Kinematic Character Controller
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NKinematicCharacterController
 CCharacterGroundingReportContains all the information for the motor's grounding status
 CCharacterTransientGroundingReportContains the simulation-relevant information for the motor's grounding status
 CHitStabilityReportContains all the information from a hit stability evaluation
 CICharacterController
 CIMoverController
 CKCCSettings
 CKinematicCharacterMotorComponent that manages character collisions and movement solving
 CKinematicCharacterMotorStateRepresents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state
 CKinematicCharacterSystemThe system that manages the simulation of KinematicCharacterMotor and PhysicsMover
 COverlapResultDescribes an overlap between the character capsule and another collider
 CPhysicsMoverComponent that manages the movement of moving kinematic rigidbodies for proper interaction with characters
 CPhysicsMoverStateRepresents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state
 CReadOnlyAttribute
 CRigidbodyProjectionHitContains the information of hit rigidbodies during the movement phase, so they can be processed afterwards