Kinematic Character Controller
Public Attributes | List of all members
KinematicCharacterController.KCCSettings Class Reference

Inherits ScriptableObject.

Public Attributes

bool AutoSimulation = true
 Determines if the system simulates automatically. If true, the simulation is done on FixedUpdate More...
 
bool Interpolate = true
 Should interpolation of characters and PhysicsMovers be handled More...
 
int MotorsListInitialCapacity = 100
 
int MoversListInitialCapacity = 100
 Initial capacity of the system's list of Movers (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs) More...
 

Member Data Documentation

◆ AutoSimulation

bool KinematicCharacterController.KCCSettings.AutoSimulation = true

Determines if the system simulates automatically. If true, the simulation is done on FixedUpdate

◆ Interpolate

bool KinematicCharacterController.KCCSettings.Interpolate = true

Should interpolation of characters and PhysicsMovers be handled

◆ MotorsListInitialCapacity

int KinematicCharacterController.KCCSettings.MotorsListInitialCapacity = 100

Initial capacity of the system's list of Motors (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs)

◆ MoversListInitialCapacity

int KinematicCharacterController.KCCSettings.MoversListInitialCapacity = 100

Initial capacity of the system's list of Movers (will resize automatically if needed, but setting a high initial capacity can help preventing GC allocs)


The documentation for this class was generated from the following file: