Kinematic Character Controller
Public Attributes | List of all members
KinematicCharacterController.KinematicCharacterMotorState Struct Reference

Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state More...

Public Attributes

Vector3 Position
 
Quaternion Rotation
 
Vector3 BaseVelocity
 
bool MustUnground
 
float MustUngroundTime
 
bool LastMovementIterationFoundAnyGround
 
CharacterTransientGroundingReport GroundingStatus
 
Rigidbody AttachedRigidbody
 
Vector3 AttachedRigidbodyVelocity
 

Detailed Description

Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state


The documentation for this struct was generated from the following file: