Class: Node

Konva. Node

<virtual> new Node(config)

Node constructor. Nodes are entities that can be transformed, layered, and have bound events. The stage, layers, groups, and shapes all extend Node.

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
x Number <optional>
y Number <optional>
width Number <optional>
height Number <optional>
visible Boolean <optional>
listening Boolean <optional>

whether or not the node is listening for events

id String <optional>

unique id

name String <optional>

non-unique name

opacity Number <optional>

determines node opacity. Can be any number between 0 and 1

scale Object <optional>

set scale

scaleX Number <optional>

set scale x

scaleY Number <optional>

set scale y

rotation Number <optional>

rotation in degrees

offset Object <optional>

offset from center point and rotation point

offsetX Number <optional>

set offset x

offsetY Number <optional>

set offset y

draggable Boolean <optional>

makes the node draggable. When stages are draggable, you can drag and drop the entire stage by dragging any portion of the stage

dragDistance Number <optional>
dragBoundFunc function <optional>
Source:

Methods

<static> create(json, container)

create node with JSON string. De-serializtion does not generate custom shape drawing functions, images, or event handlers (this would make the serialized object huge). If your app uses custom shapes, images, and event handlers (it probably does), then you need to select the appropriate shapes after loading the stage and set these properties via on(), setDrawFunc(), and setImage() methods

Parameters:
Name Type Argument Description
json String
container Element <optional>

optional container dom element used only if you're creating a stage node

Source:

blue(blue) → {Integer}

get/set filter blue value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
blue Integer

value between 0 and 255

Source:
Returns:
Type
Integer

blurRadius(radius) → {Integer}

get/set blur radius. Use with Konva.Filters.Blur filter

Parameters:
Name Type Description
radius Integer
Source:
Returns:
Type
Integer

brightness(brightness) → {Number}

get/set filter brightness. The brightness is a number between -1 and 1.  Positive values brighten the pixels and negative values darken them. Use with Konva.Filters.Brighten filter.

Parameters:
Name Type Description
brightness Number

value between -1 and 1

Source:
Returns:
Type
Number

cache(config) → {Konva.Node}

cache node to improve drawing performance, apply filters, or create more accurate hit regions

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
x Number <optional>
y Number <optional>
width Number <optional>
height Number <optional>
drawBorder Boolean <optional>

when set to true, a red border will be drawn around the cached region for debugging purposes

Source:
Returns:
Type
Konva.Node
Example
// cache a shape with the x,y position of the bounding box at the center and
// the width and height of the bounding box equal to the width and height of
// the shape obtained from shape.width() and shape.height()
image.cache();

// cache a node and define the bounding box position and size
node.cache({
  x: -30,
  y: -30,
  width: 100,
  height: 200
});

// cache a node and draw a red border around the bounding box
// for debugging purposes
node.cache({
  x: -30,
  y: -30,
  width: 100,
  height: 200,
  drawBorder: true
});

clearCache() → {Konva.Node}

clear cached canvas

Source:
Returns:
Type
Konva.Node
Example
node.clearCache();

clone(obj) → {Konva.Node}

clone node. Returns a new Node instance with identical attributes. You can also override the node properties with an object literal, enabling you to use an existing node as a template for another node

Parameters:
Name Type Description
obj Object

override attrs

Source:
Returns:
Type
Konva.Node
Example
// simple clone
var clone = node.clone();

// clone a node and override the x position
var clone = rect.clone({
  x: 5
});

destroy()

remove and destroy self

Source:
Example
node.destroy();

dragBoundFunc(dragBoundFunc) → {function}

get/set drag bound function. This is used to override the default drag and drop position

Parameters:
Name Type Description
dragBoundFunc function
Source:
Returns:
Type
function
Example
// get drag bound function
var dragBoundFunc = node.dragBoundFunc();

// create vertical drag and drop
node.dragBoundFunc(function(pos){
  return {
    x: this.getAbsolutePosition().x,
    y: pos.y
  };
});

dragDistance(distance) → {Number}

get/set drag distance

Parameters:
Name Type Description
distance Number
Source:
Returns:
Type
Number
Example
// get drag distance
var dragDistance = node.dragDistance();

// set distance
// node starts dragging only if pointer moved more then 3 pixels
node.dragDistance(3);
// or set globally
Konva.dragDistance = 3;

draggable(draggable) → {Boolean}

get/set draggable flag

Parameters:
Name Type Description
draggable Boolean
Source:
Returns:
Type
Boolean
Example
// get draggable flag
var draggable = node.draggable();

// enable drag and drop
node.draggable(true);

// disable drag and drop
node.draggable(false);

draw() → {Konva.Node}

draw both scene and hit graphs. If the node being drawn is the stage, all of the layers will be cleared and redrawn

Source:
Returns:
Type
Konva.Node

embossBlend(embossBlend) → {Boolean}

get/set emboss blend. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossBlend Boolean
Source:
Returns:
Type
Boolean

embossDirection(embossDirection) → {String}

get/set emboss direction. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossDirection String

can be top-left, top, top-right, right, bottom-right, bottom, bottom-left or left The default is top-left

Source:
Returns:
Type
String

embossStrength(level) → {Number}

get/set emboss strength. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
level Number

between 0 and 1. Default is 0.5

Source:
Returns:
Type
Number

embossWhiteLevel(embossWhiteLevel) → {Number}

get/set emboss white level. Use with Konva.Filters.Emboss filter.

Parameters:
Name Type Description
embossWhiteLevel Number

between 0 and 1. Default is 0.5

Source:
Returns:
Type
Number

enhance(amount) → {Float}

get/set enhance. Use with Konva.Filters.Enhance filter.

Parameters:
Name Type Description
amount Float
Source:
Returns:
Type
Float

filters(filters) → {Array}

get/set filters. Filters are applied to cached canvases

Parameters:
Name Type Description
filters Array

array of filters

Source:
Returns:
Type
Array
Example
// get filters
var filters = node.filters();

// set a single filter
node.cache();
node.filters([Konva.Filters.Blur]);

// set multiple filters
node.cache();
node.filters([
  Konva.Filters.Blur,
  Konva.Filters.Sepia,
  Konva.Filters.Invert
]);

fire(eventType, evt, bubble) → {Konva.Node}

fire event

Parameters:
Name Type Argument Description
eventType String

event type. can be a regular event, like click, mouseover, or mouseout, or it can be a custom event, like myCustomEvent

evt Event <optional>

event object

bubble Boolean <optional>

setting the value to false, or leaving it undefined, will result in the event not bubbling. Setting the value to true will result in the event bubbling.

Source:
Returns:
Type
Konva.Node
Example
// manually fire click event
node.fire('click');

// fire custom event
node.fire('foo');

// fire custom event with custom event object
node.fire('foo', {
  bar: 10
});

// fire click event that bubbles
node.fire('click', null, true);

getAbsoluteOpacity() → {Number}

get absolute opacity

Source:
Returns:
Type
Number

getAbsolutePosition() → {Object}

get absolute position relative to the top left corner of the stage container div

Source:
Returns:
Type
Object

getAbsoluteTransform() → {Konva.Transform}

get absolute transform of the node which takes into account its ancestor transforms

Source:
Returns:
Type
Konva.Transform

getAbsoluteZIndex() → {Integer}

get absolute z-index which takes into account sibling and ancestor indices

Source:
Returns:
Type
Integer

getAncestors() → {Konva.Collection}

get ancestors

Source:
Returns:
Type
Konva.Collection
Example
shape.getAncestors().each(function(node) {
  console.log(node.getId());
})

getAttr(attr) → {Integer|String|Object|Array}

get attr

Parameters:
Name Type Description
attr String
Source:
Returns:
Type
Integer | String | Object | Array
Example
var x = node.getAttr('x');

getAttrs() → {Object}

get attrs object literal

Source:
Returns:
Type
Object

getClassName() → {String}

get class name, which may return Stage, Layer, Group, or shape class names like Rect, Circle, Text, etc.

Source:
Returns:
Type
String

getDepth() → {Integer}

get node depth in node tree. Returns an integer. e.g. Stage depth will always be 0. Layers will always be 1. Groups and Shapes will always be >= 2

Source:
Returns:
Type
Integer

getLayer() → {Konva.Layer}

get layer ancestor

Source:
Returns:
Type
Konva.Layer

getParent() → {Konva.Node}

get parent container

Source:
Returns:
Type
Konva.Node

getStage() → {Konva.Stage}

get stage ancestor

Source:
Returns:
Type
Konva.Stage

getTransform() → {Konva.Transform}

get transform of the node

Source:
Returns:
Type
Konva.Transform

getType() → {String}

get the node type, which may return Stage, Layer, Group, or Node

Source:
Returns:
Type
String

getZIndex() → {Integer}

get zIndex relative to the node's siblings who share the same parent

Source:
Returns:
Type
Integer

green(green) → {Integer}

get/set filter green value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
green Integer

value between 0 and 255

Source:
Returns:
Type
Integer

height(height) → {Number}

get/set height

Parameters:
Name Type Description
height Number
Source:
Returns:
Type
Number
Example
// get height
var height = node.height();

// set height
node.height(100);

hide() → {Konva.Node}

hide node. Hidden nodes are no longer detectable

Source:
Returns:
Type
Konva.Node

hue(hue) → {Number}

get/set hsv hue in degrees. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
hue Number

value between 0 and 359

Source:
Returns:
Type
Number

hue(hue) → {Number}

get/set hsv hue in degrees. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
hue Number

value between 0 and 359

Source:
Returns:
Type
Number

id(id) → {String}

get/set id

Parameters:
Name Type Description
id String
Source:
Returns:
Type
String
Example
// get id
var name = node.id();

// set id
node.id('foo');

isDragging()

determine if node is currently in drag and drop mode

Source:

isListening() → {Boolean}

determine if node is listening for events by taking into account ancestors.

Parent | Self | isListening

listening | listening |

+-----------+------------ T | T | T T | F | F F | T | T

F | F | F

+-----------+------------ T | I | T F | I | F I | I | T

Source:
Returns:
Type
Boolean

isVisible() → {Boolean}

determine if node is visible by taking into account ancestors.

Parent | Self | isVisible

visible | visible |

+-----------+------------ T | T | T T | F | F F | T | T

F | F | F

+-----------+------------ T | I | T F | I | F I | I | T

Source:
Returns:
Type
Boolean

kaleidoscopeAngle(degrees) → {Integer}

get/set kaleidoscope angle. Use with Konva.Filters.Kaleidoscope filter.

Parameters:
Name Type Description
degrees Integer
Source:
Returns:
Type
Integer

kaleidoscopePower(power) → {Integer}

get/set kaleidoscope power. Use with Konva.Filters.Kaleidoscope filter.

Parameters:
Name Type Description
power Integer

of kaleidoscope

Source:
Returns:
Type
Integer

levels(level) → {Number}

get/set levels. Must be a number between 0 and 1. Use with Konva.Filters.Posterize filter.

Parameters:
Name Type Description
level Number

between 0 and 1

Source:
Returns:
Type
Number

listening(listening) → {Boolean|String}

get/set listenig attr. If you need to determine if a node is listening or not by taking into account its parents, use the isListening() method

Parameters:
Name Type Description
listening Boolean | String

Can be "inherit", true, or false. The default is "inherit".

Source:
Returns:
Type
Boolean | String
Example
// get listening attr
var listening = node.listening();

// stop listening for events
node.listening(false);

// listen for events
node.listening(true);

// listen to events according to the parent
node.listening('inherit');

move(change) → {Konva.Node}

move node by an amount relative to its current position

Parameters:
Name Type Description
change Object
Properties
Name Type Description
x Number
y Number
Source:
Returns:
Type
Konva.Node
Example
// move node in x direction by 1px and y direction by 2px
node.move({
  x: 1,
  y: 2)
});

moveDown() → {Boolean}

move node down

Source:
Returns:
Type
Boolean

moveTo(newContainer) → {Konva.Node}

move node to another container

Parameters:
Name Type Description
newContainer Container
Source:
Returns:
Type
Konva.Node
Example
// move node from current layer into layer2
node.moveTo(layer2);

moveToBottom() → {Boolean}

move node to the bottom of its siblings

Source:
Returns:
Type
Boolean

moveToTop() → {Boolean}

move node to the top of its siblings

Source:
Returns:
Type
Boolean

moveUp() → {Boolean}

move node up

Source:
Returns:
Type
Boolean

name(name) → {String}

get/set name

Parameters:
Name Type Description
name String
Source:
Returns:
Type
String
Example
// get name
var name = node.name();

// set name
node.name('foo');

// also node may have multiple names (as css classes)
node.name('foo bar');

noise(noise) → {Number}

get/set noise amount. Must be a value between 0 and 1. Use with Konva.Filters.Noise filter.

Parameters:
Name Type Description
noise Number
Source:
Returns:
Type
Number

off(evtStr) → {Konva.Node}

remove event bindings from the node. Pass in a string of event types delimmited by a space to remove multiple event bindings at once such as 'mousedown mouseup mousemove'. include a namespace to remove an event binding by name such as 'click.foobar'. If you only give a name like '.foobar', all events in that namespace will be removed.

Parameters:
Name Type Description
evtStr String

e.g. 'click', 'mousedown touchstart', '.foobar'

Source:
Returns:
Type
Konva.Node
Example
// remove listener
node.off('click');

// remove multiple listeners
node.off('click touchstart');

// remove listener by name
node.off('click.foo');

offsetX(x) → {Number}

get/set offset x

Parameters:
Name Type Description
x Number
Source:
Returns:
Type
Number
Example
// get offset x
var offsetX = node.offsetX();

// set offset x
node.offsetX(3);

offsetY(y) → {Number}

get/set offset y

Parameters:
Name Type Description
y Number
Source:
Returns:
Type
Number
Example
// get offset y
var offsetY = node.offsetY();

// set offset y
node.offsetY(3);

on(evtStr, handler) → {Konva.Node}

bind events to the node. KonvaJS supports mouseover, mousemove, mouseout, mouseenter, mouseleave, mousedown, mouseup, mousewheel, click, dblclick, touchstart, touchmove, touchend, tap, dbltap, dragstart, dragmove, and dragend events. The Konva Stage supports contentMouseover, contentMousemove, contentMouseout, contentMousedown, contentMouseup, contentClick, contentDblclick, contentTouchstart, contentTouchmove, contentTouchend, contentTap, and contentDblTap. Pass in a string of events delimmited by a space to bind multiple events at once such as 'mousedown mouseup mousemove'. Include a namespace to bind an event by name such as 'click.foobar'.

Parameters:
Name Type Description
evtStr String

e.g. 'click', 'mousedown touchstart', 'mousedown.foo touchstart.foo'

handler function

The handler function is passed an event object

Source:
Returns:
Type
Konva.Node
Example
// add click listener
node.on('click', function() {
  console.log('you clicked me!');
});

// get the target node
node.on('click', function(evt) {
  console.log(evt.target);
});

// stop event propagation
node.on('click', function(evt) {
  evt.cancelBubble = true;
});

// bind multiple listeners
node.on('click touchstart', function() {
  console.log('you clicked/touched me!');
});

// namespace listener
node.on('click.foo', function() {
  console.log('you clicked/touched me!');
});

// get the event type
node.on('click tap', function(evt) {
  var eventType = evt.type;
});

// get native event object
node.on('click tap', function(evt) {
  var nativeEvent = evt.evt;
});

// for change events, get the old and new val
node.on('xChange', function(evt) {
  var oldVal = evt.oldVal;
  var newVal = evt.newVal;
});

opacity(opacity) → {Number}

get/set opacity. Opacity values range from 0 to 1. A node with an opacity of 0 is fully transparent, and a node with an opacity of 1 is fully opaque

Parameters:
Name Type Description
opacity Object
Source:
Returns:
Type
Number
Example
// get opacity
var opacity = node.opacity();

// set opacity
node.opacity(0.5);

pixelSize(pixelSize) → {Integer}

get/set pixel size. Use with Konva.Filters.Pixelate filter.

Parameters:
Name Type Description
pixelSize Integer
Source:
Returns:
Type
Integer

position(pos) → {Object}

get/set node position relative to parent

Parameters:
Name Type Description
pos Object
Properties
Name Type Description
x Number
y Number
Source:
Returns:
Type
Object
Example
// get position
var position = node.position();

// set position
node.position({
  x: 5
  y: 10
});

red(red) → {Integer}

get/set filter red value. Use with Konva.Filters.RGB filter.

Parameters:
Name Type Description
red Integer

value between 0 and 255

Source:
Returns:
Type
Integer

remove() → {Konva.Node}

remove self from parent, but don't destroy

Source:
Returns:
Type
Konva.Node
Example
node.remove();

rotate(theta) → {Konva.Node}

rotate node by an amount in degrees relative to its current rotation

Parameters:
Name Type Description
theta Number
Source:
Returns:
Type
Konva.Node

rotation(rotation) → {Number}

get/set rotation in degrees

Parameters:
Name Type Description
rotation Number
Source:
Returns:
Type
Number
Example
// get rotation in degrees
var rotation = node.rotation();

// set rotation in degrees
node.rotation(45);

saturation(saturation) → {Number}

get/set hsv saturation. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
saturation Number

0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..

Source:
Returns:
Type
Number

saturation(saturation) → {Number}

get/set hsv saturation. Use with Konva.Filters.HSV or Konva.Filters.HSL filter.

Parameters:
Name Type Description
saturation Number

0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..

Source:
Returns:
Type
Number

scale(scale) → {Object}

get/set scale

Parameters:
Name Type Description
scale Object
Properties
Name Type Description
x Number
y Number
Source:
Returns:
Type
Object
Example
// get scale
var scale = node.scale();

// set scale 
shape.scale({
  x: 2
  y: 3
});

scaleX(x) → {Number}

get/set scale x

Parameters:
Name Type Description
x Number
Source:
Returns:
Type
Number
Example
// get scale x
var scaleX = node.scaleX();

// set scale x
node.scaleX(2);

scaleY(y) → {Number}

get/set scale y

Parameters:
Name Type Description
y Number
Source:
Returns:
Type
Number
Example
// get scale y
var scaleY = node.scaleY();

// set scale y
node.scaleY(2);

setAbsolutePosition(pos) → {Konva.Node}

set absolute position

Parameters:
Name Type Description
pos Object
Properties
Name Type Description
x Number
y Number
Source:
Returns:
Type
Konva.Node

setAttr(attr, val) → {Konva.Node}

set attr

Parameters:
Name Type Description
attr String
val *
Source:
Returns:
Type
Konva.Node
Example
node.setAttr('x', 5);

setAttrs(config) → {Konva.Node}

set multiple attrs at once using an object literal

Parameters:
Name Type Description
config Object

object containing key value pairs

Source:
Returns:
Type
Konva.Node
Example
node.setAttrs({
  x: 5,
  fill: 'red'
});

setZIndex(zIndex) → {Konva.Node}

set zIndex relative to siblings

Parameters:
Name Type Description
zIndex Integer
Source:
Returns:
Type
Konva.Node

shouldDrawHit() → {Boolean}

determine if listening is enabled by taking into account descendants. If self or any children have _isListeningEnabled set to true, then self also has listening enabled.

Source:
Returns:
Type
Boolean

show() → {Konva.Node}

show node

Source:
Returns:
Type
Konva.Node

size(size) → {Object}

get/set node size

Parameters:
Name Type Description
size Object
Properties
Name Type Description
width Number
height Number
Source:
Returns:
Type
Object
Example
// get node size
var size = node.size();
var x = size.x;
var y = size.y;

// set size
node.size({
  width: 100,
  height: 200
});

skew(skew) → {Object}

get/set skew

Parameters:
Name Type Description
skew Object
Properties
Name Type Description
x Number
y Number
Source:
Returns:
Type
Object
Example
// get skew
var skew = node.skew();

// set skew 
node.skew({
  x: 20
  y: 10
});

skewX(x) → {Number}

get/set skew x

Parameters:
Name Type Description
x Number
Source:
Returns:
Type
Number
Example
// get skew x
var skewX = node.skewX();

// set skew x
node.skewX(3);

skewY(y) → {Number}

get/set skew y

Parameters:
Name Type Description
y Number
Source:
Returns:
Type
Number
Example
// get skew y
var skewY = node.skewY();

// set skew y
node.skewY(3);

startDrag()

initiate drag and drop

Source:

stopDrag()

stop drag and drop

Source:

threshold(threshold) → {Number}

get/set threshold. Must be a value between 0 and 1. Use with Konva.Filters.Threshold or Konva.Filters.Mask filter.

Parameters:
Name Type Description
threshold Number
Source:
Returns:
Type
Number

toDataURL(config) → {String}

Creates a composite data URL. If MIME type is not specified, then "image/png" will result. For "image/jpeg", specify a quality level as quality (range 0.0 - 1.0)

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
mimeType String <optional>

can be "image/png" or "image/jpeg". "image/png" is the default

x Number <optional>

x position of canvas section

y Number <optional>

y position of canvas section

width Number <optional>

width of canvas section

height Number <optional>

height of canvas section

quality Number <optional>

jpeg quality. If using an "image/jpeg" mimeType, you can specify the quality from 0 to 1, where 0 is very poor quality and 1 is very high quality

Source:
Returns:
Type
String

toImage(config)

converts node into an image. Since the toImage method is asynchronous, a callback is required. toImage is most commonly used to cache complex drawings as an image so that they don't have to constantly be redrawn

Parameters:
Name Type Description
config Object
Properties
Name Type Argument Description
callback function

function executed when the composite has completed

mimeType String <optional>

can be "image/png" or "image/jpeg". "image/png" is the default

x Number <optional>

x position of canvas section

y Number <optional>

y position of canvas section

width Number <optional>

width of canvas section

height Number <optional>

height of canvas section

quality Number <optional>

jpeg quality. If using an "image/jpeg" mimeType, you can specify the quality from 0 to 1, where 0 is very poor quality and 1 is very high quality

Source:
Example
var image = node.toImage({
  callback: function(img) {
    // do stuff with img
  }
});

toJSON() → {String}

convert Node into a JSON string. Returns a JSON string.

Source:
Returns:

}

Type
String

toObject() → {Object}

convert Node into an object for serialization. Returns an object.

Source:
Returns:
Type
Object

transformsEnabled(enabled) → {String}

get/set transforms that are enabled. Can be "all", "none", or "position". The default is "all"

Parameters:
Name Type Description
enabled String
Source:
Returns:
Type
String
Example
// enable position transform only to improve draw performance
node.transformsEnabled('position');

// enable all transforms
node.transformsEnabled('all');

value(value) → {Number}

get/set hsv value. Use with Konva.Filters.HSV filter.

Parameters:
Name Type Description
value Number

0 is no change, -1.0 halves the value, 1.0 doubles, etc..

Source:
Returns:
Type
Number

value(value) → {Number}

get/set hsl luminance. Use with Konva.Filters.HSL filter.

Parameters:
Name Type Description
value Number

0 is no change, -1.0 halves the value, 1.0 doubles, etc..

Source:
Returns:
Type
Number

visible(visible) → {Boolean|String}

get/set visible attr. Can be "inherit", true, or false. The default is "inherit". If you need to determine if a node is visible or not by taking into account its parents, use the isVisible() method

Parameters:
Name Type Description
visible Boolean | String
Source:
Returns:
Type
Boolean | String
Example
// get visible attr
var visible = node.visible();

// make invisible
node.visible(false);

// make visible
node.visible(true);

// make visible according to the parent
node.visible('inherit');

width(width) → {Number}

get/set width

Parameters:
Name Type Description
width Number
Source:
Returns:
Type
Number
Example
// get width
var width = node.width();

// set width
node.width(100);

x(x) → {Object}

get/set x position

Parameters:
Name Type Description
x Number
Source:
Returns:
Type
Object
Example
// get x
var x = node.x();

// set x
node.x(5);

y(y) → {Integer}

get/set y position

Parameters:
Name Type Description
y Number
Source:
Returns:
Type
Integer
Example
// get y
var y = node.y();

// set y
node.y(5);
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Documentation generated by JSDoc 3.2.2 on Tue Jan 27th 2015 using the DocStrap template.