Class: BaseLayer

Konva. BaseLayer

new BaseLayer(config)

BaseLayer constructor.

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
clearBeforeDraw Boolean <optional>

set this property to false if you don't want to clear the canvas before each layer draw. The default value is true.

x Number <optional>
y Number <optional>
width Number <optional>
height Number <optional>
visible Boolean <optional>
listening Boolean <optional>

whether or not the node is listening for events

id String <optional>

unique id

name String <optional>

non-unique name

opacity Number <optional>

determines node opacity. Can be any number between 0 and 1

scale Object <optional>

set scale

scaleX Number <optional>

set scale x

scaleY Number <optional>

set scale y

rotation Number <optional>

rotation in degrees

offset Object <optional>

offset from center point and rotation point

offsetX Number <optional>

set offset x

offsetY Number <optional>

set offset y

draggable Boolean <optional>

makes the node draggable. When stages are draggable, you can drag and drop the entire stage by dragging any portion of the stage

dragDistance Number <optional>
dragBoundFunc function <optional>
  • @param {Object} [config.clip] set clip
clipX Number <optional>

set clip x

clipY Number <optional>

set clip y

clipWidth Number <optional>

set clip width

clipHeight Number <optional>

set clip height

Source:
Example
var layer = new Konva.Layer();

Extends

Methods

add(child) → {Container}

Add node or nodes to container.

Parameters:
Name Type Argument Description
child Konva.Node <repeatable>
Inherited From:
Source:
Returns:
Type
Container
Example
layer.add(shape1, shape2, shape3);

blue(blue) → {Integer}

get/set filter blue value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
blue Integer

value between 0 and 255

Inherited From:
Source:
Returns:
Type
Integer

blurRadius(radius) → {Integer}

get/set blur radius. Use with Konva.Filters.Blur filter

Parameters:
Name Type Description
radius Integer
Inherited From:
Source:
Returns:
Type
Integer

brightness(brightness) → {Number}

get/set filter brightness. The brightness is a number between -1 and 1.  Positive values brighten the pixels and negative values darken them. Use with Konva.Filters.Brighten filter.

Parameters:
Name Type Description
brightness Number

value between -1 and 1

Inherited From:
Source:
Returns:
Type
Number

cache(config) → {Konva.Node}

cache node to improve drawing performance, apply filters, or create more accurate hit regions

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
x Number <optional>
y Number <optional>
width Number <optional>
height Number <optional>
drawBorder Boolean <optional>

when set to true, a red border will be drawn around the cached region for debugging purposes

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// cache a shape with the x,y position of the bounding box at the center and
// the width and height of the bounding box equal to the width and height of
// the shape obtained from shape.width() and shape.height()
image.cache();

// cache a node and define the bounding box position and size
node.cache({
  x: -30,
  y: -30,
  width: 100,
  height: 200
});

// cache a node and draw a red border around the bounding box
// for debugging purposes
node.cache({
  x: -30,
  y: -30,
  width: 100,
  height: 200,
  drawBorder: true
});

clear(bounds)

clear scene and hit canvas contexts tied to the layer

Parameters:
Name Type Argument Description
bounds Object <optional>
Properties
Name Type Argument Description
x Number <optional>
y Number <optional>
width Number <optional>
height Number <optional>
Source:
Example
layer.clear();
layer.clear({
  x : 0,
  y : 0,
  width : 100,
  height : 100
});

clearBeforeDraw(clearBeforeDraw) → {Boolean}

get/set clearBeforeDraw flag which determines if the layer is cleared or not before drawing

Parameters:
Name Type Description
clearBeforeDraw Boolean
Source:
Returns:
Type
Boolean
Example
// get clearBeforeDraw flag
var clearBeforeDraw = layer.clearBeforeDraw();

// disable clear before draw
layer.clearBeforeDraw(false);

// enable clear before draw
layer.clearBeforeDraw(true);

clearCache() → {Konva.Node}

clear cached canvas

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
node.clearCache();

clip(clip) → {Object}

get/set clip

Parameters:
Name Type Description
clip Object
Properties
Name Type Description
x Number
y Number
width Number
height Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get clip
var clip = container.clip();

// set clip
container.setClip({
  x: 20,
  y: 20,
  width: 20,
  height: 20
});

clipHeight(height) → {Number}

get/set clip height

Parameters:
Name Type Description
height Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get clip height
var clipHeight = container.clipHeight();

// set clip height
container.clipHeight(100);

clipWidth(width) → {Number}

get/set clip width

Parameters:
Name Type Description
width Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get clip width
var clipWidth = container.clipWidth();

// set clip width
container.clipWidth(100);

clipX(x) → {Number}

get/set clip x

Parameters:
Name Type Description
x Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get clip x
var clipX = container.clipX();

// set clip x
container.clipX(10);

clipY(y) → {Number}

get/set clip y

Parameters:
Name Type Description
y Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get clip y
var clipY = container.clipY();

// set clip y
container.clipY(10);

clone(obj) → {Konva.Node}

clone node. Returns a new Node instance with identical attributes. You can also override the node properties with an object literal, enabling you to use an existing node as a template for another node

Parameters:
Name Type Description
obj Object

override attrs

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// simple clone
var clone = node.clone();

// clone a node and override the x position
var clone = rect.clone({
  x: 5
});

destroy()

remove and destroy self

Inherited From:
Source:
Example
node.destroy();

destroyChildren()

destroy all children

Inherited From:
Source:

dragBoundFunc(dragBoundFunc) → {function}

get/set drag bound function. This is used to override the default drag and drop position

Parameters:
Name Type Description
dragBoundFunc function
Inherited From:
Source:
Returns:
Type
function
Example
// get drag bound function
var dragBoundFunc = node.dragBoundFunc();

// create vertical drag and drop
node.dragBoundFunc(function(pos){
  return {
    x: this.getAbsolutePosition().x,
    y: pos.y
  };
});

dragDistance(distance) → {Number}

get/set drag distance

Parameters:
Name Type Description
distance Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get drag distance
var dragDistance = node.dragDistance();

// set distance
// node starts dragging only if pointer moved more then 3 pixels
node.dragDistance(3);
// or set globally
Konva.dragDistance = 3;

draggable(draggable) → {Boolean}

get/set draggable flag

Parameters:
Name Type Description
draggable Boolean
Inherited From:
Source:
Returns:
Type
Boolean
Example
// get draggable flag
var draggable = node.draggable();

// enable drag and drop
node.draggable(true);

// disable drag and drop
node.draggable(false);

draw() → {Konva.Node}

draw both scene and hit graphs. If the node being drawn is the stage, all of the layers will be cleared and redrawn

Inherited From:
Source:
Returns:
Type
Konva.Node

embossBlend(embossBlend) → {Boolean}

get/set emboss blend. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossBlend Boolean
Inherited From:
Source:
Returns:
Type
Boolean

embossDirection(embossDirection) → {String}

get/set emboss direction. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossDirection String

can be top-left, top, top-right, right, bottom-right, bottom, bottom-left or left The default is top-left

Inherited From:
Source:
Returns:
Type
String

embossStrength(level) → {Number}

get/set emboss strength. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
level Number

between 0 and 1. Default is 0.5

Inherited From:
Source:
Returns:
Type
Number

embossWhiteLevel(embossWhiteLevel) → {Number}

get/set emboss white level. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossWhiteLevel Number

between 0 and 1. Default is 0.5

Inherited From:
Source:
Returns:
Type
Number

enhance(amount) → {Float}

get/set enhance. Use with Konva.Filters.Enhance filter.

Parameters:
Name Type Description
amount Float
Inherited From:
Source:
Returns:
Type
Float

filters(filters) → {Array}

get/set filters. Filters are applied to cached canvases

Parameters:
Name Type Description
filters Array

array of filters

Inherited From:
Source:
Returns:
Type
Array
Example
// get filters
var filters = node.filters();

// set a single filter
node.cache();
node.filters([Konva.Filters.Blur]);

// set multiple filters
node.cache();
node.filters([
  Konva.Filters.Blur,
  Konva.Filters.Sepia,
  Konva.Filters.Invert
]);

find(selector) → {Collection}

return a Konva.Collection of nodes that match the selector. Use '#' for id selections and '.' for name selections. You can also select by type or class name. Pass multiple selectors separated by a space.

Parameters:
Name Type Description
selector String
Inherited From:
Source:
Returns:
Type
Collection
Example
// select node with id foo
var node = stage.find('#foo');

// select nodes with name bar inside layer
var nodes = layer.find('.bar');

// select all groups inside layer
var nodes = layer.find('Group');

// select all rectangles inside layer
var nodes = layer.find('Rect');

// select node with an id of foo or a name of bar inside layer
var nodes = layer.find('#foo, .bar');

fire(eventType, evt, bubble) → {Konva.Node}

fire event

Parameters:
Name Type Argument Description
eventType String

event type. can be a regular event, like click, mouseover, or mouseout, or it can be a custom event, like myCustomEvent

evt Event <optional>

event object

bubble Boolean <optional>

setting the value to false, or leaving it undefined, will result in the event not bubbling. Setting the value to true will result in the event bubbling.

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// manually fire click event
node.fire('click');

// fire custom event
node.fire('foo');

// fire custom event with custom event object
node.fire('foo', {
  bar: 10
});

// fire click event that bubbles
node.fire('click', null, true);

getAbsoluteOpacity() → {Number}

get absolute opacity

Inherited From:
Source:
Returns:
Type
Number

getAbsolutePosition() → {Object}

get absolute position relative to the top left corner of the stage container div

Inherited From:
Source:
Returns:
Type
Object

getAbsoluteTransform() → {Konva.Transform}

get absolute transform of the node which takes into account its ancestor transforms

Inherited From:
Source:
Returns:
Type
Konva.Transform

getAbsoluteZIndex() → {Integer}

get absolute z-index which takes into account sibling and ancestor indices

Inherited From:
Source:
Returns:
Type
Integer

getAllIntersections(pos) → {Array}

get all shapes that intersect a point. Note: because this method must clear a temporary canvas and redraw every shape inside the container, it should only be used for special sitations because it performs very poorly. Please use the Konva.Stage#getIntersection method if at all possible because it performs much better

Parameters:
Name Type Description
pos Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:

array of shapes

Type
Array

getAncestors() → {Konva.Collection}

get ancestors

Inherited From:
Source:
Returns:
Type
Konva.Collection
Example
shape.getAncestors().each(function(node) {
  console.log(node.getId());
})

getAttr(attr) → {Integer|String|Object|Array}

get attr

Parameters:
Name Type Description
attr String
Inherited From:
Source:
Returns:
Type
Integer | String | Object | Array
Example
var x = node.getAttr('x');

getAttrs() → {Object}

get attrs object literal

Inherited From:
Source:
Returns:
Type
Object

getCanvas()

get layer canvas

Source:

getChildren(filterFunc) → {Konva.Collection}

returns a Konva.Collection of direct descendant nodes

Parameters:
Name Type Argument Description
filterFunc function <optional>

filter function

Inherited From:
Source:
Returns:
Type
Konva.Collection
Example
// get all children
var children = layer.getChildren();

// get only circles
var circles = layer.getChildren(function(node){
   return node.getClassName() === 'Circle';
});

getClassName() → {String}

get class name, which may return Stage, Layer, Group, or shape class names like Rect, Circle, Text, etc.

Inherited From:
Source:
Returns:
Type
String

getContext()

get layer canvas context

Source:

getDepth() → {Integer}

get node depth in node tree. Returns an integer. e.g. Stage depth will always be 0. Layers will always be 1. Groups and Shapes will always be >= 2

Inherited From:
Source:
Returns:
Type
Integer

getHitCanvas()

get layer hit canvas

Source:

getLayer() → {Konva.Layer}

get layer ancestor

Inherited From:
Source:
Returns:
Type
Konva.Layer

getParent() → {Konva.Node}

get parent container

Inherited From:
Source:
Returns:
Type
Konva.Node

getStage() → {Konva.Stage}

get stage ancestor

Inherited From:
Source:
Returns:
Type
Konva.Stage

getTransform() → {Konva.Transform}

get transform of the node

Inherited From:
Source:
Returns:
Type
Konva.Transform

getType() → {String}

get the node type, which may return Stage, Layer, Group, or Node

Inherited From:
Source:
Returns:
Type
String

getZIndex() → {Integer}

get zIndex relative to the node's siblings who share the same parent

Inherited From:
Source:
Returns:
Type
Integer

green(green) → {Integer}

get/set filter green value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
green Integer

value between 0 and 255

Inherited From:
Source:
Returns:
Type
Integer

hasChildren() → {Boolean}

determine if node has children

Inherited From:
Source:
Returns:
Type
Boolean

height() → {Number}

get/set height of layer.getter return height of stage. setter doing nothing. if you want change height use stage.height(value);

Source:
Returns:
Type
Number
Example
var height = layer.height();

hide() → {Konva.Node}

hide node. Hidden nodes are no longer detectable

Inherited From:
Source:
Returns:
Type
Konva.Node

hue(hue) → {Number}

get/set hsv hue in degrees. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
hue Number

value between 0 and 359

Inherited From:
Source:
Returns:
Type
Number

hue(hue) → {Number}

get/set hsv hue in degrees. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
hue Number

value between 0 and 359

Inherited From:
Source:
Returns:
Type
Number

id(id) → {String}

get/set id

Parameters:
Name Type Description
id String
Inherited From:
Source:
Returns:
Type
String
Example
// get id
var name = node.id();

// set id
node.id('foo');

isAncestorOf(node)

determine if node is an ancestor of descendant

Parameters:
Name Type Description
node Konva.Node
Inherited From:
Source:

isDragging()

determine if node is currently in drag and drop mode

Inherited From:
Source:

isListening() → {Boolean}

determine if node is listening for events by taking into account ancestors.

Parent | Self | isListening

listening | listening |

+-----------+------------ T | T | T T | F | F F | T | T

F | F | F

+-----------+------------ T | I | T F | I | F I | I | T

Inherited From:
Source:
Returns:
Type
Boolean

isVisible() → {Boolean}

determine if node is visible by taking into account ancestors.

Parent | Self | isVisible

visible | visible |

+-----------+------------ T | T | T T | F | F F | T | T

F | F | F

+-----------+------------ T | I | T F | I | F I | I | T

Inherited From:
Source:
Returns:
Type
Boolean

kaleidoscopeAngle(degrees) → {Integer}

get/set kaleidoscope angle. Use with Konva.Filters.Kaleidoscope filter.

Parameters:
Name Type Description
degrees Integer
Inherited From:
Source:
Returns:
Type
Integer

kaleidoscopePower(power) → {Integer}

get/set kaleidoscope power. Use with Konva.Filters.Kaleidoscope filter.

Parameters:
Name Type Description
power Integer

of kaleidoscope

Inherited From:
Source:
Returns:
Type
Integer

levels(level) → {Number}

get/set levels. Must be a number between 0 and 1. Use with Konva.Filters.Posterize filter.

Parameters:
Name Type Description
level Number

between 0 and 1

Inherited From:
Source:
Returns:
Type
Number

listening(listening) → {Boolean|String}

get/set listenig attr. If you need to determine if a node is listening or not by taking into account its parents, use the isListening() method

Parameters:
Name Type Description
listening Boolean | String

Can be "inherit", true, or false. The default is "inherit".

Inherited From:
Source:
Returns:
Type
Boolean | String
Example
// get listening attr
var listening = node.listening();

// stop listening for events
node.listening(false);

// listen for events
node.listening(true);

// listen to events according to the parent
node.listening('inherit');

move(change) → {Konva.Node}

move node by an amount relative to its current position

Parameters:
Name Type Description
change Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// move node in x direction by 1px and y direction by 2px
node.move({
  x: 1,
  y: 2)
});

moveDown() → {Boolean}

move node down

Inherited From:
Source:
Returns:
Type
Boolean

moveTo(newContainer) → {Konva.Node}

move node to another container

Parameters:
Name Type Description
newContainer Container
Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// move node from current layer into layer2
node.moveTo(layer2);

moveToBottom() → {Boolean}

move node to the bottom of its siblings

Inherited From:
Source:
Returns:
Type
Boolean

moveToTop() → {Boolean}

move node to the top of its siblings

Inherited From:
Source:
Returns:
Type
Boolean

moveUp() → {Boolean}

move node up

Inherited From:
Source:
Returns:
Type
Boolean

name(name) → {String}

get/set name

Parameters:
Name Type Description
name String
Inherited From:
Source:
Returns:
Type
String
Example
// get name
var name = node.name();

// set name
node.name('foo');

// also node may have multiple names (as css classes)
node.name('foo bar');

noise(noise) → {Number}

get/set noise amount. Must be a value between 0 and 1. Use with Konva.Filters.Noise filter.

Parameters:
Name Type Description
noise Number
Inherited From:
Source:
Returns:
Type
Number

off(evtStr) → {Konva.Node}

remove event bindings from the node. Pass in a string of event types delimmited by a space to remove multiple event bindings at once such as 'mousedown mouseup mousemove'. include a namespace to remove an event binding by name such as 'click.foobar'. If you only give a name like '.foobar', all events in that namespace will be removed.

Parameters:
Name Type Description
evtStr String

e.g. 'click', 'mousedown touchstart', '.foobar'

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// remove listener
node.off('click');

// remove multiple listeners
node.off('click touchstart');

// remove listener by name
node.off('click.foo');

offsetX(x) → {Number}

get/set offset x

Parameters:
Name Type Description
x Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get offset x
var offsetX = node.offsetX();

// set offset x
node.offsetX(3);

offsetY(y) → {Number}

get/set offset y

Parameters:
Name Type Description
y Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get offset y
var offsetY = node.offsetY();

// set offset y
node.offsetY(3);

on(evtStr, handler) → {Konva.Node}

bind events to the node. KonvaJS supports mouseover, mousemove, mouseout, mouseenter, mouseleave, mousedown, mouseup, mousewheel, click, dblclick, touchstart, touchmove, touchend, tap, dbltap, dragstart, dragmove, and dragend events. The Konva Stage supports contentMouseover, contentMousemove, contentMouseout, contentMousedown, contentMouseup, contentClick, contentDblclick, contentTouchstart, contentTouchmove, contentTouchend, contentTap, and contentDblTap. Pass in a string of events delimmited by a space to bind multiple events at once such as 'mousedown mouseup mousemove'. Include a namespace to bind an event by name such as 'click.foobar'.

Parameters:
Name Type Description
evtStr String

e.g. 'click', 'mousedown touchstart', 'mousedown.foo touchstart.foo'

handler function

The handler function is passed an event object

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
// add click listener
node.on('click', function() {
  console.log('you clicked me!');
});

// get the target node
node.on('click', function(evt) {
  console.log(evt.target);
});

// stop event propagation
node.on('click', function(evt) {
  evt.cancelBubble = true;
});

// bind multiple listeners
node.on('click touchstart', function() {
  console.log('you clicked/touched me!');
});

// namespace listener
node.on('click.foo', function() {
  console.log('you clicked/touched me!');
});

// get the event type
node.on('click tap', function(evt) {
  var eventType = evt.type;
});

// get native event object
node.on('click tap', function(evt) {
  var nativeEvent = evt.evt;
});

// for change events, get the old and new val
node.on('xChange', function(evt) {
  var oldVal = evt.oldVal;
  var newVal = evt.newVal;
});

opacity(opacity) → {Number}

get/set opacity. Opacity values range from 0 to 1. A node with an opacity of 0 is fully transparent, and a node with an opacity of 1 is fully opaque

Parameters:
Name Type Description
opacity Object
Inherited From:
Source:
Returns:
Type
Number
Example
// get opacity
var opacity = node.opacity();

// set opacity
node.opacity(0.5);

pixelSize(pixelSize) → {Integer}

get/set pixel size. Use with Konva.Filters.Pixelate filter.

Parameters:
Name Type Description
pixelSize Integer
Inherited From:
Source:
Returns:
Type
Integer

position(pos) → {Object}

get/set node position relative to parent

Parameters:
Name Type Description
pos Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get position
var position = node.position();

// set position
node.position({
  x: 5
  y: 10
});

red(red) → {Integer}

get/set filter red value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
red Integer

value between 0 and 255

Inherited From:
Source:
Returns:
Type
Integer

remove() → {Konva.Node}

remove self from parent, but don't destroy

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
node.remove();

removeChildren()

remove all children

Inherited From:
Source:

rotate(theta) → {Konva.Node}

rotate node by an amount in degrees relative to its current rotation

Parameters:
Name Type Description
theta Number
Inherited From:
Source:
Returns:
Type
Konva.Node

rotation(rotation) → {Number}

get/set rotation in degrees

Parameters:
Name Type Description
rotation Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get rotation in degrees
var rotation = node.rotation();

// set rotation in degrees
node.rotation(45);

saturation(saturation) → {Number}

get/set hsv saturation. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
saturation Number

0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..

Inherited From:
Source:
Returns:
Type
Number

saturation(saturation) → {Number}

get/set hsv saturation. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
saturation Number

0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..

Inherited From:
Source:
Returns:
Type
Number

scale(scale) → {Object}

get/set scale

Parameters:
Name Type Description
scale Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get scale
var scale = node.scale();

// set scale 
shape.scale({
  x: 2
  y: 3
});

scaleX(x) → {Number}

get/set scale x

Parameters:
Name Type Description
x Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get scale x
var scaleX = node.scaleX();

// set scale x
node.scaleX(2);

scaleY(y) → {Number}

get/set scale y

Parameters:
Name Type Description
y Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get scale y
var scaleY = node.scaleY();

// set scale y
node.scaleY(2);

setAbsolutePosition(pos) → {Konva.Node}

set absolute position

Parameters:
Name Type Description
pos Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:
Type
Konva.Node

setAttr(attr, val) → {Konva.Node}

set attr

Parameters:
Name Type Description
attr String
val *
Inherited From:
Source:
Returns:
Type
Konva.Node
Example
node.setAttr('x', 5);

setAttrs(config) → {Konva.Node}

set multiple attrs at once using an object literal

Parameters:
Name Type Description
config Object

object containing key value pairs

Inherited From:
Source:
Returns:
Type
Konva.Node
Example
node.setAttrs({
  x: 5,
  fill: 'red'
});

setZIndex(zIndex) → {Konva.Node}

set zIndex relative to siblings

Parameters:
Name Type Description
zIndex Integer
Inherited From:
Source:
Returns:
Type
Konva.Node

shouldDrawHit() → {Boolean}

determine if listening is enabled by taking into account descendants. If self or any children have _isListeningEnabled set to true, then self also has listening enabled.

Inherited From:
Source:
Returns:
Type
Boolean

show() → {Konva.Node}

show node

Inherited From:
Source:
Returns:
Type
Konva.Node

size(size) → {Object}

get/set node size

Parameters:
Name Type Description
size Object
Properties
Name Type Description
width Number
height Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get node size
var size = node.size();
var x = size.x;
var y = size.y;

// set size
node.size({
  width: 100,
  height: 200
});

skew(skew) → {Object}

get/set skew

Parameters:
Name Type Description
skew Object
Properties
Name Type Description
x Number
y Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get skew
var skew = node.skew();

// set skew 
node.skew({
  x: 20
  y: 10
});

skewX(x) → {Number}

get/set skew x

Parameters:
Name Type Description
x Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get skew x
var skewX = node.skewX();

// set skew x
node.skewX(3);

skewY(y) → {Number}

get/set skew y

Parameters:
Name Type Description
y Number
Inherited From:
Source:
Returns:
Type
Number
Example
// get skew y
var skewY = node.skewY();

// set skew y
node.skewY(3);

startDrag()

initiate drag and drop

Inherited From:
Source:

stopDrag()

stop drag and drop

Inherited From:
Source:

threshold(threshold) → {Number}

get/set threshold. Must be a value between 0 and 1. Use with Konva.Filters.Threshold or Konva.Filters.Mask filter.

