KinematicCharacterMotor
CharacterTransformToCapsuleBottom :
KinematicCharacterController.KinematicCharacterMotor
CharacterTransformToCapsuleBottomHemi :
KinematicCharacterController.KinematicCharacterMotor
CharacterTransformToCapsuleCenter :
KinematicCharacterController.KinematicCharacterMotor
CharacterTransformToCapsuleTop :
KinematicCharacterController.KinematicCharacterMotor
CharacterTransformToCapsuleTopHemi :
KinematicCharacterController.KinematicCharacterMotor
CharacterUp :
KinematicCharacterController.KinematicCharacterMotor
CheckMovementInitialOverlaps :
KinematicCharacterController.KinematicCharacterMotor
CollidableLayers :
KinematicCharacterController.KinematicCharacterMotor
- d -
DiscreteCollisionEvents :
KinematicCharacterController.KinematicCharacterMotor
- e -
EnsureCreation() :
KinematicCharacterController.KinematicCharacterSystem
EvaluateHitStability() :
KinematicCharacterController.KinematicCharacterMotor
- f -
ForceUnground() :
KinematicCharacterController.KinematicCharacterMotor
- g -
GetDirectionTangentToSurface() :
KinematicCharacterController.KinematicCharacterMotor
GetInstance() :
KinematicCharacterController.KinematicCharacterSystem
GetState() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
GetVelocityForMovePosition() :
KinematicCharacterController.KinematicCharacterMotor
GetVelocityFromRigidbodyMovement() :
KinematicCharacterController.KinematicCharacterMotor
GroundDetectionExtraDistance :
KinematicCharacterController.KinematicCharacterMotor
GroundingStatus :
KinematicCharacterController.KinematicCharacterMotor
- h -
HandleSimulatedRigidbodyInteraction() :
KinematicCharacterController.KinematicCharacterMotor
HandleVelocityProjection() :
KinematicCharacterController.KinematicCharacterMotor
HasPlanarConstraint :
KinematicCharacterController.KinematicCharacterMotor
- i -
IndexInCharacterSystem :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
InitialSimulationPosition :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
InitialSimulationRotation :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
InitialTickPosition :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
InitialTickRotation :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
InteractiveRigidbodyHandling :
KinematicCharacterController.KinematicCharacterMotor
Interpolate :
KinematicCharacterController.KCCSettings
IsColliderValidForCollisions() :
KinematicCharacterController.ICharacterController
- k -
KillRemainingMovementWhenExceedMaxMovementIterations :
KinematicCharacterController.KinematicCharacterMotor
KillVelocityWhenExceedMaxMovementIterations :
KinematicCharacterController.KinematicCharacterMotor
- l -
LastGroundingStatus :
KinematicCharacterController.KinematicCharacterMotor
LastMovementIterationFoundAnyGround :
KinematicCharacterController.KinematicCharacterMotor
LatestInterpolationPosition :
KinematicCharacterController.PhysicsMover
LatestInterpolationRotation :
KinematicCharacterController.PhysicsMover
LedgeAndDenivelationHandling :
KinematicCharacterController.KinematicCharacterMotor
- m -
MaxDecollisionIterations :
KinematicCharacterController.KinematicCharacterMotor
MaxMovementIterations :
KinematicCharacterController.KinematicCharacterMotor
MaxStableDenivelationAngle :
KinematicCharacterController.KinematicCharacterMotor
MaxStableDistanceFromLedge :
KinematicCharacterController.KinematicCharacterMotor
MaxStableSlopeAngle :
KinematicCharacterController.KinematicCharacterMotor
MaxStepHeight :
KinematicCharacterController.KinematicCharacterMotor
MaxVelocityForLedgeSnap :
KinematicCharacterController.KinematicCharacterMotor
MinRequiredStepDepth :
KinematicCharacterController.KinematicCharacterMotor
MotorsListInitialCapacity :
KinematicCharacterController.KCCSettings
MoveCharacter() :
KinematicCharacterController.KinematicCharacterMotor
MoverController :
KinematicCharacterController.PhysicsMover
MoversListInitialCapacity :
KinematicCharacterController.KCCSettings
MoveWithPhysics :
KinematicCharacterController.PhysicsMover
- o -
OnDiscreteCollisionDetected() :
KinematicCharacterController.ICharacterController
OnGroundHit() :
KinematicCharacterController.ICharacterController
OnMovementHit() :
KinematicCharacterController.ICharacterController
Overlaps :
KinematicCharacterController.KinematicCharacterMotor
OverlapsCount :
KinematicCharacterController.KinematicCharacterMotor
- p -
PlanarConstraintAxis :
KinematicCharacterController.KinematicCharacterMotor
PositionDeltaFromInterpolation :
KinematicCharacterController.PhysicsMover
PostGroundingUpdate() :
KinematicCharacterController.ICharacterController
PostSimulationInterpolationUpdate() :
KinematicCharacterController.KinematicCharacterSystem
PreserveAttachedRigidbodyMomentum :
KinematicCharacterController.KinematicCharacterMotor
PreSimulationInterpolationUpdate() :
KinematicCharacterController.KinematicCharacterSystem
ProbeGround() :
KinematicCharacterController.KinematicCharacterMotor
ProcessHitStabilityReport() :
KinematicCharacterController.ICharacterController
- r -
RegisterCharacterMotor() :
KinematicCharacterController.KinematicCharacterSystem
RegisterPhysicsMover() :
KinematicCharacterController.KinematicCharacterSystem
Rigidbody :
KinematicCharacterController.PhysicsMover
RigidbodyInteractionType :
KinematicCharacterController.KinematicCharacterMotor
RotateCharacter() :
KinematicCharacterController.KinematicCharacterMotor
RotationDeltaFromInterpolation :
KinematicCharacterController.PhysicsMover
- s -
SetCapsuleCollisionsActivation() :
KinematicCharacterController.KinematicCharacterMotor
SetCapsuleDimensions() :
KinematicCharacterController.KinematicCharacterMotor
SetCharacterMotorsCapacity() :
KinematicCharacterController.KinematicCharacterSystem
SetGroundSolvingActivation() :
KinematicCharacterController.KinematicCharacterMotor
SetMovementCollisionsSolvingActivation() :
KinematicCharacterController.KinematicCharacterMotor
SetPhysicsMoversCapacity() :
KinematicCharacterController.KinematicCharacterSystem
SetPosition() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
SetPositionAndRotation() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
SetRotation() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
Simulate() :
KinematicCharacterController.KinematicCharacterSystem
StableGroundLayers :
KinematicCharacterController.KinematicCharacterMotor
StepHandling :
KinematicCharacterController.KinematicCharacterMotor
- t -
Transform :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
TransientPosition :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
TransientRotation :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
- u -
UnregisterCharacterMotor() :
KinematicCharacterController.KinematicCharacterSystem
UnregisterPhysicsMover() :
KinematicCharacterController.KinematicCharacterSystem
UpdateMovement() :
KinematicCharacterController.IMoverController
UpdatePhase1() :
KinematicCharacterController.KinematicCharacterMotor
UpdatePhase2() :
KinematicCharacterController.KinematicCharacterMotor
UpdateRotation() :
KinematicCharacterController.ICharacterController
UpdateVelocity() :
KinematicCharacterController.ICharacterController
- v -
ValidateData() :
KinematicCharacterController.KinematicCharacterMotor
,
KinematicCharacterController.PhysicsMover
Velocity :
KinematicCharacterController.KinematicCharacterMotor
VelocityUpdate() :
KinematicCharacterController.PhysicsMover
Generated by
1.8.16