(function () {
'use strict';
/*
* ToPolar Filter. Converts image data to polar coordinates. Performs
* w*h*4 pixel reads and w*h pixel writes. The r axis is placed along
* what would be the y axis and the theta axis along the x axis.
* @function
* @author ippo615
* @memberof Konva.Filters
* @param {ImageData} src, the source image data (what will be transformed)
* @param {ImageData} dst, the destination image data (where it will be saved)
* @param {Object} opt
* @param {Number} [opt.polarCenterX] horizontal location for the center of the circle,
* default is in the middle
* @param {Number} [opt.polarCenterY] vertical location for the center of the circle,
* default is in the middle
*/
var ToPolar = function(src, dst, opt){
var srcPixels = src.data,
dstPixels = dst.data,
xSize = src.width,
ySize = src.height,
xMid = opt.polarCenterX || xSize / 2,
yMid = opt.polarCenterY || ySize / 2,
i, x, y, r = 0, g = 0, b = 0, a = 0;
// Find the largest radius
var rad, rMax = Math.sqrt( xMid * xMid + yMid * yMid );
x = xSize - xMid;
y = ySize - yMid;
rad = Math.sqrt( x * x + y * y );
rMax = (rad > rMax) ? rad : rMax;
// We'll be uisng y as the radius, and x as the angle (theta=t)
var rSize = ySize,
tSize = xSize,
radius, theta;
// We want to cover all angles (0-360) and we need to convert to
// radians (*PI/180)
var conversion = 360 / tSize * Math.PI / 180, sin, cos;
// var x1, x2, x1i, x2i, y1, y2, y1i, y2i, scale;
for( theta = 0; theta < tSize; theta += 1 ){
sin = Math.sin(theta * conversion);
cos = Math.cos(theta * conversion);
for( radius = 0; radius < rSize; radius += 1 ){
x = Math.floor(xMid + rMax * radius / rSize * cos);
y = Math.floor(yMid + rMax * radius / rSize * sin);
i = (y * xSize + x) * 4;
r = srcPixels[i + 0];
g = srcPixels[i + 1];
b = srcPixels[i + 2];
a = srcPixels[i + 3];
// Store it
//i = (theta * xSize + radius) * 4;
i = (theta + radius * xSize) * 4;
dstPixels[i + 0] = r;
dstPixels[i + 1] = g;
dstPixels[i + 2] = b;
dstPixels[i + 3] = a;
}
}
};
/*
* FromPolar Filter. Converts image data from polar coordinates back to rectangular.
* Performs w*h*4 pixel reads and w*h pixel writes.
* @function
* @author ippo615
* @memberof Konva.Filters
* @param {ImageData} src, the source image data (what will be transformed)
* @param {ImageData} dst, the destination image data (where it will be saved)
* @param {Object} opt
* @param {Number} [opt.polarCenterX] horizontal location for the center of the circle,
* default is in the middle
* @param {Number} [opt.polarCenterY] vertical location for the center of the circle,
* default is in the middle
* @param {Number} [opt.polarRotation] amount to rotate the image counterclockwis,
* 0 is no rotation, 360 degrees is a full rotation
*/
var FromPolar = function(src, dst, opt){
var srcPixels = src.data,
dstPixels = dst.data,
xSize = src.width,
ySize = src.height,
xMid = opt.polarCenterX || xSize / 2,
yMid = opt.polarCenterY || ySize / 2,
i, x, y, dx, dy, r = 0, g = 0, b = 0, a = 0;
// Find the largest radius
var rad, rMax = Math.sqrt( xMid * xMid + yMid * yMid );
x = xSize - xMid;
y = ySize - yMid;
rad = Math.sqrt( x * x + y * y );
rMax = (rad > rMax) ? rad : rMax;
// We'll be uisng x as the radius, and y as the angle (theta=t)
var rSize = ySize,
tSize = xSize,
radius, theta,
phaseShift = opt.polarRotation || 0;
// We need to convert to degrees and we need to make sure
// it's between (0-360)
// var conversion = tSize/360*180/Math.PI;
//var conversion = tSize/360*180/Math.PI;
var x1, y1;
for( x = 0; x < xSize; x += 1 ){
for( y = 0; y < ySize; y += 1 ){
dx = x - xMid;
dy = y - yMid;
radius = Math.sqrt(dx * dx + dy * dy) * rSize / rMax;
theta = (Math.atan2(dy, dx) * 180 / Math.PI + 360 + phaseShift) % 360;
theta = theta * tSize / 360;
x1 = Math.floor(theta);
y1 = Math.floor(radius);
i = (y1 * xSize + x1) * 4;
r = srcPixels[i + 0];
g = srcPixels[i + 1];
b = srcPixels[i + 2];
a = srcPixels[i + 3];
// Store it
i = (y * xSize + x) * 4;
dstPixels[i + 0] = r;
dstPixels[i + 1] = g;
dstPixels[i + 2] = b;
dstPixels[i + 3] = a;
}
}
};
//Konva.Filters.ToPolar = Konva.Util._FilterWrapDoubleBuffer(ToPolar);
//Konva.Filters.FromPolar = Konva.Util._FilterWrapDoubleBuffer(FromPolar);
// create a temporary canvas for working - shared between multiple calls
var tempCanvas = Konva.Util.createCanvasElement();
/*
* Kaleidoscope Filter.