Parameters:
Name Type Description
threshold Number
Inherited From:
Source:
Returns:
Type
Number

toDataURL(config) → {String}

Creates a composite data URL. If MIME type is not specified, then "image/png" will result. For "image/jpeg", specify a quality level as quality (range 0.0 - 1.0)

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
mimeType String <optional>

can be "image/png" or "image/jpeg". "image/png" is the default

x Number <optional>

x position of canvas section

y Number <optional>

y position of canvas section

width Number <optional>

width of canvas section

height Number <optional>

height of canvas section

quality Number <optional>

jpeg quality. If using an "image/jpeg" mimeType, you can specify the quality from 0 to 1, where 0 is very poor quality and 1 is very high quality

Inherited From:
Source:
Returns:
Type
String

toImage(config)

converts node into an image. Since the toImage method is asynchronous, a callback is required. toImage is most commonly used to cache complex drawings as an image so that they don't have to constantly be redrawn

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
callback function

function executed when the composite has completed

mimeType String <optional>

can be "image/png" or "image/jpeg". "image/png" is the default

x Number <optional>

x position of canvas section

y Number <optional>

y position of canvas section

width Number <optional>

width of canvas section

height Number <optional>

height of canvas section

quality Number <optional>

jpeg quality. If using an "image/jpeg" mimeType, you can specify the quality from 0 to 1, where 0 is very poor quality and 1 is very high quality

Inherited From:
Source:
Example
var image = node.toImage({
  callback: function(img) {
    // do stuff with img
  }
});

toJSON() → {String}

convert Node into a JSON string. Returns a JSON string.

Inherited From:
Source:
Returns:

}

Type
String

toObject() → {Object}

convert Node into an object for serialization. Returns an object.

Inherited From:
Source:
Returns:
Type
Object

transformsEnabled(enabled) → {String}

get/set transforms that are enabled. Can be "all", "none", or "position". The default is "all"

Parameters:
Name Type Description
enabled String
Inherited From:
Source:
Returns:
Type
String
Example
// enable position transform only to improve draw performance
node.transformsEnabled('position');

// enable all transforms
node.transformsEnabled('all');

value(value) → {Number}

get/set hsv value. Use with Konva.Filters.HSV filter.

Parameters:
Name Type Description
value Number

0 is no change, -1.0 halves the value, 1.0 doubles, etc..

Inherited From:
Source:
Returns:
Type
Number

value(value) → {Number}

get/set hsl luminance. Use with Konva.Filters.HSL filter.

Parameters:
Name Type Description
value Number

0 is no change, -1.0 halves the value, 1.0 doubles, etc..

Inherited From:
Source:
Returns:
Type
Number

visible(visible) → {Boolean|String}

get/set visible attr. Can be "inherit", true, or false. The default is "inherit". If you need to determine if a node is visible or not by taking into account its parents, use the isVisible() method

Parameters:
Name Type Description
visible Boolean | String
Inherited From:
Source:
Returns:
Type
Boolean | String
Example
// get visible attr
var visible = node.visible();

// make invisible
node.visible(false);

// make visible
node.visible(true);

// make visible according to the parent
node.visible('inherit');

width() → {Number}

get/set width of layer.getter return width of stage. setter doing nothing. if you want change width use stage.width(value);

Source:
Returns:
Type
Number
Example
var width = layer.width();

x(x) → {Object}

get/set x position

Parameters:
Name Type Description
x Number
Inherited From:
Source:
Returns:
Type
Object
Example
// get x
var x = node.x();

// set x
node.x(5);

y(y) → {Integer}

get/set y position

Parameters:
Name Type Description
y Number
Inherited From:
Source:
Returns:
Type
Integer
Example
// get y
var y = node.y();

// set y
node.y(5);
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Documentation generated by JSDoc 3.2.2 on Tue Jan 27th 2015 using the DocStrap template.