Kontra.keys
A minimalistic keyboard API. You can use it move the main sprite or respond to a key press.
function update() {
if (kontra.keys.pressed('left')) {
// move left
}
}
Table of Contents
Available keys
Below is a list of keys that are provided by default. If you need to extend this list, you can use the kontra.keys.map property.
- a-z
- 0-9
- enter, esc, space, left, up, right, down
kontra.keys.bind(key)
- key {string | string[]}
- Keys to bind.
- callback {function}
- Function to call when the key is pressed.
Bind a set of keys to a function when pressed. Takes a single key or an array of keys. Passes the original event as a parameter.
kontra.keys.bind('p', function() {
// pause the game
});
kontra.keys.bind(['enter', 'space'], function(e) {
e.preventDefault();
// fire gun
});
kontra.keys.map
{object}
A map of keycodes to key names used in biding and unbinding. Add to this object to expand the list of available keys.
kontra.keys.map[34] = 'pageDown';
kontra.keys.bind('pageDown', function(e) {
// handle pageDown key
});
kontra.keys.pressed(key)
- key {string}
- Key name.
Returns true if the key is pressed. Use during an update() function to perform actions each frame.
kontra.sprite({
update: function() {
if (kontra.keys.pressed('left')){
// left arrow pressed
}
else if (kontra.keys.pressed('right')) {
// right arrow pressed
}
if (kontra.keys.pressed('up')) {
// up arrow pressed
}
else if (kontra.keys.pressed('down')) {
// down arrow pressed
}
}
});
kontra.keys.unbind(key)
- key {string | string[]}
- Keys to unbind.
Unbind a bound set of keys. The bound function will no longer be called when the keys are pressed. Takes a single key or an array of keys.
kontra.keys.unbind('left');
kontra.keys.unbind(['enter', 'space']);