* @function
* @name Kaleidoscope
* @author ippo615
* @memberof Konva.Filters
* @example
* node.cache();
* node.filters([Konva.Filters.Kaleidoscope]);
* node.kaleidoscopePower(3);
* node.kaleidoscopeAngle(45);
*/
Konva.Filters.Kaleidoscope = function(imageData){
var xSize = imageData.width,
ySize = imageData.height;
var x, y, xoff, i, r, g, b, a, srcPos, dstPos;
var power = Math.round( this.kaleidoscopePower() );
var angle = Math.round( this.kaleidoscopeAngle() );
var offset = Math.floor(xSize * (angle % 360) / 360);
if( power < 1 ){return; }
// Work with our shared buffer canvas
tempCanvas.width = xSize;
tempCanvas.height = ySize;
var scratchData = tempCanvas.getContext('2d').getImageData(0, 0, xSize, ySize);
// Convert thhe original to polar coordinates
ToPolar( imageData, scratchData, {
polarCenterX: xSize / 2,
polarCenterY: ySize / 2
});
// Determine how big each section will be, if it's too small
// make it bigger
var minSectionSize = xSize / Math.pow(2, power);
while( minSectionSize <= 8){
minSectionSize = minSectionSize * 2;
power -= 1;
}
minSectionSize = Math.ceil(minSectionSize);
var sectionSize = minSectionSize;
// Copy the offset region to 0
// Depending on the size of filter and location of the offset we may need
// to copy the section backwards to prevent it from rewriting itself
var xStart = 0,
xEnd = sectionSize,
xDelta = 1;
if( offset + minSectionSize > xSize ){
xStart = sectionSize;
xEnd = 0;
xDelta = -1;
}
for( y = 0; y < ySize; y += 1 ){
for( x = xStart; x !== xEnd; x += xDelta ){
xoff = Math.round(x + offset) % xSize;
srcPos = (xSize * y + xoff) * 4;
r = scratchData.data[srcPos + 0];
g = scratchData.data[srcPos + 1];
b = scratchData.data[srcPos + 2];
a = scratchData.data[srcPos + 3];
dstPos = (xSize * y + x) * 4;
scratchData.data[dstPos + 0] = r;
scratchData.data[dstPos + 1] = g;
scratchData.data[dstPos + 2] = b;
scratchData.data[dstPos + 3] = a;
}
}
// Perform the actual effect
for( y = 0; y < ySize; y += 1 ){
sectionSize = Math.floor( minSectionSize );
for( i = 0; i < power; i += 1 ){
for( x = 0; x < sectionSize + 1; x += 1 ){
srcPos = (xSize * y + x) * 4;
r = scratchData.data[srcPos + 0];
g = scratchData.data[srcPos + 1];
b = scratchData.data[srcPos + 2];
a = scratchData.data[srcPos + 3];
dstPos = (xSize * y + sectionSize * 2 - x - 1) * 4;
scratchData.data[dstPos + 0] = r;
scratchData.data[dstPos + 1] = g;
scratchData.data[dstPos + 2] = b;
scratchData.data[dstPos + 3] = a;
}
sectionSize *= 2;
}
}
// Convert back from polar coordinates
FromPolar(scratchData, imageData, {polarRotation: 0});
};
/**
* get/set kaleidoscope power. Use with {@link Konva.Filters.Kaleidoscope} filter.
* @name kaleidoscopePower
* @method
* @memberof Konva.Node.prototype
* @param {Integer} power of kaleidoscope
* @returns {Integer}
*/
Konva.Factory.addGetterSetter(Konva.Node, 'kaleidoscopePower', 2, null, Konva.Factory.afterSetFilter);
/**
* get/set kaleidoscope angle. Use with {@link Konva.Filters.Kaleidoscope} filter.
* @name kaleidoscopeAngle
* @method
* @memberof Konva.Node.prototype
* @param {Integer} degrees
* @returns {Integer}
*/
Konva.Factory.addGetterSetter(Konva.Node, 'kaleidoscopeAngle', 0, null, Konva.Factory.afterSetFilter);
})();